iq_132
b79b276029
Let's actually mark it as working... since it is working.
2014-11-04 02:32:35 +00:00
iq_132
efb953a874
Add proper patch addresses for drgw2hk
2014-11-04 02:31:48 +00:00
dinkc64
13d48ecc44
fix Escape Kids crash @ bootup
2014-11-03 21:34:40 +00:00
dinkc64
171650529f
show Yie Ar Kung Fu some love. Interlace the SN to get correct sound effects, Init the right chip, trigger IRQ0 on vbl-in intead of vbl-out.
2014-11-03 20:56:17 +00:00
jackchatelet
eb48be9ad1
disable DRAW_SPRITE_NUMBER
2014-11-03 17:24:47 +00:00
jackchatelet
453d9d775d
added Dragon World II (V100H, Hong Kong) [rtw]
...
(not yet working, needs correct protection details adding)
2014-11-03 15:30:41 +00:00
jackchatelet
0a5e0fff83
added Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius]
2014-11-03 10:20:03 +00:00
dinkc64
653a3e098c
sandscorpion: remove unneeded bootfix hack, eight forces: more volume
2014-11-03 05:48:53 +00:00
dinkc64
ee3fcd370c
seibusnd, missing ZetExit
2014-11-03 04:42:55 +00:00
iq_132
e8b8521f42
Add sprite blending support to PGM.
2014-11-03 02:42:07 +00:00
iq_132
a75ee9db9b
Let's make sure to put things away after ourselves
2014-11-03 02:06:55 +00:00
iq_132
3827b7fefb
Z80 vector should actually be reset to 0xff on every reset!
2014-11-02 23:03:49 +00:00
dinkc64
5bc285225e
seibusnd.cpp - set the z80 vector to 0xff (default) on exit. some [at least one!] games depend on this.
2014-11-02 05:48:50 +00:00
dinkc64
57d97ce7ef
Fix: Sand Scorpion wont boot after Raiden II / DX
2014-11-02 05:40:19 +00:00
jackchatelet
d79412d10c
Megadrive Update Part III (Games H to M) :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
- Fix Lion King 3 and Lion King 3 (Alt?)
2014-11-01 20:13:01 +00:00
dinkc64
da19924c50
dac.cpp - buzzfix hack + unhackfix d_armedf.cpp
2014-11-01 19:47:04 +00:00
dinkc64
7e3052fbf0
sg-1000: Magicall Tree marked nw
2014-11-01 05:55:30 +00:00
dinkc64
1c42d0fe27
sanity checking: cps blend table
2014-11-01 05:27:29 +00:00
dinkc64
d3f84625e6
Update the sg-1000 driver (change sn76489 -> sn76489a, interlace frame for missing notes in some games)
2014-10-31 20:03:43 +00:00
Barry Harris
b36f6c4741
Fix dariusu (BurnDrvGetText is evil!!)
2014-10-31 13:56:29 +00:00
jackchatelet
710ec20bf2
added JT-104 (title screen modification of Rad Action)
2014-10-31 09:23:28 +00:00
iq_132
adf9cbc63c
Hook up dkong3 sound. It's missing a ton of effects and doing some weird things, but I'm too tired to keep working on it. Feel free to squash any bugs as I won't be able to work on it until Sunday at the earliest!)
2014-10-31 03:01:46 +00:00
jackchatelet
a9485db688
Handcrafted CPS-1 PALs for Area 88 and Strider PCBs. [Palindrome]
2014-10-30 13:02:31 +00:00
dinkc64
65e7c2f456
oops
2014-10-30 05:56:11 +00:00
dinkc64
82305c242d
fix weird dac buzzing in Armed-Formation boot & title
2014-10-30 05:43:27 +00:00
dinkc64
8b9b36694a
Sunset Riders flickering player status fix - revisited.
2014-10-29 20:07:14 +00:00
dinkc64
d0a5997020
fix: Surprise Attack by Konami now runs at the right speed
2014-10-29 18:54:11 +00:00
dinkc64
51c3dfca70
megadrive - fix Double Dragon II
2014-10-29 18:25:50 +00:00
jackchatelet
6c35e7562a
synch d_xain.cpp with MAME
2014-10-29 14:19:43 +00:00
dinkc64
e01e1235de
Fix for crash in garou and samsho5 w/alpha transparencies enabled
2014-10-28 16:41:41 +00:00
iq_132
a993a599c7
Fix layer alignment. Makes things look better.
2014-10-26 18:16:29 +00:00
iq_132
b8a1559c14
Force palette recalculation on state load.
2014-10-26 17:37:41 +00:00
dinkc64
356df2c141
bring those ear-piercing sounds in nostradamus & magical cat adventure to a nice level
2014-10-26 05:34:01 +00:00
dinkc64
2b4c8a689c
d_sandscrp: recalc palette on savestate load
2014-10-26 04:44:50 +00:00
jackchatelet
924948e406
Megadrive Update Part II (Games E to G) :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-26 00:51:51 +00:00
dinkc64
f26892653e
tune d_mystwarr.cpp a bit, fixes a little choppyness in Gaiapolis
2014-10-25 18:55:46 +00:00
dinkc64
22c47a158d
small update to gunsmoke
2014-10-25 18:38:28 +00:00
jackchatelet
e7af63344e
Megadrive Update Part I :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-25 16:46:33 +00:00
jackchatelet
0cf905ef50
md_ddragon is working. It is md_ddragon2 which is not working.
2014-10-25 13:18:11 +00:00
Barry Harris
4bdca04ee5
megadrive updates as per JacKc
2014-10-25 12:54:11 +00:00
jackchatelet
3d6779c3e0
add remaining PAL from 'jumping' sets [Porchy]
2014-10-25 11:26:01 +00:00
Barry Harris
e7149e1a3e
version bump
2014-10-24 18:23:07 +00:00
Barry Harris
c87fb3cbc9
exclude non-working from release
2014-10-24 18:20:56 +00:00
jackchatelet
e6b4dd7023
games promoted to not working (no what's new)
2014-10-24 18:03:01 +00:00
iq_132
e08f8ff8fa
Fix Violent Storm's service mode. (why is this needed in fba and not mame?)
2014-10-24 04:57:37 +00:00
iq_132
5f8234230d
Per mame // reprograms the sprite decrypt data of the SEI251 only, no game code
2014-10-24 00:10:09 +00:00
iq_132
b5e789ed88
Hacky hack, not booty boot.
2014-10-24 00:06:05 +00:00
jackchatelet
a59a47e2fd
as requested by Jets and to thank him for his help, promoted from debug build Samurai Shodown V / Samurai Spirits Zero (bootleg, XBOX version)
2014-10-23 22:15:46 +00:00
jackchatelet
8fce70a302
d_sys16b.cpp : Minor doc update & rom name corrections. - NW
2014-10-23 21:18:12 +00:00
Barry Harris
7e1caf6cf1
fix tilemap scrolling in d_shaolins.cpp
2014-10-23 21:08:34 +00:00
jackchatelet
1fb730948a
d_raiden2.cpp : Zero Team Suicide Revival Kit [zeroteamsr] promoted to not working status for now until we found a way to fix it.
2014-10-23 20:23:55 +00:00
Barry Harris
556effe1d2
More PAL auto-detect fail megadrive games
2014-10-23 18:22:43 +00:00
Barry Harris
7dfd087cf7
Megadrive Alien Soldier - fix without using the evil BurnDrvGetText!!
2014-10-23 18:16:21 +00:00
Barry Harris
8509bf5aa5
d_raiden2.cpp - notes
2014-10-23 18:04:55 +00:00
Barry Harris
b457121b44
Revert 1982 - BurnFree checks before deallocating
2014-10-23 18:03:09 +00:00
dinkc64
4202bf6865
sn76496.cpp little update
2014-10-23 18:01:14 +00:00
dinkc64
57cca08be7
d_raiden2 oops!
2014-10-23 17:59:03 +00:00
dinkc64
410a06e7bb
d_raiden2.cpp - make zeroteam work
2014-10-23 17:40:16 +00:00
jackchatelet
3457a524f3
Notes on various drivers :
...
d_lethal.cpp : add some notes
d_sys16b.cpp : added wb3bbl to not working status
d_capbowl.cpp :add some notes
2014-10-23 16:39:54 +00:00
Barry Harris
9862e67b9d
d_raiden2.cpp - notes and not working
2014-10-23 13:46:18 +00:00
Barry Harris
a93d04281b
d_shaolins.cpp - one last fix (correct sound chip type)
2014-10-23 13:23:14 +00:00
dinkc64
28bd0652cf
fix a little type-o in shaolins :)
2014-10-23 13:08:49 +00:00
Barry Harris
bd4494791d
d_shaolins.cpp - small update
2014-10-23 10:58:17 +00:00
dinkc64
99b0fe99ff
Too much slowdown in Sand Scorpion, needs a little boost
2014-10-23 05:16:44 +00:00
dinkc64
e5a925d9b1
little update to shaolins
2014-10-23 05:03:01 +00:00
Barry Harris
8e0769f100
Fix UI translation template
2014-10-22 21:52:07 +00:00
dinkc64
d038232d9e
undef sound bypass hack in d_sandscrp.cpp
2014-10-22 20:02:02 +00:00
Barry Harris
9b1b5256f5
version bump
2014-10-22 18:33:44 +00:00
jackchatelet
9645b9a912
added and synchronized kf2k3pcb description with MAME
2014-10-22 12:36:45 +00:00
iq_132
a074b7d4d1
Keep Dink from murdering me.
2014-10-22 03:43:42 +00:00
Barry Harris
1796d1368f
varthb - get scroll 3 ram offset from 800188
2014-10-21 23:12:12 +00:00
Barry Harris
f511b535d8
oops - varthb sound
2014-10-21 22:59:38 +00:00
jackchatelet
f220ef774a
d_neogeo.cpp :
...
- Update KOF98 Combo to 2014/10/20 version
- Added The King of Fighters 2000 (Playstation 2 vers. , EGHT hack)
2014-10-21 21:08:31 +00:00
Barry Harris
a43049ab9f
Varth Bootleg
2014-10-21 20:19:20 +00:00
dinkc64
8fee239356
revert d_gberet.cpp for release
2014-10-21 11:37:18 +00:00
iq_132
22874ce3d1
No crashy crashy.
2014-10-21 06:30:35 +00:00
iq_132
ea86632593
Fix mr. do.
2014-10-21 03:59:19 +00:00
iq_132
9bbbc81c52
Fix crashes for pre-90s hardware games. This is happening because of a value too high being passed to BurnHighCol(..), it should only be 0-ff. I'm guessing this is something that was changed recently, or is due to the mingw version I'm using to compile (mingwmame).
2014-10-21 02:37:40 +00:00
iq_132
fe1fba0ef2
Fix Legendary Wings crash. Another one?
2014-10-21 00:39:29 +00:00
iq_132
a58c9b7951
Fix Green Beret crash. How long has this been happening?
2014-10-21 00:19:27 +00:00
jackchatelet
0e9dd04bc0
d_cps2.cpp : mmancp2u, mmancp2ur1 & rmancp2j are clones of megaman (according to cps2.c from MAME)
2014-10-20 11:33:34 +00:00
jackchatelet
7b70d9ef26
oops ! forgot to add Mmancp2ur1 as BDF_CLONE
2014-10-20 11:11:38 +00:00
dinkc64
2435c725b2
ffwd (f1) fix, please test!
2014-10-20 05:32:10 +00:00
iq_132
843fbd3440
Add text layer blending to Neo-Geo.
2014-10-20 03:44:45 +00:00
Barry Harris
c13ef4a33f
fix sf2b sound
2014-10-19 20:36:49 +00:00
dinkc64
d3a582bc2f
d_toki.cpp: fix missing infotext at bootup.
2014-10-19 19:50:04 +00:00
dinkc64
12f37f2d7c
fix samples in Toki
2014-10-19 18:33:10 +00:00
Barry Harris
1f1fe4979b
mark sf2b as working
2014-10-19 18:31:55 +00:00
jackchatelet
4edd527ad3
Added Secret Agent (Japan revision 2) [ShouTime, The Dumping Union]
2014-10-19 16:48:28 +00:00
jackchatelet
943fb6f1b0
d_pgm.cpp :
...
- rename svg100t to svgtw to be synched with MAME
- added Dips for svgtw
2014-10-19 15:37:41 +00:00
jackchatelet
30a0df99af
Add S.V.G. - Spectral vs Generation (V100, Taiwan) [ShouTime] (only Debug build, needs internal ROM to be extracted)
2014-10-19 12:14:36 +00:00
iq_132
0ef03252ce
Fix Mystic Warriors' water level - Please test!
2014-10-19 07:21:36 +00:00
iq_132
079190fd2f
One more.
2014-10-18 23:57:57 +00:00
Barry Harris
b39e06e83d
Portability fixes
2014-10-18 22:15:17 +00:00
Barry Harris
34fb65f243
Update libpng
2014-10-18 21:23:14 +00:00
dinkc64
00672cb8c9
k054539 wipwip+1. fixes missing sounds in mystic warriors, reverb disabled for now, causes clicks. (dont think it ever worked to begin with though)
2014-10-18 21:20:23 +00:00
Barry Harris
9f67ea730e
compile warnings
2014-10-18 21:08:01 +00:00
jackchatelet
fe08150f1e
d_taitomisc.cpp :
...
- added Darius (US) [Andrew Welburn) [not working - main check sum error)
- Minor rom name corrections - NW
- Add dipswitch locations to the Darius sets & give the newly added US set the correction coinage. [Brian Troha]
2014-10-18 20:28:49 +00:00
dinkc64
60dc07c7d7
k054539 wip
2014-10-18 20:16:11 +00:00
iq_132
3b9b13cd13
Toki update - Fix title with musashi, cleaned.
