Commit Graph

5279 Commits

Author SHA1 Message Date
JosJuice c204b33314 VideoCommon/BPStructs: Add a missing bounds check
Happened to find this when working on the previous commit.
2024-04-20 18:31:08 +02:00
JosJuice 3cfa233b63 VideoCommon: Use GetSpanForAddress safely in texture decoding
Now only VertexLoader remains... But that one might be tricky.
2024-04-20 18:31:08 +02:00
JosJuice 5c9bb80638 Memmap: Replace GetPointer with GetSpanForAddress
To ensure memory safety, callers of GetPointer have to perform a bounds
check. But how is this bounds check supposed to be performed?
GetPointerForRange contained one implementation of a bounds check, but
it was cumbersome, and it also isn't obvious why it's correct.

To make doing the right thing easier, this commit changes GetPointer to
return a span that tells the caller how many bytes it's allowed to
access.
2024-04-20 18:31:08 +02:00
Jordan Woyak df7dd5d36a Config: Expose GFX_OVERLAY_PROJ_STATS setting in UI. 2024-04-18 14:45:28 -05:00
Jordan Woyak 1e27183dff VideoCommon: Show the average projection to viewport ratio in statistics
window.
2024-04-18 14:45:28 -05:00
Admiral H. Curtiss 8268ae1cf7
Merge pull request #12698 from iwubcode/xfb_copy_hash_in_present
VideoCommon: add xfbs hashes to present info if available
2024-04-18 17:11:49 +02:00
Dentomologist dbaa844e57 Remove defined-out code 2024-04-15 12:17:35 -07:00
Admiral H. Curtiss b3939052b4
Merge pull request #12436 from Filoppi/frame-dump-raw-internal-resolution
Frame dump at raw internal resolution
2024-04-13 03:39:37 +02:00
Admiral H. Curtiss 2f13be5a2d
VideoConfig: Adjust FrameDumpResolutionType enum class to style guidelines 2024-04-13 03:21:39 +02:00
iwubcode abf380b705 VideoCommon: add xfb hash values (if available) to present information 2024-04-09 18:59:33 -05:00
iwubcode e5b7b2e9ee VideoCommon: add xfbs presented to video events 2024-04-09 18:57:32 -05:00
JosJuice 54773bc5d2 VideoCommon: Remove calls to GetPointer
This fourth part of my series of patches to get rid of unsafe uses of
GetPointer takes care of the "easy" cases in VideoCommon. Three uses of
GetPointer now remain in Dolphin: VertexLoaderManager, TextureInfo, and
the software renderer's TextureSampler.
2024-04-09 21:08:57 +02:00
mitaclaw eb92d6f0a8 Core::GetState: Avoid Global System Accessor 2024-04-08 16:23:23 -07:00
Filoppi 66592f79f2 Video: remove enforced resolution least common multiple of 4 when dumping screenshots and not videos (only videos encoders have this limit).
NOTE: this will likely trigger FIFOCI differences.
2024-04-08 22:54:45 +03:00
Filoppi 72db62e178 Video: split frame dumping settings into 3 resolution dumping modes
also polish aspect ratio related code for clarity
2024-04-08 22:54:45 +03:00
Pokechu22 a3951dc2d7 Fix out of bounds accesses for invalid vertex component formats
On all platforms, this would result in out of bounds accesses when getting the component sizes (which uses stuff from VertexLoader_Position.h/VertexLoader_TextCoord.h/VertexLoader_Normal.h). On platforms other than x64 and ARM64, this would also be out of bounds accesses when getting function pointers for the non-JIT vertex loader (in VertexLoader_Position.cpp etc.). Usually both of these would get data from other entries in the same multi-dimensional array, but the last few entries would be truly out of bounds. This does mean that an out of bounds function pointer can be called on platforms that don't have a JIT vertex loader, but it is limited to invalid component formats with values 5/6/7 due to the size of the bitfield the formats come from, so it seems unlikely that this could be exploited in practice.

This issue affects a few games; Def Jam: Fight for New York (https://bugs.dolphin-emu.org/issues/12719) and Fifa Street are known to be affected.

I have not done any hardware testing for this PR specifically, though I *think* I previously determined that at least a value of 5 behaves the same as float (4). That's what I implemented in any case. I did previously determine that both Def Jam: Fight for New York and Fifa Street use an invalid normal format, but don't actually have lighting enabled when that normal vector is used, so it doesn't change rendering in practice.

