dinkc64
14cc636531
Arbalester music fix revisited
2014-11-11 07:15:07 +00:00
iq_132
69fd25b09d
Allow external access to "I" register in Zet.
2014-11-11 06:59:22 +00:00
jackchatelet
c634ffe461
Update d_pgm.cpp :
...
- Promoted Demon Front (V107, Korea, PCB Version) to Working (read notes)
- Fix and added correct region DIPs for non-world PGM sets (fully tested)
2014-11-10 23:46:26 +00:00
dinkc64
a0c3d19e5b
d_seta.cpp & x1010: weird hack/mode to get proper music speed in Arbalester
2014-11-10 22:36:00 +00:00
iq_132
7c349e5305
Fix zombie raid prototype loading
2014-11-10 19:41:05 +00:00
jackchatelet
7e9dd88873
added Zombie Raid (9/28/95, Japan, prototype PCB)
...
added Zombie Raid (9/28/95, US, prototype PCB)
TO DO : Fix the GFX loading routine
2014-11-10 19:22:39 +00:00
Barry Harris
c680db7996
license.txt update
2014-11-10 14:33:05 +00:00
Barry Harris
5da911ba6e
doc update - barryharris.me.uk -> fbalpha.com
2014-11-10 13:48:49 +00:00
dinkc64
8bd4f6d2bf
gradius 3, correct irq timing, toki, fix comment
2014-11-10 05:50:06 +00:00
dinkc64
0c00697cb1
un-overclock toki, new musashi fixes previous issues requiring overclocking
2014-11-09 22:45:04 +00:00
Barry Harris
710a728b61
Bump the interleave in Gradius III
2014-11-09 21:34:11 +00:00
Barry Harris
6c9aeb128f
Add TAS Callback to sek, hookup in Megadrive driver (Gargoyles and Ex Mutants are now working)
2014-11-09 18:11:01 +00:00
Barry Harris
84c3fe7220
oops - missed file!
2014-11-09 17:23:56 +00:00
Barry Harris
5292cab48d
Update Musashi to 3.32 (MAME version 0.128)
2014-11-09 17:15:57 +00:00
jackchatelet
a63d902eb7
Fix description for sisv : Space Invaders (SV Version rev 4)
2014-11-09 16:28:29 +00:00
jackchatelet
62265b6a20
synced d_taitoz.cpp with MAME 0.155
...
- added Space Gun (Japan) [spacegunj]
- added Space Gun (US) [spacegunu]
DIPs for spacegunu and spacegunj need to be verified.
2014-11-09 14:48:46 +00:00
iq_132
0b44966fa4
Add driver for Knuckle Joe
2014-11-09 06:56:14 +00:00
iq_132
5569f19b4a
let's not write to both sound chips at once!
2014-11-09 06:11:41 +00:00
dinkc64
899d2ea4f0
mario!
2014-11-09 04:53:03 +00:00
iq_132
795214d97e
Add driver for Mario Bros.
2014-11-09 04:07:00 +00:00
iq_132
4a574fab8d
Add driver for Space Invaders
2014-11-09 03:44:30 +00:00
jackchatelet
131a824546
Fix Mission 660 (Japan) (BurnDrvGetText is evil!!)
2014-11-08 18:43:07 +00:00
dinkc64
d20cf99a18
Mission 660j
2014-11-08 17:40:49 +00:00
iq_132
e24dcbc5f1
Fix Mission 660 title.
2014-11-08 01:47:41 +00:00
dinkc64
93939d216e
tlcs90: calculate the timer period based on clock
2014-11-07 21:09:37 +00:00
dinkc64
11a7ab0190
k054539, only scan active chip(s)
2014-11-07 20:58:49 +00:00
dinkc64
ccf394dbb4
fix musashi m68k compile on newer gcc
2014-11-07 20:21:38 +00:00
dinkc64
5856511af3
remove dac hack, no longer needed since r2065
2014-11-07 07:08:45 +00:00
dinkc64
b9d402f644
Fix Moo Mesa and Xexex to sound right at both 44100khz or 48000khz
2014-11-07 06:19:47 +00:00
iq_132
46ecbd97fe
Add driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu.
2014-11-07 03:31:16 +00:00
iq_132
bcc28f7229
Fix dac popping & clicking when mixing two dac chips
2014-11-07 03:29:22 +00:00
dinkc64
d75fa3f82e
Moo Mesa and Xexex: tweaks to get the music in-key
2014-11-06 20:10:28 +00:00
Barry Harris
ca70f09123
Multiple YM3812 chip support (untested due to lack of test case)
2014-11-05 22:05:22 +00:00
dinkc64
7d409470f6
Gradius III - Fix the drumroll fade-in when the intro starts
2014-11-05 06:07:44 +00:00
dinkc64
424951feea
time limit screen orientation
2014-11-05 05:05:04 +00:00
dinkc64
ab2f50ad49
ym2612 mixing crackles begone!
2014-11-05 04:12:56 +00:00
iq_132
1f6ff8180f
Add Time Limit driver.
2014-11-05 01:59:09 +00:00
iq_132
209f0cafe3
Fix Gradius 3 in 16-bit color modes. [Gamez Fan, IQ_132]
2014-11-04 23:52:55 +00:00
jackchatelet
14971e9fcf
change description for Vigilante (Japan) to Vigilante (Japan, Rev D) - NW
2014-11-04 22:37:57 +00:00
iq_132
3f9d343af0
Fix Vigilant graphics.
2014-11-04 22:16:22 +00:00
Barry Harris
f8117d97b4
Hammer Away - bring the volume down a bit
2014-11-04 21:59:08 +00:00
Barry Harris
55e9754bac
Hammer Away Dip Switches
2014-11-04 21:47:51 +00:00
Barry Harris
f1ad8fd368
Fix System 18 Text Layer Rendering - Hammer Away is working
2014-11-04 21:12:22 +00:00
Barry Harris
4c6f8df05c
hamway initial commit (works a lot better than it looks - corrupted text layer is drawing over the top)
2014-11-04 20:30:15 +00:00
jackchatelet
62269edd5b
d_armedf.cpp : synch with MAME 0.155
...
- added correct descriptions
- added Terra Force (Japan) [terrafj]
2014-11-04 16:10:15 +00:00
jackchatelet
ecce78c680
d_contra.cpp : Synch with MAME 0.155
...
- Added Contra (Japan bootleg, set 1) [contrabj]
- Added Contra (Japan, set 2) [contraj1]
2014-11-04 13:18:50 +00:00
jackchatelet
cfb9946fc6
Added Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) [Bill D, The Dumping Union]
2014-11-04 09:43:10 +00:00
dinkc64
16368e8880
give mikie the yiear treatment. also, oops: yiear
2014-11-04 07:32:56 +00:00
iq_132
e123d5dbb8
Actually, let's do it this way.
2014-11-04 06:42:39 +00:00
iq_132
45253b95af
Fix S.P.Y.
2014-11-04 04:02:58 +00:00
iq_132
b79b276029
Let's actually mark it as working... since it is working.
2014-11-04 02:32:35 +00:00
iq_132
efb953a874
Add proper patch addresses for drgw2hk
2014-11-04 02:31:48 +00:00
dinkc64
13d48ecc44
fix Escape Kids crash @ bootup
2014-11-03 21:34:40 +00:00
dinkc64
171650529f
show Yie Ar Kung Fu some love. Interlace the SN to get correct sound effects, Init the right chip, trigger IRQ0 on vbl-in intead of vbl-out.
2014-11-03 20:56:17 +00:00
jackchatelet
eb48be9ad1
disable DRAW_SPRITE_NUMBER
2014-11-03 17:24:47 +00:00
jackchatelet
453d9d775d
added Dragon World II (V100H, Hong Kong) [rtw]
...
(not yet working, needs correct protection details adding)
2014-11-03 15:30:41 +00:00
jackchatelet
0a5e0fff83
added Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius]
2014-11-03 10:20:03 +00:00
dinkc64
653a3e098c
sandscorpion: remove unneeded bootfix hack, eight forces: more volume
2014-11-03 05:48:53 +00:00
dinkc64
ee3fcd370c
seibusnd, missing ZetExit
2014-11-03 04:42:55 +00:00
iq_132
e8b8521f42
Add sprite blending support to PGM.
2014-11-03 02:42:07 +00:00
iq_132
a75ee9db9b
Let's make sure to put things away after ourselves
2014-11-03 02:06:55 +00:00
iq_132
3827b7fefb
Z80 vector should actually be reset to 0xff on every reset!
2014-11-02 23:03:49 +00:00
dinkc64
5bc285225e
seibusnd.cpp - set the z80 vector to 0xff (default) on exit. some [at least one!] games depend on this.
2014-11-02 05:48:50 +00:00
dinkc64
57d97ce7ef
Fix: Sand Scorpion wont boot after Raiden II / DX
2014-11-02 05:40:19 +00:00
jackchatelet
d79412d10c
Megadrive Update Part III (Games H to M) :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
- Fix Lion King 3 and Lion King 3 (Alt?)
2014-11-01 20:13:01 +00:00
dinkc64
da19924c50
dac.cpp - buzzfix hack + unhackfix d_armedf.cpp
2014-11-01 19:47:04 +00:00
dinkc64
7e3052fbf0
sg-1000: Magicall Tree marked nw
2014-11-01 05:55:30 +00:00
dinkc64
1c42d0fe27
sanity checking: cps blend table
2014-11-01 05:27:29 +00:00
dinkc64
d3f84625e6
Update the sg-1000 driver (change sn76489 -> sn76489a, interlace frame for missing notes in some games)
2014-10-31 20:03:43 +00:00
Barry Harris
b36f6c4741
Fix dariusu (BurnDrvGetText is evil!!)
2014-10-31 13:56:29 +00:00
jackchatelet
710ec20bf2
added JT-104 (title screen modification of Rad Action)
2014-10-31 09:23:28 +00:00
iq_132
adf9cbc63c
Hook up dkong3 sound. It's missing a ton of effects and doing some weird things, but I'm too tired to keep working on it. Feel free to squash any bugs as I won't be able to work on it until Sunday at the earliest!)
2014-10-31 03:01:46 +00:00
jackchatelet
a9485db688
Handcrafted CPS-1 PALs for Area 88 and Strider PCBs. [Palindrome]
2014-10-30 13:02:31 +00:00
dinkc64
65e7c2f456
oops
2014-10-30 05:56:11 +00:00
dinkc64
82305c242d
fix weird dac buzzing in Armed-Formation boot & title
2014-10-30 05:43:27 +00:00
dinkc64
8b9b36694a
Sunset Riders flickering player status fix - revisited.
2014-10-29 20:07:14 +00:00
dinkc64
d0a5997020
fix: Surprise Attack by Konami now runs at the right speed
2014-10-29 18:54:11 +00:00
dinkc64
51c3dfca70
megadrive - fix Double Dragon II
2014-10-29 18:25:50 +00:00
jackchatelet
6c35e7562a
synch d_xain.cpp with MAME
2014-10-29 14:19:43 +00:00
dinkc64
e01e1235de
Fix for crash in garou and samsho5 w/alpha transparencies enabled
2014-10-28 16:41:41 +00:00
iq_132
a993a599c7
Fix layer alignment. Makes things look better.
2014-10-26 18:16:29 +00:00
iq_132
b8a1559c14
Force palette recalculation on state load.
2014-10-26 17:37:41 +00:00
dinkc64
356df2c141
bring those ear-piercing sounds in nostradamus & magical cat adventure to a nice level
2014-10-26 05:34:01 +00:00
dinkc64
2b4c8a689c
d_sandscrp: recalc palette on savestate load
2014-10-26 04:44:50 +00:00
jackchatelet
924948e406
Megadrive Update Part II (Games E to G) :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-26 00:51:51 +00:00
dinkc64
f26892653e
tune d_mystwarr.cpp a bit, fixes a little choppyness in Gaiapolis
2014-10-25 18:55:46 +00:00
dinkc64
22c47a158d
small update to gunsmoke
2014-10-25 18:38:28 +00:00
jackchatelet
e7af63344e
Megadrive Update Part I :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-25 16:46:33 +00:00
jackchatelet
0cf905ef50
md_ddragon is working. It is md_ddragon2 which is not working.
2014-10-25 13:18:11 +00:00
Barry Harris
4bdca04ee5
megadrive updates as per JacKc
2014-10-25 12:54:11 +00:00
jackchatelet
3d6779c3e0
add remaining PAL from 'jumping' sets [Porchy]
2014-10-25 11:26:01 +00:00
Barry Harris
e7149e1a3e
version bump
2014-10-24 18:23:07 +00:00
Barry Harris
c87fb3cbc9
exclude non-working from release
2014-10-24 18:20:56 +00:00
jackchatelet
e6b4dd7023
games promoted to not working (no what's new)
2014-10-24 18:03:01 +00:00
iq_132
e08f8ff8fa
Fix Violent Storm's service mode. (why is this needed in fba and not mame?)
