Fix bad panning in Puzzle de Bowling (d_seta2.cpp)
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@ -2295,8 +2295,8 @@ static INT32 pzlbowlInit()
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gfx_code_mask = 0x0400000 * 4 / 64;
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x1010_sound_init(50000000 / 3, 0x0000);
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x1010_set_route(BURN_SND_X1010_ROUTE_1, 1.00, BURN_SND_ROUTE_LEFT);
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x1010_set_route(BURN_SND_X1010_ROUTE_2, 1.00, BURN_SND_ROUTE_RIGHT);
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x1010_set_route(BURN_SND_X1010_ROUTE_1, 1.00, BURN_SND_ROUTE_BOTH);
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x1010_set_route(BURN_SND_X1010_ROUTE_2, 1.00, BURN_SND_ROUTE_BOTH);
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DrvDoReset();
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