The color component format also has two invalid values, but VertexLoader_Color.h/.cpp do check for those invalid ones and return a default value instead of doing an out of bounds access.
2024-04-04 12:50:34 -07:00
Filoppi 1f34adf216 Video: move all padding added for frame dumping to a single function,
which also avoids the output window from being resized randomly to be a multiple of 4
2024-04-03 13:32:01 +03:00
Filoppi d6230bbad8 Video: Change the frame dumper to actually use the raw emulation output resolution, avoiding any scaling if possible.
This should make comparisons much more reliable as pixels wouldn't be smushed together or stretched.
2024-04-03 13:32:01 +03:00
Jordan Woyak 550e008774 VideoCommon: Scan texture dumping directory + subdirectories to not re-dump existing files. 2024-03-21 20:27:34 -05:00
Jordan Woyak ac5c2d9bf2 VideoCommon: Prefer D3D11/12 over OpenGL on Windows. 2024-03-15 19:51:04 -05:00
Admiral H. Curtiss 58616a6e4c
Merge pull request #12438 from Filoppi/custom_relative_aspect_ratio
Add Custom Relative and Raw (Squared Pixels) aspect ratios
2024-03-02 14:14:19 +01:00
Filoppi 41b19e262f Add custom relative and raw (squared pixels) aspect ratio modes 2024-02-29 21:11:19 +02:00
Lioncash 7bf77a56f4 VertexManagerBase: Initialize m_ticks_elapsed on construction
Ensures that this always has a deterministic value on construction like
everything else in the class.
2024-02-28 10:21:08 -05:00
Admiral H. Curtiss 5090a028e6
Merge pull request #12435 from Filoppi/fix-aspect-ratio-stuck
Fix aspect ratio heuristics getting stuck to a state
2024-02-20 21:36:43 +01:00
Filoppi 48fbbdba7c Video: update widescreen heuristic code to never get stuck to specific old values when changing settings 2024-02-20 22:26:19 +02:00
Filoppi 3f102ea8c2 Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only.
This takes care of making the image clearer in some edge cases where the game was already running at near perfect
 4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry.
-Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer
 stretching over black bars in cases when it wasn't desirable.
2024-02-20 03:09:11 +02:00
Filoppi 95ee0ac781 Video: Fix aspect ratio heuristics getting stuck to widescreen (or to non widescreen) (`m_is_game_widescreen` variable) if the user first forced the aspect ratio to 16:9/4:3 and then set it back to Auto. 2024-02-20 02:42:52 +02:00
iwubcode a1147dae6e VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
Admiral H. Curtiss 9b5fd5d34e
Merge pull request #12281 from TellowKrinkle/AsahiGL33
VideoCommon: Don't use indexed output for fbfetch
2024-02-18 02:33:50 +01:00
Mai 21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
iwubcode 2ab877586d VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
iwubcode 60772ed9d2 VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file 2024-02-11 13:28:00 -06:00
TellowKrinkle 5949911a5a VideoCommon: Don't use indexed output for fbfetch
A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
2024-02-07 03:52:31 +01:00
Admiral H. Curtiss df5baab873
Merge pull request #12550 from lioncash/dead
VertexLoaderManager: Remove unused entry struct
2024-02-03 02:38:02 +01:00
Lioncash 4f40bdf501 VertexLoaderManager: Use fill() in Init()
Same behavior, less code.
2024-02-01 23:04:40 -05:00
Lioncash ea95c82a01 VertexLoaderManager: Remove unused entry struct
This isn't used anywhere, so it can be removed.
2024-02-01 23:04:39 -05:00
Lioncash 7096f99f79 CustomPipeline: Mark arrays as constexpr
Ensures that these go into the ro section.
2024-02-01 23:02:45 -05:00
Lioncash 59211589b9 CustomPipeline: Make use of emplace_back() in GlobalConflicts()
We can use the string_view arguments to directly construct strings
inside of the global_result vector.
2024-02-01 23:02:45 -05:00
Lioncash 353ceedb50 CustomPipeline: Resolve unused variable warning
We can just use holds_alternative here instead.
2024-02-01 23:02:45 -05:00
Admiral H. Curtiss da6b5dd38a
Merge pull request #12546 from lioncash/event
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
2024-01-31 21:16:21 +01:00
Admiral H. Curtiss 18abf7c768
Merge pull request #12544 from lioncash/getmod
GraphicsModGroup: Allow heterogenous lookup for GetMod()
2024-01-31 20:17:26 +01:00
Lioncash cac66317aa VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
Lioncash 0dfefacdf4 VertexLoaderBase: Collapse std namespace for hash and mark noexcept
Makes the hash specialization a little less noisy. Also we mark it
noexcept, since hashes shouldn't be throwing exceptions (and this can be
optimized on).
2024-01-31 12:43:00 -05:00
Lioncash 8e4b2565cd TextureConfig: Collapse std namespace for hash
Lets us collapse the namespacing and make the specialization a little
less noisy.
2024-01-31 12:41:33 -05:00
Lioncash b63dcd504d RenderState: Collapse std namespace for hash
We can specify the namespace on the hash to make the specialization a
little less noisy.
2024-01-31 12:40:10 -05:00
Lioncash 5bfaa3a966 NativeVertexFormat: Collapse std namespace and mark hash noexcept
We can just tag the std:: onto the end of the specialization to make it
less noisy.

