StapleButter
db6187a953
add DSi shit to cmakelists
2019-10-16 01:37:44 +02:00
Arisotura
118b3b0f24
don't auto-patch firmware touchscreen coordinates, atleast until we find out whether that causes problems in DSi mode
2019-10-15 23:30:01 +02:00
Arisotura
58c2790ea3
uuuh we should only do it once per scanline
2019-09-15 02:08:47 +02:00
Arisotura
e418b353e8
well, here, OBJ X mosaic is done too
2019-09-15 02:01:22 +02:00
Arisotura
cb90475b60
begin work on mosaic
...
OBJ Y mosaic emulated correctly, there's atleast that.
2019-09-15 01:31:09 +02:00
Arisotura
b8f55623c1
prevent capture-o-magic from freezing. also, make code more readable.
2019-09-14 13:45:01 +02:00
Arisotura
1c3661f33d
BLAHAHAHAHHHH
2019-09-14 01:16:38 +02:00
Arisotura
9d376335b7
HARK HARK HARK HARK
2019-09-13 22:43:02 +02:00
Arisotura
1aaf0c33ce
guess who the idiot is who broke sprite extpal
2019-09-05 11:49:22 +02:00
Arisotura
0010e296bd
GPU2D: delay palette lookup for sprites
2019-09-05 11:42:08 +02:00
Arisotura
3efe90f78a
deal with SPU FIFO overflow in a more pleasant manner
2019-09-04 16:40:29 +02:00
Arisotura
02a6fe182c
see, Arisotura, was it that hard?
2019-09-04 16:29:40 +02:00
Arisotura
1b40149b0a
blarg
...
here, have code
2019-09-04 15:41:42 +02:00
StapleButter
a4f9187b9b
fix bug with vsync checkbox
2019-09-01 23:04:06 +02:00
Arisotura
f70ee39543
BAHAHAHAHHHAHARKKZKFKKSLFS-*~+¤
2019-09-01 20:40:55 +02:00
Arisotura
27498ced4a
Merge pull request #505 from Zettymaster/master
...
Add warning message if romlist.bin is not found
2019-09-01 20:25:06 +02:00
Arisotura
b3df6e523a
Merge pull request #509 from Zapeth/master
...
Fix cmake resource file compilation issues
2019-09-01 20:24:14 +02:00
Arisotura
abb06269a1
add VSync toggle
2019-09-01 20:20:22 +02:00
Arisotura
5b51034436
zerp
2019-09-01 18:38:01 +02:00
Arisotura
f01016a30b
GPU2D: shape3 sprites are always 8x8
2019-09-01 18:35:33 +02:00
Arisotura
455b0e5689
more fixes to audio output
...
maybe by 2034 we'll finally get that shit going
2019-09-01 15:41:46 +02:00
Arisotura
210c1056b0
Merge branch 'master' of https://github.com/Arisotura/melonDS
2019-08-29 15:55:33 +02:00
Arisotura
fbad8b0f43
* new FPS limiter
...
* new audio output/sync method
about fucking time
2019-08-29 15:55:18 +02:00
Zapeth
96d5d3f4c8
Fix glib-compile-resources path issues
...
Apparently double quotes are not stripped away for assigned arguments when parsing, which causes isses for paths that include spaces.
2019-08-28 22:24:54 +02:00
Zapeth
7cb8112984
Fix MinGW resource file compilation issues
2019-08-25 18:28:54 +02:00
xperia64
6c7c037b20
Fix division edge case
2019-08-24 11:52:24 -04:00
Lukas Wienke
fefcd5165b
Merge branch 'master' of https://github.com/Arisotura/melonDS
2019-08-19 19:09:57 +02:00
Arisotura
626a9c1385
my bad.
2019-08-18 11:31:03 +02:00
Lukas Wienke
6a50bcfaf7
add warning message if romlist.bin is not found
2019-08-15 23:59:05 +02:00
Arisotura
dcda848cdf
* base for potentially re-encrypting modcrypt, doesn't seem to be required? but can also serve to decrypt it
...