2014-10-24 04:57:37 +00:00
iq_132
5f8234230d
Per mame // reprograms the sprite decrypt data of the SEI251 only, no game code
2014-10-24 00:10:09 +00:00
iq_132
b5e789ed88
Hacky hack, not booty boot.
2014-10-24 00:06:05 +00:00
jackchatelet
a59a47e2fd
as requested by Jets and to thank him for his help, promoted from debug build Samurai Shodown V / Samurai Spirits Zero (bootleg, XBOX version)
2014-10-23 22:15:46 +00:00
jackchatelet
8fce70a302
d_sys16b.cpp : Minor doc update & rom name corrections. - NW
2014-10-23 21:18:12 +00:00
Barry Harris
7e1caf6cf1
fix tilemap scrolling in d_shaolins.cpp
2014-10-23 21:08:34 +00:00
jackchatelet
1fb730948a
d_raiden2.cpp : Zero Team Suicide Revival Kit [zeroteamsr] promoted to not working status for now until we found a way to fix it.
2014-10-23 20:23:55 +00:00
Barry Harris
556effe1d2
More PAL auto-detect fail megadrive games
2014-10-23 18:22:43 +00:00
Barry Harris
7dfd087cf7
Megadrive Alien Soldier - fix without using the evil BurnDrvGetText!!
2014-10-23 18:16:21 +00:00
Barry Harris
8509bf5aa5
d_raiden2.cpp - notes
2014-10-23 18:04:55 +00:00
Barry Harris
b457121b44
Revert 1982 - BurnFree checks before deallocating
2014-10-23 18:03:09 +00:00
dinkc64
4202bf6865
sn76496.cpp little update
2014-10-23 18:01:14 +00:00
dinkc64
57cca08be7
d_raiden2 oops!
2014-10-23 17:59:03 +00:00
dinkc64
410a06e7bb
d_raiden2.cpp - make zeroteam work
2014-10-23 17:40:16 +00:00
jackchatelet
3457a524f3
Notes on various drivers :
...
d_lethal.cpp : add some notes
d_sys16b.cpp : added wb3bbl to not working status
d_capbowl.cpp :add some notes
2014-10-23 16:39:54 +00:00
Barry Harris
9862e67b9d
d_raiden2.cpp - notes and not working
2014-10-23 13:46:18 +00:00
Barry Harris
a93d04281b
d_shaolins.cpp - one last fix (correct sound chip type)
2014-10-23 13:23:14 +00:00
dinkc64
28bd0652cf
fix a little type-o in shaolins :)
2014-10-23 13:08:49 +00:00
Barry Harris
bd4494791d
d_shaolins.cpp - small update
2014-10-23 10:58:17 +00:00
dinkc64
99b0fe99ff
Too much slowdown in Sand Scorpion, needs a little boost
2014-10-23 05:16:44 +00:00
dinkc64
e5a925d9b1
little update to shaolins
2014-10-23 05:03:01 +00:00
Barry Harris
8e0769f100
Fix UI translation template
2014-10-22 21:52:07 +00:00
dinkc64
d038232d9e
undef sound bypass hack in d_sandscrp.cpp
2014-10-22 20:02:02 +00:00
Barry Harris
9b1b5256f5
version bump
2014-10-22 18:33:44 +00:00
jackchatelet
9645b9a912
added and synchronized kf2k3pcb description with MAME
2014-10-22 12:36:45 +00:00
iq_132
a074b7d4d1
Keep Dink from murdering me.
2014-10-22 03:43:42 +00:00
Barry Harris
1796d1368f
varthb - get scroll 3 ram offset from 800188
2014-10-21 23:12:12 +00:00
Barry Harris
f511b535d8
oops - varthb sound
2014-10-21 22:59:38 +00:00
jackchatelet
f220ef774a
d_neogeo.cpp :
...
- Update KOF98 Combo to 2014/10/20 version
- Added The King of Fighters 2000 (Playstation 2 vers. , EGHT hack)
2014-10-21 21:08:31 +00:00
Barry Harris
a43049ab9f
Varth Bootleg
2014-10-21 20:19:20 +00:00
dinkc64
8fee239356
revert d_gberet.cpp for release
2014-10-21 11:37:18 +00:00
iq_132
22874ce3d1
No crashy crashy.
2014-10-21 06:30:35 +00:00
iq_132
ea86632593
Fix mr. do.
2014-10-21 03:59:19 +00:00
iq_132
9bbbc81c52
Fix crashes for pre-90s hardware games. This is happening because of a value too high being passed to BurnHighCol(..), it should only be 0-ff. I'm guessing this is something that was changed recently, or is due to the mingw version I'm using to compile (mingwmame).
2014-10-21 02:37:40 +00:00
iq_132
fe1fba0ef2
Fix Legendary Wings crash. Another one?
2014-10-21 00:39:29 +00:00
iq_132
a58c9b7951
Fix Green Beret crash. How long has this been happening?
2014-10-21 00:19:27 +00:00
jackchatelet
0e9dd04bc0
d_cps2.cpp : mmancp2u, mmancp2ur1 & rmancp2j are clones of megaman (according to cps2.c from MAME)
2014-10-20 11:33:34 +00:00
jackchatelet
7b70d9ef26
oops ! forgot to add Mmancp2ur1 as BDF_CLONE
2014-10-20 11:11:38 +00:00
dinkc64
2435c725b2
ffwd (f1) fix, please test!
2014-10-20 05:32:10 +00:00
iq_132
843fbd3440
Add text layer blending to Neo-Geo.
2014-10-20 03:44:45 +00:00
Barry Harris
c13ef4a33f
fix sf2b sound
2014-10-19 20:36:49 +00:00
dinkc64
d3a582bc2f
d_toki.cpp: fix missing infotext at bootup.
2014-10-19 19:50:04 +00:00
dinkc64
12f37f2d7c
fix samples in Toki
2014-10-19 18:33:10 +00:00
Barry Harris
1f1fe4979b
mark sf2b as working
2014-10-19 18:31:55 +00:00
jackchatelet
4edd527ad3
Added Secret Agent (Japan revision 2) [ShouTime, The Dumping Union]
2014-10-19 16:48:28 +00:00
jackchatelet
943fb6f1b0
d_pgm.cpp :
...
- rename svg100t to svgtw to be synched with MAME
- added Dips for svgtw
2014-10-19 15:37:41 +00:00
jackchatelet
30a0df99af
Add S.V.G. - Spectral vs Generation (V100, Taiwan) [ShouTime] (only Debug build, needs internal ROM to be extracted)
2014-10-19 12:14:36 +00:00
iq_132
0ef03252ce
Fix Mystic Warriors' water level - Please test!
2014-10-19 07:21:36 +00:00
iq_132
079190fd2f
One more.
2014-10-18 23:57:57 +00:00
Barry Harris
b39e06e83d
Portability fixes
2014-10-18 22:15:17 +00:00
Barry Harris
34fb65f243
Update libpng
2014-10-18 21:23:14 +00:00
dinkc64
00672cb8c9
k054539 wipwip+1. fixes missing sounds in mystic warriors, reverb disabled for now, causes clicks. (dont think it ever worked to begin with though)
2014-10-18 21:20:23 +00:00
Barry Harris
9f67ea730e
compile warnings
2014-10-18 21:08:01 +00:00
jackchatelet
fe08150f1e
d_taitomisc.cpp :
...
- added Darius (US) [Andrew Welburn) [not working - main check sum error)
- Minor rom name corrections - NW
- Add dipswitch locations to the Darius sets & give the newly added US set the correction coinage. [Brian Troha]
2014-10-18 20:28:49 +00:00
dinkc64
60dc07c7d7
k054539 wip
2014-10-18 20:16:11 +00:00
iq_132
3b9b13cd13
Toki update - Fix title with musashi, cleaned.
2014-10-18 19:45:29 +00:00
dinkc64
67b2866165
stupid crash-fix for mystic warriors. something else is the real issue though.
2014-10-18 13:40:17 +00:00
jackchatelet
96855d183b
Add correct sound rom for 'tturf' (Tough Turf (set 2, Japan, 8751 317-0104)) [ShouTime]
2014-10-18 12:07:09 +00:00
Barry Harris
bff7585b51
sf2ebbl3 gfx load
2014-10-18 08:58:47 +00:00
Barry Harris
14bab153fd
fix compile
2014-10-18 08:13:12 +00:00
dinkc64
f958262b9f
Fix mixing crackles/distortion in Konami k054539. Apparent in Monster Maulers Diablo opponent when he does his lightning attack.
2014-10-18 07:24:31 +00:00
dinkc64
4e0a70664f
d_mystwarr & new konami stuff: plug some leaks and fix an overflow
2014-10-18 05:44:08 +00:00
Barry Harris
699f0e3b8a
sf2b WIP - some missing sounds and row scroll issues
2014-10-17 23:14:50 +00:00
dinkc64
0898ba8a0f
fix panning in Cyber Tank
2014-10-17 19:40:28 +00:00
dinkc64
425ededb25
Create a 10-line safety-net in pTransDraw. Fixes heap corruption in Gaiapolis and possibly other games which index over the allocated buffer.
2014-10-17 17:59:53 +00:00
dinkc64
acc72a9c04
d_mystwarr.cpp: savestates, numerate service inputs
2014-10-17 07:34:17 +00:00
dinkc64
308b5cc694
hmm
2014-10-17 07:33:35 +00:00
iq_132
3f8f7d1b7d
Add proper seibu sound support to Toki and add a few notes.
2014-10-17 04:13:42 +00:00
dinkc64
e439f06158
re-checkin Sunset Riders flicker fix #1875
2014-10-17 03:46:23 +00:00
iq_132
e259a81f9b
Add somewhat preliminary Mystic Warriors driver. I'm stuck on a few things (noted at top of driver) if anyone else wants to take a look.
2014-10-16 23:41:02 +00:00
jackchatelet
519c0414ae
Dumped 8571 MCU from a bootleg Top Secret/Bionic Commando PCB. All other ROMs on the board matched the 'topsecrt' set. [Any]
2014-10-16 19:24:04 +00:00
Barry Harris
769f16b5cb
sync with MAME 0.155 part 2
2014-10-16 12:11:37 +00:00
dinkc64
752367164b
Green Beret: fix occasional hung note in bgm/sfx due to incorrect soundlatch handling
2014-10-16 05:07:29 +00:00
Barry Harris
30b6736b75
Sync with MAME 0.155 (part 1), add clone of Growl and clone of Jumping
2014-10-15 21:55:57 +00:00
dinkc64
0e1e98f0d6
loverboy: -"No sound" +tweak volume
2014-10-15 06:36:51 +00:00
dinkc64
744696592b
-return 0;
2014-10-15 06:10:44 +00:00
iq_132
3626e2d8fc
Fix tempo in yiear. oopsie!
2014-10-15 05:51:44 +00:00
iq_132
e10267c79f
Add driver for Shaolin's Road.
...
Also, a couple of small changes to Yiear.
2014-10-15 05:35:14 +00:00
iq_132
6834ccc957
Add driver for Yie Ar Kung-Fu.
2014-10-15 03:34:26 +00:00
iq_132
85ae03d26b
Add some fun pgm sprite hacking routines
2014-10-15 02:06:57 +00:00
jackchatelet
94a491a306
add Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg) [elnaib (AUMAP)]
2014-10-14 19:29:51 +00:00
jackchatelet
6d0140c982
added Super Street Fighter II: The New Challengers (World 931005) [palindrome]
...
ssf2 ---> ssf2r1
2014-10-14 14:06:05 +00:00
dinkc64
ef3f9dc60e
oops from a long time ago
2014-10-14 07:29:33 +00:00
Barry Harris
a826c0f002
bld support - support unicode paths, make path configurable and add option in UI to enable/disable
2014-10-13 19:58:16 +00:00
dinkc64
9863e09498
create blend support directory
2014-10-13 17:16:31 +00:00
iq_132
3b5e66e90f
Let's make sure we know blending is enabled.
2014-10-13 07:12:17 +00:00
iq_132
2f60b635cd
Add .bld support. Would someone mind setting up the default directory creation stuff?
2014-10-13 04:50:54 +00:00
dinkc64
9edcc08a77
nmk16: my nightmare aka oops!