Also mark it as noexcept, since hashes shouldn't throw exceptions.
2024-01-31 12:37:44 -05:00
Lioncash 40b050fe37 GraphicsModGroup: std::move graphics_mod in Load()
The config object is quite heavyweight, so we should move this instead
of copying.
2024-01-31 12:27:43 -05:00
Lioncash ccacda5e2c GraphicsModGroup: Simplify try_add_mod()
We can use contains() here, and also move the mod config if it's valid
instead of copying it, since it contains quite a bit of allocated data.
2024-01-31 12:23:21 -05:00
Lioncash a1879ea099 GraphicsModGroup: Allow heterogenous lookup for GetMod()
Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.
2024-01-31 12:05:17 -05:00
Admiral H. Curtiss 9a3e770c23
Migrate SConfig::bWii to System. 2024-01-31 12:54:07 +01:00
TellowKrinkle b7a451fc87 VideoCommon: Post to analytics when bug is overridden 2024-01-28 23:24:23 -06:00
TellowKrinkle 99f0c3fa01 VideoCommon: Add ability for backends to override bugs 2024-01-28 23:24:22 -06:00
TellowKrinkle 463269f704 VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
We now use subgroup ops for more than just a minor performance optimization
2024-01-28 23:20:39 -06:00
Admiral H. Curtiss 8482a50154
Merge pull request #12530 from iwubcode/custom_shaders_compilation_fixes
VideoCommon: fix some issues when compiling custom shaders
2024-01-28 14:30:37 +01:00
Admiral H. Curtiss 4843705061
Merge pull request #12534 from iwubcode/custom-pipeline-refactor
VideoCommon: refactor the custom pipeline logic to be reusable
2024-01-28 14:28:23 +01:00
Admiral H. Curtiss c9715e7e7d
Merge pull request #12535 from iwubcode/vertexmanager_draw_refactor
VideoCommon: refactor drawing into its own function
2024-01-28 14:27:41 +01:00
JosJuice 990303a028
Merge pull request #12519 from lioncash/leak
PostProcessing: Don't potentially leak memory in BlitFromTexture()
2024-01-27 22:29:45 +01:00
iwubcode c34b3ae390 VideoCommon: refactor drawing into its own function 2024-01-27 14:45:34 -06:00
iwubcode 3e3967ff94 VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable 2024-01-27 00:12:49 -06:00
Admiral H. Curtiss c3652a7129
Merge pull request #12532 from lioncash/json
GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
Mai a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
Lioncash 7a59ecc39d GraphicsTarget: Reduce object churn a little 2024-01-24 23:00:01 -05:00
Lioncash 1b7da37114 GraphicsTargetGroup: Reduce object churn a little 2024-01-24 22:52:58 -05:00
Lioncash 24f952c12b GraphicsModFeature: Reduce object churn a little 2024-01-24 22:48:53 -05:00
Lioncash 0385b40bd8 GraphicsModAsset: Reduce object churn a little 2024-01-24 22:47:22 -05:00
Lioncash 2253d9a95d GraphicsModGroup: Mark move constructor and assignment as noexcept
Allows containers to optimize off of std::move_if_noexcept
2024-01-24 22:41:30 -05:00
Lioncash 0327b11e0b GraphicsModGroup: Reduce object churn
We can emplace and move to avoid doing object copies.
2024-01-24 22:40:05 -05:00
Lioncash e3e20df185 GraphicsMod: Avoid some object churn
We have quite a bit of allocation churn going on here, so we can emplace
and move where appropriate to alleviate that a little.
2024-01-24 22:34:50 -05:00
Lioncash 7b6463ef1f ShaderAsset: Emplace value instances when possible in ToJson()
Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
iwubcode cf081e839d VideoCommon: fix compilation error in pixel shaders when per-pixel lighting isn't set for custom shaders 2024-01-23 21:50:42 -06:00
iwubcode a8d45b8e55 VideoCommon: fix compilation error in uber pixel shaders when pixel shader lighting isn't set for custom shaders 2024-01-23 21:50:42 -06:00
iwubcode 7118fc5b7b VideoCommon: fix pixel shader compilation error that happens when uint output is defined 2024-01-23 21:50:42 -06:00
iwubcode a37fd83218 VideoCommon: fix uber shader pixel compilation error that happens when uint output is defined 2024-01-23 21:50:41 -06:00
iwubcode 3a688aa35e VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
Lioncash 5aeadb1ef8 PostProcessing: Don't potentially leak memory in BlitFromTexture()
All release() does is relinquish the pointer, rather than free the
memory associated with it.
2024-01-23 13:34:40 -05:00
Lioncash a3f9f2c7aa PostProcessing: Remove unnecessary get() calls in BlitFromTexture()
We can just use operator-> instead.
2024-01-23 13:34:16 -05:00
iwubcode a40a952177 VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types 2024-01-23 11:58:32 -06:00
iwubcode b5a6225e1a VideoCommon: add function to serialize ShaderAsset to json 2024-01-23 11:58:32 -06:00
Admiral H. Curtiss ac670d99e2
VideoCommon: Only initialize Bounding Box if supported by GPU/driver. 2024-01-20 12:34:24 +01:00
Admiral H. Curtiss 95cba6be2b
Core/Movie: Refactor to class, move to System.
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00
Mai c76dee7807
Merge pull request #12285 from iwubcode/serialize_graphics_mods
VideoCommon: add ability to serialize graphics mod to json object
2024-01-13 14:15:14 -05:00
Admiral H. Curtiss 637fd49909
FifoRecorder: Move instance to System. 2024-01-12 15:06:06 +01:00
Admiral H. Curtiss fc2ec826d4
FifoPlayer: Move instance to System. 2024-01-05 20:15:18 +01:00
Admiral H. Curtiss 07c035e659
Core/SystemTimers: Refactor to class, move to System. 2024-01-04 23:35:19 +01:00
iwubcode 1073722cdf Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."
This reverts commit 79648e1c24.
2024-01-03 18:43:44 -06:00
Jules Blok f1d446da3f
Merge pull request #12452 from Tilka/efb24
VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well
2023-12-29 03:51:59 +01:00
Lioncache a23cf2121d VideoCommon/PixelEngine: Generify lock guards
We don't need to specify the type of the mutex being passed in.