2014-10-18 19:45:29 +00:00
dinkc64
67b2866165
stupid crash-fix for mystic warriors. something else is the real issue though.
2014-10-18 13:40:17 +00:00
jackchatelet
96855d183b
Add correct sound rom for 'tturf' (Tough Turf (set 2, Japan, 8751 317-0104)) [ShouTime]
2014-10-18 12:07:09 +00:00
Barry Harris
bff7585b51
sf2ebbl3 gfx load
2014-10-18 08:58:47 +00:00
Barry Harris
14bab153fd
fix compile
2014-10-18 08:13:12 +00:00
dinkc64
f958262b9f
Fix mixing crackles/distortion in Konami k054539. Apparent in Monster Maulers Diablo opponent when he does his lightning attack.
2014-10-18 07:24:31 +00:00
dinkc64
4e0a70664f
d_mystwarr & new konami stuff: plug some leaks and fix an overflow
2014-10-18 05:44:08 +00:00
Barry Harris
699f0e3b8a
sf2b WIP - some missing sounds and row scroll issues
2014-10-17 23:14:50 +00:00
dinkc64
0898ba8a0f
fix panning in Cyber Tank
2014-10-17 19:40:28 +00:00
dinkc64
425ededb25
Create a 10-line safety-net in pTransDraw. Fixes heap corruption in Gaiapolis and possibly other games which index over the allocated buffer.
2014-10-17 17:59:53 +00:00
dinkc64
acc72a9c04
d_mystwarr.cpp: savestates, numerate service inputs
2014-10-17 07:34:17 +00:00
dinkc64
308b5cc694
hmm
2014-10-17 07:33:35 +00:00
iq_132
3f8f7d1b7d
Add proper seibu sound support to Toki and add a few notes.
2014-10-17 04:13:42 +00:00
dinkc64
e439f06158
re-checkin Sunset Riders flicker fix #1875
2014-10-17 03:46:23 +00:00
iq_132
e259a81f9b
Add somewhat preliminary Mystic Warriors driver. I'm stuck on a few things (noted at top of driver) if anyone else wants to take a look.
2014-10-16 23:41:02 +00:00
jackchatelet
519c0414ae
Dumped 8571 MCU from a bootleg Top Secret/Bionic Commando PCB. All other ROMs on the board matched the 'topsecrt' set. [Any]
2014-10-16 19:24:04 +00:00
Barry Harris
769f16b5cb
sync with MAME 0.155 part 2
2014-10-16 12:11:37 +00:00
dinkc64
752367164b
Green Beret: fix occasional hung note in bgm/sfx due to incorrect soundlatch handling
2014-10-16 05:07:29 +00:00
Barry Harris
30b6736b75
Sync with MAME 0.155 (part 1), add clone of Growl and clone of Jumping
2014-10-15 21:55:57 +00:00
dinkc64
0e1e98f0d6
loverboy: -"No sound" +tweak volume
2014-10-15 06:36:51 +00:00
dinkc64
744696592b
-return 0;
2014-10-15 06:10:44 +00:00
iq_132
3626e2d8fc
Fix tempo in yiear. oopsie!
2014-10-15 05:51:44 +00:00
iq_132
e10267c79f
Add driver for Shaolin's Road.
...
Also, a couple of small changes to Yiear.
2014-10-15 05:35:14 +00:00
iq_132
6834ccc957
Add driver for Yie Ar Kung-Fu.
2014-10-15 03:34:26 +00:00
iq_132
85ae03d26b
Add some fun pgm sprite hacking routines
2014-10-15 02:06:57 +00:00
jackchatelet
94a491a306
add Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg) [elnaib (AUMAP)]
2014-10-14 19:29:51 +00:00
jackchatelet
6d0140c982
added Super Street Fighter II: The New Challengers (World 931005) [palindrome]
...
ssf2 ---> ssf2r1
2014-10-14 14:06:05 +00:00
dinkc64
ef3f9dc60e
oops from a long time ago
2014-10-14 07:29:33 +00:00
Barry Harris
a826c0f002
bld support - support unicode paths, make path configurable and add option in UI to enable/disable
2014-10-13 19:58:16 +00:00
dinkc64
9863e09498
create blend support directory
2014-10-13 17:16:31 +00:00
iq_132
3b5e66e90f
Let's make sure we know blending is enabled.
2014-10-13 07:12:17 +00:00
iq_132
2f60b635cd
Add .bld support. Would someone mind setting up the default directory creation stuff?
2014-10-13 04:50:54 +00:00
dinkc64
9edcc08a77
nmk16: my nightmare aka oops!
2014-10-12 05:55:03 +00:00
dinkc64
7a5be6abf7
d_nmk16: dolmen & twinactn: fix music after level 2 (sound banking) & irq timing issues in ssmissinframe
2014-10-12 05:42:09 +00:00
dinkc64
4dd592cc6e
d_nmk16:s.s. mission - fix clicks on fireing, music too slow & banking issues w/savestates
2014-10-12 04:46:30 +00:00
jackchatelet
3c25fd9b4e
Fix location for arkanoiduo set
2014-10-11 21:44:12 +00:00
jackchatelet
906db20b57
added F-1 Dream (bootleg, set 2)
2014-10-11 13:06:51 +00:00
jackchatelet
61d8c21e44
d_arkanoid.cpp :
...
- added Arkanoid (Japan) [ShouTime]
- added Arkanoid (Japan, oldest rev)
arkanoidj --->arkanoidja
arkanoijb ---> arkanoidjbl
arkanoijba ---> arkanoidjbla
arkanoijb2 ---> arkanoidjbl2
2014-10-11 12:37:49 +00:00
jackchatelet
c099fd2e6e
d_raiden2.cpp :
...
- added Raiden II (harder, Raiden DX hardware)
- added Raiden DX (China, Ideal International Development Corp license)
- added Raiden II (easy version, Germany) [Icronnya77]
2014-10-11 11:29:40 +00:00
iq_132
5dd97b51bc
Add protection routine for orlegend111t. Mark it as working.
2014-10-10 23:00:22 +00:00
dinkc64
5fbe6fbf4e
Input editor: clear-lock checkbox
2014-10-10 20:19:10 +00:00
dinkc64
26a2a8d18f
Input editor: clear input button
2014-10-10 07:19:09 +00:00
dinkc64
96aba17590
Fix autofire for games that do not follow the usual input naming convention (irem d_m62, vigilante, 1942 and others) and Auto-Fire buttons ABCXYZ instead of 123456 for Megadrive games
2014-10-08 20:00:53 +00:00
dinkc64
90c0c2bb39
typo _fastcall -> __fastcall
2014-10-08 19:35:42 +00:00
dinkc64
71e99afc7d
Get Mustache Boy running at the right speed (irq-related)
2014-10-08 13:23:37 +00:00
dinkc64
ab670711a5
sync with MESS coleco.xml
2014-10-08 05:34:34 +00:00
dinkc64
b33ae26ddb
mark hachamf not working for now
2014-10-07 18:39:32 +00:00
jackchatelet
1d38c02a9d
added Oriental Legend / Xi You Shi E Zhuan (ver. 111, Taiwanese Board) [bytestorm]
2014-10-07 15:17:55 +00:00
jackchatelet
e1035d72ba
Added KOF 98' Combo (2014/03/10 version, Ivex hack)
2014-10-06 21:25:09 +00:00
dinkc64
e51aa57ad0
d_megadrive.cpp: contra: the hard corps (jap) and probotector is a clone of contra: the hard corps (us), not the other way around
2014-10-06 19:37:48 +00:00
dinkc64
065a71aea1
soft-debounce the pause button (system macro)
2014-10-06 19:22:10 +00:00
jackchatelet
fbef380c34
Handcrafted PAL for actual Varth US PCB. [Palindrome]
2014-10-05 21:00:44 +00:00
dinkc64
9e53a23cb3
megadrive: some games do not reset well, clear memory & some vars on reset. also tweak screensize to match garbage line hack/fix
2014-10-05 19:10:50 +00:00
dinkc64
8f6f9a42e2
Fix flickering score & player status in Sunset Riders (konami/d_tmnt.cpp)
2014-10-05 18:31:37 +00:00
jackchatelet
7fe1e11e4e
Added Street Fighter II - The World Warrior (TAB Austria bootleg set 3, 910214 etc) [Any]
...
rename sf2mdta2 to sf2mdtc to be synched with MAME
2014-10-05 16:27:08 +00:00
dinkc64
b913109309
megadrive: Alien Soldier detected wrongly as NTSC, actually pal (wont boot in NTSC)
2014-10-05 06:23:40 +00:00
dinkc64
dfe038196f
megadrive, the last line of pixels is usually garbage, so skip it.
2014-10-04 19:22:22 +00:00
dinkc64
fc826b0855
d_nmk16.cpp: Fix missing top line in the game statusbar for Acrobat Mission, Air Attack, S.S. Mission
2014-10-04 05:24:35 +00:00
dinkc64
cef959e8b1
add SMB4MD 1.4.2 to the MegaDrive driver
2014-10-04 04:47:36 +00:00
dinkc64
8ec2bbab17
oops, formatting.
2014-10-03 20:12:00 +00:00
dinkc64
c74f84201e
New Feature - Auto-Fire!! :) [see forum]
2014-10-03 19:51:48 +00:00
dinkc64
e73c96a574
d_nmk16.cpp, tweak irq-fireing, fixes life-bar in VanDyke
2014-10-03 19:48:50 +00:00
dinkc64
2ed8200617
back out #1845 "Small raiden 2 update" as it broke collision in R2/RDX
2014-10-03 12:57:06 +00:00
dinkc64
2ff654460c
k053260 fix distorted samples in The Simpsons [awj]
2014-10-03 04:29:15 +00:00
Barry Harris
1aa38b0c6f
Raiden 2 MSVC compile fix - collision detection doesn't work though - will have to investigate
2014-10-01 20:40:58 +00:00
dinkc64
ddf856f0fb
search box can now search hardware & system.
2014-10-01 13:17:50 +00:00
iq_132
71c0c2d49c
Fix Seibu sound for a few nmk16 bootlegs.
2014-10-01 06:03:43 +00:00
dinkc64
968b9073f4
msm6295 core: fix delta calculation & proper sample size check. Fixes missing samples in nmk004 games (and possibly others) - PLEASE TEST & Report any bugs asap!
2014-09-30 20:01:00 +00:00
dinkc64
c6963f93ed
nmk16 fixups: missing score line in tdragon, hachamfb, vandyke, un-nosound tdragon, text cut-short in strahl
2014-09-30 07:46:10 +00:00
dinkc64
0db6bfa602
Shippu/Mahou Daisakusen, small change to fullnameW so it can be searched
2014-09-29 19:43:16 +00:00
dinkc64
a5683993e4
make for happy neogeo. make a little more memory for macros, since theres 27 by default
2014-09-29 12:36:50 +00:00
dinkc64
af05760a89
make for happy neogeo.
2014-09-29 12:26:43 +00:00
iq_132
44ddd1deae
Fix k053247 sprite flipping. (Fixes sprites at end of Xexex)
...
Fix line scrolling in k056832 (optimizations were a bit too optimistic :( )
2014-09-29 01:36:27 +00:00
dinkc64
6b2d9996c0
Xexex: proper screen dimensions for AAA and JAA versions
2014-09-28 18:27:57 +00:00
dinkc64
bc891b1206
Xexex: fix music hard-panned to the right
2014-09-28 13:01:45 +00:00
dinkc64
09c404302f
un-super debug (x1010.cpp)
2014-09-28 05:23:11 +00:00
dinkc64
df78301f9b
complete sound (rapid hero/arcadian)
2014-09-28 05:22:25 +00:00
Barry Harris
8fb1900e7e
fix romsize
2014-09-27 20:42:27 +00:00
dinkc64
133fb6b494
new konami drivers: fix for blank screens/messed up palettes etc.
2014-09-27 18:20:14 +00:00
dinkc64
0c951c5582
add numbers to multiple service entries so the mappings can be saved properly (konami: d_moo.cpp d_xexex.cpp)
2014-09-27 13:03:43 +00:00
iq_132
c71a463ea5
Let's make the k056832 a little less painfully slow.
2014-09-27 03:51:38 +00:00
iq_132
76c0e32a36
Small raiden 2 update.
2014-09-27 00:39:35 +00:00
iq_132
72fe85b67b
Re-add BurnLoadXor. Make our main function a little safer and remove some dead code.
2014-09-27 00:23:11 +00:00
iq_132
5cafa1a38a
Let's use our new loading routine and simplify a bit.
2014-09-26 23:35:25 +00:00
iq_132
57f9a32415
Added more powerful BurnLoad function.
...
INT32 BurnLoadRomExt(UINT8 *Dest, INT32 i, INT32 nGap, INT32 bFlags);
See burnint.h for flag functinos.
2014-09-26 22:17:23 +00:00
iq_132
d8720e2359
Fix crash. [dink]
2014-09-26 20:29:42 +00:00
jackchatelet
c676d00a8b
Added Raiden DX (Japan) [rtw]
2014-09-26 20:25:26 +00:00
iq_132
38a83e64e3
Checkpoint.
2014-09-26 09:00:10 +00:00
dinkc64
3b4155cb2d
d_nmk16.cpp / Bioship Paladin - fix player2 statusbar and powerup message clipping (on the right side)
2014-09-26 05:51:03 +00:00
iq_132
e2da1c1e16
Fix strahl text layer.
2014-09-24 21:29:48 +00:00
dinkc64
4ad36b7ea0
make happy tlcs90.cpp. fixed icount in tlcs90Run, timer_period hack in init (needs to be properly calculated based on clock), re-ported some irq code from mame.
