Video: Fix aspect ratio heuristics getting stuck to widescreen (or to non widescreen) (`m_is_game_widescreen` variable) if the user first forced the aspect ratio to 16:9/4:3 and then set it back to Auto.

This commit is contained in:
Filoppi 2024-02-20 02:42:52 +02:00
parent ccf2435047
commit 95ee0ac781
2 changed files with 30 additions and 7 deletions

View File

@ -33,24 +33,39 @@ WidescreenManager::WidescreenManager()
void WidescreenManager::Update()
{
std::optional<bool> is_game_widescreen;
auto& system = Core::System::GetInstance();
if (system.IsWii())
m_is_game_widescreen = Config::Get(Config::SYSCONF_WIDESCREEN);
is_game_widescreen = Config::Get(Config::SYSCONF_WIDESCREEN);
// suggested_aspect_mode overrides SYSCONF_WIDESCREEN
if (g_ActiveConfig.suggested_aspect_mode == AspectMode::ForceStandard)
m_is_game_widescreen = false;
is_game_widescreen = false;
else if (g_ActiveConfig.suggested_aspect_mode == AspectMode::ForceWide)
m_is_game_widescreen = true;
is_game_widescreen = true;
// If widescreen hack is disabled override game's AR if UI is set to 4:3 or 16:9.
if (!g_ActiveConfig.bWidescreenHack)
{
const auto aspect_mode = g_ActiveConfig.aspect_mode;
if (aspect_mode == AspectMode::ForceStandard)
m_is_game_widescreen = false;
is_game_widescreen = false;
else if (aspect_mode == AspectMode::ForceWide)
m_is_game_widescreen = true;
is_game_widescreen = true;
// Reset settings to default if heuristics aren't currently running and
// the user selected the automatic aspect ratio.
if (!is_game_widescreen.has_value() && !m_widescreen_heuristics_active_and_successful &&
aspect_mode == AspectMode::Auto)
{
is_game_widescreen = false;
}
}
if (is_game_widescreen.has_value())
{
m_is_game_widescreen = is_game_widescreen.value();
}
}
@ -62,12 +77,16 @@ void WidescreenManager::UpdateWidescreenHeuristic()
// If suggested_aspect_mode (GameINI) is configured don't use heuristic.
if (g_ActiveConfig.suggested_aspect_mode != AspectMode::Auto)
{
m_widescreen_heuristics_active_and_successful = false;
return;
}
Update();
// If widescreen hack isn't active and aspect_mode (user setting)
// is set to a forced aspect ratio, don't use heuristic.
m_widescreen_heuristics_active_and_successful = false;
// If widescreen hack isn't active and aspect_mode (UI) is 4:3 or 16:9 don't use heuristic.
if (!g_ActiveConfig.bWidescreenHack && (g_ActiveConfig.aspect_mode == AspectMode::ForceStandard ||
g_ActiveConfig.aspect_mode == AspectMode::ForceWide))
return;
@ -92,6 +111,7 @@ void WidescreenManager::UpdateWidescreenHeuristic()
{
// If either perspective or orthographic projections look anamorphic, it's a safe bet.
m_is_game_widescreen = true;
m_widescreen_heuristics_active_and_successful = true;
}
else if (looks_normal(persp) || (m_was_orthographically_anamorphic && looks_normal(ortho)))
{
@ -102,6 +122,7 @@ void WidescreenManager::UpdateWidescreenHeuristic()
// Unless we were in a situation which was orthographically anamorphic
// we won't consider orthographic data for changes from 16:9 to 4:3.
m_is_game_widescreen = false;
m_widescreen_heuristics_active_and_successful = true;
}
m_was_orthographically_anamorphic = ortho_looks_anamorphic;
@ -114,5 +135,6 @@ void WidescreenManager::DoState(PointerWrap& p)
if (p.IsReadMode())
{
m_was_orthographically_anamorphic = false;
m_widescreen_heuristics_active_and_successful = false;
}
}

View File

@ -29,6 +29,7 @@ private:
bool m_is_game_widescreen = false;
bool m_was_orthographically_anamorphic = false;
bool m_widescreen_heuristics_active_and_successful = false;
Common::EventHook m_update_widescreen;
Common::EventHook m_config_changed;