2023-12-22 14:19:29 -05:00
Lioncache 0505f057ca VideoCommon/PixelEngine: Remove global system accessor in UpdateInterrupts()
Now that the system instance is passed through, this is no longer necessary.
2023-12-22 14:19:29 -05:00
Lioncache e539dbba4c VideoCommon/PixelEngine: Passthrough system instance in constructor
Simplifies the interface in terms of usage
2023-12-22 14:19:26 -05:00
Tilka 8d4575cfd8
Merge pull request #12454 from lioncash/proc
VideoCommon/CommandProcessor: Pass system instance through constructor
2023-12-21 17:46:28 +00:00
iwubcode b669580aeb VideoCommon: handle asset memory going over reserved limit correctly by erroring when the memory is exceeded and not allowing more assets to load until memory is released 2023-12-21 01:05:56 -06:00
iwubcode 79648e1c24 VideoCommon: revert max pixel shader samplers back to 8 for Android devices.
It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
2023-12-21 00:36:44 -06:00
Lioncache f97b2d472a VideoCommon/CommandProcessor: Pass system instance through constructor
Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
2023-12-20 09:02:53 -05:00
iwubcode fcfcf14e07 VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed 2023-12-19 21:51:42 -06:00
iwubcode ae758f489a VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps) 2023-12-19 21:51:42 -06:00
Tillmann Karras ddb4566a41 VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well 2023-12-20 02:25:07 +00:00
Lioncache b0d244b772 VideoCommon/Fifo: Pass system instance through FifoManager constructor
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
2023-12-18 22:03:25 -05:00
Admiral H. Curtiss 715a551dac
Merge pull request #12170 from Filoppi/custom_aspect_ratio
Add support for custom aspect ratios
2023-12-18 05:19:06 +01:00
Filoppi a6dfeed318 Video: make the "Auto" resolution setting also follow the max res setting, to avoid trying to create texture bigger than the maximum supported one 2023-12-18 02:00:25 +02:00
Filoppi ff03189a60 Video: fix auto resolution scale calculations 2023-12-18 02:00:25 +02:00
Filoppi fdd1934f12 Video: fix Auto Resolution Scale not updating when the window was resized.
Also fixes the widescreen hack not fully updating when the aspect ratio setting changed on the spot.
2023-12-18 02:00:25 +02:00
Filoppi b3aa6ad93b Video: implement custom aspect ratio support (already exposed to Qt).
This also renamed some variables/functions.
2023-12-18 02:00:24 +02:00
Filoppi f96bea95d8 Video: rename Presenter::SetWindowSize() 2023-12-18 00:28:15 +02:00
Filoppi 24004af814 Video: polish aspect ratio related code comments to make it clearer 2023-12-18 00:28:14 +02:00
Mai bcd74a81a9
Merge pull request #12370 from iwubcode/more_samplers
VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16
2023-12-17 14:50:23 -05:00
Mai 0125b5182f
Merge pull request #12409 from iwubcode/custom_material_graphics_mod_action_data
VideoCommon: prepare graphics mods for custom shader material data
2023-12-17 14:42:34 -05:00
Mai b27c15fab6
Merge pull request #12382 from iwubcode/shader_asset_default_value
VideoCommon: update shader asset to provide a variant default value
2023-12-17 14:41:55 -05:00
Mai f589c04aa7
Merge pull request #12372 from iwubcode/texture_usage_flag
VideoBackends / VideoCommon: add type enum to dictate how the texture is used; support texture 2d
2023-12-17 14:40:39 -05:00
Admiral H. Curtiss 190c4e8cda
Merge pull request #12427 from JosJuice/jitarm64-msr-updated-logical-imm
JitArm64: Fix MSRUpdated(ARM64Reg) with FEATURE_FLAG_PERFMON set
2023-12-16 17:22:23 +01:00
JosJuice e0eb4ef5bc JitArm64: Use enum class for LogicalImm size parameter
This should prevent issues like the one fixed in the previous commit
from happening again.
2023-12-16 16:48:26 +01:00
iwubcode 12dd15c8dd VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2023-12-15 11:06:02 -06:00
iwubcode b1d9e13d75 VideoCommon: prepare graphics mods for custom shader material data 2023-12-12 17:56:26 -06:00
Mai ea3033731d
Merge pull request #12240 from iwubcode/material_asset_additional_properties
VideoCommon: add additional data types to material asset
2023-12-12 18:38:20 -05:00
Tillmann Karras 5b4b8dba61 VideoCommon: add message to XF load assert 2023-12-12 22:35:02 +00:00
Lioncash a812a1f938 LightingShaderGen: Resolve -Wshadow warnings
Given how the lambda doesn't capture anything, we can move this to a
internally linked function, which prevents any name shadowing.
2023-12-12 16:55:06 -05:00
Tilka 4d98c237c7
Merge pull request #12371 from lioncash/span
VideoCommon: Use std::span for BoundingBox::Write()
2023-12-12 20:47:08 +00:00
iwubcode b69d336838 VideoCommon: update shader asset to provide a variant default value 2023-12-12 00:01:22 -06:00
Lioncash 4c7a4831cb CustomAssetLibrary: Remove unused GetAssetSize() function
There's a direct analogue of this function within
DirectFilesystemAssetLibrary that *is* used, however, so we can get rid
of this one.
2023-12-11 22:00:52 -05:00
Lioncash 49f44c1334 VertexManagerBase: Resolve -Wsign-compare warning 2023-12-11 18:00:34 -05:00
Admiral H. Curtiss 4f02f526b8
Merge pull request #12392 from lioncash/decl
General: Resolve -Wmissing-declaration warnings
2023-12-11 23:39:23 +01:00
Admiral H. Curtiss 54301d709a
Merge pull request #12389 from lioncash/cheeve
AchievementManager: Make GetInstance() and GetLock() return a reference
2023-12-11 23:37:29 +01:00
Lioncash e8b4796273 PostProcessing: Mark helper functions as static
These didn't have any prototypes and were generating
-Wmissing-declaration warnings.
2023-12-11 17:07:59 -05:00
Lioncash abb5cc3a3a ShaderAsset: Mark ParseShaderProperties() as static
This had no function prototype, so this can be internally linked.

