AchievementManager: Make GetInstance() return a reference
The internal static member will always have a valid lifetime. Makes this consistent with other instance based objects in our code.
This commit is contained in:
parent
d84ed054ee
commit
e55f9ed102
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@ -28,10 +28,10 @@ static constexpr bool hardcore_mode_enabled = false;
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static std::unique_ptr<OSD::Icon> DecodeBadgeToOSDIcon(const AchievementManager::Badge& badge);
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AchievementManager* AchievementManager::GetInstance()
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AchievementManager& AchievementManager::GetInstance()
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{
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static AchievementManager s_instance;
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return &s_instance;
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return s_instance;
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}
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void AchievementManager::Init()
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@ -650,7 +650,7 @@ void AchievementManager::DoFrame()
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rc_runtime_do_frame(
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&m_runtime,
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[](const rc_runtime_event_t* runtime_event) {
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AchievementManager::GetInstance()->AchievementEventHandler(runtime_event);
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GetInstance().AchievementEventHandler(runtime_event);
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},
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[](unsigned address, unsigned num_bytes, void* ud) {
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return static_cast<AchievementManager*>(ud)->MemoryPeeker(address, num_bytes, ud);
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@ -933,8 +933,9 @@ void* AchievementManager::FilereaderOpenByVolume(const char* path_utf8)
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{
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auto state = std::make_unique<FilereaderState>();
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{
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std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
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state->volume = std::move(AchievementManager::GetInstance()->GetLoadingVolume());
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auto& instance = GetInstance();
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std::lock_guard lg{*instance.GetLock()};
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state->volume = std::move(instance.GetLoadingVolume());
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}
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if (!state->volume)
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return nullptr;
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@ -109,7 +109,7 @@ public:
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std::unordered_map<u32, LeaderboardEntry> entries;
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};
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static AchievementManager* GetInstance();
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static AchievementManager& GetInstance();
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void Init();
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void SetUpdateCallback(UpdateCallback callback);
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ResponseType Login(const std::string& password);
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@ -580,8 +580,8 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance()->HashGame(executable.path,
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[](AchievementManager::ResponseType r_type) {});
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AchievementManager::GetInstance().HashGame(executable.path,
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[](AchievementManager::ResponseType r_type) {});
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#endif // USE_RETRO_ACHIEVEMENTS
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if (!executable.reader->LoadIntoMemory(system))
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@ -165,7 +165,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance()->SetDisabled(false);
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AchievementManager::GetInstance().SetDisabled(false);
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#endif // USE_RETRO_ACHIEVEMENTS
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const bool load_ipl = !StartUp.bWii && !Config::Get(Config::MAIN_SKIP_IPL) &&
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@ -170,7 +170,7 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
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return;
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance()->SetDisabled(true);
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AchievementManager::GetInstance().SetDisabled(true);
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#endif // USE_RETRO_ACHIEVEMENTS
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if (game_id == "00000000")
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@ -293,7 +293,7 @@ void Stop() // - Hammertime!
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return;
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance()->CloseGame();
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AchievementManager::GetInstance().CloseGame();
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#endif // USE_RETRO_ACHIEVEMENTS
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s_is_stopping = true;
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@ -940,7 +940,7 @@ void Callback_NewField(Core::System& system)
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance()->DoFrame();
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AchievementManager::GetInstance().DoFrame();
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#endif // USE_RETRO_ACHIEVEMENTS
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}
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@ -1083,7 +1083,7 @@ void HostDispatchJobs()
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void DoFrameStep()
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{
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#ifdef USE_RETRO_ACHIEVEMENTS
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if (AchievementManager::GetInstance()->IsHardcoreModeActive())
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if (AchievementManager::GetInstance().IsHardcoreModeActive())
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{
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OSD::AddMessage("Frame stepping is disabled in RetroAchievements hardcore mode");
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return;
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@ -139,7 +139,7 @@ void CoreTimingManager::RefreshConfig()
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m_max_variance = std::chrono::duration_cast<DT>(DT_ms(Config::Get(Config::MAIN_TIMING_VARIANCE)));
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#ifdef USE_RETRO_ACHIEVEMENTS
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if (AchievementManager::GetInstance()->IsHardcoreModeActive() &&
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if (AchievementManager::GetInstance().IsHardcoreModeActive() &&
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Config::Get(Config::MAIN_EMULATION_SPEED) < 1.0f &&
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Config::Get(Config::MAIN_EMULATION_SPEED) > 0.0f)
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{
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@ -48,7 +48,7 @@ void Config::Refresh()
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camera_config.control_type = ::Config::Get(::Config::FL1_CONTROL_TYPE);
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#ifdef USE_RETRO_ACHIEVEMENTS
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enabled = ::Config::Get(::Config::FREE_LOOK_ENABLED) &&
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!AchievementManager::GetInstance()->IsHardcoreModeActive();
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!AchievementManager::GetInstance().IsHardcoreModeActive();
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#else // USE_RETRO_ACHIEVEMENTS
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enabled = ::Config::Get(::Config::FREE_LOOK_ENABLED);
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#endif // USE_RETRO_ACHIEVEMENTS
