Make it so background fba cannot be unpaused when fba is in the background and paused via gamepad.
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@ -85,7 +85,7 @@ static BOOL CALLBACK mouseEnumCallback(LPCDIDEVICEINSTANCE, LPVOID);
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gamepad->dwPOVs = didcl.dwPOVs;
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gamepad->dwButtons = didcl.dwButtons;
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gamepad->lpdid->SetCooperativeLevel(hDinpWnd, DISCL_EXCLUSIVE | DISCL_BACKGROUND);
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gamepad->lpdid->SetCooperativeLevel(hDinpWnd, DISCL_EXCLUSIVE | DISCL_FOREGROUND);
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gamepad->lpdid->EnumObjects(gamepadEnumAxesCallback, /*(void*)this*/ gamepad->lpdid, DIDFT_AXIS);
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gamepad->lpdid->Acquire();
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