Netplay fix for Green Beret
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@ -21,11 +21,8 @@ static UINT8 soundlatch;
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static INT32 game_type = 0; // 0 gberet / rushatck, 1 gberetb, 2 mrgoemon
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static struct BurnInputInfo DrvInputList[] = {
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{"Coin 1" , BIT_DIGITAL , DrvJoy3 + 0, "p1 coin" },
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{"Coin 2" , BIT_DIGITAL , DrvJoy3 + 1, "p2 coin" },
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{"P1 Coin" , BIT_DIGITAL , DrvJoy3 + 0, "p1 coin" },
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{"P1 Start" , BIT_DIGITAL , DrvJoy3 + 3, "p1 start" },
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{"P2 Start" , BIT_DIGITAL , DrvJoy3 + 4, "p2 start" },
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{"P1 Left" , BIT_DIGITAL , DrvJoy1 + 0, "p1 left" },
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{"P1 Right" , BIT_DIGITAL , DrvJoy1 + 1, "p1 right" },
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{"P1 Up" , BIT_DIGITAL , DrvJoy1 + 2, "p1 up" },
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@ -33,6 +30,8 @@ static struct BurnInputInfo DrvInputList[] = {
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{"P1 Button 1" , BIT_DIGITAL , DrvJoy1 + 4, "p1 fire 1" },
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{"P1 Button 2" , BIT_DIGITAL , DrvJoy1 + 5, "p1 fire 2" },
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{"P2 Coin" , BIT_DIGITAL , DrvJoy3 + 1, "p2 coin" },
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{"P2 Start" , BIT_DIGITAL , DrvJoy3 + 4, "p2 start" },
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{"P2 Left" , BIT_DIGITAL , DrvJoy2 + 0, "p2 left" },
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{"P2 Right" , BIT_DIGITAL , DrvJoy2 + 1, "p2 right" },
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{"P2 Up" , BIT_DIGITAL , DrvJoy2 + 2, "p2 up" },
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@ -52,11 +51,8 @@ static struct BurnInputInfo DrvInputList[] = {
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STDINPUTINFO(Drv)
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static struct BurnInputInfo gberetbInputList[] = {
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{"Coin 1" , BIT_DIGITAL , DrvJoy3 + 7, "p1 coin" },
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{"Coin 2" , BIT_DIGITAL , DrvJoy3 + 6, "p2 coin" },
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{"P1 Coin" , BIT_DIGITAL , DrvJoy3 + 7, "p1 coin" },
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{"P1 Start" , BIT_DIGITAL , DrvJoy3 + 5, "p1 start" },
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{"P2 Start" , BIT_DIGITAL , DrvJoy3 + 4, "p2 start" },
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{"P1 Left" , BIT_DIGITAL , DrvJoy1 + 0, "p1 left" },
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{"P1 Right" , BIT_DIGITAL , DrvJoy1 + 1, "p1 right" },
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{"P1 Up" , BIT_DIGITAL , DrvJoy1 + 2, "p1 up" },
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@ -64,6 +60,8 @@ static struct BurnInputInfo gberetbInputList[] = {
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{"P1 Button 1" , BIT_DIGITAL , DrvJoy1 + 4, "p1 fire 1" },
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{"P1 Button 2" , BIT_DIGITAL , DrvJoy1 + 5, "p1 fire 2" },
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{"P2 Coin" , BIT_DIGITAL , DrvJoy3 + 6, "p2 coin" },
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{"P2 Start" , BIT_DIGITAL , DrvJoy3 + 4, "p2 start" },
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{"Reset" , BIT_DIGITAL , &DrvReset , "reset" },
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{"Dip 1" , BIT_DIPSWITCH, DrvDips + 3, "dip" },
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{"Dip 2" , BIT_DIPSWITCH, DrvDips + 2, "dip" },
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