mirror of https://github.com/mgba-emu/mgba.git
Qt: MemoryView subregions
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a7ad78d46e
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c021267ce6
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@ -49,22 +49,33 @@ MemoryModel::MemoryModel(QWidget* parent)
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setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
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m_margins = QMargins(metrics.width("FFFFFF ") + 3, m_cellHeight + 1, metrics.width(" AAAAAAAAAAAAAAAA") + 3, 0);
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m_margins = QMargins(metrics.width("FFFFFF ") + 4, m_cellHeight + 1, metrics.width(" AAAAAAAAAAAAAAAA") + 3, 0);
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verticalScrollBar()->setRange(0, 0x01000001 - viewport()->size().height() / m_cellHeight);
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connect(verticalScrollBar(), &QSlider::sliderMoved, [this](int position) {
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m_top = position;
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update();
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});
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update();
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setRegion(0, 0x10000000, tr("All"));
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}
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void MemoryModel::setController(GameController* controller) {
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m_cpu = controller->thread()->cpu;
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}
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void MemoryModel::setRegion(uint32_t base, uint32_t size, const QString& name) {
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m_top = 0;
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m_base = base;
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m_size = size;
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m_regionName = name;
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m_regionName.prepare(QTransform(), m_font);
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verticalScrollBar()->setRange(0, (size >> 4) + 1 - viewport()->size().height() / m_cellHeight);
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verticalScrollBar()->setValue(0);
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viewport()->update();
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}
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void MemoryModel::resizeEvent(QResizeEvent*) {
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verticalScrollBar()->setRange(0, 0x01000001 - viewport()->size().height() / m_cellHeight);
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verticalScrollBar()->setRange(0, (m_size >> 4) + 1 - viewport()->size().height() / m_cellHeight);
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boundsCheck();
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}
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@ -74,7 +85,7 @@ void MemoryModel::paintEvent(QPaintEvent* event) {
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QChar c0('0');
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QSizeF cellSize = QSizeF((viewport()->size().width() - (m_margins.left() + m_margins.right())) / 16.f, m_cellHeight);
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QSizeF letterSize = QSizeF(m_letterWidth, m_cellHeight);
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painter.drawText(QRect(QPoint(0, 0), QSize(m_margins.left(), m_margins.top())), Qt::AlignHCenter, tr("All"));
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painter.drawStaticText(QPointF((m_margins.left() - m_regionName.size().width() - 1) / 2.0, 0), m_regionName);
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painter.drawText(QRect(QPoint(viewport()->size().width() - m_margins.right(), 0), QSize(m_margins.right(), m_margins.top())), Qt::AlignHCenter, tr("ASCII"));
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for (int x = 0; x < 16; ++x) {
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painter.drawText(QRectF(QPointF(cellSize.width() * x + m_margins.left(), 0), cellSize), Qt::AlignHCenter, QString::number(x, 16).toUpper());
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@ -82,10 +93,10 @@ void MemoryModel::paintEvent(QPaintEvent* event) {
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int height = (viewport()->size().height() - m_cellHeight) / m_cellHeight;
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for (int y = 0; y < height; ++y) {
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int yp = m_cellHeight * y + m_margins.top();
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QString data = QString("%0").arg(y + m_top, 6, 16, c0).toUpper();
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QString data = QString("%0").arg(y + m_top + m_base / 16, 6, 16, c0).toUpper();
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painter.drawText(QRectF(QPointF(0, yp), QSizeF(m_margins.left(), m_cellHeight)), Qt::AlignHCenter, data);
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for (int x = 0; x < 16; ++x) {
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uint8_t b = m_cpu->memory.load8(m_cpu, (y + m_top) * 16 + x, nullptr);
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uint8_t b = m_cpu->memory.load8(m_cpu, (y + m_top) * 16 + x + m_base, nullptr);
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painter.drawStaticText(QPointF(cellSize.width() * (x + 0.5) - m_letterWidth + m_margins.left(), yp), m_staticNumbers[b]);
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painter.drawStaticText(QPointF(viewport()->size().width() - (16 - x) * m_margins.right() / 17.0 - m_letterWidth * 0.5, yp), b < 0x80 ? m_staticAscii[b] : m_staticAscii[0]);
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}
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@ -99,14 +110,14 @@ void MemoryModel::wheelEvent(QWheelEvent* event) {
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m_top -= event->angleDelta().y() / 8;
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boundsCheck();
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event->accept();
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verticalScrollBar()->setValue(m_top);
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update();
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QAbstractScrollArea::wheelEvent(event);
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}
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void MemoryModel::boundsCheck() {
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if (m_top < 0) {
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m_top = 0;
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} else if (m_top > 0x01000001 - viewport()->size().height() / m_cellHeight) {
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m_top = 0x01000001 - viewport()->size().height() / m_cellHeight;
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} else if (m_top > (m_size >> 4) + 1 - viewport()->size().height() / m_cellHeight) {