* revise SD IRQ behavior (fixing potential hang when loading DS games)
2019-08-07 12:57:12 +02:00
Arisotura
9c1ea0e539
guess after all we shouldn't send ACKs for nonexistant I2C devices
2019-08-06 13:31:27 +02:00
Arisotura
28a9c7d9d1
camera: enough stub to pass firmware init
2019-08-06 13:06:14 +02:00
Arisotura
62a605cd92
lay base for camera shito
2019-08-06 02:27:54 +02:00
Arisotura
4d3d8433cb
* add old DS BIOSes and 04004000 BIOS-switch
...
fixes audio issues when running DS games
* attempt adding other fun shit like dynamic RAM size, but that mostly went nowhere for now
2019-08-05 19:52:03 +02:00
Arisotura
36c741241a
support DSi-mode carts
...
except they need to have the DSi-mode shit encrypted
2019-08-04 16:46:02 +02:00
Arisotura
a9f36929e0
TSC: add backwards-compatibility
2019-08-04 14:34:33 +02:00
Arisotura
f897d8c0d7
touchscreen input, somewhat
...
it's off, need to patch the calibration data
2019-08-04 12:13:01 +02:00
Arisotura
a6a9f74acc
lay base for DSi-mode TSC
2019-08-04 11:44:36 +02:00
Arisotura
f7f4ff0519
wifi: take this shit further. complete wifi init
2019-08-04 02:16:16 +02:00
Arisotura
0918da7b00
add BMI commands and other shit
2019-07-24 21:13:08 +02:00
Arisotura
06716794a1
lots of things. attempting to make wifi init work. not there yet.
2019-07-24 18:48:52 +02:00
Arisotura
78ff4165ed
GPU2D:
...
* implement reserved mode for bitmap sprites (not too interesting)
* mask out DISPCNT bits that don't apply to the sub GPU
2019-07-24 04:29:19 +02:00
Arisotura
a8886d5949
GPU2D: add 'prohibited' large BG sizes
2019-07-24 03:30:09 +02:00
Arisotura
3c006fd361
GPU2D: fill gaps in BG modes
...
* mode6 actually works on the sub GPU, albeit limited to 1/4 the full bitmap size due to having only 128K of VRAM
* mode7 draws BG0, BG1 and sprites. no BG2/BG3.
2019-07-24 02:46:30 +02:00
Arisotura
c1fa5d8283
GPU2D: forced-blank only disables BG/OBJ compositing (VRAM/FIFO display, capture, master brightness still run)
...
fixes #491
2019-07-24 00:27:08 +02:00
Arisotura
22f3cae067
fix potential out-of-bounds write
2019-07-13 02:54:14 +02:00
Arisotura
ff27036b35
start botching the FPS limiter
...
results in shitty audio because it's overflowing the buffer
2019-07-12 22:04:55 +02:00
Arisotura
504ccb7044
don't allow modifier mappings in input config dialog, either
2019-07-09 18:41:44 +02:00
Arisotura
592e493a7a
input: don't check modifiers for regular input
2019-07-09 18:39:50 +02:00
Arisotura
c5e14074c3
* add SCFG_EXT
...
* quick hack to detect cartridges
2019-07-03 12:37:34 +02:00
Arisotura
5062ed543a
HARK HARK HARK HARK
2019-07-03 01:17:23 +02:00
Arisotura
ec042000cf
lay base for DSi wifi
2019-07-03 00:07:51 +02:00
Arisotura
851e255b40
* AES-CCM decrypt
...
