better re-draw playscreen when back from hibernation while paused
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b24aa7749e
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@ -30,6 +30,8 @@ HWND hRebar = NULL; // Handle to the Rebar control containing the menu
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static bool bMaximised;
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static int nPrevWidth, nPrevHeight;
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static int bBackFromHibernation = 0;
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#define ID_NETCHAT 999
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HWND hwndChat = NULL;
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WNDPROC pOldWndProc = NULL;
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@ -368,7 +370,14 @@ static LRESULT CALLBACK ScrnProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lPar
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}
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break;
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}
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// - dink - handle return from Hibernation
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case WM_POWERBROADCAST: {
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if (wParam == PBT_APMRESUMESUSPEND || wParam == PBT_APMSUSPEND) {
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bBackFromHibernation = 1;
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}
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break;
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}
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// - dink - end
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HANDLE_MSG(hWnd, WM_SIZE, OnSize);
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HANDLE_MSG(hWnd, WM_ENTERSIZEMOVE, OnEnterSizeMove);
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HANDLE_MSG(hWnd, WM_EXITSIZEMOVE, OnExitSizeMove);
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@ -585,7 +594,11 @@ static void OnPaint(HWND hWnd)
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if (hWnd == hScrnWnd)
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{
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VidPaint(1);
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PausedRedraw(); // redraw game screen if paused and returning from hibernation - dink
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if (bBackFromHibernation) {
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PausedRedraw(); // redraw game screen if paused and returning from hibernation - dink
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bBackFromHibernation = 0;
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}
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// draw menu
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if (!nVidFullscreen) {
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