2014-10-12 05:55:03 +00:00
dinkc64
7a5be6abf7
d_nmk16: dolmen & twinactn: fix music after level 2 (sound banking) & irq timing issues in ssmissinframe
2014-10-12 05:42:09 +00:00
dinkc64
4dd592cc6e
d_nmk16:s.s. mission - fix clicks on fireing, music too slow & banking issues w/savestates
2014-10-12 04:46:30 +00:00
jackchatelet
3c25fd9b4e
Fix location for arkanoiduo set
2014-10-11 21:44:12 +00:00
jackchatelet
906db20b57
added F-1 Dream (bootleg, set 2)
2014-10-11 13:06:51 +00:00
jackchatelet
61d8c21e44
d_arkanoid.cpp :
...
- added Arkanoid (Japan) [ShouTime]
- added Arkanoid (Japan, oldest rev)
arkanoidj --->arkanoidja
arkanoijb ---> arkanoidjbl
arkanoijba ---> arkanoidjbla
arkanoijb2 ---> arkanoidjbl2
2014-10-11 12:37:49 +00:00
jackchatelet
c099fd2e6e
d_raiden2.cpp :
...
- added Raiden II (harder, Raiden DX hardware)
- added Raiden DX (China, Ideal International Development Corp license)
- added Raiden II (easy version, Germany) [Icronnya77]
2014-10-11 11:29:40 +00:00
iq_132
5dd97b51bc
Add protection routine for orlegend111t. Mark it as working.
2014-10-10 23:00:22 +00:00
dinkc64
5fbe6fbf4e
Input editor: clear-lock checkbox
2014-10-10 20:19:10 +00:00
dinkc64
26a2a8d18f
Input editor: clear input button
2014-10-10 07:19:09 +00:00
dinkc64
96aba17590
Fix autofire for games that do not follow the usual input naming convention (irem d_m62, vigilante, 1942 and others) and Auto-Fire buttons ABCXYZ instead of 123456 for Megadrive games
2014-10-08 20:00:53 +00:00
dinkc64
90c0c2bb39
typo _fastcall -> __fastcall
2014-10-08 19:35:42 +00:00
dinkc64
71e99afc7d
Get Mustache Boy running at the right speed (irq-related)
2014-10-08 13:23:37 +00:00
dinkc64
ab670711a5
sync with MESS coleco.xml
2014-10-08 05:34:34 +00:00
dinkc64
b33ae26ddb
mark hachamf not working for now
2014-10-07 18:39:32 +00:00
jackchatelet
1d38c02a9d
added Oriental Legend / Xi You Shi E Zhuan (ver. 111, Taiwanese Board) [bytestorm]
2014-10-07 15:17:55 +00:00
jackchatelet
e1035d72ba
Added KOF 98' Combo (2014/03/10 version, Ivex hack)
2014-10-06 21:25:09 +00:00
dinkc64
e51aa57ad0
d_megadrive.cpp: contra: the hard corps (jap) and probotector is a clone of contra: the hard corps (us), not the other way around
2014-10-06 19:37:48 +00:00
dinkc64
065a71aea1
soft-debounce the pause button (system macro)
2014-10-06 19:22:10 +00:00
jackchatelet
fbef380c34
Handcrafted PAL for actual Varth US PCB. [Palindrome]
2014-10-05 21:00:44 +00:00
dinkc64
9e53a23cb3
megadrive: some games do not reset well, clear memory & some vars on reset. also tweak screensize to match garbage line hack/fix
2014-10-05 19:10:50 +00:00
dinkc64
8f6f9a42e2
Fix flickering score & player status in Sunset Riders (konami/d_tmnt.cpp)
2014-10-05 18:31:37 +00:00
jackchatelet
7fe1e11e4e
Added Street Fighter II - The World Warrior (TAB Austria bootleg set 3, 910214 etc) [Any]
...
rename sf2mdta2 to sf2mdtc to be synched with MAME
2014-10-05 16:27:08 +00:00
dinkc64
b913109309
megadrive: Alien Soldier detected wrongly as NTSC, actually pal (wont boot in NTSC)
2014-10-05 06:23:40 +00:00
dinkc64
dfe038196f
megadrive, the last line of pixels is usually garbage, so skip it.
2014-10-04 19:22:22 +00:00
dinkc64
fc826b0855
d_nmk16.cpp: Fix missing top line in the game statusbar for Acrobat Mission, Air Attack, S.S. Mission
2014-10-04 05:24:35 +00:00
dinkc64
cef959e8b1
add SMB4MD 1.4.2 to the MegaDrive driver
2014-10-04 04:47:36 +00:00
dinkc64
8ec2bbab17
oops, formatting.
2014-10-03 20:12:00 +00:00
dinkc64
c74f84201e
New Feature - Auto-Fire!! :) [see forum]
2014-10-03 19:51:48 +00:00
dinkc64
e73c96a574
d_nmk16.cpp, tweak irq-fireing, fixes life-bar in VanDyke
2014-10-03 19:48:50 +00:00
dinkc64
2ed8200617
back out #1845 "Small raiden 2 update" as it broke collision in R2/RDX
2014-10-03 12:57:06 +00:00
dinkc64
2ff654460c
k053260 fix distorted samples in The Simpsons [awj]
2014-10-03 04:29:15 +00:00
Barry Harris
1aa38b0c6f
Raiden 2 MSVC compile fix - collision detection doesn't work though - will have to investigate
2014-10-01 20:40:58 +00:00
dinkc64
ddf856f0fb
search box can now search hardware & system.
2014-10-01 13:17:50 +00:00
iq_132
71c0c2d49c
Fix Seibu sound for a few nmk16 bootlegs.
2014-10-01 06:03:43 +00:00
dinkc64
968b9073f4
msm6295 core: fix delta calculation & proper sample size check. Fixes missing samples in nmk004 games (and possibly others) - PLEASE TEST & Report any bugs asap!
2014-09-30 20:01:00 +00:00
dinkc64
c6963f93ed
nmk16 fixups: missing score line in tdragon, hachamfb, vandyke, un-nosound tdragon, text cut-short in strahl
2014-09-30 07:46:10 +00:00
dinkc64
0db6bfa602
Shippu/Mahou Daisakusen, small change to fullnameW so it can be searched
2014-09-29 19:43:16 +00:00
dinkc64
a5683993e4
make for happy neogeo. make a little more memory for macros, since theres 27 by default
2014-09-29 12:36:50 +00:00
dinkc64
af05760a89
make for happy neogeo.
2014-09-29 12:26:43 +00:00
iq_132
44ddd1deae
Fix k053247 sprite flipping. (Fixes sprites at end of Xexex)
...
Fix line scrolling in k056832 (optimizations were a bit too optimistic :( )
2014-09-29 01:36:27 +00:00
dinkc64
6b2d9996c0
Xexex: proper screen dimensions for AAA and JAA versions
2014-09-28 18:27:57 +00:00
dinkc64
bc891b1206
Xexex: fix music hard-panned to the right
2014-09-28 13:01:45 +00:00
dinkc64
09c404302f
un-super debug (x1010.cpp)
2014-09-28 05:23:11 +00:00
dinkc64
df78301f9b
complete sound (rapid hero/arcadian)
2014-09-28 05:22:25 +00:00
Barry Harris
8fb1900e7e
fix romsize
2014-09-27 20:42:27 +00:00
dinkc64
133fb6b494
new konami drivers: fix for blank screens/messed up palettes etc.
2014-09-27 18:20:14 +00:00
dinkc64
0c951c5582
add numbers to multiple service entries so the mappings can be saved properly (konami: d_moo.cpp d_xexex.cpp)
2014-09-27 13:03:43 +00:00
iq_132
c71a463ea5
Let's make the k056832 a little less painfully slow.
2014-09-27 03:51:38 +00:00
iq_132
76c0e32a36
Small raiden 2 update.
2014-09-27 00:39:35 +00:00
iq_132
72fe85b67b
Re-add BurnLoadXor. Make our main function a little safer and remove some dead code.
2014-09-27 00:23:11 +00:00
iq_132
5cafa1a38a
Let's use our new loading routine and simplify a bit.
2014-09-26 23:35:25 +00:00
iq_132
57f9a32415
Added more powerful BurnLoad function.
...
INT32 BurnLoadRomExt(UINT8 *Dest, INT32 i, INT32 nGap, INT32 bFlags);
See burnint.h for flag functinos.
2014-09-26 22:17:23 +00:00
iq_132
d8720e2359
Fix crash. [dink]
2014-09-26 20:29:42 +00:00
jackchatelet
c676d00a8b
Added Raiden DX (Japan) [rtw]
2014-09-26 20:25:26 +00:00
iq_132
38a83e64e3
Checkpoint.
2014-09-26 09:00:10 +00:00
dinkc64
3b4155cb2d
d_nmk16.cpp / Bioship Paladin - fix player2 statusbar and powerup message clipping (on the right side)
2014-09-26 05:51:03 +00:00
iq_132
e2da1c1e16
Fix strahl text layer.
2014-09-24 21:29:48 +00:00
dinkc64
4ad36b7ea0
make happy tlcs90.cpp. fixed icount in tlcs90Run, timer_period hack in init (needs to be properly calculated based on clock), re-ported some irq code from mame.
2014-09-24 06:59:04 +00:00
dinkc64
d2d8d4a04c
happy nmk16 + nmk004!
2014-09-24 06:41:35 +00:00
jackchatelet
3fc4f8e215
add Donkey Kong: Pauline Edition (hack, rev 5) [Clay Cowgill]
2014-09-23 09:09:40 +00:00
dinkc64
26d56da000
d_nmk16.cpp: d-multiply the interleave, add stupid for-loop hack for tlcs90
2014-09-23 06:56:05 +00:00
dinkc64
5278075439
d_nmk16.cpp: tempo and volume tweaks
2014-09-22 17:37:53 +00:00
dinkc64
5fa6e2192c
fix music cut-out for gunnail/blackheart/bioship/hacha/strahl
2014-09-22 05:33:16 +00:00
dinkc64
0c53cfe3d2
d_nmk16.cpp: fix us aaf mustang w/nmk004. others need help!
2014-09-21 20:46:52 +00:00
dinkc64
e3f3a2a689
better implementaion of #1826
2014-09-20 18:58:28 +00:00
dinkc64
3699cedc7d
back-out last change, it caused problems elsewhere.
2014-09-20 18:24:48 +00:00
dinkc64
799afd56d4
Make it so background fba cannot be unpaused when fba is in the background and paused via gamepad.
2014-09-19 19:52:59 +00:00
iq_132
29db61eaad
Fix tail2nose and clean a bit more
2014-09-18 21:34:16 +00:00
dinkc64
0392eb89a4
add Mappings for SaveState/LoadState/UndoState also
2014-09-18 19:54:34 +00:00
iq_132
da86b30e2c
One more crash fix.
2014-09-18 19:39:52 +00:00
iq_132
6010f0efb8
Fix Vendetta bad sprite wrap-around.
2014-09-18 19:19:27 +00:00
iq_132
457e9e8ebc
Fix tmnt2 sprite offset problem!
2014-09-18 18:42:46 +00:00
iq_132
1a52f4312d
Let's not crash every time a zoomed sprite is drawn with clipping.
2014-09-18 17:34:35 +00:00
dinkc64
079f8ce158
bugfix pt.1
2014-09-18 15:47:49 +00:00
dinkc64
f02c59dccc
Feature: ability to map Pause and FFWD in the input dialogue, global or per-game
2014-09-18 06:06:47 +00:00
iq_132
42528b1258
Massive Konami Update:
...
Implemented proper priority handling (fixes Escape Kids / Vendetta)
Adds support for shadows
General code cleanups.
Demote The Main Event. :(
2014-09-18 05:23:11 +00:00
jackchatelet
c43f4c314d
d_cps2.cpp : Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
...
d_raiden2.cpp : Raiden II (US, set 2) [farzeno]
2014-09-17 12:22:30 +00:00
iq_132
d0b32f2748
Add a couple of missed sets to Raiden II driver
2014-09-16 23:16:28 +00:00
iq_132
f14ec1a9af
ogalibert - Raiden II -Fix sprites being clipped on edges of screen. R2 is marked working in MAME now. ^^
2014-09-16 22:29:14 +00:00
iq_132
25dd715790
Keep JackC happy. :)
2014-09-16 19:29:36 +00:00
iq_132
ad15bc5c3b
Add ogalibert's latest raiden 2 alpha blend installment.
2014-09-16 19:23:15 +00:00
iq_132
7b2e7b0793
Hmm... some of these got messed up. Fix.
