squashed another little bug in PausedRedraw();
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@ -565,9 +565,11 @@ static void OnActivateApp(HWND hwnd, BOOL fActivate, DWORD /* dwThreadId */)
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}
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}
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extern HWND hSelDlg;
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static void PausedRedraw(void)
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{
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if (bVidOkay && (bRunPause && bDrvOkay)) { // Show the message even if paused. - dink
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if (bVidOkay && bRunPause && bDrvOkay && (hSelDlg == NULL)) { // Redraw the screen to show certain messages while paused. - dink
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INT16 *pBtemp = pBurnSoundOut;
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pBurnSoundOut = NULL; // Mute the sound as VidRedraw() draws the frame
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