2014-09-24 06:59:04 +00:00
dinkc64
d2d8d4a04c
happy nmk16 + nmk004!
2014-09-24 06:41:35 +00:00
jackchatelet
3fc4f8e215
add Donkey Kong: Pauline Edition (hack, rev 5) [Clay Cowgill]
2014-09-23 09:09:40 +00:00
dinkc64
26d56da000
d_nmk16.cpp: d-multiply the interleave, add stupid for-loop hack for tlcs90
2014-09-23 06:56:05 +00:00
dinkc64
5278075439
d_nmk16.cpp: tempo and volume tweaks
2014-09-22 17:37:53 +00:00
dinkc64
5fa6e2192c
fix music cut-out for gunnail/blackheart/bioship/hacha/strahl
2014-09-22 05:33:16 +00:00
dinkc64
0c53cfe3d2
d_nmk16.cpp: fix us aaf mustang w/nmk004. others need help!
2014-09-21 20:46:52 +00:00
dinkc64
e3f3a2a689
better implementaion of #1826
2014-09-20 18:58:28 +00:00
dinkc64
3699cedc7d
back-out last change, it caused problems elsewhere.
2014-09-20 18:24:48 +00:00
dinkc64
799afd56d4
Make it so background fba cannot be unpaused when fba is in the background and paused via gamepad.
2014-09-19 19:52:59 +00:00
iq_132
29db61eaad
Fix tail2nose and clean a bit more
2014-09-18 21:34:16 +00:00
dinkc64
0392eb89a4
add Mappings for SaveState/LoadState/UndoState also
2014-09-18 19:54:34 +00:00
iq_132
da86b30e2c
One more crash fix.
2014-09-18 19:39:52 +00:00
iq_132
6010f0efb8
Fix Vendetta bad sprite wrap-around.
2014-09-18 19:19:27 +00:00
iq_132
457e9e8ebc
Fix tmnt2 sprite offset problem!
2014-09-18 18:42:46 +00:00
iq_132
1a52f4312d
Let's not crash every time a zoomed sprite is drawn with clipping.
2014-09-18 17:34:35 +00:00
dinkc64
079f8ce158
bugfix pt.1
2014-09-18 15:47:49 +00:00
dinkc64
f02c59dccc
Feature: ability to map Pause and FFWD in the input dialogue, global or per-game
2014-09-18 06:06:47 +00:00
iq_132
42528b1258
Massive Konami Update:
...
Implemented proper priority handling (fixes Escape Kids / Vendetta)
Adds support for shadows
General code cleanups.
Demote The Main Event. :(
2014-09-18 05:23:11 +00:00
jackchatelet
c43f4c314d
d_cps2.cpp : Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
...
d_raiden2.cpp : Raiden II (US, set 2) [farzeno]
2014-09-17 12:22:30 +00:00
iq_132
d0b32f2748
Add a couple of missed sets to Raiden II driver
2014-09-16 23:16:28 +00:00
iq_132
f14ec1a9af
ogalibert - Raiden II -Fix sprites being clipped on edges of screen. R2 is marked working in MAME now. ^^
2014-09-16 22:29:14 +00:00
iq_132
25dd715790
Keep JackC happy. :)
2014-09-16 19:29:36 +00:00
iq_132
ad15bc5c3b
Add ogalibert's latest raiden 2 alpha blend installment.
2014-09-16 19:23:15 +00:00
iq_132
7b2e7b0793
Hmm... some of these got messed up. Fix.
2014-09-16 19:17:56 +00:00
iq_132
8c45b0e4ce
Small pic16c5x update (add cpu num option, not really supported)
2014-09-16 18:24:21 +00:00
iq_132
a53aa5e6ad
Oops!
2014-09-16 18:13:54 +00:00
iq_132
f25032f11f
Arm - Arm7Init each cpu separately. (Only 1 supported atm)
2014-09-16 18:11:42 +00:00
iq_132
27ac09dd3b
Arm7 - Arm7 init each cpu separately. (really only supports a single cpu, but whatever)
2014-09-16 18:06:39 +00:00
iq_132
ef4a814ee2
HD6309 - Change so that each cpu is initialized separately. All hd6309 games ahve been tested.
2014-09-16 18:01:18 +00:00
iq_132
f9fba7e5cf
Add ogalibert's alpha blending adjustments.
2014-09-16 17:34:45 +00:00
Marcos Medeiros
891eeebe63
[Qt] Implements "Log Window"
2014-09-15 19:18:25 +00:00
Marcos Medeiros
029716c556
[Qt] Fix to compile with FBA_DEBUG
2014-09-15 16:14:13 +00:00
iq_132
3da8e2b696
Make Backfire switch between one & two screens based on the option in the settings menu. Also mono sound if single screen.
2014-09-15 12:07:19 +00:00
iq_132
dc88aa7c13
deco16ic - Improve speed of row/column scroll calculation substantially.
2014-09-15 10:18:54 +00:00
iq_132
a5b3ef7f60
Fix 8bpp transparent pixel handling. Also make dink's speedup just a bit less aggressive.
2014-09-15 08:41:19 +00:00
dinkc64
77e022dd0b
tweak Robocop2DrawScanline() to use a little less cpu which fixes skips in the music/sfx
2014-09-15 07:05:10 +00:00
iq_132
17e9d5316e
Add per-line drawing to deco16ic tilemap.
...
Allows for drawing scanlines. This fixes Robocop 2's roads. However, edrandy is still broken on level 2. related to scanline irq timer??
2014-09-15 04:38:47 +00:00
iq_132
bbdae9fecc
Let's actually fix Dragon Master's sound.
2014-09-15 03:11:36 +00:00
iq_132
b2d2f8e4f6
pic16c5x - standardize cpu functions
...
also fix sound in dragon master.
2014-09-15 02:25:15 +00:00
iq_132
2ade39e0b8
m6805 - standardize cpu functions
2014-09-15 00:29:22 +00:00
iq_132
4afbdcc37c
h6280 - standardize functions
2014-09-15 00:17:16 +00:00
iq_132
dd5ff363f0
Konami CPU - standardize functions/names
2014-09-15 00:05:15 +00:00
iq_132
35543868e3
Don't forget the drivers affected
2014-09-14 23:44:28 +00:00
iq_132
310f8822e6
Standardize GetPC(num) function
2014-09-14 23:44:05 +00:00
iq_132
b14038d5d4
Standardize Arm functions, clean a bit
2014-09-14 23:32:28 +00:00
iq_132
7432bc5138
These can go away too. kthxbai
2014-09-14 23:13:25 +00:00
iq_132
a52d9f5ff7
Arm7 clean a bit - rename functions, clean intf.h file
2014-09-14 23:10:01 +00:00
iq_132
f6250a2dcc
Standardize s2650 function naming/forms, clean a bit
2014-09-14 22:44:18 +00:00
jackchatelet
1a84fa0a4d
Revert back roms label for Time's Up demo.
...
It is not part of SNK catalogue so it should not have a NGH number.
2014-09-14 11:27:40 +00:00
dinkc64
c28eb1d1c2
fix for X-Men 2 and Moonwalker on Megadrive (new DMA code ported from latest picodrive+tweaks)
2014-09-14 06:56:32 +00:00
iq_132
50c97abc6c
NMK004 addition. [Trap15, Haze, iq_132]
2014-09-14 00:43:10 +00:00
jackchatelet
e6b57fc6ca
oopsie...
2014-09-13 22:40:09 +00:00
jackchatelet
bd3919f893
d_neogeo.cpp : timseup ---> timeseupd [NW]
2014-09-13 22:33:43 +00:00
jackchatelet
71e17dff63
Updated NEO·GEO Time's UP ROMs labels [ http://redarmor.net/public/NeoDev/timesup/timesupd.zip ]
2014-09-13 22:30:48 +00:00
jackchatelet
21150749c5
added Dr. Toppel's Adventure (World, alt?) [caius, f205v, JacKc]
2014-09-13 22:16:59 +00:00
dinkc64
482ce94339
raiden2/dx: make music louder
2014-09-13 06:10:58 +00:00
iq_132
7f887d0644
Oopsie!
2014-09-13 00:47:54 +00:00
iq_132
e9bbaef043
Slight speed improvement
2014-09-13 00:44:44 +00:00
iq_132
e787132100
Fix raiden dx p2 button 3
2014-09-12 23:23:26 +00:00
iq_132
f665d1ce3d
Slight adjustment to alpha blending. (Thrusters)
2014-09-12 23:15:32 +00:00
iq_132
9049cad59d
Add third button to Raiden DX
2014-09-12 20:33:16 +00:00
iq_132
cdf708bff5
Improve Raiden 2 sound, I think this improves the explosions. May be placebo (I'm also a bit deaf), please test.
2014-09-12 20:03:13 +00:00
dinkc64
cc6b62430b
compile warning oops
2014-09-12 19:38:31 +00:00
dinkc64
0e12b19f21
Fix raiden2 savestates
2014-09-12 18:32:39 +00:00
dinkc64
c8a98cd036
my svn is fd
2014-09-12 18:29:12 +00:00
dinkc64
2ecd2b7a8a
FIX: here come the drums! Raiden 2 & DX (burn/devices/seibusnd.cpp)
2014-09-12 17:15:56 +00:00
Marcos Medeiros
b5238ae772
[Qt] Clean up QRubyViewport
2014-09-12 16:43:47 +00:00
Marcos Medeiros
805b291c6b
[Qt] Improve CPU usage when no game is running, another fix to progress
...
dialog...
2014-09-12 15:11:40 +00:00
jackchatelet
729f2aef2a
added Vendetta (World, 2 Players, ver. EB-A?) [caius]
2014-09-12 13:24:55 +00:00
dinkc64
5255a71f26
scan irq1,irq2 in seibusnd
2014-09-12 07:05:34 +00:00
iq_132
e6eec6e31d
Finally happy enough with this to put it on the svn.
2014-09-12 06:06:29 +00:00
iq_132
f0abebd206
Add ReadWord, ReadLong, WriteWord, and WriteLong to nec/Vez
2014-09-12 04:57:10 +00:00
iq_132
bf9b7bf001
Fixes to seibusnd.cpp
...
Fix save states
Fix bankswitch address for some games
2014-09-12 04:48:13 +00:00
Marcos Medeiros
7e333068a9
[Qt] Edit dip values on "Map game inputs"
2014-09-11 21:24:23 +00:00
Marcos Medeiros
93c48be409
[Qt] Implements "DecorateRomInfo" & "DecorateGenre"
2014-09-11 19:49:09 +00:00
Marcos Medeiros
7a7c573f98
[Qt] Implements "Previews"
2014-09-11 17:55:09 +00:00
Marcos Medeiros
cab8dcaf98
[Qt] Fix save/load supportdirs
2014-09-11 17:20:56 +00:00
Marcos Medeiros
baece5ce9c
[Qt] Implements "Map game inputs" (partially)
2014-09-10 18:46:16 +00:00
Marcos Medeiros
9db7cf5745
[Qt] Implements Find/GetControlName callback for QInputInterface
2014-09-10 15:53:30 +00:00
Marcos Medeiros
6689125b3f
[Qt] Improve "Use zipnames" feature.
2014-09-09 20:02:07 +00:00
Marcos Medeiros
fb3e8e532b
[Qt] Fix progress dialog.
2014-09-08 21:55:02 +00:00
iq_132
b509d3de38
Fix Black Tiger tilemap type 0.
2014-09-08 21:48:23 +00:00
Marcos Medeiros
98f2d19ac8
[Qt] Implements "Search" feature on SelectDialog
2014-09-08 19:50:30 +00:00
Marcos Medeiros
4f462a34b1
[Qt] Fix "Use zipnames" for clone romsets
2014-09-08 19:19:12 +00:00
Marcos Medeiros
1bb9fae8b7
[Qt] Implements "Use zipnames", disable unimplemented features.
2014-09-08 19:02:20 +00:00
Marcos Medeiros
cb43ba5e09
[Qt] Improve about dialog.
2014-09-08 16:14:56 +00:00
Marcos Medeiros
5b8f6ef5d2
[Qt] Save/Load app paths
2014-09-08 15:44:49 +00:00
Marcos Medeiros
3cc5d44bcc
[Qt] Show fba screen title when no game is running. (like ScrnTitle on
...
win32 build)
2014-09-08 08:40:11 +00:00
Marcos Medeiros
efed708824
[Qt] PulseAudio (Linux) sound driver
2014-09-08 06:37:11 +00:00
Marcos Medeiros
1b50f1aa44
[Qt] Save/Load romset list status
2014-09-08 06:18:00 +00:00
tmaul
6a7659fdbb
Fix broken PGM and fixes to mame mingw makefile.
2014-09-07 20:07:09 +00:00
jackchatelet
29b69edfa7
d_galpanic.cpp : Correct rom names for the newest Fantasia set. - NW
2014-09-04 11:47:40 +00:00
dinkc64
524843f447
fix for Robocop 2
2014-09-04 05:49:12 +00:00
dinkc64
fbc3bbc0eb
Replace evil memcpy with memmove in d_neogeo.cpp, fixes the King of Fighters 2003 on some systems
2014-09-03 18:59:37 +00:00
jackchatelet
3d90d7d7c2
added Fantasia (940803 PCB) [system11]
2014-09-03 10:41:25 +00:00
jackchatelet
04bf8a31fa
replace rom in ryukendna set [system11]
2014-09-02 19:39:46 +00:00
jackchatelet
373fc52673
d_simpsons.cpp : synch with MAME svn 31871
...
