fix for palette after state load in ninja kid 2
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@ -1003,7 +1003,7 @@ static void ninjakd2_sample_player(INT16 *dest, INT32 len)
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break;
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}
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INT32 sample = BURN_SND_CLIP(((DrvSndROM[ofst]<<7) * 80) / 100);
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INT32 sample = BURN_SND_CLIP(((DrvSndROM[ofst]<<7) * 45) / 100);
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dest[i*2+0] = BURN_SND_CLIP(dest[i*2+0]+sample);
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dest[i*2+1] = BURN_SND_CLIP(dest[i*2+1]+sample);
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@ -1523,11 +1523,7 @@ static void DrvCalculatePalette()
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{
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for (INT32 i = 0; i < 0x800; i+=2)
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{
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INT32 r = DrvPalRAM[i+0] >> 4;
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INT32 g = DrvPalRAM[i+0] & 0x0f;
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INT32 b = DrvPalRAM[i+1] >> 4;
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DrvPalette[i/2] = BurnHighCol(r,g,b,0);
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DrvPaletteUpdate(i);
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}
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}
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