Resolves a -Wmissing-declaration warning.
2023-12-11 17:05:06 -05:00
Lioncash 2b2ee61e79 CustomShaderCache: Resolve -Wreorder warnings
Lays out the initializer lists to be in the same order that
initialization would occur in.
2023-12-11 16:59:03 -05:00
Lioncash d90537cc18 AchievementManager: Return by reference from GetLock()
This makes the API a little nicer to use, since you don't need to do
a mandatory dereference when passing the lock into any kind of scope
guard.
2023-12-11 13:51:50 -05:00
Lioncash e55f9ed102 AchievementManager: Make GetInstance() return a reference
The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
2023-12-11 13:36:39 -05:00
iwubcode 3658d3bffe VideoCommon: add ability to serialize graphics mod to json object 2023-12-10 18:29:21 -06:00
iwubcode ac862b04ab VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC 2023-12-10 18:14:02 -06:00
iwubcode 02756be381 VideoCommon: prevent a potential custom texture crash that can occur when a shared_ptr gets released while a pointer to its member data is still being used 2023-12-09 23:43:40 -06:00
Lioncash 0df7908025 VideoCommon/Present: Remove use of g_presenter inside Presenter class
There's no need to self reference a global of the class itself when we
can just call the function directly.
2023-12-09 20:15:32 -05:00
Lioncash 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00
LillyJadeKatrin e992225b88 Bugfix - small square in bottom right corner
Fixed a bug in OSUI created by the challenge icons that caused a small rectangle to appear in the bottom right corner of the screen.
2023-12-08 00:33:29 -05:00
LillyJadeKatrin caa729f84a Display Active Challenges On Screen
The active challenges, aka the primed achievements, are displayed on screen as a series of icons in the bottom right corner of the screen via OnScreenUI.
2023-12-07 16:02:15 -05:00
iwubcode e204b3c8ee VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU 2023-12-04 00:12:31 -06:00
Pokechu22 69cf8b3470 VertexLoader: Use Common::SmallVector 2023-12-02 15:54:52 -08:00
Pokechu22 4116344785 VertexLoader: Remove unnecessary calls to VertexLoader_TextCoord::GetDummyFunction 2023-12-02 15:54:52 -08:00
Pokechu22 36796abc08 VertexLoader: Fix wrong array being used if color 1 is present but color 0 isn't
This worked correctly on the JIT vertex loaders, and for the equivalent case with texture coordinates. I'm not aware of any games this affects (but libogc does mention a semi-related scenario at 6bc0317c7d/gc/ogc/gx.h (L1855-L1857).)
2023-12-02 15:54:52 -08:00
Pokechu22 1ee6824324 VertexLoaderTest: Add test for skipped texture coordinates
Jimmie Johnson's Anything with an Engine is known to use texture coordinate 7 (and only texture coordinate 7) in some cases. There are a lot of possible edge-cases, so this test brute-forces all combinations with coordinates 0, 1, and 2.
2023-12-02 15:54:52 -08:00
Zopolis4 f0d2ce4683
Remove _M_X86 in favour of _M_X86_64 2023-11-28 23:03:20 +11:00
Mai 731013c316
Merge pull request #12263 from Dentomologist/realtime_cheatsearch_update
CheatSearch: Automatically update Current Values
2023-11-28 04:17:06 +01:00
Tilka b8a897fda7
Merge pull request #12328 from iwubcode/xf_state_manager
VideoCommon: move xf state management to its own class
2023-11-28 02:04:26 +00:00
iwubcode fb86c6342e VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation 2023-11-26 16:35:03 -06:00
iwubcode 849a0c13b5 VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager 2023-11-26 16:27:26 -06:00
JosJuice 3d5f95b298
Merge pull request #12297 from Filoppi/improve_paper_white
Change HDR paper white default to 203 to match the ITU recommendations
2023-11-26 18:03:39 +01:00
Lioncash 04011373f3 CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo
The type is already in visible scope, so we don't need the rather length
qualifier.
2023-11-25 18:01:44 -05:00
Lioncash b85902ccb5 CustomAssetLibrary: Add virtual destructor
This is used as a base pointer inside CustomPipelineAction, so this
should probably really have a virtual destructor to ensure derived
objects are torn down properly.
2023-11-25 18:01:17 -05:00
Filoppi a8fd938a06 Change paper white default to 203 to match the ITU 2023-11-14 20:21:34 +02:00
Pokechu22 3984d1964b Fix accidental fallthrough in BPStructs
This caused us to update the indirect texture information in shaders more often than we needed to, which probably doesn't matter in practice since it's only used in ubershaders and copyyscale and stride are generally only updated before EFB/XFB copies, which generally will have other changes afterwards.
2023-11-12 10:39:56 -08:00
Tilka e7b922ee62
Merge pull request #12286 from Pokechu22/more-bp-register-descriptions
Add descriptions for more BP registers
2023-11-12 07:59:32 +00:00
Pokechu22 da8407e01c Add descriptions for more BP registers 2023-11-11 23:32:17 -08:00
Pokechu22 dfdb9a4a07 Clarify per-texture tmem information in the fifo analyzer 2023-11-11 23:32:17 -08:00
Pokechu22 ea41d0e384 Convert BPMEM_LOADTLUT1 to a struct 2023-11-11 23:32:17 -08:00
Pokechu22 2a1d445b30 Enhance description of BPMEM_PRELOAD_MODE in the fifo analyzer 2023-11-11 23:32:17 -08:00
Pokechu22 6bad17b170 Rename bpmem.copyMipMapStrideChannels to bpmem.copyDestStride
As far as I can tell, it has nothing to do with the mipmap/half_scale functionality, but does change based on the width of the destination texture (and the destination texture is half the width if half_scale is set). The comment that was there (which dates back to the initial megacommit) seems to not have accounted for the width aspect; it was first used as an actual stride in bbbe898839 (the first commit that used it at all).
2023-11-11 23:32:14 -08:00
Tillmann Karras ac9079f2ca VideoCommon: copy software renderer logic for blend mode priorities
I've not tested this on hardware, but it fixes issue 12271 (shadow
people in Deal or No Deal - Special Edition).
2023-11-12 05:51:28 +00:00
Pokechu22 9543555bfe Fix typo in comment for bpmem.texcoords 2023-11-11 16:13:37 -08:00
Dentomologist fdb7328c73 CheatSearch: Update Current Values at end of frame
At the end of each frame automatically update the Current Value for
visible table rows in the selected and visible CheatSearchWidget (if
any). Also update all Current Values in all CheatSearchWidgets when the
State changes to Paused.

