fix sf2b sound

This commit is contained in:
Barry Harris 2014-10-19 20:36:49 +00:00
parent d3a582bc2f
commit c13ef4a33f
3 changed files with 5 additions and 1 deletions

View File

@ -18008,7 +18008,7 @@ struct BurnDriver BurnDrvCpsSf2thndr = {
struct BurnDriver BurnDrvCpsSf2b = {
"sf2b", "sf2", NULL, NULL, "1992",
"Street Fighter II - The World Warrior (bootleg, 910214 etc, set 1)\0", "row scroll issues and missing sounds", "bootleg", "CPS1",
"Street Fighter II - The World Warrior (bootleg, 910214 etc, set 1 (with YM2151 + 2xMSM5205))\0", "row scroll issues", "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_CAPCOM_CPS1, GBF_VSFIGHT, FBF_SF,
NULL, Sf2bRomInfo, Sf2bRomName, NULL, NULL, Sf2InputInfo, Sf2DIPInfo,

View File

@ -21,6 +21,8 @@ void FcrashSoundCommand(UINT16 d)
{
INT32 nCyclesToDo = ((INT64)SekTotalCycles() * nCpsZ80Cycles / nCpsCycles) - ZetTotalCycles();
INT32 nEnd = FcrashSoundPos + (INT64)FcrashMSM5205Interleave * nCyclesToDo / nCpsZ80Cycles;
if (nEnd == FcrashSoundPos) nEnd += 1;
for (INT32 i = FcrashSoundPos; i < nEnd; i++) {
BurnTimerUpdate((i + 1) * FcrashCyclesPerSegment);

View File

@ -23,6 +23,8 @@ void Sf2mdtSoundCommand(UINT16 d)
INT32 nCyclesToDo = ((INT64)SekTotalCycles() * nCpsZ80Cycles / nCpsCycles) - ZetTotalCycles();
INT32 nEnd = Sf2mdtSoundPos + (INT64)Sf2mdtMSM5205Interleave * nCyclesToDo / nCpsZ80Cycles;
if (nEnd == Sf2mdtSoundPos) nEnd += 1;
for (INT32 i = Sf2mdtSoundPos; i < nEnd; i++) {
ZetRun(Sf2mdtCyclesPerSegment);
MSM5205Update();