Fix Mystic Warriors' water level - Please test!
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@ -11,6 +11,9 @@
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martial champ
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why are the sprite positions messed up? protection?
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mystic warriors
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level 3, sub headlights need to be highlights, not shadows!
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unkown bugs.
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probably a lot! go ahead and fix it!
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@ -1685,9 +1688,9 @@ static UINT8 __fastcall mystwarr_sound_read(UINT16 address)
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//--------------------------------------------------------------------------------------------------------------
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static void mystwarr_tile_callback(INT32 layer, INT32 *code, INT32 *color, INT32 */*flags*/)
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static void mystwarr_tile_callback(INT32 layer, INT32 *code, INT32 *color, INT32 *flags)
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{
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if (layer == 1) {if ((*code & 0xff00) + (*color) == 0x4101) cbparam++; else cbparam--;} //* water hack (TEMPORARY)
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if (layer == 1 && (*code & 0xff00) + (*color) == 0x4101) *flags = (*flags)|(0x808000); //* water hack
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*color = layer_colorbase[layer] | ((*color >> 1) & 0x1e);
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}
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@ -2733,6 +2736,7 @@ static INT32 DrvDraw()
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if (nGame == 1) { // mystwarr
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blendmode = 0;
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cbparam = 0; // ?
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sprite_colorbase = K055555GetPaletteIndex(4)<<5;
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}
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@ -495,6 +495,12 @@ static void draw_layer_internal(INT32 layer, INT32 pageIndex, INT32 *clip, INT32
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m_callback(layer, &code, &color, &g_flags);
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// hack - mystic warriors' water level - iq
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if (g_flags & 0x8000) {
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alpha_enable = 1;
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alpha = (g_flags >> 16) & 0xff;
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}
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// code &= K056832RomExpMask; // mask in callback if necessary
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if (!opaque) {
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