seibusnd.cpp - set the z80 vector to 0xff (default) on exit. some [at least one!] games depend on this.

This commit is contained in:
dinkc64 2014-11-02 05:48:50 +00:00
parent 57d97ce7ef
commit 5bc285225e
1 changed files with 2 additions and 0 deletions

View File

@ -481,6 +481,8 @@ void seibu_sound_exit()
MSM6295Exit(0);
if (seibu_snd_type & 4) MSM6295Exit(1);
ZetOpen(0);
ZetSetVector(0xff); // Set back the default z80 vector of 0xff, some games depend on this. FIXME: shouldn't the zet core do this on init?
ZetExit();
MSM6295ROM = NULL;