VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed

This commit is contained in:
iwubcode 2023-12-19 21:50:56 -06:00
parent ae758f489a
commit fcfcf14e07
1 changed files with 2 additions and 0 deletions

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@ -13,6 +13,7 @@
#include "VideoCommon/Assets/MaterialAsset.h"
#include "VideoCommon/Assets/ShaderAsset.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/RenderState.h"
namespace VideoCommon
{
@ -289,6 +290,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const Ass
}
else
{
data->m_sampler = RenderState::GetLinearSamplerState();
data->m_type = TextureData::Type::Type_Texture2D;
}