mirror of https://github.com/mgba-emu/mgba.git
Qt: Clean up some technical debt with opening views
This commit is contained in:
parent
6a320bb923
commit
190ace3003
|
@ -247,58 +247,50 @@ void Window::selectPatch() {
|
|||
}
|
||||
}
|
||||
|
||||
void Window::openView(QWidget* widget) {
|
||||
connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
|
||||
widget->setAttribute(Qt::WA_DeleteOnClose);
|
||||
widget->show();
|
||||
}
|
||||
|
||||
void Window::openKeymapWindow() {
|
||||
GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
|
||||
connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
|
||||
keyEditor->setAttribute(Qt::WA_DeleteOnClose);
|
||||
keyEditor->show();
|
||||
openView(keyEditor);
|
||||
}
|
||||
|
||||
void Window::openSettingsWindow() {
|
||||
SettingsView* settingsWindow = new SettingsView(m_config);
|
||||
connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
|
||||
connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
|
||||
connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
|
||||
settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
|
||||
settingsWindow->show();
|
||||
openView(settingsWindow);
|
||||
}
|
||||
|
||||
void Window::openShortcutWindow() {
|
||||
ShortcutView* shortcutView = new ShortcutView();
|
||||
shortcutView->setController(m_shortcutController);
|
||||
connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
|
||||
shortcutView->setAttribute(Qt::WA_DeleteOnClose);
|
||||
shortcutView->show();
|
||||
openView(shortcutView);
|
||||
}
|
||||
|
||||
void Window::openOverrideWindow() {
|
||||
OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
|
||||
connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
|
||||
overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
|
||||
overrideWindow->show();
|
||||
openView(overrideWindow);
|
||||
}
|
||||
|
||||
void Window::openSensorWindow() {
|
||||
SensorView* sensorWindow = new SensorView(m_controller);
|
||||
connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
|
||||
sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
|
||||
sensorWindow->show();
|
||||
openView(sensorWindow);
|
||||
}
|
||||
|
||||
void Window::openCheatsWindow() {
|
||||
CheatsView* cheatsWindow = new CheatsView(m_controller);
|
||||
connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
|
||||
cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
|
||||
cheatsWindow->show();
|
||||
openView(cheatsWindow);
|
||||
}
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
void Window::openGamepadWindow() {
|
||||
const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
|
||||
GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
|
||||
connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
|
||||
keyEditor->setAttribute(Qt::WA_DeleteOnClose);
|
||||
keyEditor->show();
|
||||
openView(keyEditor);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -122,6 +122,8 @@ private:
|
|||
void appendMRU(const QString& fname);
|
||||
void updateMRU();
|
||||
|
||||
void openView(QWidget* widget);
|
||||
|
||||
QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
|
||||
|
||||
GameController* m_controller;
|
||||
|
|
Loading…
Reference in New Issue