* fix a bunch of bugs
2019-07-02 23:46:39 +02:00
Arisotura
36f1e6f475
remove glBindImageTexture (4.2)
2019-06-30 16:57:30 +02:00
Arisotura
1b98a3e3a0
fix 'shift by register' operands: always only take the lower 8 bits of the register, fix handling for LSL/LSR >32
...
fixes #479
2019-06-27 14:05:51 +02:00
Arisotura
204b5d8700
HARK HARK HARK
2019-06-25 19:29:21 +02:00
Arisotura
4d775dcf85
fix OpenGL deinit when closing emu
2019-06-25 17:37:32 +02:00
Arisotura
1d8902c631
remove stupid hack that caused more problems than it fixed
2019-06-25 13:09:06 +02:00
Arisotura
58575f82b7
libui/windows: backport fix for #471
2019-06-25 12:29:56 +02:00
Arisotura
49b2f8d969
raise kMaxIterationCycles to 64
2019-06-25 02:05:48 +02:00
Arisotura
8c64290958
make it work better
2019-06-21 00:07:57 +02:00
Arisotura
1d138c0589
add SCFG_MC
2019-06-20 23:34:32 +02:00
Arisotura
1bd7243edc
make it actually not crapo the NAND
2019-06-20 23:20:08 +02:00
Arisotura
ed6b85bf33
implement SD/MMC write (cmd25)
2019-06-20 23:05:32 +02:00
Arisotura
6c60e97a63
fix another AES bug
2019-06-20 22:42:28 +02:00
Arisotura
e2dc98d144
fix bug when mapping a joystick axis control but no button
2019-06-20 16:31:28 +02:00
Arisotura
f59094e033
OpenGL: disable vsync, atleast under Windows
2019-06-20 16:00:12 +02:00
Arisotura
77bf92a272
Merge branch 'master' of https://github.com/Arisotura/melonDS
2019-06-20 13:57:34 +02:00
Arisotura
6d01677a57
add 32bit writes to some IO ports. fixes #313
2019-06-20 13:57:14 +02:00
Arisotura
d943a51b96
ayyy
...
getting there!
2019-06-20 03:19:51 +02:00
Arisotura
000aa1f327
add LCD init flag in DISPSTAT
2019-06-20 02:31:46 +02:00
Arisotura
5dd7fe05a8
add some registers
...
someday I should implement the SCFG shit correctly
2019-06-20 01:54:40 +02:00
Arisotura
3d9e6c5c66
* fix more AES bugs
...
* fix ass-stupid bug with NWRAM mapping
2019-06-20 01:36:10 +02:00
Arisotura
95f4c1472b
probably betterer like this
2019-06-19 22:08:35 +02:00
Arisotura
3807c9bf5b
combat AES overflowing and/or getting stuck
2019-06-19 21:57:08 +02:00
Arisotura
dcae9788e5
add NDMA start mode 0x0A (AES input FIFO)
2019-06-19 19:19:51 +02:00
Arisotura
f4c7f5c96b
support loading extra RSA keys from dsikeys.bin file (to dump from haxed DSi)
2019-06-19 18:55:48 +02:00
Arisotura
734c9024d5
add NWRAM registers
2019-06-19 17:16:44 +02:00
Arisotura
b03e81edc8
add consoleID registers
2019-06-19 16:56:58 +02:00
Arisotura
d5a7c0bab8
there, PSISP
2019-06-19 15:58:50 +02:00
Arisotura
2a60fad0a5
fix moar bugs, get furtherer (add support for SDHC addressing)
2019-06-19 15:54:07 +02:00
Arisotura
6e5879f8bb
fix more bugs, get further
2019-06-19 15:26:38 +02:00
Arisotura
78b28f6a5c
fix bug with SD reads going a bit too far
2019-06-19 14:44:00 +02:00
Arisotura
81dde71eba
add AES, fix a bunch of bugs
...
we're getting an error screen! wee
2019-06-19 14:24:49 +02:00
Arisotura
f0131cfac9
plug it to the SD/MMC FIFO.
...
now half the shit is done.
2019-06-18 23:10:55 +02:00
Arisotura
b1ed835ae9
might be more impressive if it actually worked, like this
2019-06-18 23:05:36 +02:00
Arisotura
606a40e6b8
y'know, actually running the DMA units might yield better results.
2019-06-18 22:57:37 +02:00
Arisotura
d6bbc6f0f1
tremble upon the NDMA implementation
...
that doesn't do much beyond getting stuck
2019-06-18 22:54:07 +02:00
Arisotura
841122bc51
prevent old DMA from being a shitshow.
