Merge pull request #12392 from lioncash/decl
General: Resolve -Wmissing-declaration warnings
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commit
4f02f526b8
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@ -81,7 +81,7 @@ void LoadPatchSection(const Common::IniFile& ini)
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ReadEnabledAndDisabled(ini, "WC24Patch", &s_patches);
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}
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void LoadPatches()
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static void LoadPatches()
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{
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const auto& sconfig = SConfig::GetInstance();
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// We can only load WC24 Channels.
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@ -14,9 +14,9 @@
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namespace VideoCommon
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{
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bool ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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const picojson::array& properties_data,
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std::map<std::string, VideoCommon::ShaderProperty>* shader_properties)
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static bool ParseShaderProperties(const CustomAssetLibrary::AssetID& asset_id,
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const picojson::array& properties_data,
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std::map<std::string, ShaderProperty>* shader_properties)
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{
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if (!shader_properties) [[unlikely]]
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return false;
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@ -39,8 +39,8 @@ static const char s_default_pixel_shader_name[] = "default_pre_post_process";
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// RGBA16F should have enough quality even if we store colors in gamma space on it.
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static const AbstractTextureFormat s_intermediary_buffer_format = AbstractTextureFormat::RGBA16F;
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bool LoadShaderFromFile(const std::string& shader, const std::string& sub_dir,
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std::string& out_code)
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static bool LoadShaderFromFile(const std::string& shader, const std::string& sub_dir,
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std::string& out_code)
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{
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std::string path = File::GetUserPath(D_SHADERS_IDX) + sub_dir + shader + ".glsl";
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@ -769,7 +769,7 @@ std::string PostProcessing::GetFooter() const
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return {};
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}
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std::string GetVertexShaderBody()
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static std::string GetVertexShaderBody()
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{
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std::ostringstream ss;
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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@ -1002,7 +1002,7 @@ bool PostProcessing::CompilePixelShader()
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return true;
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}
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bool UseGeometryShaderForPostProcess(bool is_intermediary_buffer)
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static bool UseGeometryShaderForPostProcess(bool is_intermediary_buffer)
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{
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// We only return true on stereo modes that need to copy
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// both source texture layers into the target texture layers.
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