seibusnd.cpp - set the z80 vector to 0xff (default) on exit. some [at least one!] games depend on this.
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@ -481,6 +481,8 @@ void seibu_sound_exit()
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MSM6295Exit(0);
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if (seibu_snd_type & 4) MSM6295Exit(1);
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ZetOpen(0);
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ZetSetVector(0xff); // Set back the default z80 vector of 0xff, some games depend on this. FIXME: shouldn't the zet core do this on init?
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ZetExit();
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MSM6295ROM = NULL;
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