2019-06-18 21:12:39 +02:00
Arisotura
7335379127
HARK HARK HARK
2019-06-18 19:00:44 +02:00
Arisotura
eb18643762
add data32 IRQ thing
2019-06-18 18:39:13 +02:00
Arisotura
dc3c9f5bf8
take all the SDMMC shit further. now it's completing MMC init and trying to read shit.
2019-06-18 14:12:37 +02:00
Arisotura
6c75275593
moar SD/MMC commands
2019-06-17 18:40:45 +02:00
Arisotura
bedc0220fc
take this shit further
2019-06-17 13:24:37 +02:00
RSDuck
dac9ccc577
fix OGL renderer not working at all on some GPUs
2019-06-17 13:14:52 +02:00
Arisotura
d4dd97638d
lay base for SD shit
2019-06-16 17:01:49 +02:00
Arisotura
566a8df6cd
add IE2/IF2
2019-06-16 15:05:18 +02:00
Arisotura
78c41736c3
fix fucking ass-stupid bug with new-WRAM handling
2019-06-16 14:26:54 +02:00
Arisotura
7b19a01204
betterer I2C
2019-06-15 18:39:34 +02:00
Arisotura
4d3f346edc
get it to do more interesting things
2019-06-15 18:30:12 +02:00
Arisotura
93330d2670
fix I2C shit? I think
2019-06-15 17:23:48 +02:00
Arisotura
58e3ff61ac
add I2C shito
2019-06-15 16:58:02 +02:00
Arisotura
7aa5131ec7
run teh binary. BAHAHAHAHAHAHAHAAHHHH
...
it doesn't do much for now tho
2019-06-15 14:05:31 +02:00
Arisotura
ebd1a359cc
setup new-WRAM mapping. hark hark hark
2019-06-15 13:46:20 +02:00
Arisotura
83d23939db
melonDSi: skeleton in place
2019-06-15 13:09:11 +02:00
Arisotura
0e421ccebd
add all sorts of shit
2019-06-13 14:41:54 +02:00
Arisotura
b03c727fb9
blarg
2019-06-13 13:59:11 +02:00
Arisotura
29fb71cab8
BAHAHAHAHHHH
...
mostly just going to derp around some, so don't hold your breath here
2019-06-13 13:11:33 +02:00
StapleButter
c4182b5ad3
BAHAHHAHAHAHH
2019-06-12 14:03:06 +02:00
Arisotura
34c60eaca4
fix bugs with line polygons
2019-06-12 13:14:11 +02:00
Arisotura
886bf6bc10
prevent loading savestates that are too recent
2019-06-12 12:49:52 +02:00
Arisotura
27f758d353
hack so that the GL renderer can render lines
2019-06-12 03:55:40 +02:00
Arisotura
4553da720c
add setting for showing/hiding OSD
2019-06-12 03:32:25 +02:00
Arisotura
ea5dc39e83
cheapass fix for texture positions, atleast effective at 1xIR
2019-06-12 02:55:38 +02:00
Arisotura
a3fed77da3
somewhat better edge marking
2019-06-12 02:23:40 +02:00
Arisotura
711fda469e
stop fast-forward hotkeys from getting lost every damn time
2019-06-12 01:39:12 +02:00
Arisotura
4abf0473c2
add pause/reset hotkeys
2019-06-12 01:12:49 +02:00
Arisotura
1cb8f3c8b2
rework input/hotkey code to suck less, implement the new features
2019-06-12 00:59:51 +02:00
Arisotura
82f4f4fdcb
fix bugs, make it more responsive
2019-06-11 23:48:49 +02:00
Arisotura
bfc12a038e
add ability to map joystick axes, too
...
and add support for multiple hats
2019-06-11 23:41:48 +02:00
Arisotura
1ea25ac6f1
add ability to map keys with modifiers, only in config UI for now
2019-06-11 23:16:15 +02:00
Arisotura
4447e010d7
actually save the current joystick ID
2019-06-11 18:57:22 +02:00
Arisotura
b9183b8818
begin work on multiple joystick support
2019-06-11 18:55:04 +02:00
Arisotura
543a40c7cb
add some OSD messages. prepare shit.