2014-09-16 19:17:56 +00:00
iq_132
8c45b0e4ce
Small pic16c5x update (add cpu num option, not really supported)
2014-09-16 18:24:21 +00:00
iq_132
a53aa5e6ad
Oops!
2014-09-16 18:13:54 +00:00
iq_132
f25032f11f
Arm - Arm7Init each cpu separately. (Only 1 supported atm)
2014-09-16 18:11:42 +00:00
iq_132
27ac09dd3b
Arm7 - Arm7 init each cpu separately. (really only supports a single cpu, but whatever)
2014-09-16 18:06:39 +00:00
iq_132
ef4a814ee2
HD6309 - Change so that each cpu is initialized separately. All hd6309 games ahve been tested.
2014-09-16 18:01:18 +00:00
iq_132
f9fba7e5cf
Add ogalibert's alpha blending adjustments.
2014-09-16 17:34:45 +00:00
Marcos Medeiros
891eeebe63
[Qt] Implements "Log Window"
2014-09-15 19:18:25 +00:00
Marcos Medeiros
029716c556
[Qt] Fix to compile with FBA_DEBUG
2014-09-15 16:14:13 +00:00
iq_132
3da8e2b696
Make Backfire switch between one & two screens based on the option in the settings menu. Also mono sound if single screen.
2014-09-15 12:07:19 +00:00
iq_132
dc88aa7c13
deco16ic - Improve speed of row/column scroll calculation substantially.
2014-09-15 10:18:54 +00:00
iq_132
a5b3ef7f60
Fix 8bpp transparent pixel handling. Also make dink's speedup just a bit less aggressive.
2014-09-15 08:41:19 +00:00
dinkc64
77e022dd0b
tweak Robocop2DrawScanline() to use a little less cpu which fixes skips in the music/sfx
2014-09-15 07:05:10 +00:00
iq_132
17e9d5316e
Add per-line drawing to deco16ic tilemap.
...
Allows for drawing scanlines. This fixes Robocop 2's roads. However, edrandy is still broken on level 2. related to scanline irq timer??
2014-09-15 04:38:47 +00:00
iq_132
bbdae9fecc
Let's actually fix Dragon Master's sound.
2014-09-15 03:11:36 +00:00
iq_132
b2d2f8e4f6
pic16c5x - standardize cpu functions
...
also fix sound in dragon master.
2014-09-15 02:25:15 +00:00
iq_132
2ade39e0b8
m6805 - standardize cpu functions
2014-09-15 00:29:22 +00:00
iq_132
4afbdcc37c
h6280 - standardize functions
2014-09-15 00:17:16 +00:00
iq_132
dd5ff363f0
Konami CPU - standardize functions/names
2014-09-15 00:05:15 +00:00
iq_132
35543868e3
Don't forget the drivers affected
2014-09-14 23:44:28 +00:00
iq_132
310f8822e6
Standardize GetPC(num) function
2014-09-14 23:44:05 +00:00
iq_132
b14038d5d4
Standardize Arm functions, clean a bit
2014-09-14 23:32:28 +00:00
iq_132
7432bc5138
These can go away too. kthxbai
2014-09-14 23:13:25 +00:00
iq_132
a52d9f5ff7
Arm7 clean a bit - rename functions, clean intf.h file
2014-09-14 23:10:01 +00:00
iq_132
f6250a2dcc
Standardize s2650 function naming/forms, clean a bit
2014-09-14 22:44:18 +00:00
jackchatelet
1a84fa0a4d
Revert back roms label for Time's Up demo.
...
It is not part of SNK catalogue so it should not have a NGH number.
2014-09-14 11:27:40 +00:00
dinkc64
c28eb1d1c2
fix for X-Men 2 and Moonwalker on Megadrive (new DMA code ported from latest picodrive+tweaks)
2014-09-14 06:56:32 +00:00
iq_132
50c97abc6c
NMK004 addition. [Trap15, Haze, iq_132]
2014-09-14 00:43:10 +00:00
jackchatelet
e6b57fc6ca
oopsie...
2014-09-13 22:40:09 +00:00
jackchatelet
bd3919f893
d_neogeo.cpp : timseup ---> timeseupd [NW]
2014-09-13 22:33:43 +00:00
jackchatelet
71e17dff63
Updated NEO·GEO Time's UP ROMs labels [ http://redarmor.net/public/NeoDev/timesup/timesupd.zip ]
2014-09-13 22:30:48 +00:00
jackchatelet
21150749c5
added Dr. Toppel's Adventure (World, alt?) [caius, f205v, JacKc]
2014-09-13 22:16:59 +00:00
dinkc64
482ce94339
raiden2/dx: make music louder
2014-09-13 06:10:58 +00:00
iq_132
7f887d0644
Oopsie!
2014-09-13 00:47:54 +00:00
iq_132
e9bbaef043
Slight speed improvement
2014-09-13 00:44:44 +00:00
iq_132
e787132100
Fix raiden dx p2 button 3
2014-09-12 23:23:26 +00:00
iq_132
f665d1ce3d
Slight adjustment to alpha blending. (Thrusters)
2014-09-12 23:15:32 +00:00
iq_132
9049cad59d
Add third button to Raiden DX
2014-09-12 20:33:16 +00:00
iq_132
cdf708bff5
Improve Raiden 2 sound, I think this improves the explosions. May be placebo (I'm also a bit deaf), please test.
2014-09-12 20:03:13 +00:00
dinkc64
cc6b62430b
compile warning oops
2014-09-12 19:38:31 +00:00
dinkc64
0e12b19f21
Fix raiden2 savestates
2014-09-12 18:32:39 +00:00
dinkc64
c8a98cd036
my svn is fd
2014-09-12 18:29:12 +00:00
dinkc64
2ecd2b7a8a
FIX: here come the drums! Raiden 2 & DX (burn/devices/seibusnd.cpp)
2014-09-12 17:15:56 +00:00
Marcos Medeiros
b5238ae772
[Qt] Clean up QRubyViewport
2014-09-12 16:43:47 +00:00
Marcos Medeiros
805b291c6b
[Qt] Improve CPU usage when no game is running, another fix to progress
...
dialog...
2014-09-12 15:11:40 +00:00
jackchatelet
729f2aef2a
added Vendetta (World, 2 Players, ver. EB-A?) [caius]
2014-09-12 13:24:55 +00:00
dinkc64
5255a71f26
scan irq1,irq2 in seibusnd
2014-09-12 07:05:34 +00:00
iq_132
e6eec6e31d
Finally happy enough with this to put it on the svn.
2014-09-12 06:06:29 +00:00
iq_132
f0abebd206
Add ReadWord, ReadLong, WriteWord, and WriteLong to nec/Vez
2014-09-12 04:57:10 +00:00
iq_132
bf9b7bf001
Fixes to seibusnd.cpp
...
Fix save states
Fix bankswitch address for some games
2014-09-12 04:48:13 +00:00
Marcos Medeiros
7e333068a9
[Qt] Edit dip values on "Map game inputs"
2014-09-11 21:24:23 +00:00
Marcos Medeiros
93c48be409
[Qt] Implements "DecorateRomInfo" & "DecorateGenre"
2014-09-11 19:49:09 +00:00
Marcos Medeiros
7a7c573f98
[Qt] Implements "Previews"
2014-09-11 17:55:09 +00:00
Marcos Medeiros
cab8dcaf98
[Qt] Fix save/load supportdirs
2014-09-11 17:20:56 +00:00
Marcos Medeiros
baece5ce9c
[Qt] Implements "Map game inputs" (partially)
2014-09-10 18:46:16 +00:00
Marcos Medeiros
9db7cf5745
[Qt] Implements Find/GetControlName callback for QInputInterface
2014-09-10 15:53:30 +00:00
Marcos Medeiros
6689125b3f
[Qt] Improve "Use zipnames" feature.
2014-09-09 20:02:07 +00:00
Marcos Medeiros
fb3e8e532b
[Qt] Fix progress dialog.
2014-09-08 21:55:02 +00:00
iq_132
b509d3de38
Fix Black Tiger tilemap type 0.
2014-09-08 21:48:23 +00:00
Marcos Medeiros
98f2d19ac8
[Qt] Implements "Search" feature on SelectDialog
2014-09-08 19:50:30 +00:00
Marcos Medeiros
4f462a34b1
[Qt] Fix "Use zipnames" for clone romsets
2014-09-08 19:19:12 +00:00
Marcos Medeiros
1bb9fae8b7
[Qt] Implements "Use zipnames", disable unimplemented features.
2014-09-08 19:02:20 +00:00
Marcos Medeiros
cb43ba5e09
[Qt] Improve about dialog.
2014-09-08 16:14:56 +00:00
Marcos Medeiros
5b8f6ef5d2
[Qt] Save/Load app paths
2014-09-08 15:44:49 +00:00
Marcos Medeiros
3cc5d44bcc
[Qt] Show fba screen title when no game is running. (like ScrnTitle on
...
win32 build)
2014-09-08 08:40:11 +00:00
Marcos Medeiros
efed708824
[Qt] PulseAudio (Linux) sound driver
2014-09-08 06:37:11 +00:00
Marcos Medeiros
1b50f1aa44
[Qt] Save/Load romset list status
2014-09-08 06:18:00 +00:00
tmaul
6a7659fdbb
Fix broken PGM and fixes to mame mingw makefile.
2014-09-07 20:07:09 +00:00
jackchatelet
29b69edfa7
d_galpanic.cpp : Correct rom names for the newest Fantasia set. - NW
2014-09-04 11:47:40 +00:00
dinkc64
524843f447
fix for Robocop 2
2014-09-04 05:49:12 +00:00
dinkc64
fbc3bbc0eb
Replace evil memcpy with memmove in d_neogeo.cpp, fixes the King of Fighters 2003 on some systems
2014-09-03 18:59:37 +00:00
jackchatelet
3d90d7d7c2
added Fantasia (940803 PCB) [system11]
2014-09-03 10:41:25 +00:00
jackchatelet
04bf8a31fa
replace rom in ryukendna set [system11]
2014-09-02 19:39:46 +00:00
jackchatelet
373fc52673
d_simpsons.cpp : synch with MAME svn 31871
...
Update whatsnew.html
2014-09-02 18:37:42 +00:00
dinkc64
b18262f532
Get music running right for Metro-Cross, Alien Sector/Baraduke
2014-09-02 17:16:58 +00:00
jackchatelet
77d6afaa96
added The Simpsons (4 Players World, set 3?) [Ben76]
2014-09-02 00:24:40 +00:00
dinkc64
fac0049f8a
Clean up d_m62.cpp a little
2014-09-01 19:20:33 +00:00
dinkc64
a60b267f84
d_pce.cpp - increase screen from 512x240 to 512x242 for sidearms hyperdyne
2014-09-01 18:19:27 +00:00
Marcos Medeiros
88b608d2d8
Fix non-win32 builds.
2014-09-01 15:52:03 +00:00
dinkc64
e75bc9cc3a
un-disable savestates for d_skykid & d_baraduke
2014-09-01 04:18:10 +00:00
dinkc64
cbf2bac171
Finally get PacLand savestates working as well
2014-09-01 03:52:20 +00:00
dinkc64
03308c3495
Fix IREM M62 savestates
2014-09-01 03:24:57 +00:00
Barry Harris
30b3472b67
doc update
2014-08-31 18:20:40 +00:00
dinkc64
52f67f1629
irem m92 - this should do the trick!
2014-08-31 06:18:10 +00:00
dinkc64
da96be41fc
oops - bad implementation broke gunforce 2 - fixed.
2014-08-30 13:29:33 +00:00
dinkc64
98e2e08806
at this point, our irem m92 is better than MAME.
2014-08-30 07:34:01 +00:00
dinkc64
efa647a5f9
fix In the Hunt (irem/d_m92.cpp)
2014-08-29 21:18:51 +00:00
dinkc64
67f2cacf41
irem/d_m92.cpp: more Ninja Baseball Batman-specific fixes
2014-08-29 05:42:46 +00:00
dinkc64
da91ac80a5
irem d_m92: Ninja Baseball Batman - fix flicker in intro sequence/cutscene animations etc.
2014-08-28 05:54:02 +00:00
iq_132
2b1f6f028a
One more...
2014-08-28 05:50:13 +00:00
iq_132
0fda412816
Oopsie!
2014-08-28 05:28:41 +00:00
iq_132
3ea8389f83
Update PhotoY2k2's protection simulation to get us in-game.
...
Still not playable though, as the sprite offsets are encrypted.
2014-08-28 03:55:57 +00:00
jackchatelet
61aed3f05f
added Bubble Bobble (boolteg with 68705, set 2) [Christian, The Dumping Union]
2014-08-27 22:04:01 +00:00
dinkc64
b30a89a05c
Ninja Baseball Bat-Man freeze-up fix (irem/d_m92.cpp)
2014-08-27 20:59:08 +00:00
dinkc64
cd3ef8cc53
oops!
