Fixes to seibusnd.cpp
Fix save states Fix bankswitch address for some games
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@ -184,6 +184,7 @@ void __fastcall seibu_sound_write(UINT16 address, UINT8 data)
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return;
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case 0x4007:
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case 0x401a: // raiden2
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seibu_z80_bank(data);
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return;
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@ -269,7 +270,8 @@ UINT8 __fastcall seibu_sound_read(UINT16 address)
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return 0;
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case 0x4009: {
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if (seibu_snd_type < 2) return 0;
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if ((seibu_snd_type&3)==1) return BurnYM2151ReadStatus();
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if ((seibu_snd_type&3) < 2) return 0;
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return BurnYM2203Read(0, 1);
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}
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@ -529,6 +531,7 @@ void seibu_sound_scan(INT32 *pnMin, INT32 nAction)
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{
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ZetScan(nAction);
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ZetOpen(0);
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switch (seibu_snd_type & 3)
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{
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case 0:
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@ -536,13 +539,14 @@ void seibu_sound_scan(INT32 *pnMin, INT32 nAction)
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break;
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case 1:
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BurnYM2203Scan(nAction, pnMin);
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BurnYM2151Scan(nAction);
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break;
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case 2:
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BurnYM2151Scan(nAction);
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BurnYM2203Scan(nAction, pnMin);
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break;
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}
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ZetClose();
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MSM6295Scan(0, nAction);
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if (seibu_snd_type & 4) {
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