2019-06-11 04:04:49 +02:00
Arisotura
3c70015da7
software renderer: fix rendering of line polygons. fixes #350
2019-06-11 03:10:32 +02:00
Arisotura
09cfdc6e76
pft
2019-06-10 18:24:38 +02:00
Arisotura
fd28391160
fix ass-stupid bug in CP15 PU region setup
2019-06-10 15:29:40 +02:00
Arisotura
d28035674a
GPU2D: hardware renders sprites one scanline in advance.
...
fixes #375 (midframe OAM update)
2019-06-10 03:05:26 +02:00
Arisotura
9ab331c6dd
fix more stupid shit. askzjkdsf
2019-06-09 20:44:35 +02:00
Arisotura
c056dfe509
fix fog alpha
2019-06-09 19:53:28 +02:00
Arisotura
086354a420
miserable, feeble little attempt at edge marking
2019-06-09 19:32:02 +02:00
Arisotura
434a3007e2
fasterer BG/OBJ VRAM reads
2019-06-09 16:06:01 +02:00
Arisotura
00a5576492
fasterer IRQ check. clean up code.
2019-06-08 22:16:51 +02:00
Arisotura
8fc30d69c5
fix last bugs when changing video settings with no game loaded
2019-06-08 13:06:36 +02:00
Arisotura
bc53ff35a9
this is the same thing, but, for the sake of consistency
2019-06-08 12:39:52 +02:00
Arisotura
eaaf5ec93b
also, don't hardcode the timer interval in the callback
2019-06-04 16:19:49 +02:00
Arisotura
86b4cbcb03
when closing an input config dialog, remove SDL timer if needed
...
fixes #429
2019-06-04 16:17:30 +02:00
Arisotura
c8472a67c1
make capitalization consistent
2019-06-04 15:56:09 +02:00
Arisotura
97f4b5f70b
Merge branch 'master' into fast-forward-hotkey
2019-06-04 15:53:08 +02:00
Arisotura
3134c8fc66
add support for setting key mappings to none
2019-06-04 15:44:40 +02:00
Arisotura
e3dc4e122a
use OSD for some actual purposes
2019-06-03 17:01:53 +02:00
Arisotura
2b3ca2089f
take the OSD shito somewhere
2019-06-03 16:45:55 +02:00
Arisotura
4a4415fc2e
more work on OSD
2019-06-03 15:00:49 +02:00
Arisotura
43e3e53afc
fix some shito
2019-06-02 21:45:36 +02:00
Arisotura
5487a4e71c
fix bugs when changing 3D renderer with no game loaded
2019-06-02 15:22:37 +02:00
Arisotura
6de19645f8
fix potential crash when running the software renderer (oops)
2019-06-02 14:57:59 +02:00
Arisotura
3aa971403b
lay base for OSD
2019-06-02 14:33:20 +02:00
Arisotura
78208a9728
OpenGL: fix cases of layers/sprites blending over the 3D layer
2019-06-01 03:39:35 +02:00
Arisotura
27d21e06df
use regular slash instead of backslash in config file name. fixes #413
2019-06-01 02:54:38 +02:00
Arisotura
06e08b053f
do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
...
should fix the rendering issues with strict drivers (AMD, Intel).
2019-05-31 02:26:13 +02:00
StapleButter
6f5e45ef2c
also, properly delete glarea framebuffers on exit
2019-05-30 23:16:56 +02:00
StapleButter
b9529e8361
Linux: fix uiGLGetProcAddress()
2019-06-01 00:27:54 +02:00
Arisotura
5d5e8ceced
BAHAHAHAHAHHAHHHHH-~*+
2019-05-31 21:57:11 +02:00
Arisotura
f6814e02c0
* add needed libui functions under Windows, even if they don't do a whole lot
...
