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GBA Memory: Fix potential DMA issue when loading a savestate
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@ -38,6 +38,7 @@ Bugfixes:
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- GBA: Check for improperly sized savestates when loading
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- GBA: Check for savestates made from differently sized ROMs
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- GBA Video: Fix out-of-bounds tiles in mosaic
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- GBA Memory: Fix potential DMA issue when loading a savestate
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Misc:
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- Qt: Handle saving input settings better
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- Debugger: Free watchpoints in addition to breakpoints
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@ -704,5 +704,6 @@ void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {
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gba->timersEnabled |= 1 << i;
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}
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}
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GBAMemoryUpdateDMAs(gba, 0);
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GBAHardwareDeserialize(&gba->memory.hw, state);
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}
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