2014-08-27 18:53:23 +00:00
dinkc64
5a2424d725
irem d_m92 clear opposites
2014-08-27 18:30:18 +00:00
jackchatelet
34b64db952
d_bublbobl.cpp : do some renames:
...
boblbobl2 -> sboblbobl
sboblboa -> sboblbobla
sboblbob -> sboblboblb
2014-08-27 16:45:01 +00:00
Barry Harris
5fc225ed43
Add option to disable support folder creation - hi dink :)
2014-08-27 15:16:41 +00:00
Barry Harris
eaa3cf1a03
dat.cpp - don't add cv_ to coleco bios and tidy up
2014-08-27 14:50:29 +00:00
dinkc64
391c27f3ec
leagueman (nbbatman) irem_cpu.cpp update
2014-08-27 13:33:04 +00:00
iq_132
cc8884055b
Fix Ninja Baseball Batman booting.
2014-08-27 02:37:57 +00:00
Barry Harris
0c6ea2aa9e
Move coleco and sg1000 to own folders
2014-08-26 22:05:35 +00:00
Barry Harris
859d21adb1
dat.cpp - no non-arcade boardroms in arcade dat
2014-08-26 22:02:36 +00:00
Barry Harris
e67aa5c30c
d_sg1000 - HARDWARE_MISC_POST90S -> HARDWARE_SG1000
2014-08-26 21:58:29 +00:00
iq_132
a939d05a11
Fixed boblbobl2 (Darq, IQ_132)
2014-08-26 03:59:14 +00:00
dinkc64
e8f6ca4137
Make sure netgames use the Musashi core
2014-08-25 20:09:42 +00:00
dinkc64
ff8670c38f
d_pacland: savestate WIP
2014-08-23 20:04:10 +00:00
dinkc64
07287c62e2
update d_coleco.cpp: add new Sector Alpha rom, remove the broken ones
2014-08-23 19:50:44 +00:00
iq_132
288616fea8
Significantly improve and simplify vector drawing with Bresenham's Line algo.
2014-08-23 05:37:58 +00:00
iq_132
9c15bfa245
Add ZetGetPrevPC. This'll be needed soon. :)
2014-08-23 03:30:02 +00:00
dinkc64
7c5c8b4fc5
sg1000 and coleco default rompaths
2014-08-22 18:56:55 +00:00
dinkc64
8f0e95989a
Generate Datfiles function for SG-1000 and ColecoVision (Win32 UI)
2014-08-22 18:20:57 +00:00
dinkc64
e2a24c8b7f
fix for sg1k/coleco games in arcade datfile
2014-08-22 12:56:34 +00:00
jackchatelet
4f603c6d61
added 19XX: The War Against Destiny (Asia 960104) [system11, The Dumping Union]
2014-08-22 08:44:14 +00:00
iq_132
ee02ae1b52
Fix keroppi. [csmart, iq_132]
2014-08-22 04:08:14 +00:00
iq_132
5655b750da
Add Candory (James Greenhalgh), Set information may change as it is added to MAME.
2014-08-22 03:40:53 +00:00
iq_132
d2bdd3793d
Add Shogun Warriors and B.Rap Boys to Kaneko16 driver.
2014-08-21 19:38:33 +00:00
dinkc64
786b1f5e7d
Possibly last change to d_coleco.cpp ;)
2014-08-21 18:43:49 +00:00
jackchatelet
faedb6b290
Promoted earthjkrp from GAME_NOT_WORKING [iq_132]
2014-08-20 22:01:25 +00:00
dinkc64
a55ff5aaf4
d_coleco.cpp: oops pt.2 - fix alternate versions with parent roms
2014-08-20 20:20:46 +00:00
dinkc64
7e0714c996
d_coleco.cpp, oops! pt.1
2014-08-20 19:55:36 +00:00
dinkc64
866c9200fd
Coleco & SG-1000 finishing touches..
2014-08-20 18:35:43 +00:00
dinkc64
2f5943a3bc
d_coleco.cpp - fix boardrom coleco bios loading
2014-08-20 18:10:21 +00:00
iq_132
58acce20b4
Fix earthjkrp (swap which program rom is loaded first)
2014-08-20 17:16:51 +00:00
dinkc64
341dd91cec
Coleco & Sg1000 driver updates (categorization)
2014-08-20 06:27:47 +00:00
jackchatelet
8aea34124a
U.N. Defense Force: Earth Joker (Japan, prototype?) promoted to NOT WORKING.
...
Note : Even if regarding MAME driver, this clone seems to use same init as Galmedes and earthjk, it does not work on FBA.
2014-08-19 23:15:46 +00:00
dinkc64
e399328d04
add Coleco and SG1000 to the Hardware filters
2014-08-19 18:36:34 +00:00
dinkc64
c0ab5a2b64
ColecoVision driver added.
2014-08-19 06:16:31 +00:00
jackchatelet
554bbafa99
d_galaxian.cpp : redumped atlantis2. [system11]
2014-08-18 20:56:00 +00:00
dinkc64
fb1b9b32ea
Sega SG-1000 driver added.
2014-08-18 16:31:33 +00:00
jackchatelet
da2e16239c
d_asuka.cpp : update DIPlist (NW)
2014-08-17 21:42:59 +00:00
jackchatelet
f217957f05
d_asuka.cpp :
...
- synch with MAME 0.154
- added U.N. Defense Force: Earth Joker (Japan, prototype?) [earthjkrp]
2014-08-17 21:33:07 +00:00
jackchatelet
349e8119bf
d_asuka.cpp : adds B68-xx pals to Asuka & Galmedes sets. (NW)
2014-08-17 21:03:55 +00:00
dinkc64
008ceba738
add TMS9928a video chip to devices
2014-08-17 20:04:19 +00:00
iq_132
65881cfdd9
Add MagicSeb's fixes.
2014-08-17 00:22:02 +00:00
dinkc64
d1ad2fcb9c
savestate support for d_m62, sorta works.
2014-08-16 20:06:06 +00:00
dinkc64
00b4cf6547
IREM m72: Prevent the z80 from getting reset while its already being reset by the main cpu - fixes music in Air Duel
2014-08-16 18:39:13 +00:00
iq_132
e77775be76
Tighten up cpu sync. Helps with sound issues.
2014-08-16 16:21:15 +00:00
iq_132
5b77a05905
Fix vector handling in Z80 core.
...
Remove hack in Seibu Sound (Fixes tempo in Raiden)
[IQ_132 & Dink]
2014-08-16 15:47:18 +00:00
iq_132
70405078bb
Added driver for DJ Boy. Please playtest!
2014-08-16 06:03:37 +00:00
iq_132
e3fa7be3cb
Massive update for Raiden driver
...
*Update for generic drawing
*Update to use Seibu sound device
*Clean & remove a lot of redundant code
2014-08-15 23:56:00 +00:00
iq_132
6c49ecd909
Add Bonze Adventure (World, Prototype) [Silvio Grazini, IQ_132]
2014-08-14 11:13:56 +00:00
dinkc64
b2024942c8
promoted tg_ghostman (Ghost Manor) to not working status
2014-08-13 03:16:06 +00:00
jackchatelet
da35bf0319
d_nmg5.cpp : For Search Eye, it's actually Italian and Spanish - NW
2014-08-12 10:11:22 +00:00
dinkc64
e97545da13
Fix Megadrive: Ghouls`n Ghosts (Euro, USA, Kor, Rev. A) (md_ghouls) & Ghouls`n Ghosts (Euro, USA) (md_ghouls1) (updated romsets from MESS, thanks JacKc :)
2014-08-12 05:58:35 +00:00
jackchatelet
219fe7a452
added Search Eye (English / Korean / Japanese / Spanish) [system11, The Dumping Union]
...
searchey --> searchaya
2014-08-11 21:21:05 +00:00
jackchatelet
a587c1ad77
(__x) removals from MAME (No Whatsnew)
2014-08-11 19:09:32 +00:00
jackchatelet
60ec80e9d2
d_sf.cpp : synch with MAME svn r31596
2014-08-11 10:14:07 +00:00
Barry Harris
ace500bea1
Add multiple chip support to kaneko_tmap.cpp
2014-08-10 16:19:04 +00:00
dinkc64
fab79003a0
k005289 enhancement from mame svn + increse the pew!pew! sound in nemesis a bit
2014-08-10 05:47:27 +00:00
iq_132
6377774dcc
oopsie!
2014-08-10 01:26:11 +00:00
iq_132
950bcbd554
Add driver for Sand Scorpion
...
Add device for kaneko tilemap
Fix crash in pandora.cpp
Make d_jchan.cpp use new tilemap system
Will someone please take a look at why the z80 is acting strangely? I'm stuck. :(
2014-08-10 01:24:45 +00:00
dinkc64
53ee0b57c1
protection fix for Puggsy (MD)
2014-08-09 20:29:01 +00:00
dinkc64
ededde4116
oops, I forgot how to add it seems
2014-08-09 19:57:45 +00:00
dinkc64
77b8781407
add missing parantheses & fail miserably at trying to get ghouls and ghouls1 working
2014-08-09 19:35:46 +00:00
iq_132
0352e8b176
MegaDrive hook up a few bootlegs to proper protection emulation
2014-08-09 15:16:12 +00:00
iq_132
2b31b009f5
MegaDrive fix Psy-O-Blade
2014-08-09 14:53:52 +00:00
dinkc64
6035d90bee
add UWOL Quest for Money to Megadrive driver.
2014-08-08 18:48:41 +00:00
dinkc64
f86fe2f39e
add Atherbyte Reflectron to PCE driver.
2014-08-08 18:16:51 +00:00
dinkc64
aaf17df733
savestate undo 2.0rc1: error message if undo fails (nothing to be undone) & fixed/oops: dont undo the last savestate
2014-08-08 05:44:28 +00:00
Barry Harris
a1f2f7634f
megadrive.cpp - fix DrawWindow for 32-cell mode
2014-08-07 20:17:29 +00:00
dinkc64
ad16a8b9fd
snd/samples.cpp - fix: if samples .zip file is missing, BurnSampleRender() will clear the sound buffer, even if initted with bAdd = 1!
2014-08-07 18:00:30 +00:00
jackchatelet
725bb39fa6
readded Robo Army (set 2) from winkawaks 1.63.
...
Not proven this is a hack until it will be redumped.
Could be the Robo Army AES dump.
2014-08-06 19:41:42 +00:00
Barry Harris
b5ace1fcaf
Fix samples writing over Namco sound in Galaga and Rally-X (samples must have changed somewhere down the line...)
2014-08-06 18:36:02 +00:00
Barry Harris
70fab9ee08
Default rom paths for consoles (super idea Jack :))
2014-08-04 22:09:55 +00:00
dinkc64
33028eb0ca
Megadrive (burn_ym2612.cpp): prevent crash if savestate functions are used after a reset.
2014-08-04 18:37:54 +00:00
dinkc64
6df9411161
add missing romset to d_pce.cpp
2014-08-04 05:17:42 +00:00
jackchatelet
36d2e5ec4d
Fix The Irritating Maze [iq_132 & JacKc]
2014-08-03 21:44:54 +00:00
dinkc64
5cd15b17cb
timing fix for PCEngine from Barry @ forum
2014-08-03 20:13:41 +00:00
dinkc64
569125abfb
PCEngine snd/c6280.cpp: fix for static/fast clicking in Splatterhouse, Cyber Core, Dai Senpu, Dead Moon, Deep Blue, Gekisha Boy, Sinistron (after game starts), Tenseiryuu (Saint Dragon) & possibly others
2014-08-03 20:01:24 +00:00
jackchatelet
8d3d1b6ad7
Update kof99ae with 20140801 version
2014-08-03 18:32:27 +00:00
Barry Harris
a7cab1bf2f
megadrive.cpp - DrawWindow() fix
2014-08-03 16:44:35 +00:00
Barry Harris
7483dc57cc
megadrive.cpp - reduce context switching
2014-08-03 16:08:34 +00:00
dinkc64
d865a8db98
megadrive.cpp, small changes: up the volume a bit because its much lower than everything else. add case 0xbf: to the Z80 port read, to prevent mass-debug scroll with some games.
2014-08-02 19:54:23 +00:00
Barry Harris
a96d2c5b83
Megadrive Timing Improvements
2014-08-01 21:13:51 +00:00
iq_132
11e60448ce
Add proper 1943 protection sim.