* fix ass-stupid fog bug
2019-05-31 21:37:30 +02:00
StapleButter
65ccf2a717
blarg
2019-05-31 19:29:48 +02:00
StapleButter
1a3314f0bd
GL: don't draw the screens when nothing is running
2019-05-31 12:25:16 +02:00
StapleButter
464b116916
fix the whole mutex shito
...
fixes potential crash when resizing window
2019-05-31 04:15:37 +02:00
StapleButter
d8d7ba9251
fix potential crash when switching video output methods
2019-05-31 03:18:09 +02:00
StapleButter
c49dec1acd
try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
...
also clean up more code
2019-05-31 03:00:53 +02:00
StapleButter
3ef00f8fa6
attempt at fixing THE FLICKERING without making everything shitty. also, clean up code
2019-05-31 02:21:41 +02:00
StapleButter
27d451d07a
clean up code, attempt at shit
2019-05-31 01:46:47 +02:00
StapleButter
ea669190aa
fix crash when using -O3.
...
gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary.
2019-05-30 18:05:52 +02:00
StapleButter
ce9d728fb6
fix cleanup of libui objects when closing melonDS
...
fixes to Cmake shito
attempt shit
2019-05-30 17:29:41 +02:00
StapleButter
ee61b97ec9
OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)
2019-05-30 02:44:49 +02:00
StapleButter
891ab9fd3c
Linux: start getting somewhere with the whole OpenGL shito
2019-05-28 19:48:59 +02:00
PoroCYon
ebad773a38
apply tgsm's changes (see PR #411 )
2019-05-26 00:50:27 +02:00
PoroCYon
38f61a24fc
'port' libui GL stuff to Linux
...
Only implemented the functions needed by melonDS, and only tested using
a very recent mesa+libglvnd+nouveau. Will most likely bork using
proprietary nvidia or old(er) drivers (see gl.c)
2019-05-26 00:38:24 +02:00
PoroCYon
31e0f15797
fix oudated CMake compile settings, add OpenGL dependency for Linux
2019-05-26 00:37:51 +02:00
StapleButter
99dbbb0b04
gfghfshdf
2019-05-25 22:23:43 +02:00
Arisotura
dd14a3e88e
for config dialogs that reflect changes instantly, make behavior of window close button consistent with that of Cancel button
2019-05-25 21:03:39 +02:00
Arisotura
eb6fe823f8
close any opened dialogs when closing the main window
2019-05-25 20:58:32 +02:00
Arisotura
af581513fb
* remove old 'threaded 3D' setting from emu settings dialog
...
* remove 'antialiasing' for now
2019-05-25 20:51:26 +02:00
Arisotura
94f5ecb647
Merge branch 'blackmagic'
...
BAHAHAHHAHAHAHAAHAHAHAHHH
HARK HARK HARK HARK HA-*~
2019-05-25 20:42:27 +02:00
Arisotura
9ed1dda9ca
fix possible crash
2019-05-25 19:52:56 +02:00
Arisotura
956c2c5d86
finalize the GL/software switch
2019-05-25 19:47:19 +02:00
Arisotura
70a3243714
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.
2019-05-25 19:36:47 +02:00
Arisotura
8c93a45574
also support alpha-only fog
2019-05-25 13:45:00 +02:00
Arisotura
478ca019da
implement fog correctly
...
also some base work for edgemarking
2019-05-25 13:43:06 +02:00
Arisotura
7cdeb7fa4e
feeble, miserable little attempt at emulating fog
2019-05-25 04:28:00 +02:00
Arisotura
04f1809dd1
finish fixing shadows
2019-05-25 02:34:14 +02:00
Arisotura
182e123598
fix shadow bugs
...
bahaahah
2019-05-25 01:55:44 +02:00
Arisotura
8a63c76f4f
of course
...
I'm a complete and absolute fucking idiot
2019-05-24 02:41:24 +02:00
Arisotura
9e2f47f4a0
fix more bugs
2019-05-24 02:35:25 +02:00
Arisotura
0bb3321262
getting somewhere??
