Tweak Inputlist so P.O.W. works via netplay
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@ -6,7 +6,6 @@
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// To Do:
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// Analog Inputs
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// Fix savestates (crash due to snd?)
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static UINT8 DrvJoy1[8];
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static UINT8 DrvJoy2[8];
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@ -54,21 +53,20 @@ static INT32 pow_charbase;
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#define A(a, b, c, d) { a, b, (UINT8*)(c), d }
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static struct BurnInputInfo DrvInputList[] = {
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{"Coin 1" , BIT_DIGITAL , DrvJoy3 + 4, "p1 coin" },
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{"Coin 2" , BIT_DIGITAL , DrvJoy3 + 5, "p2 coin" },
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{"P1 Start" , BIT_DIGITAL , DrvJoy1 + 7, "p1 start" },
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{"P1 Up", BIT_DIGITAL, DrvJoy1 + 0, "p1 up", },
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{"P1 Down", BIT_DIGITAL, DrvJoy1 + 1, "p1 down", },
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{"P1 Coin", BIT_DIGITAL , DrvJoy3 + 4, "p1 coin" },
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{"P1 Start", BIT_DIGITAL , DrvJoy1 + 7, "p1 start" },
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{"P1 Up", BIT_DIGITAL , DrvJoy1 + 0, "p1 up", },
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{"P1 Down", BIT_DIGITAL , DrvJoy1 + 1, "p1 down", },
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{"P1 Left" , BIT_DIGITAL , DrvJoy1 + 2, "p1 left" },
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{"P1 Right" , BIT_DIGITAL , DrvJoy1 + 3, "p1 right" },
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{"P1 Button 1" , BIT_DIGITAL , DrvJoy1 + 4, "p1 fire 1"},
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{"P1 Button 2" , BIT_DIGITAL , DrvJoy1 + 5, "p1 fire 2"},
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{"P1 Button 3" , BIT_DIGITAL , DrvJoy1 + 6, "p1 fire 3"},
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{"P2 Start" , BIT_DIGITAL , DrvJoy2 + 7, "p2 start" },
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{"P2 Up", BIT_DIGITAL, DrvJoy2 + 0, "p2 up", },
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{"P2 Down", BIT_DIGITAL, DrvJoy2 + 1, "p2 down", },
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{"P2 Coin", BIT_DIGITAL , DrvJoy3 + 5, "p2 coin" },
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{"P2 Start", BIT_DIGITAL , DrvJoy2 + 7, "p2 start" },
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{"P2 Up", BIT_DIGITAL , DrvJoy2 + 0, "p2 up", },
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{"P2 Down", BIT_DIGITAL , DrvJoy2 + 1, "p2 down", },
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{"P2 Left" , BIT_DIGITAL , DrvJoy2 + 2, "p2 left" },
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{"P2 Right" , BIT_DIGITAL , DrvJoy2 + 3, "p2 right" },
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{"P2 Button 1" , BIT_DIGITAL , DrvJoy2 + 4, "p2 fire 1"},
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@ -85,12 +83,10 @@ static struct BurnInputInfo DrvInputList[] = {
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STDINPUTINFO(Drv)
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static struct BurnInputInfo IkariInputList[] = {
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{"Coin 1" , BIT_DIGITAL , DrvJoy3 + 4, "p1 coin" },
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{"Coin 2" , BIT_DIGITAL , DrvJoy3 + 5, "p2 coin" },
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{"P1 Start" , BIT_DIGITAL , DrvJoy1 + 7, "p1 start" },
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{"P1 Up", BIT_DIGITAL, DrvJoy1 + 0, "p1 up", },
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{"P1 Down", BIT_DIGITAL, DrvJoy1 + 1, "p1 down", },
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{"P1 Coin", BIT_DIGITAL , DrvJoy3 + 4, "p1 coin" },
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{"P1 Start", BIT_DIGITAL , DrvJoy1 + 7, "p1 start" },
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{"P1 Up", BIT_DIGITAL , DrvJoy1 + 0, "p1 up", },
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{"P1 Down", BIT_DIGITAL , DrvJoy1 + 1, "p1 down", },
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{"P1 Left" , BIT_DIGITAL , DrvJoy1 + 2, "p1 left" },
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{"P1 Right" , BIT_DIGITAL , DrvJoy1 + 3, "p1 right" },
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{"P1 Button 1" , BIT_DIGITAL , DrvJoy1 + 4, "p1 fire 1"},
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@ -99,9 +95,10 @@ static struct BurnInputInfo IkariInputList[] = {
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A("P1 Right / left", BIT_ANALOG_REL, DrvAxis + 0, "p1 z-axis"),
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{"P2 Start" , BIT_DIGITAL , DrvJoy2 + 7, "p2 start" },
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{"P2 Up", BIT_DIGITAL, DrvJoy2 + 0, "p2 up", },
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{"P2 Down", BIT_DIGITAL, DrvJoy2 + 1, "p2 down", },
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{"P2 Coin", BIT_DIGITAL , DrvJoy3 + 5, "p2 coin" },
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{"P2 Start", BIT_DIGITAL , DrvJoy2 + 7, "p2 start" },
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{"P2 Up", BIT_DIGITAL , DrvJoy2 + 0, "p2 up", },
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{"P2 Down", BIT_DIGITAL , DrvJoy2 + 1, "p2 down", },
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{"P2 Left" , BIT_DIGITAL , DrvJoy2 + 2, "p2 left" },
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{"P2 Right" , BIT_DIGITAL , DrvJoy2 + 3, "p2 right" },
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{"P2 Button 1" , BIT_DIGITAL , DrvJoy2 + 4, "p2 fire 1"},
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