2014-08-01 02:03:11 +00:00
dinkc64
3bfc99ed24
too much debug scroll from this one
2014-07-30 21:29:15 +00:00
dinkc64
fc837ef953
Megadrive savestates, pt.3: missing sound (dac) channel after savestate load
2014-07-30 21:18:56 +00:00
jackchatelet
d907a106e9
Added The King of Fighters '99 (Anniversary Edition, Yashional hack)
2014-07-30 19:43:54 +00:00
Barry Harris
0676616b39
version bump
2014-07-30 18:20:33 +00:00
dinkc64
9ac49c86c2
scan more variables for megadrive savestate
2014-07-30 05:01:50 +00:00
dinkc64
6b42928d60
Megadrive savestate-enabled
2014-07-29 06:49:00 +00:00
iq_132
3c5d2230f1
Update psychic5, please play test!
2014-07-29 01:06:57 +00:00
jackchatelet
1c6243eabb
d_toki.cpp : added Toki (US, set 2) [tokiua] from MAME 0.138u2
2014-07-28 19:58:39 +00:00
dinkc64
fa7dacf503
possible fix for vid_d3d
2014-07-28 17:38:40 +00:00
jackchatelet
4ffd1c4c96
added correct number version of kof96ae20 and fix description for World Heroes (ALH-005)
2014-07-28 14:57:06 +00:00
Barry Harris
4a9c0b8c43
d_psychic5.cpp - small fixes/updates
2014-07-27 20:16:13 +00:00
Barry Harris
b336485003
Forgot to commit the driver!
2014-07-27 19:35:19 +00:00
dinkc64
b082962135
d_suprnova.cpp - paddle WIP (not working atm, see forum)
2014-07-26 18:41:16 +00:00
Barry Harris
028d758f91
version bump
2014-07-26 09:22:08 +00:00
dinkc64
b3a9630471
d_suprnova, should be all done with this one :)
2014-07-26 02:57:07 +00:00
Barry Harris
09475406d2
d_suprnova.cpp - BurnDriverD->BurnDriver - mark galpans2 as working
2014-07-25 22:14:07 +00:00
Barry Harris
259f4bcbad
d_suprnova.cpp - restore galpansu to normal build, add galpans2 to normal build and tidy up BDF_CLONE usage
2014-07-25 21:13:37 +00:00
Barry Harris
08345a140e
BurnDriverD
2014-07-25 20:42:50 +00:00
dinkc64
1d2229747c
fix small bug in rescan romset button
2014-07-25 18:35:02 +00:00
Barry Harris
866c43df91
sh2.cpp 64-bit compile fix
2014-07-25 18:30:50 +00:00
Barry Harris
5fb96e1347
Update libpng to 1.6.12
2014-07-25 13:53:30 +00:00
Barry Harris
229fb9bb61
Resolve compiler warnings
2014-07-25 13:44:21 +00:00
Barry Harris
848702f0d0
m68kmake.c fix picked up from MAME
2014-07-25 13:10:26 +00:00
jackchatelet
d91d5ade67
added Armored Warriors (Asia 941024) [system11, The Dumping Union]
2014-07-25 10:21:32 +00:00
Barry Harris
1b326222b0
MSVC compile fixes
2014-07-24 21:03:07 +00:00
Barry Harris
db23680e87
dinopic4 wip
2014-07-24 20:50:07 +00:00
dinkc64
50dd09ebb5
fix SFX in Wizard Fire (d_rohga.cpp)
2014-07-24 20:36:07 +00:00
dinkc64
69005de99e
Wizard Fire fix
2014-07-24 18:43:14 +00:00
dinkc64
7929934a98
make happy mamediff and 64k boundaries
2014-07-24 14:25:20 +00:00
dinkc64
7f800dad39
bios.u10 is part of galpansu.zip, not skns - commented out because this breaks all the other games.
2014-07-24 08:57:33 +00:00
dinkc64
424659390a
game categorization pt.4
2014-07-24 08:02:13 +00:00
dinkc64
ec4ad814e1
game categorization pt.3
2014-07-24 07:54:05 +00:00
dinkc64
d2bead3270
game categorization pt.2
2014-07-24 07:29:59 +00:00
dinkc64
4d542d23d1
game categorization pt.1
2014-07-24 07:05:43 +00:00
dinkc64
c6cc5d571f
d_suprnova.cpp: draw_layer speedhack - enable for everything except Gals Panic* & Panic Street
2014-07-23 18:49:11 +00:00
Barry Harris
7b29241baa
mwalkbl -> mwalkbl2 - rename it until I can look at the new dump
2014-07-23 18:29:19 +00:00
jackchatelet
a090f47274
added Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg) [Paturlas from AUMAP]
2014-07-23 12:34:17 +00:00
Barry Harris
36fee0a53c
Sync with MAME 0.154
2014-07-23 11:11:47 +00:00
Barry Harris
eb797f2fe5
d_suprnova.cpp - fix BIOS entries
2014-07-23 09:42:27 +00:00
iq_132
ebececfadd
Check in Suprnova changes.
...
Improve graphics greatly in gals games, etc.
Cleaned sources by using sknsspr routines.
2014-07-23 06:16:38 +00:00
dinkc64
6fb8abdfe4
Fix music in Sol Divide (d_psikyosh.cpp)
2014-07-23 04:11:18 +00:00
Barry Harris
3fca0f27d1
Gauntlet - restore own slapstic emulation (with USE_OWN_SLAPSTIC define to choose between own or generic)
2014-07-22 20:22:29 +00:00
Barry Harris
4bb50ee035
cencourt - default dip
2014-07-22 20:05:09 +00:00
jackchatelet
676558a921
d_sys16b.cpp : cencourt key from CharlesM
...
Add some additional notes about the Center Court PCB as well as change "BIN" to actual actual romboard PCB locations. - NW
2014-07-22 11:45:51 +00:00
jackchatelet
e4e16a9dab
d_neogeo.cpp : fix wrong name for kof96ae20 C2 ROM - NW
2014-07-22 11:32:44 +00:00
jackchatelet
b24fe38716
d_supernova.cpp : Fix description for puzzloop
2014-07-22 11:26:24 +00:00
dinkc64
ae0e4cf97c
missing category in d_marineb.cpp
2014-07-22 06:55:20 +00:00
dinkc64
f652356df4
suprnova: missed one
2014-07-22 06:49:57 +00:00
dinkc64
75252760b6
suprnova driver: categorize games & un-BurnDriverD working games
2014-07-22 06:46:09 +00:00
dinkc64
e0f778ad22
sh2 cpu core update/fix for FAST_OP_FETCH
2014-07-22 06:13:01 +00:00
jackchatelet
bd75038b05
added Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) from Winkawaks 1.63
2014-07-21 21:01:47 +00:00
dinkc64
dd7dfc636e
fix irqs, sengeki (needs sh2.cpp from the dev thread!)
2014-07-21 20:15:24 +00:00
iq_132
1e5cd511de
Small Kaneko Supernova update.
...
- Add missing rom sets
- Clean existing rom definitions
- Fix region protection routine to actually work
- Add generic rom loading (for cleanliness)
- Remove some unnecessary debug code
2014-07-21 06:05:06 +00:00
dinkc64
88ba99449f
beep fix v2!
2014-07-19 20:07:30 +00:00
dinkc64
56cfd05d87
Quiet the beeping.
2014-07-19 18:04:47 +00:00
dinkc64
4467b3ffdd
Prevent crash if an error message pops up when using the rescan romset button in the rom info dialog, and the user clicks back to a previous window without clicking OK first.
2014-07-19 07:32:50 +00:00
dinkc64
d00d6471b0
sel.cpp: Make the last selected game show up in the list, when you go back to the list.
2014-07-19 05:22:32 +00:00
jackchatelet
680f54b28e
d_neogeo.cpp : - added The King of Fighters '96 (Anniversary Edition 2.0.0296, EGHT hack)
...
- added some documentation from MAME about some neogeo dumps
2014-07-18 19:35:47 +00:00
jackchatelet
65e77dc502
added Center Court (prototype, MC-8123B) [Alan Meades, Porchy]
2014-07-18 19:04:52 +00:00
dinkc64
c9a2bd75a7
Fix gaps in the background tiles of Tokio[b] due to irq0 fireing too late in the frame
2014-07-18 03:51:24 +00:00
dinkc64
36a2fc0053
Fix sound volumes in Tokio / Scramble Formation
2014-07-15 12:01:23 +00:00
dinkc64
138b2aaac7
reduce excessive ram allocated in memindex in d_suprnova, it was added while debugging, now it must go. this change makes savestates load & save faster
2014-07-14 20:44:40 +00:00
dinkc64
6026d2cb7f
Add watchdog case to mazingerWriteWord() to prevent debug scrollyosis
2014-07-14 12:15:05 +00:00
dinkc64
78c213445c
Fix blank screen on savestate load w/Progear
2014-07-13 02:51:31 +00:00
dinkc64
f67b44eec1
enhancements to the rescan romset button
2014-07-12 18:39:11 +00:00
dinkc64
4f4a026429
Add Rescan Romset button to the Rom Info dialog/window.
2014-07-12 03:14:36 +00:00
Marcos Medeiros
46cabc1555
[Qt] fix bugs in DIPSwitches form.
2014-07-11 03:43:15 +00:00
Marcos Medeiros
539d420bc0
[Qt] Add 'Rescan this romset' feature.
2014-07-11 01:04:28 +00:00
dinkc64
a54d0feae2
add missing dipswitch headings to misc. toaplan games
2014-07-10 19:09:23 +00:00
dinkc64
92b63ce771
Add working Choplifter (unprotected) and Choplifter (bootleg), and broken Choplifter (parent) to d_sys1.cpp. Parent rom needs protection/MCU emulation to work
2014-07-10 13:10:25 +00:00
dinkc64
55ee6f7391
better re-draw playscreen when back from hibernation while paused
2014-07-09 19:09:18 +00:00
jackchatelet
b24aa7749e
d_tigeroad.cpp : Correct name for BPROM
...
added New Tiger Road (US bootleg) [NibblerWorldChampion, f205v]
2014-07-09 13:55:04 +00:00
dinkc64
d77f6a5d7d
... for neogeo
2014-07-09 04:12:47 +00:00
dinkc64
a7c3276cfa
... for konami
2014-07-09 04:02:46 +00:00
dinkc64
5967fded7d
missing if (pBSO) for gal_run and d_psikyo4
2014-07-09 03:53:39 +00:00
dinkc64
a9defb96b3
missing if (pBurnSoundOut) for some toaplan drivers
2014-07-09 03:31:54 +00:00
dinkc64
ae27747823
add missing if (pBurnSoundOut) to a couple taito drivers
2014-07-09 03:15:27 +00:00
dinkc64
7384427450
add if (pBurnSoundOut) in *Frame()
2014-07-09 02:58:26 +00:00
jackchatelet
fd992bb0a2
d_neogeo.cpp : update kof98ae with 214-p1ae kensou 2624+BD bug fix [mhloveke520]
2014-07-08 18:52:14 +00:00
jackchatelet
c78b256ed8
d_tigeroad.cpp : Added PCB locations to the Tiger Road sets. [Bonky0013, Brian Troha]
...
New clone Added
-----------------------------------------------------
Tiger Road (US) [Bonky0013, The Dumping Union]
2014-07-08 09:29:44 +00:00
dinkc64
01d8e7ef80
Fix bad panning in Puzzle de Bowling (d_seta2.cpp)
2014-07-08 04:00:11 +00:00
dinkc64
217bb38aef
tweak the sound route volumes in legendary wings and armed formation
2014-07-08 03:31:43 +00:00
dinkc64
6df92093c9
clean up an ugly work-around/fix in d_seta.cpp
2014-07-07 17:07:20 +00:00
dinkc64
09c2964f41
use memmove instead of memcpy where the src/dest overlapps to make certain versions of gcc happy
2014-07-07 16:37:55 +00:00
jackchatelet
559b64e401
Added SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) [Charles MacDonald, ShouTime, The Dumping Union]
...
Also adds a complete dump of the FD1089B 317-0027 key!
2014-07-07 12:02:20 +00:00
jackchatelet
8e95fda385
synch d_mwarr.cpp with MAME : twinbrta --> twinbrata
2014-07-07 11:50:07 +00:00
iq_132
2d278cd63a
Fix Twin Brats.
2014-07-07 04:14:06 +00:00
iq_132
f233d4191e
Add driver for Mighty Warrior, Steel Force, and Twin Brats. I have been working on this since 2009.
...
The msm6295 improvements were for Steel Force!