2019-05-24 02:29:16 +02:00
Arisotura
79ea104931
properly recreate window based on changes to either video output method or 3D renderer
2019-05-24 02:12:46 +02:00
Arisotura
667dee6754
more code botching
...
it's less shitty tho
but still has bugs
2019-05-24 02:04:41 +02:00
Arisotura
e5236f0cde
add API for getting/setting window size
...
bahahahaaa
2019-05-23 22:50:46 +02:00
Arisotura
3915b8cb4e
botch the code
2019-05-23 22:41:21 +02:00
Arisotura
db396e992b
welp.
...
progress
2019-05-21 22:28:46 +02:00
Arisotura
c835b24f07
modify libui GL support so that it will be compatible with GTK
2019-05-21 14:53:22 +02:00
Arisotura
139c2d24ec
burp
2019-05-20 22:24:11 +02:00
Arisotura
b493c24128
remove reference to GL version 4.3 from filenames and namespaces
2019-05-20 00:05:37 +02:00
Arisotura
a4417b727a
lower GL requirement of renderer itself to 3.1
2019-05-19 23:59:43 +02:00
Arisotura
1fb3968047
properly clean up GL resources
2019-05-19 23:06:42 +02:00
Arisotura
6dbb645ffa
make shadows work without relying on black magic.
...
clean up the code some.
2019-05-19 22:08:30 +02:00
Arisotura
50cc38d781
botch more code
2019-05-19 19:47:23 +02:00
Arisotura
cd8236303e
begin botching the code
...
BAHAHAHAAAA
2019-05-19 19:37:13 +02:00
Arisotura
61c1ebe01c
finally fix shadows, mostly
2019-05-18 02:34:14 +02:00
Arisotura
5448969ca1
'fix' shadows
2019-05-18 02:16:07 +02:00
Arisotura
f5a7cb71fd
also, do master brightness
2019-05-18 01:42:50 +02:00
Arisotura
a752b1d7c2
woops
2019-05-18 01:32:31 +02:00
Arisotura
f1a970ec30
actually finish display capture in hardware-accel mode
2019-05-18 01:21:46 +02:00
Arisotura
de287825ee
start work on display capture
...
also fix a bug in the compositing shader
2019-05-17 22:50:41 +02:00
Arisotura
26f997172b
fix 3D doublebuffering
2019-05-17 19:09:41 +02:00
Arisotura
8bf4557175
make screen shaders work with OpenGL 3.1
2019-05-17 15:47:40 +02:00
Arisotura
72920bb763
fix 3D on bottom screen
2019-05-16 22:04:27 +02:00
Arisotura
c1746f0c60
BAHAHAHHHH
...
HARK HARK HARK
2019-05-16 20:58:07 +02:00
Arisotura
c81bcccadc
BAHAHAHAHAHAHAHAA
2019-05-16 16:27:45 +02:00
Arisotura
f2282e9e32
Arisotura is a fucking derp
2019-05-16 01:46:09 +02:00
Arisotura
4b874cc440
make GL renderer able to coexist with GL screen drawing
2019-05-16 01:08:53 +02:00
Arisotura
f75106c61b
don't hardcode screen sizes
2019-05-16 00:46:50 +02:00
Arisotura
f2725791d8
preliminary, shitty, code for drawing the main window with OpenGL
2019-05-16 00:30:55 +02:00
Arisotura
256b8cb69c
botch GL support.
2019-05-15 19:49:21 +02:00
Arisotura
a89366cb5a
begin butchering uiArea
2019-05-15 16:43:56 +02:00
Jon Pacheco
f769d6e23f
Ensure that 'Limit framerate' option is synced with the toggle hotkeys
2019-05-14 17:29:49 +01:00
Arisotura
4d427c9d2d
BAHAHAHAHAHA
2019-05-14 17:45:16 +02:00
Arisotura
71ecb6a65b
derping around
2019-05-14 15:10:58 +02:00
Rafael Caetano
3a9410b5d0
Firmware backup writing now uses OpenLocalFile
2019-05-13 23:05:50 +01:00
Arisotura
02b4919005
resolution switch somewhat functional
2019-05-12 17:43:39 +02:00
Arisotura
f5ba35ca9f
don't scale the screen gap
2019-05-12 16:47:34 +02:00
Arisotura
0a464c504d
de-hardcode the GL renderer.