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m_top = (m_size >> 4) + 1 - viewport()->size().height() / m_cellHeight;
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}
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}
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@ -26,6 +26,8 @@ public:
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void setController(GameController* controller);
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void setRegion(uint32_t base, uint32_t size, const QString& name = QString());
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protected:
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void resizeEvent(QResizeEvent*) override;
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void paintEvent(QPaintEvent*) override;
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@ -38,10 +40,13 @@ private:
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QFont m_font;
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int m_cellHeight;
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int m_letterWidth;
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uint32_t m_base;
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uint32_t m_size;
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int m_top;
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QMargins m_margins;
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QVector<QStaticText> m_staticNumbers;
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QVector<QStaticText> m_staticAscii;
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QStaticText m_regionName;
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};
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}
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@ -8,6 +8,10 @@
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#include "GameController.h"
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extern "C" {
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#include "gba/memory.h"
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}
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using namespace QGBA;
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MemoryView::MemoryView(GameController* controller, QWidget* parent)
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@ -17,5 +21,31 @@ MemoryView::MemoryView(GameController* controller, QWidget* parent)
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m_ui.setupUi(this);
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m_ui.hexfield->setController(controller);
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connect(m_ui.regions, SIGNAL(currentIndexChanged(int)), this, SLOT(setIndex(int)));
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connect(controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(close()));
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}
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void MemoryView::setIndex(int index) {
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static struct {
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const char* name;
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uint32_t base;
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uint32_t size;
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} indexInfo[] = {
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{ "All", 0, 0x10000000 },
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{ "BIOS", BASE_BIOS, SIZE_BIOS },
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{ "EWRAM", BASE_WORKING_RAM, SIZE_WORKING_RAM },
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{ "IWRAM", BASE_WORKING_IRAM, SIZE_WORKING_IRAM },
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{ "MMIO", BASE_IO, SIZE_IO },
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{ "Palette", BASE_PALETTE_RAM, SIZE_PALETTE_RAM },
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{ "VRAM", BASE_VRAM, SIZE_VRAM },
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{ "OAM", BASE_OAM, SIZE_OAM },
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{ "ROM", BASE_CART0, SIZE_CART0 },
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{ "ROM (WS1)", BASE_CART1, SIZE_CART1 },
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{ "ROM (WS2)", BASE_CART2, SIZE_CART2 },
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{ "SRAM", BASE_CART_SRAM, SIZE_CART_SRAM },
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};
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const auto& info = indexInfo[index];
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m_ui.hexfield->setRegion(info.base, info.size, info.name);
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}
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@ -20,6 +20,9 @@ Q_OBJECT
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public:
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MemoryView(GameController* controller, QWidget* parent = nullptr);
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private slots:
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void setIndex(int);
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private:
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Ui::MemoryView m_ui;
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@ -15,7 +15,112 @@
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QGBA::MemoryModel" name="hexfield" native="true"/>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QComboBox" name="regions">
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<item>
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<property name="text">
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<string>All</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>BIOS (16kiB)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Working RAM (256kiB)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Internal Working RAM (32kiB)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Memory-Mapped I/O</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Palette RAM (1kiB)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Video RAM (96kiB)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>OBJ Attribute Memory (1kiB)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Game Pak (32MiB)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Game Pak (Waitstate 1)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Game Pak (Waitstate 2)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Static RAM (64kiB)</string>
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</property>
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</item>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Inspect Address</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLineEdit" name="lineEdit">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="maxLength">
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<number>10</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QGBA::MemoryModel" name="hexfield" native="true">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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