Update whatsnew.html
2014-09-02 18:37:42 +00:00
dinkc64
b18262f532
Get music running right for Metro-Cross, Alien Sector/Baraduke
2014-09-02 17:16:58 +00:00
jackchatelet
77d6afaa96
added The Simpsons (4 Players World, set 3?) [Ben76]
2014-09-02 00:24:40 +00:00
dinkc64
fac0049f8a
Clean up d_m62.cpp a little
2014-09-01 19:20:33 +00:00
dinkc64
a60b267f84
d_pce.cpp - increase screen from 512x240 to 512x242 for sidearms hyperdyne
2014-09-01 18:19:27 +00:00
Marcos Medeiros
88b608d2d8
Fix non-win32 builds.
2014-09-01 15:52:03 +00:00
dinkc64
e75bc9cc3a
un-disable savestates for d_skykid & d_baraduke
2014-09-01 04:18:10 +00:00
dinkc64
cbf2bac171
Finally get PacLand savestates working as well
2014-09-01 03:52:20 +00:00
dinkc64
03308c3495
Fix IREM M62 savestates
2014-09-01 03:24:57 +00:00
Barry Harris
30b3472b67
doc update
2014-08-31 18:20:40 +00:00
dinkc64
52f67f1629
irem m92 - this should do the trick!
2014-08-31 06:18:10 +00:00
dinkc64
da96be41fc
oops - bad implementation broke gunforce 2 - fixed.
2014-08-30 13:29:33 +00:00
dinkc64
98e2e08806
at this point, our irem m92 is better than MAME.
2014-08-30 07:34:01 +00:00
dinkc64
efa647a5f9
fix In the Hunt (irem/d_m92.cpp)
2014-08-29 21:18:51 +00:00
dinkc64
67f2cacf41
irem/d_m92.cpp: more Ninja Baseball Batman-specific fixes
2014-08-29 05:42:46 +00:00
dinkc64
da91ac80a5
irem d_m92: Ninja Baseball Batman - fix flicker in intro sequence/cutscene animations etc.
2014-08-28 05:54:02 +00:00
iq_132
2b1f6f028a
One more...
2014-08-28 05:50:13 +00:00
iq_132
0fda412816
Oopsie!
2014-08-28 05:28:41 +00:00
iq_132
3ea8389f83
Update PhotoY2k2's protection simulation to get us in-game.
...
Still not playable though, as the sprite offsets are encrypted.
2014-08-28 03:55:57 +00:00
jackchatelet
61aed3f05f
added Bubble Bobble (boolteg with 68705, set 2) [Christian, The Dumping Union]
2014-08-27 22:04:01 +00:00
dinkc64
b30a89a05c
Ninja Baseball Bat-Man freeze-up fix (irem/d_m92.cpp)
2014-08-27 20:59:08 +00:00
dinkc64
cd3ef8cc53
oops!
2014-08-27 18:53:23 +00:00
dinkc64
5a2424d725
irem d_m92 clear opposites
2014-08-27 18:30:18 +00:00
jackchatelet
34b64db952
d_bublbobl.cpp : do some renames:
...
boblbobl2 -> sboblbobl
sboblboa -> sboblbobla
sboblbob -> sboblboblb
2014-08-27 16:45:01 +00:00
Barry Harris
5fc225ed43
Add option to disable support folder creation - hi dink :)
2014-08-27 15:16:41 +00:00
Barry Harris
eaa3cf1a03
dat.cpp - don't add cv_ to coleco bios and tidy up
2014-08-27 14:50:29 +00:00
dinkc64
391c27f3ec
leagueman (nbbatman) irem_cpu.cpp update
2014-08-27 13:33:04 +00:00
iq_132
cc8884055b
Fix Ninja Baseball Batman booting.
2014-08-27 02:37:57 +00:00
Barry Harris
0c6ea2aa9e
Move coleco and sg1000 to own folders
2014-08-26 22:05:35 +00:00
Barry Harris
859d21adb1
dat.cpp - no non-arcade boardroms in arcade dat
2014-08-26 22:02:36 +00:00
Barry Harris
e67aa5c30c
d_sg1000 - HARDWARE_MISC_POST90S -> HARDWARE_SG1000
2014-08-26 21:58:29 +00:00
iq_132
a939d05a11
Fixed boblbobl2 (Darq, IQ_132)
2014-08-26 03:59:14 +00:00
dinkc64
e8f6ca4137
Make sure netgames use the Musashi core
2014-08-25 20:09:42 +00:00
dinkc64
ff8670c38f
d_pacland: savestate WIP
2014-08-23 20:04:10 +00:00
dinkc64
07287c62e2
update d_coleco.cpp: add new Sector Alpha rom, remove the broken ones
2014-08-23 19:50:44 +00:00
iq_132
288616fea8
Significantly improve and simplify vector drawing with Bresenham's Line algo.
2014-08-23 05:37:58 +00:00
iq_132
9c15bfa245
Add ZetGetPrevPC. This'll be needed soon. :)
2014-08-23 03:30:02 +00:00
dinkc64
7c5c8b4fc5
sg1000 and coleco default rompaths
2014-08-22 18:56:55 +00:00
dinkc64
8f0e95989a
Generate Datfiles function for SG-1000 and ColecoVision (Win32 UI)
2014-08-22 18:20:57 +00:00
dinkc64
e2a24c8b7f
fix for sg1k/coleco games in arcade datfile
2014-08-22 12:56:34 +00:00
jackchatelet
4f603c6d61
added 19XX: The War Against Destiny (Asia 960104) [system11, The Dumping Union]
2014-08-22 08:44:14 +00:00
iq_132
ee02ae1b52
Fix keroppi. [csmart, iq_132]
2014-08-22 04:08:14 +00:00
iq_132
5655b750da
Add Candory (James Greenhalgh), Set information may change as it is added to MAME.
2014-08-22 03:40:53 +00:00
iq_132
d2bdd3793d
Add Shogun Warriors and B.Rap Boys to Kaneko16 driver.
2014-08-21 19:38:33 +00:00
dinkc64
786b1f5e7d
Possibly last change to d_coleco.cpp ;)
2014-08-21 18:43:49 +00:00
jackchatelet
faedb6b290
Promoted earthjkrp from GAME_NOT_WORKING [iq_132]
2014-08-20 22:01:25 +00:00
dinkc64
a55ff5aaf4
d_coleco.cpp: oops pt.2 - fix alternate versions with parent roms
2014-08-20 20:20:46 +00:00
dinkc64
7e0714c996
d_coleco.cpp, oops! pt.1
2014-08-20 19:55:36 +00:00
dinkc64
866c9200fd
Coleco & SG-1000 finishing touches..
2014-08-20 18:35:43 +00:00
dinkc64
2f5943a3bc
d_coleco.cpp - fix boardrom coleco bios loading
2014-08-20 18:10:21 +00:00
iq_132
58acce20b4
Fix earthjkrp (swap which program rom is loaded first)
2014-08-20 17:16:51 +00:00
dinkc64
341dd91cec
Coleco & Sg1000 driver updates (categorization)
2014-08-20 06:27:47 +00:00
jackchatelet
8aea34124a
U.N. Defense Force: Earth Joker (Japan, prototype?) promoted to NOT WORKING.
...
Note : Even if regarding MAME driver, this clone seems to use same init as Galmedes and earthjk, it does not work on FBA.
2014-08-19 23:15:46 +00:00
dinkc64
e399328d04
add Coleco and SG1000 to the Hardware filters
2014-08-19 18:36:34 +00:00
dinkc64
c0ab5a2b64
ColecoVision driver added.
2014-08-19 06:16:31 +00:00
jackchatelet
554bbafa99
d_galaxian.cpp : redumped atlantis2. [system11]
2014-08-18 20:56:00 +00:00
dinkc64
fb1b9b32ea
Sega SG-1000 driver added.
2014-08-18 16:31:33 +00:00
jackchatelet
da2e16239c
d_asuka.cpp : update DIPlist (NW)
2014-08-17 21:42:59 +00:00
jackchatelet
f217957f05
d_asuka.cpp :
...
- synch with MAME 0.154
- added U.N. Defense Force: Earth Joker (Japan, prototype?) [earthjkrp]
2014-08-17 21:33:07 +00:00
jackchatelet
349e8119bf
d_asuka.cpp : adds B68-xx pals to Asuka & Galmedes sets. (NW)
2014-08-17 21:03:55 +00:00
dinkc64
008ceba738
add TMS9928a video chip to devices
2014-08-17 20:04:19 +00:00
iq_132
65881cfdd9
Add MagicSeb's fixes.
2014-08-17 00:22:02 +00:00
dinkc64
d1ad2fcb9c
savestate support for d_m62, sorta works.
2014-08-16 20:06:06 +00:00
dinkc64
00b4cf6547
IREM m72: Prevent the z80 from getting reset while its already being reset by the main cpu - fixes music in Air Duel
2014-08-16 18:39:13 +00:00
iq_132
e77775be76
Tighten up cpu sync. Helps with sound issues.
2014-08-16 16:21:15 +00:00
iq_132
5b77a05905
Fix vector handling in Z80 core.
...
Remove hack in Seibu Sound (Fixes tempo in Raiden)
[IQ_132 & Dink]
2014-08-16 15:47:18 +00:00
iq_132
70405078bb
Added driver for DJ Boy. Please playtest!
2014-08-16 06:03:37 +00:00
iq_132
e3fa7be3cb
Massive update for Raiden driver
...
*Update for generic drawing
*Update to use Seibu sound device
*Clean & remove a lot of redundant code
2014-08-15 23:56:00 +00:00
iq_132
6c49ecd909
Add Bonze Adventure (World, Prototype) [Silvio Grazini, IQ_132]
2014-08-14 11:13:56 +00:00
dinkc64
b2024942c8
promoted tg_ghostman (Ghost Manor) to not working status
2014-08-13 03:16:06 +00:00
jackchatelet
da35bf0319
d_nmg5.cpp : For Search Eye, it's actually Italian and Spanish - NW
2014-08-12 10:11:22 +00:00
dinkc64
e97545da13
Fix Megadrive: Ghouls`n Ghosts (Euro, USA, Kor, Rev. A) (md_ghouls) & Ghouls`n Ghosts (Euro, USA) (md_ghouls1) (updated romsets from MESS, thanks JacKc :)
2014-08-12 05:58:35 +00:00
jackchatelet
219fe7a452
added Search Eye (English / Korean / Japanese / Spanish) [system11, The Dumping Union]
...
searchey --> searchaya
2014-08-11 21:21:05 +00:00
jackchatelet
a587c1ad77
(__x) removals from MAME (No Whatsnew)
2014-08-11 19:09:32 +00:00
jackchatelet
60ec80e9d2
d_sf.cpp : synch with MAME svn r31596
2014-08-11 10:14:07 +00:00
Barry Harris
ace500bea1
Add multiple chip support to kaneko_tmap.cpp
2014-08-10 16:19:04 +00:00
dinkc64
fab79003a0
k005289 enhancement from mame svn + increse the pew!pew! sound in nemesis a bit
2014-08-10 05:47:27 +00:00
iq_132
6377774dcc
oopsie!
2014-08-10 01:26:11 +00:00
iq_132
950bcbd554
Add driver for Sand Scorpion
...
Add device for kaneko tilemap
Fix crash in pandora.cpp
Make d_jchan.cpp use new tilemap system
Will someone please take a look at why the z80 is acting strangely? I'm stuck. :(
2014-08-10 01:24:45 +00:00
dinkc64
53ee0b57c1
protection fix for Puggsy (MD)
2014-08-09 20:29:01 +00:00
dinkc64
ededde4116
oops, I forgot how to add it seems
2014-08-09 19:57:45 +00:00
dinkc64
77b8781407
add missing parantheses & fail miserably at trying to get ghouls and ghouls1 working
2014-08-09 19:35:46 +00:00
iq_132
0352e8b176
MegaDrive hook up a few bootlegs to proper protection emulation
2014-08-09 15:16:12 +00:00
iq_132
2b31b009f5
MegaDrive fix Psy-O-Blade
2014-08-09 14:53:52 +00:00
dinkc64
6035d90bee
add UWOL Quest for Money to Megadrive driver.
2014-08-08 18:48:41 +00:00
dinkc64
f86fe2f39e
add Atherbyte Reflectron to PCE driver.
2014-08-08 18:16:51 +00:00
dinkc64
aaf17df733
savestate undo 2.0rc1: error message if undo fails (nothing to be undone) & fixed/oops: dont undo the last savestate
2014-08-08 05:44:28 +00:00
Barry Harris
a1f2f7634f
megadrive.cpp - fix DrawWindow for 32-cell mode
2014-08-07 20:17:29 +00:00
dinkc64
ad16a8b9fd
snd/samples.cpp - fix: if samples .zip file is missing, BurnSampleRender() will clear the sound buffer, even if initted with bAdd = 1!
2014-08-07 18:00:30 +00:00
jackchatelet
725bb39fa6
readded Robo Army (set 2) from winkawaks 1.63.
...
Not proven this is a hack until it will be redumped.
Could be the Robo Army AES dump.
2014-08-06 19:41:42 +00:00
Barry Harris
b5ace1fcaf
Fix samples writing over Namco sound in Galaga and Rally-X (samples must have changed somewhere down the line...)
2014-08-06 18:36:02 +00:00
Barry Harris
70fab9ee08
Default rom paths for consoles (super idea Jack :))
2014-08-04 22:09:55 +00:00
dinkc64
33028eb0ca
Megadrive (burn_ym2612.cpp): prevent crash if savestate functions are used after a reset.