...
init framebuffer to black.
fix bugs.
2019-05-12 16:32:53 +02:00
Arisotura
a32c5c99bb
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
2019-05-12 15:58:12 +02:00
Arisotura
2a0bc4e700
make GPU2D somewhat more flexible. change LineScale to be log2.
2019-05-12 15:45:58 +02:00
Arisotura
c88981b589
split framebuffer.
...
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
2019-05-12 15:01:40 +02:00
Jon Pacheco
7d2ba09fd7
Add fast forward hotkeys
2019-05-12 11:41:46 +01:00
Arisotura
939a376389
add relevant config entries
2019-05-12 04:40:44 +02:00
Arisotura
39080be9b7
draft video settings dialog with the envisioned features
2019-05-11 16:12:57 +02:00
Arisotura
b730bb8902
welp
2019-05-11 15:36:42 +02:00
Arisotura
53b2262917
calculate hi-res vertex positions. reduces shaking of polygons when rendering at a higher res.
2019-05-11 15:14:59 +02:00
Arisotura
5c9df6a4e5
attempt to take shadow support a bit further.
2019-05-11 15:01:54 +02:00
Arisotura
858c0eecb9
scale screen gap
...
also moar optimization...
2019-05-11 01:46:38 +02:00
Arisotura
44e1593e1f
some optimization to the 2D pipeline
2019-05-10 22:22:17 +02:00
Arisotura
7a2504a3a4
fix derpy bug
2019-05-10 18:22:34 +02:00
Arisotura
492d2cfa69
implement texture blending/shading modes
2019-05-10 17:49:13 +02:00
Arisotura
b74587a482
* optional path for chunked rendering (might be faster, but not always)
...
* fix bugs
2019-05-10 16:30:20 +02:00
Arisotura
13b0d13e23
move code around
2019-05-10 15:59:46 +02:00
Arisotura
92d67a17de
(disabled) proof-of-concept antialiasing
2019-05-10 02:28:26 +02:00
Arisotura
8efc8623ad
do not hardcode GL screen size all over the place
2019-05-10 01:52:05 +02:00
Arisotura
f1d1a9b828
temp fix for color effects
2019-05-08 03:24:22 +02:00
Arisotura
fb4f972cad
hires hax. somewhat functional
2019-05-08 01:58:34 +02:00
Arisotura
587d432677
don't do OBJ window if it isn't enabled (oops)
2019-05-07 21:19:33 +02:00
Arisotura
99b07f9300
Merge pull request #398 from Nadia-h/master
...
Revamp CMake build system
2019-05-07 20:18:18 +02:00
Cameron Cawley
f91eb18152
Fix all -Wwrite-strings warnings
2019-05-04 14:07:02 +01:00
Arisotura
83331bc7e5
lay base for hi-res rendering
...
IT'S A PILE OF HACKS
2019-05-03 19:28:15 +02:00
Arisotura
dc68842db4
some work on shadows.
...
(still need to check opaquePolyID)
2019-05-03 18:55:45 +02:00
Arisotura
3d77087320
betterer transparency support
2019-05-02 13:44:54 +02:00
Arisotura
1e29e1242d
beginning work on transparency support.
...
floats suck.
depth/stencil textures suck.
the world sucks.
burn it down.
r e v o l u t i o n
in the meantime getting this shit working wouldn't be too bad tho.
2019-05-02 04:16:48 +02:00
Arisotura
4a776f5d5b
half-proper screen clear.
...
still missing bitmap mode, but atleast you can play NSMB without being in the dark.
2019-05-02 02:28:31 +02:00
Arisotura
8c2b4b4813
very evil shit
2019-05-01 23:35:48 +02:00
Nadia Holmquist Pedersen
a462774ad3
Removed commented code
2019-05-01 06:18:36 +02:00