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@ -398,8 +398,8 @@ void DVDInterface::SetDisc(std::unique_ptr<DiscIO::VolumeDisc> disc,
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance()->HashGame(disc.get(),
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[](AchievementManager::ResponseType r_type) {});
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AchievementManager::GetInstance().HashGame(disc.get(),
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[](AchievementManager::ResponseType r_type) {});
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#endif // USE_RETRO_ACHIEVEMENTS
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// Assume that inserting a disc requires having an empty disc before
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@ -480,7 +480,7 @@ bool ESDevice::LaunchPPCTitle(u64 title_id)
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#ifdef USE_RETRO_ACHIEVEMENTS
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INFO_LOG_FMT(ACHIEVEMENTS,
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"WAD and NAND formats not currently supported by Achievement Manager.");
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AchievementManager::GetInstance()->SetDisabled(true);
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AchievementManager::GetInstance().SetDisabled(true);
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#endif // USE_RETRO_ACHIEVEMENTS
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core_timing.RemoveEvent(s_bootstrap_ppc_for_launch_event);
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@ -207,7 +207,7 @@ void LoadFromBuffer(std::vector<u8>& buffer)
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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if (AchievementManager::GetInstance()->IsHardcoreModeActive())
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if (AchievementManager::GetInstance().IsHardcoreModeActive())
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{
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OSD::AddMessage("Loading savestates is disabled in RetroAchievements hardcore mode");
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return;
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@ -853,7 +853,7 @@ void LoadAs(const std::string& filename)
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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if (AchievementManager::GetInstance()->IsHardcoreModeActive())
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if (AchievementManager::GetInstance().IsHardcoreModeActive())
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{
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OSD::AddMessage("Loading savestates is disabled in RetroAchievements hardcore mode");
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return;
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@ -73,33 +73,31 @@ AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(pare
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m_total->setAlignment(Qt::AlignTop);
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setLayout(m_total);
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std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
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std::lock_guard lg{*AchievementManager::GetInstance().GetLock()};
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UpdateData();
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}
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void AchievementHeaderWidget::UpdateData()
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{
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if (!AchievementManager::GetInstance()->IsLoggedIn())
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auto& instance = AchievementManager::GetInstance();
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if (!instance.IsLoggedIn())
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{
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m_header_box->setVisible(false);
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return;
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}
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AchievementManager::PointSpread point_spread = AchievementManager::GetInstance()->TallyScore();
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QString user_name =
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QString::fromStdString(AchievementManager::GetInstance()->GetPlayerDisplayName());
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QString game_name =
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QString::fromStdString(AchievementManager::GetInstance()->GetGameDisplayName());
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AchievementManager::BadgeStatus player_badge =
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AchievementManager::GetInstance()->GetPlayerBadge();
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AchievementManager::BadgeStatus game_badge = AchievementManager::GetInstance()->GetGameBadge();
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AchievementManager::PointSpread point_spread = instance.TallyScore();
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QString user_name = QString::fromStdString(instance.GetPlayerDisplayName());
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QString game_name = QString::fromStdString(instance.GetGameDisplayName());
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AchievementManager::BadgeStatus player_badge = instance.GetPlayerBadge();
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AchievementManager::BadgeStatus game_badge = instance.GetGameBadge();
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m_user_icon->setVisible(false);
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m_user_icon->clear();
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m_user_icon->setText({});
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if (Config::Get(Config::RA_BADGES_ENABLED))
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{
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if (player_badge.name != "")
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if (!player_badge.name.empty())
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{
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QImage i_user_icon{};
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if (i_user_icon.loadFromData(&player_badge.badge.front(), (int)player_badge.badge.size()))
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@ -117,7 +115,7 @@ void AchievementHeaderWidget::UpdateData()
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m_game_icon->setText({});
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if (Config::Get(Config::RA_BADGES_ENABLED))
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{
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if (game_badge.name != "")
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if (!game_badge.name.empty())
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{
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QImage i_game_icon{};
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if (i_game_icon.loadFromData(&game_badge.badge.front(), (int)game_badge.badge.size()))
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@ -150,8 +148,7 @@ void AchievementHeaderWidget::UpdateData()
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m_game_progress_soft->setValue(point_spread.hard_unlocks + point_spread.soft_unlocks);
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if (!m_game_progress_soft->isVisible())
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m_game_progress_soft->setVisible(true);
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m_rich_presence->setText(
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QString::fromUtf8(AchievementManager::GetInstance()->GetRichPresence().data()));
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m_rich_presence->setText(QString::fromUtf8(instance.GetRichPresence().data()));
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if (!m_rich_presence->isVisible())
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m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
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m_locked_warning->setVisible(false);
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@ -159,12 +156,12 @@ void AchievementHeaderWidget::UpdateData()
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else
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{
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m_name->setText(user_name);
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m_points->setText(tr("%1 points").arg(AchievementManager::GetInstance()->GetPlayerScore()));
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m_points->setText(tr("%1 points").arg(instance.GetPlayerScore()));