2014-08-04 18:37:54 +00:00
dinkc64
6df9411161
add missing romset to d_pce.cpp
2014-08-04 05:17:42 +00:00
jackchatelet
36d2e5ec4d
Fix The Irritating Maze [iq_132 & JacKc]
2014-08-03 21:44:54 +00:00
dinkc64
5cd15b17cb
timing fix for PCEngine from Barry @ forum
2014-08-03 20:13:41 +00:00
dinkc64
569125abfb
PCEngine snd/c6280.cpp: fix for static/fast clicking in Splatterhouse, Cyber Core, Dai Senpu, Dead Moon, Deep Blue, Gekisha Boy, Sinistron (after game starts), Tenseiryuu (Saint Dragon) & possibly others
2014-08-03 20:01:24 +00:00
jackchatelet
8d3d1b6ad7
Update kof99ae with 20140801 version
2014-08-03 18:32:27 +00:00
Barry Harris
a7cab1bf2f
megadrive.cpp - DrawWindow() fix
2014-08-03 16:44:35 +00:00
Barry Harris
7483dc57cc
megadrive.cpp - reduce context switching
2014-08-03 16:08:34 +00:00
dinkc64
d865a8db98
megadrive.cpp, small changes: up the volume a bit because its much lower than everything else. add case 0xbf: to the Z80 port read, to prevent mass-debug scroll with some games.
2014-08-02 19:54:23 +00:00
Barry Harris
a96d2c5b83
Megadrive Timing Improvements
2014-08-01 21:13:51 +00:00
iq_132
11e60448ce
Add proper 1943 protection sim.
2014-08-01 02:03:11 +00:00
dinkc64
3bfc99ed24
too much debug scroll from this one
2014-07-30 21:29:15 +00:00
dinkc64
fc837ef953
Megadrive savestates, pt.3: missing sound (dac) channel after savestate load
2014-07-30 21:18:56 +00:00
jackchatelet
d907a106e9
Added The King of Fighters '99 (Anniversary Edition, Yashional hack)
2014-07-30 19:43:54 +00:00
Barry Harris
0676616b39
version bump
2014-07-30 18:20:33 +00:00
dinkc64
9ac49c86c2
scan more variables for megadrive savestate
2014-07-30 05:01:50 +00:00
dinkc64
6b42928d60
Megadrive savestate-enabled
2014-07-29 06:49:00 +00:00
iq_132
3c5d2230f1
Update psychic5, please play test!
2014-07-29 01:06:57 +00:00
jackchatelet
1c6243eabb
d_toki.cpp : added Toki (US, set 2) [tokiua] from MAME 0.138u2
2014-07-28 19:58:39 +00:00
dinkc64
fa7dacf503
possible fix for vid_d3d
2014-07-28 17:38:40 +00:00
jackchatelet
4ffd1c4c96
added correct number version of kof96ae20 and fix description for World Heroes (ALH-005)
2014-07-28 14:57:06 +00:00
Barry Harris
4a9c0b8c43
d_psychic5.cpp - small fixes/updates
2014-07-27 20:16:13 +00:00
Barry Harris
b336485003
Forgot to commit the driver!
2014-07-27 19:35:19 +00:00
dinkc64
b082962135
d_suprnova.cpp - paddle WIP (not working atm, see forum)
2014-07-26 18:41:16 +00:00
Barry Harris
028d758f91
version bump
2014-07-26 09:22:08 +00:00
dinkc64
b3a9630471
d_suprnova, should be all done with this one :)
2014-07-26 02:57:07 +00:00
Barry Harris
09475406d2
d_suprnova.cpp - BurnDriverD->BurnDriver - mark galpans2 as working
2014-07-25 22:14:07 +00:00
Barry Harris
259f4bcbad
d_suprnova.cpp - restore galpansu to normal build, add galpans2 to normal build and tidy up BDF_CLONE usage
2014-07-25 21:13:37 +00:00
Barry Harris
08345a140e
BurnDriverD
2014-07-25 20:42:50 +00:00
dinkc64
1d2229747c
fix small bug in rescan romset button
2014-07-25 18:35:02 +00:00
Barry Harris
866c43df91
sh2.cpp 64-bit compile fix
2014-07-25 18:30:50 +00:00
Barry Harris
5fb96e1347
Update libpng to 1.6.12
2014-07-25 13:53:30 +00:00
Barry Harris
229fb9bb61
Resolve compiler warnings
2014-07-25 13:44:21 +00:00
Barry Harris
848702f0d0
m68kmake.c fix picked up from MAME
2014-07-25 13:10:26 +00:00
jackchatelet
d91d5ade67
added Armored Warriors (Asia 941024) [system11, The Dumping Union]
2014-07-25 10:21:32 +00:00
Barry Harris
1b326222b0
MSVC compile fixes
2014-07-24 21:03:07 +00:00
Barry Harris
db23680e87
dinopic4 wip
2014-07-24 20:50:07 +00:00
dinkc64
50dd09ebb5
fix SFX in Wizard Fire (d_rohga.cpp)
2014-07-24 20:36:07 +00:00
dinkc64
69005de99e
Wizard Fire fix
2014-07-24 18:43:14 +00:00
dinkc64
7929934a98
make happy mamediff and 64k boundaries
2014-07-24 14:25:20 +00:00
dinkc64
7f800dad39
bios.u10 is part of galpansu.zip, not skns - commented out because this breaks all the other games.
2014-07-24 08:57:33 +00:00
dinkc64
424659390a
game categorization pt.4
2014-07-24 08:02:13 +00:00
dinkc64
ec4ad814e1
game categorization pt.3
2014-07-24 07:54:05 +00:00
dinkc64
d2bead3270
game categorization pt.2
2014-07-24 07:29:59 +00:00
dinkc64
4d542d23d1
game categorization pt.1
2014-07-24 07:05:43 +00:00
dinkc64
c6cc5d571f
d_suprnova.cpp: draw_layer speedhack - enable for everything except Gals Panic* & Panic Street
2014-07-23 18:49:11 +00:00
Barry Harris
7b29241baa
mwalkbl -> mwalkbl2 - rename it until I can look at the new dump
2014-07-23 18:29:19 +00:00
jackchatelet
a090f47274
added Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg) [Paturlas from AUMAP]
2014-07-23 12:34:17 +00:00
Barry Harris
36fee0a53c
Sync with MAME 0.154
2014-07-23 11:11:47 +00:00
Barry Harris
eb797f2fe5
d_suprnova.cpp - fix BIOS entries
2014-07-23 09:42:27 +00:00
iq_132
ebececfadd
Check in Suprnova changes.
...
Improve graphics greatly in gals games, etc.
Cleaned sources by using sknsspr routines.
2014-07-23 06:16:38 +00:00
dinkc64
6fb8abdfe4
Fix music in Sol Divide (d_psikyosh.cpp)
2014-07-23 04:11:18 +00:00
Barry Harris
3fca0f27d1
Gauntlet - restore own slapstic emulation (with USE_OWN_SLAPSTIC define to choose between own or generic)
2014-07-22 20:22:29 +00:00
Barry Harris
4bb50ee035
cencourt - default dip
2014-07-22 20:05:09 +00:00
jackchatelet
676558a921
d_sys16b.cpp : cencourt key from CharlesM
...
Add some additional notes about the Center Court PCB as well as change "BIN" to actual actual romboard PCB locations. - NW
2014-07-22 11:45:51 +00:00
jackchatelet
e4e16a9dab
d_neogeo.cpp : fix wrong name for kof96ae20 C2 ROM - NW
2014-07-22 11:32:44 +00:00
jackchatelet
b24fe38716
d_supernova.cpp : Fix description for puzzloop
2014-07-22 11:26:24 +00:00
dinkc64
ae0e4cf97c
missing category in d_marineb.cpp
2014-07-22 06:55:20 +00:00
dinkc64
f652356df4
suprnova: missed one
2014-07-22 06:49:57 +00:00
dinkc64
75252760b6
suprnova driver: categorize games & un-BurnDriverD working games
2014-07-22 06:46:09 +00:00
dinkc64
e0f778ad22
sh2 cpu core update/fix for FAST_OP_FETCH
2014-07-22 06:13:01 +00:00
jackchatelet
bd75038b05
added Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) from Winkawaks 1.63
2014-07-21 21:01:47 +00:00
dinkc64
dd7dfc636e
fix irqs, sengeki (needs sh2.cpp from the dev thread!)
2014-07-21 20:15:24 +00:00
iq_132
1e5cd511de
Small Kaneko Supernova update.
...
- Add missing rom sets
- Clean existing rom definitions
- Fix region protection routine to actually work
- Add generic rom loading (for cleanliness)
- Remove some unnecessary debug code
2014-07-21 06:05:06 +00:00
dinkc64
88ba99449f
beep fix v2!
2014-07-19 20:07:30 +00:00
dinkc64
56cfd05d87
Quiet the beeping.
2014-07-19 18:04:47 +00:00
dinkc64
4467b3ffdd
Prevent crash if an error message pops up when using the rescan romset button in the rom info dialog, and the user clicks back to a previous window without clicking OK first.
2014-07-19 07:32:50 +00:00
dinkc64
d00d6471b0
sel.cpp: Make the last selected game show up in the list, when you go back to the list.
2014-07-19 05:22:32 +00:00
jackchatelet
680f54b28e
d_neogeo.cpp : - added The King of Fighters '96 (Anniversary Edition 2.0.0296, EGHT hack)
...
- added some documentation from MAME about some neogeo dumps
2014-07-18 19:35:47 +00:00
jackchatelet
65e77dc502
added Center Court (prototype, MC-8123B) [Alan Meades, Porchy]
2014-07-18 19:04:52 +00:00
dinkc64
c9a2bd75a7
Fix gaps in the background tiles of Tokio[b] due to irq0 fireing too late in the frame
2014-07-18 03:51:24 +00:00
dinkc64
36a2fc0053
Fix sound volumes in Tokio / Scramble Formation
2014-07-15 12:01:23 +00:00
dinkc64
138b2aaac7
reduce excessive ram allocated in memindex in d_suprnova, it was added while debugging, now it must go. this change makes savestates load & save faster
2014-07-14 20:44:40 +00:00
dinkc64
6026d2cb7f
Add watchdog case to mazingerWriteWord() to prevent debug scrollyosis
2014-07-14 12:15:05 +00:00
dinkc64
78c213445c
Fix blank screen on savestate load w/Progear
2014-07-13 02:51:31 +00:00
dinkc64
f67b44eec1
enhancements to the rescan romset button
2014-07-12 18:39:11 +00:00
dinkc64
4f4a026429
Add Rescan Romset button to the Rom Info dialog/window.
2014-07-12 03:14:36 +00:00
Marcos Medeiros
46cabc1555
[Qt] fix bugs in DIPSwitches form.
2014-07-11 03:43:15 +00:00
Marcos Medeiros
539d420bc0
[Qt] Add 'Rescan this romset' feature.
2014-07-11 01:04:28 +00:00
dinkc64
a54d0feae2
add missing dipswitch headings to misc. toaplan games
2014-07-10 19:09:23 +00:00
dinkc64
92b63ce771
Add working Choplifter (unprotected) and Choplifter (bootleg), and broken Choplifter (parent) to d_sys1.cpp. Parent rom needs protection/MCU emulation to work
2014-07-10 13:10:25 +00:00
dinkc64
55ee6f7391
better re-draw playscreen when back from hibernation while paused
2014-07-09 19:09:18 +00:00
jackchatelet
b24aa7749e
d_tigeroad.cpp : Correct name for BPROM
...
added New Tiger Road (US bootleg) [NibblerWorldChampion, f205v]
2014-07-09 13:55:04 +00:00
dinkc64
d77f6a5d7d
... for neogeo
2014-07-09 04:12:47 +00:00
dinkc64
a7c3276cfa
... for konami
2014-07-09 04:02:46 +00:00
dinkc64
5967fded7d
missing if (pBSO) for gal_run and d_psikyo4
2014-07-09 03:53:39 +00:00
dinkc64
a9defb96b3
missing if (pBurnSoundOut) for some toaplan drivers
2014-07-09 03:31:54 +00:00
dinkc64
ae27747823
add missing if (pBurnSoundOut) to a couple taito drivers
2014-07-09 03:15:27 +00:00
dinkc64
7384427450
add if (pBurnSoundOut) in *Frame()
2014-07-09 02:58:26 +00:00
jackchatelet
fd992bb0a2
d_neogeo.cpp : update kof98ae with 214-p1ae kensou 2624+BD bug fix [mhloveke520]
2014-07-08 18:52:14 +00:00
jackchatelet
c78b256ed8
d_tigeroad.cpp : Added PCB locations to the Tiger Road sets. [Bonky0013, Brian Troha]
...
New clone Added
-----------------------------------------------------
Tiger Road (US) [Bonky0013, The Dumping Union]
2014-07-08 09:29:44 +00:00
dinkc64
01d8e7ef80
Fix bad panning in Puzzle de Bowling (d_seta2.cpp)
2014-07-08 04:00:11 +00:00
dinkc64
217bb38aef
tweak the sound route volumes in legendary wings and armed formation
2014-07-08 03:31:43 +00:00
dinkc64
6df92093c9
clean up an ugly work-around/fix in d_seta.cpp
2014-07-07 17:07:20 +00:00
dinkc64
09c2964f41
use memmove instead of memcpy where the src/dest overlapps to make certain versions of gcc happy
2014-07-07 16:37:55 +00:00
jackchatelet
559b64e401
Added SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) [Charles MacDonald, ShouTime, The Dumping Union]
...
Also adds a complete dump of the FD1089B 317-0027 key!
2014-07-07 12:02:20 +00:00
jackchatelet
8e95fda385
synch d_mwarr.cpp with MAME : twinbrta --> twinbrata
2014-07-07 11:50:07 +00:00
iq_132
2d278cd63a
Fix Twin Brats.
2014-07-07 04:14:06 +00:00
iq_132
f233d4191e
Add driver for Mighty Warrior, Steel Force, and Twin Brats. I have been working on this since 2009.
...
The msm6295 improvements were for Steel Force!
