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GBA Thread: Increase frame timeout
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@ -659,7 +659,7 @@ bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip) {
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return false;
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}
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if (sync->videoFrameOn) {
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if (ConditionWaitTimed(&sync->videoFrameAvailableCond, &sync->videoFrameMutex, 20)) {
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if (ConditionWaitTimed(&sync->videoFrameAvailableCond, &sync->videoFrameMutex, 50)) {
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return false;
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}
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}
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