Fix sf2mdtb
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@ -14949,6 +14949,42 @@ static INT32 Sf2mdtaInit()
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return nRet;
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}
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static INT32 Sf2mdtbInit()
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{
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bCpsUpdatePalEveryFrame = 1;
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Cps1DisablePSnd = 1;
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CpsLayer2XOffs = 0xffc0; // layer 2 scrolling seems to be taken care of by row scroll tables
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Cps1GfxLoadCallbackFunction = CpsLoadTilesSf2mdt;
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Cps1ObjGetCallbackFunction = Sf2mdtObjGet;
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Cps1ObjDrawCallbackFunction = FcrashObjDraw;
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CpsRunInitCallbackFunction = Sf2mdtSoundInit;
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CpsRunResetCallbackFunction = Sf2mdtSoundReset;
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CpsRunExitCallbackFunction = Sf2mdtSoundExit;
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CpsRunFrameStartCallbackFunction = Sf2mdtSoundFrameStart;
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CpsRunFrameEndCallbackFunction = Sf2mdtSoundFrameEnd;
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CpsRWSoundCommandCallbackFunction = Sf2mdtSoundCommand;
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CpsMemScanCallbackFunction = Sf2mdtScanCallback;
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INT32 nRet = Sf2ceInit();
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CpsBootlegSpriteRam = (UINT8*)BurnMalloc(0x4000);
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SekOpen(0);
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SekMapMemory(CpsBootlegSpriteRam, 0x700000, 0x703fff, SM_RAM);
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SekMapMemory(CpsBootlegSpriteRam, 0x704000, 0x707fff, SM_RAM); // mirror? can use either of this - seems to make no difference
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SekMapMemory(CpsRamFF, 0xfc0000, 0xfcffff, SM_RAM);
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SekMapHandler(1, 0x708000, 0x7fffff, SM_READ | SM_WRITE);
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SekSetReadByteHandler(1, Sf2mdtReadByte);
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SekSetReadWordHandler(1, Sf2mdtReadWord);
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SekSetWriteByteHandler(1, Sf2mdtWriteByte);
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SekSetWriteWordHandler(1, Sf2mdtaWriteWord);
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SekClose();
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Cps1VBlankIRQLine = 4; // triggers the sprite ram and layer enable/scroll writes at 0x700000
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return nRet;
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}
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void __fastcall Sf2ceeablScrollWrite(UINT32 a, UINT16 d)
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{
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switch (a) {
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@ -18198,11 +18234,11 @@ struct BurnDriverD BurnDrvCpsSf2mdta2 = {
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struct BurnDriver BurnDrvCpsSf2mdtb = {
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"sf2mdtb", "sf2ce", NULL, NULL, "1992",
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"Street Fighter II' - Magic Delta Turbo (bootleg set 3 (with YM2151 + 2xMSM5205), 920313 etc)\0", "imperfect graphics", "bootleg", "CPS1",
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"Street Fighter II' - Magic Delta Turbo (bootleg set 3 (with YM2151 + 2xMSM5205), 920313 etc)\0", NULL, "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_CAPCOM_CPS1, GBF_VSFIGHT, FBF_SF,
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NULL, Sf2mdtbRomInfo, Sf2mdtbRomName, NULL, NULL, Sf2InputInfo, Sf2DIPInfo,
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Sf2mdtInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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Sf2mdtbInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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&CpsRecalcPal, 0x1000, 384, 224, 4, 3
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};
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