Only updating visible table rows serves to minimize the performance cost
of this feature. If the user scrolls to an un-updated cell it will
promptly be updated by either the next VIEndFieldEvent or the State
transitioning to Paused.
2023-10-31 17:34:31 -07:00
JosJuice 899d61bc7d Jit64: Recompile asm routines on cache clear
This is needed so that the checks added in the previous commit will be
reevaluated if the value of m_enable_dcache changes.

JitArm64 was already recompiling its asm routines on cache clear by
necessity. It doesn't have the same setup as Jit64 where the asm
routines are in a separate region, so clearing the JitArm64 cache
results in the asm routines being cleared too.
2023-10-31 19:43:49 +01:00
Tilka 2212a5b225
Merge pull request #12254 from AdmiralCurtiss/savestate-no-xfb-stride
VideoCommon: Don't swap on state load when there's no XFB.
2023-10-28 02:14:30 +01:00
Admiral H. Curtiss 4f0c8b1657
VideoCommon: Don't swap on state load when there's no XFB.
This triggers an assert in TCacheEntry::SetXfbCopy() otherwise if you load a savestate that was made before the first XFB has been rendered.
2023-10-25 18:24:42 +02:00
TellowKrinkle 323aea60d6 VideoCommon: Fix VS point/line on older GLSL 2023-10-24 23:18:01 -05:00
Admiral H. Curtiss cb13ad7a5f
VideoCommon: Add support for icons in OSD messages. 2023-10-17 02:47:29 +02:00
iwubcode b292022bc7 VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior 2023-10-16 19:23:00 -05:00
iwubcode fec2a8af8c VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms 2023-10-16 19:02:27 -05:00
Admiral H. Curtiss 2677fd9a8e
Merge pull request #12185 from iwubcode/custom_shader_uniform_backend_support
VideoBackends / VideoCommon: add support for custom shader uniforms to D3D, Vulkan, OGL
2023-10-15 00:21:56 +02:00
iwubcode b251194a7e VideoCommon: wait for the GPU to be finished doing any work before invalidating pipelines when graphic config changes 2023-10-10 18:17:24 -05:00
iwubcode 0e8f8ea930 VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
iwubcode a099f4f41b VideoCommon: given the changes to pipeline interaction, update the global version variable to reflect those changes and force pipelines to be rebuilt 2023-10-06 02:17:43 -05:00
iwubcode b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
iwubcode 92accc3ef7 VideoCommon: add custom pixel shader constants as a buffer of data to be passed to all backends 2023-10-05 21:20:16 -05:00
Patrick Ferry 9e950c6959 Use Vertex Depth Range when zRange Exceeds farZ
When the inverted depth range is unsupported and zRange is greater than farZ then min_depth becomes a negative value and far_depth will then exceed a depth of 1.0 (which is outside the scope of most backends and greater than GX_MAX_DEPTH of the console).

This happens when the backend supports depth clamping the min_depth is not clamped to zero.
2023-09-28 04:17:56 +01:00
get 63467559b2
fmt 10.0.0-10.1.1 compile fixes
Implicit conversion operators and enums was removed for parity with std::format (fce74caa15).
2023-09-21 01:19:23 +02:00
Admiral H. Curtiss 1a821465f4
Merge pull request #12166 from iwubcode/cubemap_shader_texture_integration
VideoCommon: add cubemap to ShaderAsset and TextureAsset
2023-09-12 16:56:26 +02:00
Jordan Woyak 7cc4304918 VideoCommon: Expose the widescreen heuristic's standard and widescreen ratio values in onion config. 2023-09-06 18:45:28 -05:00
iwubcode 589834f562 VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset 2023-09-05 21:11:19 -05:00
JMC47 76a00551d1
Merge pull request #11419 from OatmealDome/widescreen
VideoCommon: Allow widescreen heuristic's constants to be overridden by onion config
2023-09-05 13:25:07 -04:00
OatmealDome 4938b99600 VertexManagerBase: Allow widecreen heuristic constants to be overriden by onion config 2023-09-05 11:50:49 -04:00
OatmealDome de781a6fa7 RenderBase: Allow widescreen heuristic's transition threshold to be overridden by onion config 2023-09-05 11:49:22 -04:00
JMC47 9419d92446
Merge pull request #12139 from iwubcode/more_shader_texture_properties
VideoCommon: add additional texture sampler types to ShaderAsset
2023-09-04 22:45:56 -04:00
JMC47 82ea4f4c70
Merge pull request #12137 from iwubcode/custom_pipeline_more_error_checking
VideoCommon: additional error checking for CustomPipelineAction
2023-09-04 22:43:41 -04:00
JMC47 627282473b
Merge pull request #12136 from iwubcode/texture_metadata_struct
VideoCommon: add TextureData structure with metadata
2023-09-04 22:40:50 -04:00
JMC47 900439ea0d
Merge pull request #12102 from iwubcode/cubemap_custom_texture
VideoCommon: add ability to load cube maps into custom texture data
2023-09-03 18:29:00 -04:00
Sketch fb852a5062 VideoCommon: Deinit Graphics Mod Manager implicitly 2023-09-03 16:06:08 -04:00
Admiral H. Curtiss 46a596c0d3
Merge pull request #12148 from Dentomologist/fifo_convert_memoryupdate_type_to_enum_class
Fifo: Convert MemoryUpdate::Type to enum class
2023-09-03 03:34:35 +02:00
iwubcode 62fee2f3b6 VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice 2023-09-02 20:20:09 -05:00
Dentomologist 9cabf20aaa Fifo: Convert MemoryUpdate::Type to enum class 2023-09-02 18:19:26 -07:00
Dentomologist d5d3eb5025 TextureCacheBase: Add m_ prefix to member variables 2023-09-01 22:52:17 -07:00
Admiral H. Curtiss 69db8a615f
Merge pull request #12145 from JosJuice/ubershaderpixel-uint
VideoCommon: Fix GLSL uint handling in UberShaderPixel
2023-08-29 12:33:54 +02:00
Admiral H. Curtiss df120b0630
Merge pull request #12000 from Filoppi/window_res_fix
Video: Fix issues with the window presentation
2023-08-28 23:50:50 +02:00
JosJuice 5b112dbf2c VideoCommon: Fix GLSL uint handling in UberShaderPixel 2023-08-28 21:17:01 +02:00
iwubcode f982c556b5 VideoCommon: add additional texture sampler types to ShaderAsset 2023-08-26 12:12:37 -05:00
Admiral H. Curtiss 2502e412b3
Merge pull request #12117 from JosJuice/config-callback-cpu
Don't call RunAsCPUThread in config callbacks
2023-08-26 16:34:46 +02:00
Admiral H. Curtiss 5c4671f573
Merge pull request #12126 from JosJuice/small-vector
Move SmallVector to Common
2023-08-26 14:15:18 +02:00
iwubcode 9223540bf4 VideoCommon: additional error checking for CustomPipelineAction and move the pixel shader asset cache time back to being calculated during texture creation 2023-08-24 00:47:48 -05:00
iwubcode 7c52a52440 VideoCommon: add TextureData structure that contains the raw texture data, a sampler, and the type of texture information 2023-08-24 00:35:31 -05:00
JosJuice ba99d17ac0 VideoCommon: Fix custom shader constants on GLES 2023-08-22 19:38:18 +02:00
JosJuice 6e88c44d5d Move SmallVector to Common
We had one implementation of this type of data structure in Arm64Emitter
and one in VideoCommon. This moves the Arm64Emitter implementation to
its own file and adds begin and end functions to it, so that VideoCommon
can use it.