2014-07-07 04:00:33 +00:00
dinkc64
5e6b009d49
squashed another little bug in PausedRedraw();
2014-07-04 18:02:34 +00:00
Marcos Medeiros
92307f31a3
Initial Qt port. Deps: nall and ruby are included.
2014-07-03 02:59:57 +00:00
iq_132
77fefeb08d
Small improvement to msm6295 core
2014-07-03 02:41:32 +00:00
dinkc64
133ddd72aa
Little bug in the "redraw state status/slot while paused" function
2014-07-02 19:40:35 +00:00
dinkc64
fb24341a71
one last thing re: ymf278b
2014-07-01 06:12:46 +00:00
dinkc64
61959f0d9b
minor tweaks to the new ymf278b
2014-06-30 19:53:17 +00:00
dinkc64
27f9ac6868
Port of the latest ymf278b chip to FBA
2014-06-30 18:11:23 +00:00
iq_132
ec136ded20
Rename d_madgear.cpp to d_lastduel.cpp.
2014-06-29 21:46:25 +00:00
dinkc64
d88627268a
scan internal registers of the ymf278b
2014-06-29 05:34:31 +00:00
dinkc64
3d74c24112
log(2) -> log(2.0) in fm.c, actually makes a difference
2014-06-28 17:28:47 +00:00
dinkc64
1d9f048f7c
also apply psg volume tweaks to Mutant Night and Omega Fighter
2014-06-28 03:56:43 +00:00
iq_132
22c800a59c
Fix error if coin button pressed for too long
2014-06-28 03:47:51 +00:00
jackchatelet
82c4eb68c1
minor typo fixes
2014-06-27 22:17:25 +00:00
jackchatelet
790727729f
synch d_m72.cpp with MAME SVN 0.153r31124
2014-06-27 22:12:59 +00:00
Barry Harris
5564a19004
remove missing from dump comments (should read the readme!)
2014-06-27 22:12:21 +00:00
Barry Harris
f9f7640491
ddragon2b [Barry, tirino73]
2014-06-27 20:56:51 +00:00
dinkc64
891cabb964
Atomic Robo Kid - volume tweaks
2014-06-27 18:00:46 +00:00
dinkc64
40f6212254
fix for palette after state load in ninja kid 2
2014-06-26 16:42:28 +00:00
iq_132
a6706f8838
Fix. Thanks for the heads up Dink!
2014-06-26 04:19:16 +00:00
iq_132
d05fa15983
update uballoon to use proper protection emulation.
2014-06-26 02:33:34 +00:00
iq_132
c8faa5dfac
Update Alien Challenge to use proper protection emulation and remove patches.
2014-06-26 01:09:35 +00:00
iq_132
1cd3992bcc
Add Ninja Kid 2, etc driver.
2014-06-25 23:57:55 +00:00
dinkc64
edf9ba20fd
minor revision to previous checkin
2014-06-25 19:57:49 +00:00
dinkc64
342f6114aa
re-draw the game screen if its paused, and the system returns from hibernation
2014-06-25 18:04:35 +00:00
dinkc64
e2500cda1b
ym2151 savestates re-re-re-revisited. this time, its perfect - no hacks.
2014-06-24 12:05:50 +00:00
dinkc64
c86f4954de
RapidHero/Arcadian Savestate
2014-06-23 05:40:07 +00:00
iq_132
556a5cf3de
Add tlcs90 cpu core, hook it up to Rapid Hero.
...
Please test. Not hooked up to nmk16 save states yet, btw.
2014-06-23 00:14:23 +00:00
dinkc64
78037db60d
m68k savestate portability fix - pointer declobberization
2014-06-22 20:19:20 +00:00
iq_132
38358828ab
Add default eeprom for Thunder Cross II to allow stereo sound (Dink, IQ_132)
2014-06-22 19:35:33 +00:00
dinkc64
5d071c7509
un-mono-ize ThunderX2 (Thunder Cross 2)
2014-06-22 07:22:25 +00:00
dinkc64
286022c602
YM2151 savestates re-re-revisited.
2014-06-21 20:14:18 +00:00
dinkc64
48284e63f4
swapped L/R channels in k053260 in d_simpsons.cpp
2014-06-21 05:11:32 +00:00
dinkc64
97cbda2a0c
ocd minor formatting issue
2014-06-20 17:22:45 +00:00
dinkc64
4754171bb3
undo SCAN_OFF work-a-round now that SCAN_OFF is fixed
2014-06-19 19:40:28 +00:00
dinkc64
457d9b0949
Fix for SCAN_OFF()
2014-06-19 18:56:10 +00:00
jackchatelet
a129c4b3f8
added Euro League (Italian hack of Tecmo World Cup '90 - alt version)
2014-06-19 18:02:42 +00:00
dinkc64
90ed323a50
oops, part of 1494
2014-06-18 18:56:23 +00:00
dinkc64
431f60e0cf
avoid strange fps value from division by zero at start of fps display
2014-06-18 18:40:53 +00:00
dinkc64
7c8ed26711
Fix for intermittent savestate crash in MVS games.
2014-06-18 06:54:32 +00:00
dinkc64
668a92fdd8
Scan Getstar/Guardian MCU variables
2014-06-16 06:18:49 +00:00
dinkc64
f074b43b1f
remove
2014-06-16 04:43:27 +00:00
dinkc64
a44d828f75
fix ay8910 mixing crackles/distortion
2014-06-16 04:35:30 +00:00
dinkc64
44af09e310
rename d_slapfghtcpp to d_slapfght.cpp, fix performan screensize & inputs (r/d were swapped)
2014-06-16 03:45:48 +00:00
iq_132
46755de2d7
Rename d_tigerheli to d_slapfght.
2014-06-16 02:36:44 +00:00
iq_132
a2e6d30104
Fix layer offsets (thanks to Dink for the pointers!).
...
Add Performan to driver.
2014-06-16 02:33:53 +00:00
iq_132
b169879801
Hopefully fix weirdness with Guardian/TigerHeli/etc backgrounds. Re-wrote drawing routines, now use generic tile drawing.
...
Please test.
2014-06-14 20:59:47 +00:00
iq_132
b20c50b091
Add this back. Dink says there are bugs without it.
2014-06-14 20:20:27 +00:00
iq_132
aed00c6012
Fix cliffhanger graphics in level 2 (fixes some missing backgrounds in intro too!)
2014-06-14 19:22:07 +00:00
iq_132
2e0c1878b5
Sound cpu (mcu) has an internal clock divider of 4. This fixes the sound for Dragon Buster.
2014-06-14 18:56:31 +00:00
dinkc64
02a17313ec
Fix for 32bpp emulation in the Enhanced (D3D7) blitter
2014-06-14 18:33:59 +00:00
dinkc64
7e9b286b3b
ym2151 savestate fix, fixes occasional erratic tempo on savestate load in Daisenpu/Twin Hawk amongst other things.
2014-06-14 05:09:26 +00:00
iq_132
c4e5d2e439
Quick fix for dassault without making a lot of heavy modifications to decoic's drawing routines.
2014-06-14 05:05:22 +00:00
iq_132
515f4bbe3b
Fix compile warning in dec0.
2014-06-14 04:20:53 +00:00
iq_132
31315a87e8
Fix z80 cheats. How long has this been broken??
2014-06-14 03:32:22 +00:00
dinkc64
ed2b1f0fe8
x1010: fix occasional clicks in explosions in Mad Shark
2014-06-13 17:59:26 +00:00
dinkc64
3bdd9fb428
x1010.cpp: fix for rarely waveform will play past end of its block of memory.
2014-06-13 17:48:41 +00:00
dinkc64
9acd11ab49
R1471 pt.2+oops
2014-06-12 04:21:24 +00:00
dinkc64
eae9fb7ded
R1471 pt.2
2014-06-12 04:19:27 +00:00
Barry Harris
3d4782cb04
Improve priorities in Ajax - please test!
2014-06-11 20:03:25 +00:00
dinkc64
cc3a3dde84
Show PREV/NEXT state status when paused and add State UNDO to the menu
2014-06-11 19:14:33 +00:00
dinkc64
3af87eb180
tweaks to dac.cpp and msm5205.cpp
2014-06-10 06:31:04 +00:00
dinkc64
d191417816
ym2151 cpu clock should be 3579545
2014-06-10 04:30:40 +00:00
dinkc64
89cc35f5ba
Make Double Dragon 3 netplayable (re-arrange inputs)
2014-06-10 04:17:57 +00:00
dinkc64
0ce2966c6d
too much (unneeded) debug scroll in d_seta2.cpp
2014-06-10 04:11:05 +00:00
dinkc64
2a3be9d1b3
+= in the wrong place
2014-06-10 04:05:22 +00:00
iq_132
a78dba16a7
Nmk004.cpp should live in "devices"
2014-06-09 00:40:33 +00:00
Marcos Medeiros
263a020eb3
Function to grab input interfaces. Qt port uses this in order to build menu items.
2014-06-08 21:33:07 +00:00
iq_132
0d6c3fe7bb
Move Colour-depth independant image transfer stuff to tiles_generic.cpp, this makes more sense logicaly. If there are nay problems/disagreements, please revert.
2014-06-08 14:30:46 +00:00
iq_132
2dc2826d15
Nobody likes compiler warnings.
2014-06-08 14:21:19 +00:00
iq_132
05b2315b60
Remove old variable.
2014-06-08 13:26:22 +00:00
iq_132
b741c79488
Fix up save states a little
...
Fix layer in spinal breakers - is the flashing normal?
2014-06-08 07:32:15 +00:00
iq_132
9dd0193955
Small adjustment to k052109 wrapping
2014-06-08 07:05:30 +00:00
Marcos Medeiros
02b7c0099f
QtCreator project for SDL build
2014-06-08 06:55:51 +00:00
iq_132
3a4672e619
Document other kovsh dump
2014-06-08 06:38:45 +00:00
iq_132
4259131e63
Add Knights of Valour Superheroes V100 [Joerg Hartenberger]
2014-06-07 21:27:15 +00:00
iq_132
3274e0fc79
Add driver for Exzisus. I set a speed record writing this one (2 hours), please playtest. :)
2014-06-07 17:14:51 +00:00
iq_132
567578ea99
Small change to tc0140syt need for upcoming driver.
2014-06-07 16:54:43 +00:00
Barry Harris
f24cfbdf0f
Add debug tracking support to K005289 and tidy variable types
2014-06-07 15:04:37 +00:00
iq_132
1acf5b7aa0
Actually fix this rather than completely bork it.
2014-06-06 01:26:36 +00:00
iq_132
5ef5e70a51
Add Power Spikes / Super Volley '91 to Aero Fighters hardware, merge frame routines, fix spinal breaker's sound in an cleaner way. Bump z80 up to 5mhz.
...
Please test!
2014-06-06 01:24:38 +00:00
Barry Harris
379a6e4cca
Sync with MAME SVN 30852
2014-06-05 20:28:45 +00:00
dinkc64
d9ed755a1a
Netplay fix for Green Beret
2014-06-05 19:24:31 +00:00
dinkc64
dcdbb5c9c3
Netplay fix for TMNT, Sunset Riders, M.I.A. & sound panning fix for ThunderCross II
2014-06-05 19:09:50 +00:00
dinkc64
6f2c5a9be0
Fix music in Spinal Breakers (d_aerofgt.cpp)
2014-06-05 07:27:35 +00:00
iq_132
0a3ca0d5ad
Fix Spinal Breaker sprite layer
2014-06-04 22:48:53 +00:00
Barry Harris
1f82752a10
Fix neogeo macro buttons
2014-06-04 20:26:00 +00:00
iq_132
f4d63e4597
Update Aero Fighters driver. Use generic drawing routines, add support for zoomed sprites, general cleanup. Needs, more, but good enough for now.
2014-06-04 05:17:39 +00:00
dinkc64
fd611e716a
Fix clipping/distortion in Enduro Racer (snd/segapcm.cpp)
2014-06-04 04:22:11 +00:00
iq_132
86d2701dd5
Fixie the mikie
2014-06-03 23:47:42 +00:00
Barry Harris
9180190797
Update libpng to 1.6.10
2014-06-03 19:02:27 +00:00
Barry Harris
7d0e8b676d
Tidy up drivers
2014-06-03 18:49:01 +00:00
jackchatelet
bca57d67d8
d_pacman.cpp : added Miss Pukman ('Made in Greece' bootleg) [AUMAP]
...
d_galaxian.cpp : added Zero Time (Datamat) [AUMAP]
2014-06-02 12:18:36 +00:00
iq_132
7312f8ffaa
Oopsie!
2014-06-01 21:20:39 +00:00
iq_132
0da4a2078c
Add proper colors for Nemesis, etc. Also added hack colors. Selectable with dip setting.
2014-06-01 21:15:20 +00:00
iq_132
314f9ff24d
Added input structs for analog games. Still needs analog inputs figured out.
...
It's black magic to me!
2014-06-01 19:12:21 +00:00
dinkc64
af5e612754
fix for mixing crackles in vlm5030 & k005289
2014-06-01 04:45:46 +00:00
iq_132
c2a5135025
Add mostly working Konami Nemesis driver. Also add k005289 sound core and fix warning from previous commit. Please playtest!
2014-06-01 02:39:35 +00:00
iq_132
c3a546d0a2
Fix k007232 save states.
