d_toki.cpp: fix missing infotext at bootup.
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@ -1239,7 +1239,7 @@ static INT32 DrvFrame()
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// we have to overclock the cpu here, otherwise the game will take too long to write
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// all of the scroll registers for the title and overflows into the next frame! This
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// breaks the title animation!
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INT32 nCyclesTotal[2] = { (12000000 * 100) / 5961, 3579545 / 60 }; // 59.61 fps, overclock from 10mhz to 12mhz
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INT32 nCyclesTotal[2] = { (13100000 * 100) / 5961, 3579545 / 60 }; // 59.61 fps, overclock from 10mhz to 12mhz
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INT32 nCyclesDone[2] = { 0, 0 };
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SekOpen(0);
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@ -1259,7 +1259,7 @@ static INT32 DrvFrame()
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}
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// when the line clears, the timer starts counting for the scroll regs to be written!
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if (i == 224) SekSetIRQLine(1, SEK_IRQSTATUS_AUTO);
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if (i == 250) SekSetIRQLine(1, SEK_IRQSTATUS_AUTO);
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}
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BurnTimerEndFrameYM3812(nCyclesTotal[1]);
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