2014-07-07 04:00:33 +00:00
dinkc64
5e6b009d49
squashed another little bug in PausedRedraw();
2014-07-04 18:02:34 +00:00
Marcos Medeiros
92307f31a3
Initial Qt port. Deps: nall and ruby are included.
2014-07-03 02:59:57 +00:00
iq_132
77fefeb08d
Small improvement to msm6295 core
2014-07-03 02:41:32 +00:00
dinkc64
133ddd72aa
Little bug in the "redraw state status/slot while paused" function
2014-07-02 19:40:35 +00:00
dinkc64
fb24341a71
one last thing re: ymf278b
2014-07-01 06:12:46 +00:00
dinkc64
61959f0d9b
minor tweaks to the new ymf278b
2014-06-30 19:53:17 +00:00
dinkc64
27f9ac6868
Port of the latest ymf278b chip to FBA
2014-06-30 18:11:23 +00:00
iq_132
ec136ded20
Rename d_madgear.cpp to d_lastduel.cpp.
2014-06-29 21:46:25 +00:00
dinkc64
d88627268a
scan internal registers of the ymf278b
2014-06-29 05:34:31 +00:00
dinkc64
3d74c24112
log(2) -> log(2.0) in fm.c, actually makes a difference
2014-06-28 17:28:47 +00:00
dinkc64
1d9f048f7c
also apply psg volume tweaks to Mutant Night and Omega Fighter
2014-06-28 03:56:43 +00:00
iq_132
22c800a59c
Fix error if coin button pressed for too long
2014-06-28 03:47:51 +00:00
jackchatelet
82c4eb68c1
minor typo fixes
2014-06-27 22:17:25 +00:00
jackchatelet
790727729f
synch d_m72.cpp with MAME SVN 0.153r31124
2014-06-27 22:12:59 +00:00
Barry Harris
5564a19004
remove missing from dump comments (should read the readme!)
2014-06-27 22:12:21 +00:00
Barry Harris
f9f7640491
ddragon2b [Barry, tirino73]
2014-06-27 20:56:51 +00:00
dinkc64
891cabb964
Atomic Robo Kid - volume tweaks
2014-06-27 18:00:46 +00:00
dinkc64
40f6212254
fix for palette after state load in ninja kid 2
2014-06-26 16:42:28 +00:00
iq_132
a6706f8838
Fix. Thanks for the heads up Dink!
2014-06-26 04:19:16 +00:00
iq_132
d05fa15983
update uballoon to use proper protection emulation.
2014-06-26 02:33:34 +00:00
iq_132
c8faa5dfac
Update Alien Challenge to use proper protection emulation and remove patches.
2014-06-26 01:09:35 +00:00
iq_132
1cd3992bcc
Add Ninja Kid 2, etc driver.
2014-06-25 23:57:55 +00:00
dinkc64
edf9ba20fd
minor revision to previous checkin
2014-06-25 19:57:49 +00:00
dinkc64
342f6114aa
re-draw the game screen if its paused, and the system returns from hibernation
2014-06-25 18:04:35 +00:00
dinkc64
e2500cda1b
ym2151 savestates re-re-re-revisited. this time, its perfect - no hacks.
2014-06-24 12:05:50 +00:00
dinkc64
c86f4954de
RapidHero/Arcadian Savestate
2014-06-23 05:40:07 +00:00
iq_132
556a5cf3de
Add tlcs90 cpu core, hook it up to Rapid Hero.
...
Please test. Not hooked up to nmk16 save states yet, btw.
2014-06-23 00:14:23 +00:00
dinkc64
78037db60d
m68k savestate portability fix - pointer declobberization
2014-06-22 20:19:20 +00:00
iq_132
38358828ab
Add default eeprom for Thunder Cross II to allow stereo sound (Dink, IQ_132)
2014-06-22 19:35:33 +00:00
dinkc64
5d071c7509
un-mono-ize ThunderX2 (Thunder Cross 2)
2014-06-22 07:22:25 +00:00
dinkc64
286022c602
YM2151 savestates re-re-revisited.
2014-06-21 20:14:18 +00:00
dinkc64
48284e63f4
swapped L/R channels in k053260 in d_simpsons.cpp
2014-06-21 05:11:32 +00:00
dinkc64
97cbda2a0c
ocd minor formatting issue
2014-06-20 17:22:45 +00:00
dinkc64
4754171bb3
undo SCAN_OFF work-a-round now that SCAN_OFF is fixed
2014-06-19 19:40:28 +00:00
dinkc64
457d9b0949
Fix for SCAN_OFF()
2014-06-19 18:56:10 +00:00
jackchatelet
a129c4b3f8
added Euro League (Italian hack of Tecmo World Cup '90 - alt version)
2014-06-19 18:02:42 +00:00
dinkc64
90ed323a50
oops, part of 1494
2014-06-18 18:56:23 +00:00
dinkc64
431f60e0cf
avoid strange fps value from division by zero at start of fps display
2014-06-18 18:40:53 +00:00
dinkc64
7c8ed26711
Fix for intermittent savestate crash in MVS games.
2014-06-18 06:54:32 +00:00
dinkc64
668a92fdd8
Scan Getstar/Guardian MCU variables
2014-06-16 06:18:49 +00:00
dinkc64
f074b43b1f
remove
2014-06-16 04:43:27 +00:00
dinkc64
a44d828f75
fix ay8910 mixing crackles/distortion
2014-06-16 04:35:30 +00:00
dinkc64
44af09e310
rename d_slapfghtcpp to d_slapfght.cpp, fix performan screensize & inputs (r/d were swapped)
2014-06-16 03:45:48 +00:00
iq_132
46755de2d7
Rename d_tigerheli to d_slapfght.
2014-06-16 02:36:44 +00:00
iq_132
a2e6d30104
Fix layer offsets (thanks to Dink for the pointers!).
...
Add Performan to driver.
2014-06-16 02:33:53 +00:00
iq_132
b169879801
Hopefully fix weirdness with Guardian/TigerHeli/etc backgrounds. Re-wrote drawing routines, now use generic tile drawing.
...
Please test.
2014-06-14 20:59:47 +00:00
iq_132
b20c50b091
Add this back. Dink says there are bugs without it.
2014-06-14 20:20:27 +00:00
iq_132
aed00c6012
Fix cliffhanger graphics in level 2 (fixes some missing backgrounds in intro too!)
2014-06-14 19:22:07 +00:00
iq_132
2e0c1878b5
Sound cpu (mcu) has an internal clock divider of 4. This fixes the sound for Dragon Buster.
2014-06-14 18:56:31 +00:00
dinkc64
02a17313ec
Fix for 32bpp emulation in the Enhanced (D3D7) blitter
2014-06-14 18:33:59 +00:00
dinkc64
7e9b286b3b
ym2151 savestate fix, fixes occasional erratic tempo on savestate load in Daisenpu/Twin Hawk amongst other things.
2014-06-14 05:09:26 +00:00
iq_132
c4e5d2e439
Quick fix for dassault without making a lot of heavy modifications to decoic's drawing routines.
2014-06-14 05:05:22 +00:00
iq_132
515f4bbe3b
Fix compile warning in dec0.
2014-06-14 04:20:53 +00:00
iq_132
31315a87e8
Fix z80 cheats. How long has this been broken??
2014-06-14 03:32:22 +00:00
dinkc64
ed2b1f0fe8
x1010: fix occasional clicks in explosions in Mad Shark
2014-06-13 17:59:26 +00:00
dinkc64
3bdd9fb428
x1010.cpp: fix for rarely waveform will play past end of its block of memory.
2014-06-13 17:48:41 +00:00
dinkc64
9acd11ab49
R1471 pt.2+oops
2014-06-12 04:21:24 +00:00
dinkc64
eae9fb7ded
R1471 pt.2
2014-06-12 04:19:27 +00:00
Barry Harris
3d4782cb04
Improve priorities in Ajax - please test!
2014-06-11 20:03:25 +00:00
dinkc64
cc3a3dde84
Show PREV/NEXT state status when paused and add State UNDO to the menu
2014-06-11 19:14:33 +00:00
dinkc64
3af87eb180
tweaks to dac.cpp and msm5205.cpp
2014-06-10 06:31:04 +00:00
dinkc64
d191417816
ym2151 cpu clock should be 3579545
2014-06-10 04:30:40 +00:00
dinkc64
89cc35f5ba
Make Double Dragon 3 netplayable (re-arrange inputs)
2014-06-10 04:17:57 +00:00
dinkc64
0ce2966c6d
too much (unneeded) debug scroll in d_seta2.cpp
2014-06-10 04:11:05 +00:00
dinkc64
2a3be9d1b3
+= in the wrong place
2014-06-10 04:05:22 +00:00
iq_132
a78dba16a7
Nmk004.cpp should live in "devices"
2014-06-09 00:40:33 +00:00
Marcos Medeiros
263a020eb3
Function to grab input interfaces. Qt port uses this in order to build menu items.
2014-06-08 21:33:07 +00:00
iq_132
0d6c3fe7bb
Move Colour-depth independant image transfer stuff to tiles_generic.cpp, this makes more sense logicaly. If there are nay problems/disagreements, please revert.
2014-06-08 14:30:46 +00:00
iq_132
2dc2826d15
Nobody likes compiler warnings.
2014-06-08 14:21:19 +00:00
iq_132
05b2315b60
Remove old variable.
2014-06-08 13:26:22 +00:00
iq_132
b741c79488
Fix up save states a little
...
Fix layer in spinal breakers - is the flashing normal?
2014-06-08 07:32:15 +00:00
iq_132
9dd0193955
Small adjustment to k052109 wrapping
2014-06-08 07:05:30 +00:00
Marcos Medeiros
02b7c0099f
QtCreator project for SDL build
2014-06-08 06:55:51 +00:00
iq_132
3a4672e619
Document other kovsh dump
2014-06-08 06:38:45 +00:00
iq_132
4259131e63
Add Knights of Valour Superheroes V100 [Joerg Hartenberger]
2014-06-07 21:27:15 +00:00
iq_132
3274e0fc79
Add driver for Exzisus. I set a speed record writing this one (2 hours), please playtest. :)
2014-06-07 17:14:51 +00:00
iq_132
567578ea99
Small change to tc0140syt need for upcoming driver.
2014-06-07 16:54:43 +00:00
Barry Harris
f24cfbdf0f
Add debug tracking support to K005289 and tidy variable types
2014-06-07 15:04:37 +00:00
iq_132
1acf5b7aa0
Actually fix this rather than completely bork it.
2014-06-06 01:26:36 +00:00
iq_132
5ef5e70a51
Add Power Spikes / Super Volley '91 to Aero Fighters hardware, merge frame routines, fix spinal breaker's sound in an cleaner way. Bump z80 up to 5mhz.
...
Please test!
2014-06-06 01:24:38 +00:00
Barry Harris
379a6e4cca
Sync with MAME SVN 30852
2014-06-05 20:28:45 +00:00
dinkc64
d9ed755a1a
Netplay fix for Green Beret
2014-06-05 19:24:31 +00:00
dinkc64
dcdbb5c9c3
Netplay fix for TMNT, Sunset Riders, M.I.A. & sound panning fix for ThunderCross II
2014-06-05 19:09:50 +00:00
dinkc64
6f2c5a9be0
Fix music in Spinal Breakers (d_aerofgt.cpp)
2014-06-05 07:27:35 +00:00
iq_132
0a3ca0d5ad
Fix Spinal Breaker sprite layer
2014-06-04 22:48:53 +00:00
Barry Harris
1f82752a10
Fix neogeo macro buttons
2014-06-04 20:26:00 +00:00
iq_132
f4d63e4597
Update Aero Fighters driver. Use generic drawing routines, add support for zoomed sprites, general cleanup. Needs, more, but good enough for now.
2014-06-04 05:17:39 +00:00
dinkc64
fd611e716a
Fix clipping/distortion in Enduro Racer (snd/segapcm.cpp)
2014-06-04 04:22:11 +00:00
iq_132
86d2701dd5
Fixie the mikie
2014-06-03 23:47:42 +00:00
Barry Harris
9180190797
Update libpng to 1.6.10
2014-06-03 19:02:27 +00:00
Barry Harris
7d0e8b676d
Tidy up drivers
2014-06-03 18:49:01 +00:00
jackchatelet
bca57d67d8
d_pacman.cpp : added Miss Pukman ('Made in Greece' bootleg) [AUMAP]
...
d_galaxian.cpp : added Zero Time (Datamat) [AUMAP]
2014-06-02 12:18:36 +00:00
iq_132
7312f8ffaa
Oopsie!
2014-06-01 21:20:39 +00:00
iq_132
0da4a2078c
Add proper colors for Nemesis, etc. Also added hack colors. Selectable with dip setting.
