SDL: Add ability to control gyro sensor with left analog stick (currently hardcoded)

This commit is contained in:
Jeffrey Pfau 2015-04-20 22:15:57 -07:00
parent 7fa043cb50
commit b97be4b461
4 changed files with 62 additions and 4 deletions

View File

@ -66,6 +66,10 @@ InputController::~InputController() {
GBAInputMapDeinit(&m_inputMap);
#ifdef BUILD_SDL
if (m_playerAttached) {
GBASDLDetachPlayer(&s_sdlEvents, &m_sdlPlayer);
}
--s_sdlInited;
if (s_sdlInited == 0) {
GBASDLDeinitEvents(&s_sdlEvents);

View File

@ -134,6 +134,7 @@ int main(int argc, char** argv) {
GBAConfigFreeOpts(&opts);
GBAConfigDeinit(&config);
free(context.debugger);
GBASDLDetachPlayer(&renderer.events, &renderer.player);
GBAInputMapDeinit(&inputMap);
GBASDLDeinit(&renderer);

View File

@ -20,9 +20,12 @@
#define GUI_MOD KMOD_CTRL
#endif
#define GYRO_STEPS 100
static void _GBASDLSetRumble(struct GBARumble* rumble, int enable);
static int32_t _GBASDLReadTiltX(struct GBARotationSource* rumble);
static int32_t _GBASDLReadTiltY(struct GBARotationSource* rumble);
static int32_t _GBASDLReadGyroZ(struct GBARotationSource* rumble);
static void _GBASDLRotationSample(struct GBARotationSource* source);
bool GBASDLInitEvents(struct GBASDLEvents* context) {
@ -151,10 +154,15 @@ bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player
player->rotation.d.readTiltX = _GBASDLReadTiltX;
player->rotation.d.readTiltY = _GBASDLReadTiltY;
player->rotation.d.readGyroZ = 0;
player->rotation.d.readGyroZ = _GBASDLReadGyroZ;
player->rotation.d.sample = _GBASDLRotationSample;
player->rotation.axisX = 2;
player->rotation.axisY = 3;
player->rotation.gyroSensitivity = 2.2e9f;
player->rotation.gyroX = 0;
player->rotation.gyroY = 1;
player->rotation.zDelta = 0;
CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
player->rotation.p = player;
if (events->playersAttached >= MAX_PLAYERS) {
@ -215,6 +223,11 @@ bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player
return true;
}
void GBASDLDetachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
events->joysticksClaimed[player->playerId] = SIZE_MAX;
CircleBufferDeinit(&player->rotation.zHistory);
}
void GBASDLPlayerLoadConfig(struct GBASDLPlayer* context, const struct Configuration* config) {
GBAInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
if (context->joystick) {
@ -472,7 +485,34 @@ static int32_t _GBASDLReadTiltY(struct GBARotationSource* source) {
struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
return _readTilt(rotation->p, rotation->axisY);
}
static void _GBASDLRotationSample(struct GBARotationSource* source) {
UNUSED(source);
SDL_JoystickUpdate();
static int32_t _GBASDLReadGyroZ(struct GBARotationSource* source) {
struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
float z = rotation->zDelta;
return z * rotation->gyroSensitivity;
}
static void _GBASDLRotationSample(struct GBARotationSource* source) {
struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
SDL_JoystickUpdate();
int x = SDL_JoystickGetAxis(rotation->p->joystick, rotation->gyroX);
int y = SDL_JoystickGetAxis(rotation->p->joystick, rotation->gyroY);
float theta = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX);
if (isnan(theta)) {
theta = 0.0f;
} else if (theta > M_PI) {
theta -= 2.0f * M_PI;
} else if (theta < -M_PI) {
theta += 2.0f * M_PI;
}
rotation->oldX = x;
rotation->oldY = y;
float oldZ = 0;
if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
}
CircleBufferWrite32(&rotation->zHistory, *(int32_t*) &theta);
rotation->zDelta += theta - oldZ;
}

View File

@ -7,6 +7,7 @@
#define SDL_EVENTS_H
#include "util/common.h"
#include "util/circle-buffer.h"
#include "gba/supervisor/thread.h"
@ -51,8 +52,19 @@ struct GBASDLPlayer {
struct GBASDLRotation {
struct GBARotationSource d;
struct GBASDLPlayer* p;
// Tilt
int axisX;
int axisY;
// Gyro
int gyroX;
int gyroY;
float gyroSensitivity;
struct CircleBuffer zHistory;
int oldX;
int oldY;
float zDelta;
} rotation;
};
@ -60,6 +72,7 @@ bool GBASDLInitEvents(struct GBASDLEvents*);
void GBASDLDeinitEvents(struct GBASDLEvents*);
bool GBASDLAttachPlayer(struct GBASDLEvents*, struct GBASDLPlayer*);
void GBASDLDetachPlayer(struct GBASDLEvents*, struct GBASDLPlayer*);
void GBASDLEventsLoadConfig(struct GBASDLEvents*, const struct Configuration*);
void GBASDLPlayerChangeJoystick(struct GBASDLEvents*, struct GBASDLPlayer*, size_t index);