2014-06-01 01:40:09 +00:00
iq_132
5c85cfebac
Cps3 sound fix (fix Ken's double whine in sfiii) [hap]
2014-05-31 18:19:32 +00:00
jackchatelet
36a12f5dfc
d_cbuster.cpp: Fix over zealous cut-n-paste - NW
2014-05-31 17:56:25 +00:00
jackchatelet
4f15147e32
d_cbuster.cpp : Add PCB locations to the Crude Buster / Two Crude sets [Artemio Urbina]
2014-05-31 17:53:02 +00:00
jackchatelet
cc4e30153a
d_m107.cpp : Fix zip name for "Kick for the Goal"
2014-05-31 17:49:07 +00:00
dinkc64
e982363b69
Suprnova driver for Cyvern (US) and Cyvern (J)
2014-05-31 16:56:04 +00:00
jackchatelet
22764447da
added Two Crude (US, set 2) [system11]
2014-05-31 13:22:24 +00:00
dinkc64
495a716a4c
only apply savestate backups to the slotted savestates, fixes the backup mess in config/games
2014-05-30 21:03:21 +00:00
jackchatelet
bb764fe757
Fix to FD1094 317-0059's key
2014-05-30 15:56:22 +00:00
dinkc64
3d6c6a85eb
SH-2 CPU - fix for skipped timer events with Sh2BurnUntilInt();
2014-05-30 06:41:51 +00:00
jackchatelet
18622ca97a
added Knights of Valour: Luan Shi Quan Huang / Sangoku Senki: Luan Shi Quan Huang II (ver. 200CN, alt) [Debug build only]
2014-05-29 10:12:46 +00:00
iq_132
bf37214785
Fix hcastle sound banking.
2014-05-29 01:18:19 +00:00
jackchatelet
dbecaa299f
Promoted Ace Attacker (FD1094 317-0059) from Non Working status
2014-05-28 15:33:02 +00:00
jackchatelet
4bb197590a
Work on the Sega System16b version of Ace Attacker [Chris Hardy, Andreas Naive]
...
* Reconstructed SEGA FD1094 key (317-0059). Some errors could remain.
* Found the differences, in some sprite ROMs, with the System16a version to be due to a BAD_DUMP with stuck bits. Both sets use the same sprite ROMs now.
2014-05-28 10:18:36 +00:00
iq_132
238e448248
Update zoomed sprite drawing routines. This should fix some bugs here and there.
2014-05-27 07:50:15 +00:00
dinkc64
f976f01cb0
Tweak Inputlist so P.O.W. works via netplay
2014-05-26 16:51:03 +00:00
dinkc64
97edd16806
deco16 games speed fix
2014-05-26 06:27:44 +00:00
dinkc64
28789c00e8
Get Diet Go Go to run at the right speed (dataeast/d_dietgogo.cpp)
2014-05-26 05:35:01 +00:00
jackchatelet
0e7c2c7e31
added Juuouki (set 1, Japan, FD1094 317-0065) [Chris Hardy, Andreas Naive]
2014-05-25 21:01:15 +00:00
dinkc64
8a8f893c8c
Scan Toaplan BCU2/FCU2 registers and variables - fixes stuck sprite in Outzone and missing background on savestate load in Vimana, Hellfire, Truxton 2 & Fire Shark
2014-05-23 20:22:43 +00:00
dinkc64
0ae853f3dd
scale the analogue sticks for Night Striker so its possible to reach the far edges of the screen
2014-05-22 19:55:43 +00:00
dinkc64
445d607387
separate text layer draw function for tharrier & other vertical games
2014-05-22 05:07:50 +00:00
iq_132
83972f8cac
Fix for tharrier text off screen.
2014-05-21 23:24:05 +00:00
dinkc64
8b52396acf
Fix SFX in Task Force Harrier (tharrier in d_nmk16.cpp) - was playing from the wrong bank
2014-05-21 03:17:57 +00:00
iq_132
aec89b7b7f
Fix stupid mistake in NMK16 sprite drawing. Fixes tharrier's sprites.
2014-05-21 01:36:00 +00:00
iq_132
2a9b6906cc
Fix up IREM GA20 sound save states -- Should fix fire barrel
2014-05-21 00:17:29 +00:00
dinkc64
2495adc135
Add missing 3rd button to WOF: Sangokushi II
2014-05-20 19:15:57 +00:00
dinkc64
1e632f96df
Make Silver Millenium a little more savestate-friendly
2014-05-20 04:24:51 +00:00
dinkc64
748fc23231
VolCallback1 was setting the wrong channel causing sfx volumes to change randomly in Ajax/Typhoon (konami/d_ajax.cpp)
2014-05-19 05:33:30 +00:00
dinkc64
e57daff671
Fix for savestates w/multiple chips & fix for setting singular channel volume in snd/k007232.cpp
2014-05-19 05:27:31 +00:00
dinkc64
2cff116262
Fix for wrong sounds and BGM in Green Beret (d_gberet.cpp)
2014-05-18 19:15:04 +00:00
dinkc64
da399db95d
Add Savestate Undo to the win32 ui, shift-f8 (up to 10 levels of undo for each slot!)
2014-05-18 17:10:09 +00:00
dinkc64
3b023cfcb4
Savestate fix for d_mainevt.cpp (Devastators, The Main Event)
2014-05-17 13:55:37 +00:00
dinkc64
aeaf7f2363
Fix pallete after loading savestate in d_gaelco.cpp (Big Karnak, Biomechanical Toy, Squash, Thunder Hoop)
2014-05-15 08:20:01 +00:00
dinkc64
0b43e70ed5
Fix for sample banking issues with Eight Forces, Blandia & Gundhara (d_seta.cpp)
2014-05-15 06:32:41 +00:00
dinkc64
868135331a
Get music working right in War of Aero - Project MEIOU (d_seta.cpp)
2014-05-13 16:39:32 +00:00
dinkc64
04d7c37665
oops - formatting (d_seta.cpp)
2014-05-12 19:55:05 +00:00
dinkc64
8a2e5bcb93
Fix for BG Music in Masked Riders Club Battle Race and Mad Shark (d_seta.cpp)
2014-05-12 19:37:52 +00:00
iq_132
3d8e4b5d5a
Add m107 driver.
2014-05-11 15:46:28 +00:00
jackchatelet
f058a151ee
added Bouncing Balls (Adult) [system11, The Dumping Union]
2014-05-11 00:13:52 +00:00
jackchatelet
5b3f0516a4
added Black Tiger / Black Dragon (mixed bootleg?) [Bonky0013, iq_132]
2014-05-10 20:19:12 +00:00
dinkc64
7bdf8fec91
Improve savestates on IREM m92 (missing sound on SS load.etc.)
2014-05-10 19:53:22 +00:00
dinkc64
ee67e268a2
Fix crackles when interpolation=0 in ym 3812, 2610, 2203 & clear the savestate registers @ init and on reset in ym2151
2014-05-10 14:08:38 +00:00
dinkc64
f162c2362e
Fix mixing crackles in the iremga20 driver, improves the game In The Hunt quite a bit
2014-05-10 05:40:24 +00:00
dinkc64
08325a70b4
Caveman Ninja (d_cninja.cpp) - fix for sample mixing crackles which surface mid to end of level 2
2014-05-09 19:45:59 +00:00
dinkc64
ea72c21eee
Get the music running at the right tempo (Caveman Ninja / d_cninja.cpp)
2014-05-09 04:47:53 +00:00
Barry Harris
eaf10c82fb
Restore TaitoX VBlank IRQ to frame end (fixes Battle Shark Taito logo effect)
2014-05-07 20:06:25 +00:00
iq_132
89b346911b
Implement this just a touch more cleanly. Still a good find Dink!
2014-05-07 00:48:35 +00:00
Barry Harris
8a3e2b5033
Boost interleave for Battle Shark
2014-05-06 20:35:07 +00:00
Barry Harris
8f5f2108b7
Actually interleave the CPUs in Battle Shark and update VBlank IRQ timing in Taito-Z driver
2014-05-06 20:20:42 +00:00
dinkc64
8107ca47a8
Fix sprite colors in Psycho-Nics Oscar
2014-05-06 06:01:57 +00:00
dinkc64
31dc13de8f
Fix sprite priority in Psycho-nics Oscar
2014-05-05 20:57:25 +00:00
dinkc64
ac6ed16700
Cninja fix revision
2014-05-05 08:21:57 +00:00
dinkc64
8e0a5e6cb4
Fix for the graphical glitches on the volcano level in Caveman Ninja
2014-05-05 06:52:59 +00:00
iq_132
abec26afd7
Update Momoko 120%
2014-05-02 01:42:46 +00:00
iq_132
e30f3fc65b
Fix leftover debugging stuff in Xain
2014-05-02 01:35:29 +00:00
iq_132
defbf52d58
Add driver for Xain'd Sleena (Rewritten since last time I posted shots, I lost those sources :( ). Please playtest!
2014-05-01 03:27:26 +00:00
dinkc64
6e4cb718cb
Get Joe & Mac Returns running at the correct speed
2014-04-30 20:12:28 +00:00
dinkc64
7f1214858a
Small tweak for Afterburner & Xbox360/Dualshock3 controllers
2014-04-29 18:53:03 +00:00
Barry Harris
8302f51e48
burn_ym2203 interpolation - treat same as YM2151
2014-04-28 21:24:16 +00:00
dinkc64
f9e28c6660
temp. fix for low khz init w/ym2203 & FM Interpolation
2014-04-28 19:46:41 +00:00
dinkc64
67fce7b0c1
Ninja Warriors, Rastan 3 - Warrior Blade & Darius2 savestate improvements pt.2 (d_darius2.cpp, tc0100scn.cpp)
2014-04-28 19:16:53 +00:00
jackchatelet
e2741abe1f
added some info about Version "I" of Xmen vs Street Fighters - US version [Smitdogg, The Dumping Union]
2014-04-28 16:33:13 +00:00
dinkc64
461385ef68
Make sure to scan the extra screens parameters (not just the first one) in Ninja Warriors, Warrior Blade (Rastan III) and Darius 2
2014-04-28 04:29:36 +00:00
dinkc64
13f1c97497
Add savestate cability to Fairyland Story (d_flstory.cpp)
2014-04-28 03:58:05 +00:00
dinkc64
95e6b82cfd
Fix SFX+Music in GunNail
2014-04-26 19:55:34 +00:00
iq_132
1c73ee34d8
Add Dragon Bowl (Unencrypted). [JackC]
2014-04-26 19:22:03 +00:00
dinkc64
9371e55dcb
Fix for: The Berlin Wall crashes on reset, it tries to EEPROMReset() with no EEPromInit()
2014-04-25 19:33:27 +00:00
jackchatelet
acfb9c0cc5
added The Berlin Wall (Korea) [system11]
2014-04-25 09:05:09 +00:00
dinkc64
75a56d4402
Fix for reset causes crash in Wonder Planet, Karnov & Chelnov - Atomic Runner
2014-04-24 20:06:43 +00:00
jackchatelet
40f2fb2b85
added Sen Jing - Guardian Storm (Japan) [ShouTime]
...
- To do : verifying GrdnstrmjInit
source : http://git.redump.net/mame/commit/?id=cf5d50309cbad02ee09c039a399bd1c2d8757795
2014-04-24 19:38:39 +00:00
dinkc64
1c494354b3
Darkmist: Corrupted sprite fix by iq_132 from the forum
2014-04-24 16:58:14 +00:00
iq_132
7294069c40
Added The Lost Castle In Darkmist driver
2014-04-24 03:02:45 +00:00
dinkc64
dd21bfaac9
Fix clipping/distortion in the Konami k053260(Vendetta..etc.) emulation.
2014-04-23 20:44:21 +00:00
dinkc64
b6846c35d2
Vigilante tweak, dac sounds were too loud
2014-04-23 07:34:23 +00:00
dinkc64
1cea95a1ca
Fix SFX & cutscene/music timing in Gun.Smoke
2014-04-23 06:14:18 +00:00
dinkc64
98c7a5faaa
small SS tweak for the Japanese Tiger Road (Tora e no Michi) d_tigeroad.cpp
2014-04-22 17:30:04 +00:00
dinkc64
87b6f407f7
Add savestate code to Donkey Kong (d_dkong.cpp)
2014-04-22 04:19:13 +00:00
dinkc64
a74e15d6f0
Add savestate code to Toki (d_toki.cpp)
2014-04-21 18:30:02 +00:00
Barry Harris
6b53374592
debug tracking driver updates
2014-04-20 21:08:44 +00:00
Barry Harris
04e679e504
add debug tracking to sknsspr, v3021 and vdc
2014-04-20 20:46:42 +00:00
Barry Harris
f64f30e549
Add debug tracking to C6280 and standarise variable types
2014-04-20 20:30:51 +00:00
dinkc64
9b5f406b3c
Fix savestates for YM2151 & UPD7759 & clipping/distortion in UPD7759
2014-04-20 19:13:45 +00:00
Barry Harris
ac22d363be
device exits
2014-04-20 14:40:13 +00:00
Barry Harris
a63671af2e
Standardise variable types and add debug tracking (burn/snd folder)
2014-04-20 14:32:38 +00:00
dinkc64
80f77eb3d9
A little modification on the W32 side - backup savestate before overwriting it.
2014-04-20 14:05:45 +00:00
Barry Harris
713833dc4d
Standardise variable types and add debug tracking (burn/devices folder)
2014-04-20 12:53:37 +00:00
Barry Harris
6d953ad343
fix compile warnings
2014-04-20 12:09:04 +00:00
Barry Harris
00ef4f49e5
msm5235 improvements
2014-04-19 18:20:18 +00:00
jackchatelet
f7fe69025b
Fix Spectrum 2000 (vertical)
2014-04-19 12:17:05 +00:00
jackchatelet
3f8849200f
fix Gun.Smoke (Japan) description
2014-04-19 10:15:50 +00:00
jackchatelet
c061637dfd
added Gun.Smoke (bootleg) [Felipe Sanches]
2014-04-19 10:13:18 +00:00
iq_132
89043b337d
Add MSM5232 sound core, hook Wyvern F-0 and Fairyland Story up to use it.