2014-06-01 21:15:20 +00:00
iq_132
314f9ff24d
Added input structs for analog games. Still needs analog inputs figured out.
...
It's black magic to me!
2014-06-01 19:12:21 +00:00
dinkc64
af5e612754
fix for mixing crackles in vlm5030 & k005289
2014-06-01 04:45:46 +00:00
iq_132
c2a5135025
Add mostly working Konami Nemesis driver. Also add k005289 sound core and fix warning from previous commit. Please playtest!
2014-06-01 02:39:35 +00:00
iq_132
c3a546d0a2
Fix k007232 save states.
2014-06-01 01:40:09 +00:00
iq_132
5c85cfebac
Cps3 sound fix (fix Ken's double whine in sfiii) [hap]
2014-05-31 18:19:32 +00:00
jackchatelet
36a12f5dfc
d_cbuster.cpp: Fix over zealous cut-n-paste - NW
2014-05-31 17:56:25 +00:00
jackchatelet
4f15147e32
d_cbuster.cpp : Add PCB locations to the Crude Buster / Two Crude sets [Artemio Urbina]
2014-05-31 17:53:02 +00:00
jackchatelet
cc4e30153a
d_m107.cpp : Fix zip name for "Kick for the Goal"
2014-05-31 17:49:07 +00:00
dinkc64
e982363b69
Suprnova driver for Cyvern (US) and Cyvern (J)
2014-05-31 16:56:04 +00:00
jackchatelet
22764447da
added Two Crude (US, set 2) [system11]
2014-05-31 13:22:24 +00:00
dinkc64
495a716a4c
only apply savestate backups to the slotted savestates, fixes the backup mess in config/games
2014-05-30 21:03:21 +00:00
jackchatelet
bb764fe757
Fix to FD1094 317-0059's key
2014-05-30 15:56:22 +00:00
dinkc64
3d6c6a85eb
SH-2 CPU - fix for skipped timer events with Sh2BurnUntilInt();
2014-05-30 06:41:51 +00:00
jackchatelet
18622ca97a
added Knights of Valour: Luan Shi Quan Huang / Sangoku Senki: Luan Shi Quan Huang II (ver. 200CN, alt) [Debug build only]
2014-05-29 10:12:46 +00:00
iq_132
bf37214785
Fix hcastle sound banking.
2014-05-29 01:18:19 +00:00
jackchatelet
dbecaa299f
Promoted Ace Attacker (FD1094 317-0059) from Non Working status
2014-05-28 15:33:02 +00:00
jackchatelet
4bb197590a
Work on the Sega System16b version of Ace Attacker [Chris Hardy, Andreas Naive]
...
* Reconstructed SEGA FD1094 key (317-0059). Some errors could remain.
* Found the differences, in some sprite ROMs, with the System16a version to be due to a BAD_DUMP with stuck bits. Both sets use the same sprite ROMs now.
2014-05-28 10:18:36 +00:00
iq_132
238e448248
Update zoomed sprite drawing routines. This should fix some bugs here and there.
2014-05-27 07:50:15 +00:00
dinkc64
f976f01cb0
Tweak Inputlist so P.O.W. works via netplay
2014-05-26 16:51:03 +00:00
dinkc64
97edd16806
deco16 games speed fix
2014-05-26 06:27:44 +00:00
dinkc64
28789c00e8
Get Diet Go Go to run at the right speed (dataeast/d_dietgogo.cpp)
2014-05-26 05:35:01 +00:00
jackchatelet
0e7c2c7e31
added Juuouki (set 1, Japan, FD1094 317-0065) [Chris Hardy, Andreas Naive]
2014-05-25 21:01:15 +00:00
dinkc64
8a8f893c8c
Scan Toaplan BCU2/FCU2 registers and variables - fixes stuck sprite in Outzone and missing background on savestate load in Vimana, Hellfire, Truxton 2 & Fire Shark
2014-05-23 20:22:43 +00:00
dinkc64
0ae853f3dd
scale the analogue sticks for Night Striker so its possible to reach the far edges of the screen
2014-05-22 19:55:43 +00:00
dinkc64
445d607387
separate text layer draw function for tharrier & other vertical games
2014-05-22 05:07:50 +00:00
iq_132
83972f8cac
Fix for tharrier text off screen.
2014-05-21 23:24:05 +00:00
dinkc64
8b52396acf
Fix SFX in Task Force Harrier (tharrier in d_nmk16.cpp) - was playing from the wrong bank
2014-05-21 03:17:57 +00:00
iq_132
aec89b7b7f
Fix stupid mistake in NMK16 sprite drawing. Fixes tharrier's sprites.
2014-05-21 01:36:00 +00:00
iq_132
2a9b6906cc
Fix up IREM GA20 sound save states -- Should fix fire barrel
2014-05-21 00:17:29 +00:00
dinkc64
2495adc135
Add missing 3rd button to WOF: Sangokushi II
2014-05-20 19:15:57 +00:00
dinkc64
1e632f96df
Make Silver Millenium a little more savestate-friendly
2014-05-20 04:24:51 +00:00
dinkc64
748fc23231
VolCallback1 was setting the wrong channel causing sfx volumes to change randomly in Ajax/Typhoon (konami/d_ajax.cpp)
2014-05-19 05:33:30 +00:00
dinkc64
e57daff671
Fix for savestates w/multiple chips & fix for setting singular channel volume in snd/k007232.cpp
2014-05-19 05:27:31 +00:00
dinkc64
2cff116262
Fix for wrong sounds and BGM in Green Beret (d_gberet.cpp)
2014-05-18 19:15:04 +00:00
dinkc64
da399db95d
Add Savestate Undo to the win32 ui, shift-f8 (up to 10 levels of undo for each slot!)
2014-05-18 17:10:09 +00:00
dinkc64
3b023cfcb4
Savestate fix for d_mainevt.cpp (Devastators, The Main Event)
2014-05-17 13:55:37 +00:00
dinkc64
aeaf7f2363
Fix pallete after loading savestate in d_gaelco.cpp (Big Karnak, Biomechanical Toy, Squash, Thunder Hoop)
2014-05-15 08:20:01 +00:00
dinkc64
0b43e70ed5
Fix for sample banking issues with Eight Forces, Blandia & Gundhara (d_seta.cpp)
2014-05-15 06:32:41 +00:00
dinkc64
868135331a
Get music working right in War of Aero - Project MEIOU (d_seta.cpp)
2014-05-13 16:39:32 +00:00
dinkc64
04d7c37665
oops - formatting (d_seta.cpp)
2014-05-12 19:55:05 +00:00
dinkc64
8a2e5bcb93
Fix for BG Music in Masked Riders Club Battle Race and Mad Shark (d_seta.cpp)
2014-05-12 19:37:52 +00:00
iq_132
3d8e4b5d5a
Add m107 driver.
2014-05-11 15:46:28 +00:00
jackchatelet
f058a151ee
added Bouncing Balls (Adult) [system11, The Dumping Union]
2014-05-11 00:13:52 +00:00
jackchatelet
5b3f0516a4
added Black Tiger / Black Dragon (mixed bootleg?) [Bonky0013, iq_132]
2014-05-10 20:19:12 +00:00
dinkc64
7bdf8fec91
Improve savestates on IREM m92 (missing sound on SS load.etc.)
2014-05-10 19:53:22 +00:00
dinkc64
ee67e268a2
Fix crackles when interpolation=0 in ym 3812, 2610, 2203 & clear the savestate registers @ init and on reset in ym2151
2014-05-10 14:08:38 +00:00
dinkc64
f162c2362e
Fix mixing crackles in the iremga20 driver, improves the game In The Hunt quite a bit
2014-05-10 05:40:24 +00:00
dinkc64
08325a70b4
Caveman Ninja (d_cninja.cpp) - fix for sample mixing crackles which surface mid to end of level 2
2014-05-09 19:45:59 +00:00
dinkc64
ea72c21eee
Get the music running at the right tempo (Caveman Ninja / d_cninja.cpp)
2014-05-09 04:47:53 +00:00
Barry Harris
eaf10c82fb
Restore TaitoX VBlank IRQ to frame end (fixes Battle Shark Taito logo effect)
2014-05-07 20:06:25 +00:00
iq_132
89b346911b
Implement this just a touch more cleanly. Still a good find Dink!
2014-05-07 00:48:35 +00:00
Barry Harris
8a3e2b5033
Boost interleave for Battle Shark
2014-05-06 20:35:07 +00:00
Barry Harris
8f5f2108b7
Actually interleave the CPUs in Battle Shark and update VBlank IRQ timing in Taito-Z driver
2014-05-06 20:20:42 +00:00
dinkc64
8107ca47a8
Fix sprite colors in Psycho-Nics Oscar
2014-05-06 06:01:57 +00:00
dinkc64
31dc13de8f
Fix sprite priority in Psycho-nics Oscar
2014-05-05 20:57:25 +00:00
dinkc64
ac6ed16700
Cninja fix revision
2014-05-05 08:21:57 +00:00
dinkc64
8e0a5e6cb4
Fix for the graphical glitches on the volcano level in Caveman Ninja
2014-05-05 06:52:59 +00:00
iq_132
abec26afd7
Update Momoko 120%
2014-05-02 01:42:46 +00:00
iq_132
e30f3fc65b
Fix leftover debugging stuff in Xain
2014-05-02 01:35:29 +00:00
iq_132
defbf52d58
Add driver for Xain'd Sleena (Rewritten since last time I posted shots, I lost those sources :( ). Please playtest!
2014-05-01 03:27:26 +00:00
dinkc64
6e4cb718cb
Get Joe & Mac Returns running at the correct speed
2014-04-30 20:12:28 +00:00
dinkc64
7f1214858a
Small tweak for Afterburner & Xbox360/Dualshock3 controllers
2014-04-29 18:53:03 +00:00
Barry Harris
8302f51e48
burn_ym2203 interpolation - treat same as YM2151
2014-04-28 21:24:16 +00:00
dinkc64
f9e28c6660
temp. fix for low khz init w/ym2203 & FM Interpolation
2014-04-28 19:46:41 +00:00
dinkc64
67fce7b0c1
Ninja Warriors, Rastan 3 - Warrior Blade & Darius2 savestate improvements pt.2 (d_darius2.cpp, tc0100scn.cpp)
2014-04-28 19:16:53 +00:00
jackchatelet
e2741abe1f
added some info about Version "I" of Xmen vs Street Fighters - US version [Smitdogg, The Dumping Union]
2014-04-28 16:33:13 +00:00
dinkc64
461385ef68
Make sure to scan the extra screens parameters (not just the first one) in Ninja Warriors, Warrior Blade (Rastan III) and Darius 2
2014-04-28 04:29:36 +00:00
dinkc64
13f1c97497
Add savestate cability to Fairyland Story (d_flstory.cpp)
2014-04-28 03:58:05 +00:00
dinkc64
95e6b82cfd
Fix SFX+Music in GunNail
2014-04-26 19:55:34 +00:00
iq_132
1c73ee34d8
Add Dragon Bowl (Unencrypted). [JackC]
2014-04-26 19:22:03 +00:00
dinkc64
9371e55dcb
Fix for: The Berlin Wall crashes on reset, it tries to EEPROMReset() with no EEPromInit()
2014-04-25 19:33:27 +00:00
jackchatelet
acfb9c0cc5
added The Berlin Wall (Korea) [system11]
2014-04-25 09:05:09 +00:00
dinkc64
75a56d4402
Fix for reset causes crash in Wonder Planet, Karnov & Chelnov - Atomic Runner
2014-04-24 20:06:43 +00:00
jackchatelet
40f2fb2b85
added Sen Jing - Guardian Storm (Japan) [ShouTime]
...
- To do : verifying GrdnstrmjInit
source : http://git.redump.net/mame/commit/?id=cf5d50309cbad02ee09c039a399bd1c2d8757795
2014-04-24 19:38:39 +00:00
dinkc64
1c494354b3
Darkmist: Corrupted sprite fix by iq_132 from the forum
2014-04-24 16:58:14 +00:00
iq_132
7294069c40
Added The Lost Castle In Darkmist driver
2014-04-24 03:02:45 +00:00
dinkc64
dd21bfaac9
Fix clipping/distortion in the Konami k053260(Vendetta..etc.) emulation.
2014-04-23 20:44:21 +00:00
dinkc64
b6846c35d2
Vigilante tweak, dac sounds were too loud
2014-04-23 07:34:23 +00:00
dinkc64
1cea95a1ca
Fix SFX & cutscene/music timing in Gun.Smoke
2014-04-23 06:14:18 +00:00