mirror of https://github.com/mgba-emu/mgba.git
All: Threads are now named
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@ -69,6 +69,7 @@ Misc:
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- GBA Thread: Split GBASync into a separate file
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- SDL: Properly check for initialization
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- SDL: Clean up initialization functions
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- All: Threads are now named
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0.2.1: (2015-05-13)
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Bugfixes:
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@ -110,6 +110,8 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
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struct GBARRContext* movie = 0;
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int numComponents = GBA_COMPONENT_MAX;
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ThreadSetName("CPU Thread");
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#if !defined(_WIN32) && defined(USE_PTHREADS)
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sigset_t signals;
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sigemptyset(&signals);
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@ -38,6 +38,7 @@ void DisplayGL::startDrawing(GBAThread* thread) {
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m_painter->resize(size());
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m_gl->move(0, 0);
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m_drawThread = new QThread(this);
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m_drawThread->setObjectName("Painter Thread");
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m_gl->context()->doneCurrent();
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m_gl->context()->moveToThread(m_drawThread);
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m_painter->moveToThread(m_drawThread);
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@ -94,7 +94,6 @@ private:
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QPainter m_painter;
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QStaticText m_message;
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QGLWidget* m_gl;
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QThread* m_thread;
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bool m_active;
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QTimer m_messageTimer;
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GBAThread* m_context;
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@ -157,6 +157,7 @@ GameController::GameController(QObject* parent)
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});
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m_rewindTimer.setInterval(100);
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m_audioThread->setObjectName("Audio Thread");
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m_audioThread->start(QThread::TimeCriticalPriority);
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m_audioProcessor->moveToThread(m_audioThread);
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connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
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@ -75,6 +75,16 @@ static inline int ThreadJoin(Thread thread) {
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return pthread_join(thread, 0);
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}
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static inline int ThreadSetName(const char* name) {
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#ifdef __APPLE__
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return pthread_setname_np(name);
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#elif defined(__FreeBSD__)
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return pthread_set_name_np(pthread_self(), name);
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#else
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return pthread_setname_np(pthread_self(), name);
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#endif
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}
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#elif _WIN32
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#define _WIN32_WINNT 0x0600
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#include <windows.h>
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@ -143,6 +153,10 @@ static inline int ThreadJoin(Thread thread) {
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}
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return 0;
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}
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static inline int ThreadSetName(const char* name) {
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return -1;
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}
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#else
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#define DISABLE_THREADING
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#endif
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