2014-04-19 05:45:21 +00:00
dinkc64
11a5a1e106
Contra - Fix 2nd player inputs for Kaillera netplay & fix palette after Savestate load
2014-04-19 04:36:40 +00:00
dinkc64
bb5bba9e42
d_ddragon.cpp - input-fix for kaillera netplay
2014-04-19 03:45:10 +00:00
dinkc64
fb5c9a7fc8
revised d_tnzs.cpp based on Daves d_ashnojoe.cpp savestate fix
2014-04-19 03:37:12 +00:00
iq_132
d8e7b58686
Wyvern F-0 update. Fixed sprites.
2014-04-19 02:50:27 +00:00
iq_132
ee4563fbc5
Add driver for Tail to Nose.
2014-04-19 02:28:41 +00:00
iq_132
2b6d5ee27c
Fix Ash No Joe save states.
2014-04-19 01:39:02 +00:00
Barry Harris
3d60e6aa1d
Fix bg and fg layers in Contra (not fully tested)
2014-04-18 21:08:37 +00:00
Barry Harris
d9788f43b6
Fix sf2mdtb
2014-04-18 20:44:43 +00:00
dinkc64
e932316e4b
get Contra up to speed
2014-04-18 05:44:46 +00:00
dinkc64
180f032a5e
Fix for Savestate load crash & sound/music volume in The New Zealand Story new pcb
2014-04-18 05:28:05 +00:00
iq_132
a93ac7759e
Add somewhat preliminary driver for Wyvern F-0.
2014-04-18 04:48:16 +00:00
jackchatelet
bcdc980d4f
take "pal16l8b-b52-124.ic180" from chasehqju
2014-04-17 18:12:13 +00:00
jackchatelet
33db54560c
Removed Knights of Valour Super Heroes Plus Enhanced Version / Sangoku Senki Super Heroes Plus Enhanced Version (ver. 100, IGHT hack)
...
NOTE : It is a buggy hack and not enough good to be added
2014-04-16 22:06:46 +00:00
Barry Harris
5a00619c5c
doh!
2014-04-16 21:26:27 +00:00
Barry Harris
24cb173210
start killing use of BurnDrvGetText in drivers
2014-04-16 21:21:50 +00:00
Barry Harris
d37d397c78
Fix hardware filter (de)select all
2014-04-16 21:15:22 +00:00
jackchatelet
3d3dd96f3d
d_seta.cpp : Fix description and year for Keroppi set
2014-04-16 12:52:28 +00:00
jackchatelet
9d36ac5d31
Fix typo error in d_pgm.cpp : struct BurnDriver BurnDrvKetalt
2014-04-16 10:02:40 +00:00
Barry Harris
5dd2fde20c
sync sets with MAME 0.153
2014-04-16 09:39:04 +00:00
Barry Harris
6bf39de00d
compile fix
2014-04-16 08:10:23 +00:00
iq_132
f03809a42c
Make my third grade English teacher proud of me.
2014-04-16 00:35:55 +00:00
iq_132
3eb7bbc90a
Added Capcom Bowling & tms34061 video chip. Barry, will you please take a look at adding the analog inputs please? They are still black magic to me.
2014-04-16 00:12:40 +00:00
jackchatelet
dd7b5a5ff7
d_cps1.cpp update :
...
- added Street Fighter II' - Magic Delta Turbo (bootleg set 2 alt (with YM2151 + 2xMSM5205), 920313 etc) (Debug build only) [ANY]
- Street Fighter II' - Magic Delta Turbo (bootleg set 3 (with YM2151 + 2xMSM5205), 920313 etc) (imperfect graphics) [ANY)
- added proper dump for pf4 sh058.ic89 for sf2mdta [ANY]
2014-04-15 16:44:04 +00:00
dinkc64
fb3f8aeb83
Scan the soundchip
2014-04-15 05:57:11 +00:00
dinkc64
5ef0c56609
pac2650 driver savestate fixes
2014-04-15 05:26:04 +00:00
dinkc64
850f666d1d
Revision of SN76496Scan-fix
2014-04-15 05:12:42 +00:00
dinkc64
3f27ca706b
Fix - SN76496Scan() was scanning NumChips-1
2014-04-15 04:35:39 +00:00
iq_132
6f1b76ceca
Update Mikie -- I think this should help with the sound issues, maybe. Please test.
2014-04-14 23:21:49 +00:00
jackchatelet
5a60406f34
Update previous commit by dinkc64
2014-04-14 17:30:08 +00:00
dinkc64
45005e52f0
fix d_mustache.cpp compile
2014-04-14 16:41:59 +00:00
jackchatelet
583f04b4f5
d_batsugun.cpp : synch with MAME 0.153
2014-04-14 14:35:55 +00:00
iq_132
34fbb22384
Nemoa -> Nemor1
2014-04-14 03:09:56 +00:00
iq_132
235c6735ef
Fix compile
2014-04-14 02:54:41 +00:00
iq_132
e3838de03b
Add Spectrum 2000 (vertical), adjust clones, fix horizontal scrolling
2014-04-13 23:41:40 +00:00
iq_132
6f8e8475ea
Add driver for Mustache Boy and t5182 device.
2014-04-13 23:05:28 +00:00
iq_132
0be5b832c4
Add driver for Mike (Hi Dink!)
2014-04-13 22:59:48 +00:00
dinkc64
85fef1df15
Oops / formatting
2014-04-13 07:05:32 +00:00
dinkc64
e2bf368027
New gun rotation method for Heavy Barrel and Midnight Resistance & fix for Heavy Barrel level transistion after level 2
2014-04-13 06:56:39 +00:00
Barry Harris
f7348b1c6c
Fix tilemaps in midres, hippodrm and robocop
2014-04-12 18:29:17 +00:00
dinkc64
7e24fa25a8
Fix for sound clipping/crackles in the game Trojan and other games that use MSM5205
2014-04-12 06:10:53 +00:00
jackchatelet
9af98b4f22
added Nemo (World 901109) [muddymusic]
2014-04-10 15:47:48 +00:00
jackchatelet
e5a3e4d41c
d_cps1.cpp : Dumped and added MS22B.1A to mswordj [Bonky0013, neocps1]
...
Dumped and added GPPR2.1A to ganbare [The Dumping Union]
2014-04-09 21:08:53 +00:00
jackchatelet
8c696ad3d4
added :
...
- Street Fighter II - The World Warrior (TAB Austria bootleg set 2, 910214 etc) [Any]
- Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 8, 920313 etc) [Any]
2014-04-09 20:49:07 +00:00
jackchatelet
baa6370602
add Street Fighter II' - Champion Edition (Magic Delta, bootleg, 920313 etc) [Any]
2014-04-09 19:53:24 +00:00
dinkc64
52b1c3f500
Fix crash on savestate load for Visco/Taito Galmedes
2014-04-08 11:26:30 +00:00
dinkc64
bf93571dd5
NMK16 fixups part 3 - this time, Acrobat Mission
2014-04-07 20:17:24 +00:00
dinkc64
60a4fda2e8
Probable fix for Toaplans Fixeight hang on savestate load
2014-04-06 07:10:17 +00:00
dinkc64
694aed7b83
More sound clipping fixes
2014-04-06 06:52:35 +00:00
dinkc64
514224ab31
Fix clipping crackles in Super Real Darwin (and possibly other games) when interpolation = 3
2014-04-06 06:49:18 +00:00
dinkc64
312ef8b9e9
SFX lost after savestate load in NMK004 games, Super Spacefortress Macross and possibly others
2014-04-05 07:07:34 +00:00
dinkc64
f7bf100293
Fix for Toaplan samples hack and savestates, and loading samples status
2014-04-04 13:59:47 +00:00
dinkc64
5e282e6c13
Fix for stuck noise at the end of short samples in games that use the Toaplan samples hack. FireShark, SameSameSame!, Ghox, Vimana and TekiPaki
2014-04-04 13:04:23 +00:00
dinkc64
d52fed612d
Revised fix for Act Fancer
2014-04-03 12:37:35 +00:00
dinkc64
329da93ef2
Fix for palette issues on savestate load with DataEast Act Fancer
2014-04-03 06:44:01 +00:00
dinkc64
3a422736f5
Cleanups & tweaks to NMK16 changes #1277
2014-04-01 19:33:36 +00:00
dinkc64
19e99718cc
Savestate capability added to Kangaroo
2014-04-01 11:56:03 +00:00
dinkc64
28e453fe42
Savestate capability added for NMK16 - Bombjack Twin, Thunder Dragon 2, Twin Action, US AAF Mustang, Stagger (RedHawk), Guardian Storm, Fire Hawk, GunNail, Saboten Bombers, Super Spacefortress Macross
2014-04-01 11:45:07 +00:00
dinkc64
478c1cfdfc
Savestate-load crashfix for Raiden
2014-04-01 11:39:24 +00:00
dinkc64
1e64779266
Savestate-load crashfix for Aero Fighters, Sonic Wings, Turbo Force, Spinal Break & Karate Blazers
2014-04-01 11:38:54 +00:00
dinkc64
9cb0527219
Savestate capability for Irem M72 - R-Type, R-Type II, Ninja Spirit, Mr. Heli, X-Multiply, Dragon Breed, Hammerin' Harry, Cosmic Cop, Legend of Hero Tonma, Air Duel
2014-03-31 19:10:37 +00:00
dinkc64
05fefca63c
Fix for sound desync in Tengai and tile corruption in Samurai Aces on savestate load
2014-03-31 04:17:20 +00:00
dinkc64
232634c08c
Fix for Battle Garegga - crash on savestate load
2014-03-31 04:14:48 +00:00
dinkc64
128e049b5d
clipping distortion fix for Scramble and Super Cobra
2014-03-31 04:10:36 +00:00
jackchatelet
bda424ad3e
- Add new clone lastblada (alternate board)
...
same rom data as in lastblad is used (infos done and confirmed by jonhboy long time ago but not yet added to MAME)
2014-03-29 22:32:34 +00:00
jackchatelet
eda11d2ee2
Synch d_neogeo.cpp with MAME 0.152 SVN submission 03252014
...
Changes:
. Added redumped puzzldpr s1 and chip info
. Removed bangpedp - A proto with same layout exists, some roms are different, currently undumped <--- not removed from FBA as game already tagged "not in MAME"
. Removed roboarma - This is a hack <--- already removed from FBA
. Add new clone kof98a (alternate board)
. Add new clone kof95a (alternate board)
. Replaced diggerma m1 and s1 with 128k versions (64k m1 and s1 do not exist)
2014-03-28 00:28:59 +00:00
jackchatelet
1be0ccb3fb
added Knights of Valour Super Heroes Plus Enhanced Version / Sangoku Senki Super Heroes Plus Enhanced Version (ver. 100, IGHT hack)
2014-03-17 17:29:37 +00:00
jackchatelet
12e59270b9
New clones :
...
- added Chase H.Q. (Japan UP) [Any]
- Trojan (US, bootleg) [Any]
2014-03-16 12:59:49 +00:00
jackchatelet
7fa74cf793
added Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Franco S.A. Spanish bootleg) [Roselson from AUMAP]
2014-03-15 14:45:55 +00:00
jackchatelet
5ba2185e5e
added Street Fighter III: New Generation (Asia 970204) [Bonky0013]
2014-03-15 14:27:50 +00:00
jackchatelet
5e116a8924
added Galaxian (Irem) [DamagedGoods]
2014-03-10 15:25:31 +00:00
jackchatelet
a0e29bcace
added Zero Wing (2P set) [System11, The Dumping Union]
2014-03-02 15:29:57 +00:00
jackchatelet
54df0a3fd9
added Unibios 3.1 [Razoola, iq_132, Jackc]
2014-03-01 02:56:36 +00:00
jackchatelet
e484de1844
dded Samurai Shodown V / Samurai Spirits Zero (bootleg, XBOX version) (only for debug build for now) [iq_132]
2014-02-28 01:22:02 +00:00
jackchatelet
aa51e18af2
oops...fix PRG label roms for 19xxj to synch with MAME
2014-02-28 00:04:43 +00:00
jackchatelet
f97fbbcc59
- 19XX: The War Against Destiny (Japan 960104, yellow case) [Tormod, ?other credits?]
...
this is actually the newest supported revision.
- bonky0013 dumped a board of this configuration a while back, nothing new, but we might as well document it as existing. (nw)
csclubjr ---> csclubjy
2014-02-27 23:53:40 +00:00
Barry Harris
9b3772531d
Add 19XX Japan Rent version (Barry, JacKc, Tormod)
2014-02-27 21:59:51 +00:00
jackchatelet
b14259d219
added Street Fighter III: New Generation (Asia 970204, NO CD, bios set 1) [Smitdogg]
2014-02-21 09:10:50 +00:00
jackchatelet
a7330bf99d
added Funky Jet (World, rev 1) [Arzeno Fabrice, The Dumping Union]
2014-02-17 11:25:22 +00:00
jackchatelet
83eca82ad0
added Miss World '96 (Nude) (2 sets) [system11]
2014-02-17 11:03:44 +00:00
iq_132
4d8e2beff1
Added Yukiwo to taito b driver. [Unigame, Haze, JackC]
2014-02-08 19:32:37 +00:00
jackchatelet
941dd8de68
added Racing Beat (Japan) [ShouTime]
...
added redump of 317-0024 (FD1089B) used by Time Scanner [Charles MacDonald, ShouTime]
2014-02-08 10:49:31 +00:00
iq_132
1239b7a1ed
Oops! Fixed. Thanks Jack!
2014-02-05 23:52:35 +00:00
iq_132
ee7a5dc50e
Fix Japanese set of Super Punchout
2014-02-02 05:30:13 +00:00