You may notice that the license header for the new file is CC0. I wrote
the Arm64Emitter implementation of SmallVector, so this should be no
problem.
2023-08-22 13:19:49 +02:00
iwubcode 55fba7c0ed
VideoCommon/GraphicsModAsset: Error out if config key is not a string. 2023-08-22 02:40:08 +02:00
iwubcode 5506121685 VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
iwubcode 6ea0d17802 VideoCommon: when graphics settings change, trigger a reload of all custom shaders 2023-08-20 18:53:27 -05:00
iwubcode 931a8aa413 VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders 2023-08-20 18:53:27 -05:00
iwubcode c7191382be VideoCommon: add custom pipeline action 2023-08-20 18:53:27 -05:00
iwubcode d320366954 VideoCommon: add custom shader cache to VertexManagerBase, supporting custom pixel shaders by replacing the existing pipeline with a modified one 2023-08-20 18:53:27 -05:00
iwubcode bedbf2b8c6 VideoCommon: add custom shader cache 2023-08-20 18:53:27 -05:00
iwubcode dbaf24ef09 VideoCommon: add data needed to support custom pixel shaders to graphics mod actions 2023-08-20 18:53:27 -05:00
iwubcode 4283d76718 VideoCommon: uber pixel shader gen changes needed to support custom pixel shaders in graphics mods 2023-08-20 18:53:27 -05:00
iwubcode e704385fce VideoCommon: pixel shader gen changes needed to support custom pixel shaders in graphics mods 2023-08-20 18:53:27 -05:00
iwubcode c3a370839a VideoCommon: add helper functions to handle generating custom lighting code for a custom pixel shader 2023-08-20 18:53:27 -05:00
iwubcode 0da5cf60a8 VideoCommon: add custom pixel shader definition and custom shader header to shadergen common as it will be used by both the special and uber shader variant of pixel shaders 2023-08-20 18:53:27 -05:00
Filoppi 8bca9a864f Video: The `Auto` internal resolution scaling wasn't working correctly if the window weird aspect ratios (e.g. 32:9), beacuse it would account for the the portion of the image that will show black bars into the calcuations to find the best matching resolution 2023-08-18 02:14:00 +03:00
Filoppi 6c7f34d5da Video: The `Auto-Adjust Window Size` setting was calculating the window size based on the resolution of the window in the previous frame if we used the "stretch" aspect ratio setting, so it's result would be self influence in a loop and behave unreliably (e.g. when changing resolution between Auto/Native/2x the automatic window scaling would behave randomly) 2023-08-18 02:14:00 +03:00
Filoppi cb34d1aafe Video: There was always a black line around one of the 4 edges (top/left/bottom/right) of the window because the final output size wasn't calculated right (unless the aspect ratio was set to stretch) 2023-08-18 02:14:00 +03:00
Filoppi fae3aee9e0 Video: The `% 4` that was done on the rendering resolution was only meant to be done when recording videos (due to encoding limitations) but one case was missed (this had no consequences really, as it was just in the code that automatically resizes the window). The hardcoded `4` has been replaced with `VIDEO_ENCODER_LMC` for clarity. 2023-08-18 02:14:00 +03:00
Filoppi 80b453082d Video: fix post process shaders with parameters failing to build on OpenGL
This was because the shader uniforms between the pixel and vertex shaders
were willingly left different, to avoid filling the vertex shader with unnecessary
params. Turns out all backends are fine with this except OGL.
The new behaviour is now much more consistent and well explained,
the "default" shaders are the ones that always run, and the non default
ones are the user selected ones (if any).
2023-08-18 02:00:56 +03:00
Sam Belliveau 39d96a21a8 Video: Improved Tooltips & Bicubic (#5)
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Sam Belliveau ca93a5191f Video: Added Box Resampling
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Filoppi 2edf81cdb0 Video: implement output resampling (upscaling/downscaling) methods 2023-08-18 02:00:55 +03:00
Admiral H. Curtiss a08792033a
Merge pull request #12103 from iwubcode/asset_load_system_time
VideoCommon: asset load time is now stored as a chrono system_clock time
2023-08-18 00:14:29 +02:00
JosJuice 7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00
JosJuice 71ce8bb6f0 Don't call RunAsCPUThread in config callbacks
In theory, our config system supports calling Set from any thread. But
because we have config callbacks that call RunAsCPUThread, it's a lot
more restricted in practice. Calling Set from any thread other than the
host thread or the CPU thread is formally thread unsafe, and calling Set
on the host thread while the CPU thread is showing a panic alert causes
a deadlock. This is especially a problem because 04072f0 made the
"Ignore for this session" button in panic alerts call Set.

Because so many of our config callbacks want their code to run on the
CPU thread, I thought it would make sense to have a centralized way to
move execution to the CPU thread for config callbacks. To solve the
deadlock problem, this new way is non-blocking. This means that threads
other than the CPU thread might continue executing before the CPU thread
is informed of the new config, but I don't think there's any problem
with that.

Intends to fix https://bugs.dolphin-emu.org/issues/13108.
2023-08-17 19:19:25 +02:00
Admiral H. Curtiss 23ae8c439c
Merge pull request #12112 from JosJuice/hires-texture-encoding
VideoCommon: Fix std::filesystem::path encoding conversion
2023-08-16 18:39:18 +02:00
JosJuice 86910f406e VideoCommon: Fix std::filesystem::path encoding conversion
In std::string, you can store strings using any encoding, but in Dolphin
we have decided to use UTF-8. The problem is that if you convert between
std::string and std::filesystem::path using the built-in methods, the
standard library will make up its own assumption of what encoding you're
using in the std::string. On most OSes this is UTF-8, but on Windows
it's whatever the user's code page is.

What I believe is the C++ standard authors' intended solution to this is
to use std::u8string instead of std::string, but that's a big hassle to
move over to, because there's no convenient way to convert between
std::string and std::u8string. Instead, in Dolphin, we have added helper
functions that convert between std::string and std::filesystem::path in
the manner we want. You *always* have to use these when converting
between std::string and std::filesystem::path, otherwise we get these
kinds of encoding problems that we've been having with custom textures.

Fixes https://bugs.dolphin-emu.org/issues/13328.
2023-08-16 09:56:56 +02:00
takayhan-AMD b969282b72 Remove out-dated hack of AMD driver issue WRT dual-source blending output index. 2023-08-15 23:58:29 -04:00
iwubcode eeb73460ab VideoCommon: asset load time is now stored as a chrono system_clock time, so that times can be fabricated in a future feature (without creating a file to do so) 2023-08-15 22:02:28 -05:00
Dentomologist 720191d1f7 AbstractFramebuffer: Fix Android reorder-ctor warning
Move declaration of m_additional_color_attachments so its initialization
order matches that of the constructor.
2023-08-12 20:48:47 -07:00
iwubcode 246b7c5bdb VideoCommon: fix regression with texture load order where the custom texture code was always updating the asset map for each texture with each entry, making it so the last value actually would be loaded instead of the first 2023-08-11 00:36:41 -05:00
JMC47 5512d19d4b
Merge pull request #12061 from iwubcode/cubemap_backends_only
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
2023-08-10 18:36:48 -04:00
iwubcode dca7c67105 VideoCommon: update NetplayChatUI's chat message input to use a hidden label. This avoids an error thrown by imgui 2023-07-29 00:27:07 -05:00
iwubcode 350e51951b VideoCommon: update imgui to 1.89.7 (and implot to 0.15); fix issues with upgrade; keep the demo code in case someone wants to reference it but don't compile it by enabling 'IMGUI_DISABLE_DEMO_WINDOWS' in config 2023-07-27 11:47:34 -05:00
Admiral H. Curtiss a76cc146e1
Merge pull request #12055 from iwubcode/skip_dump_async
VideoCommon: skip the texture dump if a custom texture is available, regardless if it is loaded or not
2023-07-23 19:53:25 +02:00
iwubcode fd74244339 VideoCommon: add custom texture message to provide a dirty means of debugging whether custom textures are installed correctly 2023-07-21 20:13:27 -05:00
iwubcode e892b7f1ac VideoBackends: add support for cube maps for OGL, Vulkan, and D3D 2023-07-21 19:09:40 -05:00
iwubcode f7e78742cf VideoCommon: skip the texture dump if the texture is using a custom texture, regardless of whether or not it is loaded yet 2023-07-19 23:44:41 -05:00
iwubcode 79f202ea5c VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor. 2023-07-16 19:45:55 -05:00
iwubcode 5740be15f9 VideoCommon: initialize load info variables 2023-07-16 12:56:03 -05:00
iwubcode 77511e8e7c VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
Admiral H. Curtiss 7bb04ff1dc
Merge pull request #12022 from iwubcode/texture_create_gmod_impl
VideoCommon: call into graphics mods create texture callback
2023-07-09 04:20:43 +02:00
Admiral H. Curtiss 0366122306
Merge pull request #12009 from iwubcode/shader_asset
VideoCommon: add a pixel shader asset
2023-07-03 03:24:11 +02:00
iwubcode a2ad3ca6f7 VideoCommon: don't do pointer copies during graphics mod callback iteration 2023-07-02 13:58:07 -05:00
iwubcode 0539bb4a3e VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded 2023-07-02 13:45:09 -05:00
Admiral H. Curtiss 6d7bf60071
Merge pull request #11991 from iwubcode/tcache_multiple_texture_dependencies
VideoCommon: allow multiple texture assets to associate with a texture cache entry
2023-07-02 20:14:32 +02:00
iwubcode a93e6e7397 VideoCommon: add support for allowing a TextureCache entry to be associated with multiple assets 2023-07-02 12:50:07 -05:00
Admiral H. Curtiss eedc1144c1
Merge pull request #11923 from iwubcode/multi-texture-compute-support
VideoBackends: support multiple compute images for some backends
2023-07-01 17:47:55 +02:00
Admiral H. Curtiss fa81006b51
Merge pull request #11955 from TellowKrinkle/CMakeDependencies
CMake: Allow ignoring system packages
2023-06-30 19:06:04 +02:00
iwubcode 6ea49c6746 VideoCommon: add a pixel shader asset 2023-06-30 01:32:53 -05:00
iwubcode 3627398cf5 VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
Admiral H. Curtiss c04536c5d0
Merge pull request #11982 from iwubcode/graphics_mod_create_texture_callback
VideoCommon: add graphics mod callback interface for when a texture is created
2023-06-23 18:10:59 +02:00
Admiral H. Curtiss 02909bd1a5
Merge pull request #11850 from Filoppi/post_process_fixes
Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma)
2023-06-23 18:08:23 +02:00
iwubcode 1d767c3a5b VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00
iwubcode 2dc24a9148 VideoCommon: move cached texture asset to 'CustomAsset' common code 2023-06-20 18:59:55 -05:00