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m_game_progress_hard->setVisible(false);
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m_game_progress_soft->setVisible(false);
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m_rich_presence->setVisible(false);
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if (AchievementManager::GetInstance()->IsDisabled())
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if (instance.IsDisabled())
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{
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m_locked_warning->setVisible(true);
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}
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@ -37,7 +37,7 @@ AchievementLeaderboardWidget::AchievementLeaderboardWidget(QWidget* parent) : QW
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m_common_layout = new QGridLayout();
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{
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std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
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std::lock_guard lg{*AchievementManager::GetInstance().GetLock()};
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UpdateData();
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}
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@ -54,9 +54,9 @@ void AchievementLeaderboardWidget::UpdateData()
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{
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ClearLayoutRecursively(m_common_layout);
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if (!AchievementManager::GetInstance()->IsGameLoaded())
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if (!AchievementManager::GetInstance().IsGameLoaded())
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return;
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const auto& leaderboards = AchievementManager::GetInstance()->GetLeaderboardsInfo();
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const auto& leaderboards = AchievementManager::GetInstance().GetLeaderboardsInfo();
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int row = 0;
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for (const auto& board_row : leaderboards)
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{
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@ -39,7 +39,7 @@ AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(
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m_common_layout = new QVBoxLayout();
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{
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std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
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std::lock_guard lg{*AchievementManager::GetInstance().GetLock()};
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UpdateData();
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}
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@ -55,10 +55,12 @@ AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(
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QGroupBox*
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AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definition_t* achievement)
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{
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if (!AchievementManager::GetInstance()->IsGameLoaded())
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const auto& instance = AchievementManager::GetInstance();
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if (!instance.IsGameLoaded())
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return new QGroupBox();
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QLabel* a_badge = new QLabel();
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const auto unlock_status = AchievementManager::GetInstance()->GetUnlockStatus(achievement->id);
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const auto unlock_status = instance.GetUnlockStatus(achievement->id);
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const AchievementManager::BadgeStatus* badge = &unlock_status.locked_badge;
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std::string_view color = AchievementManager::GRAY;
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if (unlock_status.remote_unlock_status == AchievementManager::UnlockStatus::UnlockType::HARDCORE)
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@ -106,7 +108,7 @@ AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definit
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a_progress_bar->setSizePolicy(sp_retain);
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unsigned int value = 0;
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unsigned int target = 0;
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if (AchievementManager::GetInstance()->GetAchievementProgress(achievement->id, &value, &target) ==
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if (AchievementManager::GetInstance().GetAchievementProgress(achievement->id, &value, &target) ==
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AchievementManager::ResponseType::SUCCESS &&
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target > 0)
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{
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@ -136,9 +138,11 @@ void AchievementProgressWidget::UpdateData()
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{
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ClearLayoutRecursively(m_common_layout);
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if (!AchievementManager::GetInstance()->IsGameLoaded())
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auto& instance = AchievementManager::GetInstance();
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if (!instance.IsGameLoaded())
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return;
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const auto* game_data = AchievementManager::GetInstance()->GetGameData();
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const auto* game_data = instance.GetGameData();
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for (u32 ix = 0; ix < game_data->num_achievements; ix++)
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{
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m_common_layout->addWidget(CreateAchievementBox(game_data->achievements + ix));
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@ -147,7 +151,7 @@ void AchievementProgressWidget::UpdateData()
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QString AchievementProgressWidget::GetStatusString(u32 achievement_id) const
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{
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const auto unlock_status = AchievementManager::GetInstance()->GetUnlockStatus(achievement_id);
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const auto unlock_status = AchievementManager::GetInstance().GetUnlockStatus(achievement_id);
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if (unlock_status.session_unlock_count > 0)
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{
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if (Config::Get(Config::RA_ENCORE_ENABLED))
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@ -244,16 +244,18 @@ void AchievementSettingsWidget::SaveSettings()
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void AchievementSettingsWidget::ToggleRAIntegration()
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{
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SaveSettings();
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auto& instance = AchievementManager::GetInstance();
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if (Config::Get(Config::RA_ENABLED))
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AchievementManager::GetInstance()->Init();
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instance.Init();
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else
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AchievementManager::GetInstance()->Shutdown();
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instance.Shutdown();
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}
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void AchievementSettingsWidget::Login()
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{
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Config::SetBaseOrCurrent(Config::RA_USERNAME, m_common_username_input->text().toStdString());
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AchievementManager::GetInstance()->Login(m_common_password_input->text().toStdString());
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AchievementManager::GetInstance().Login(m_common_password_input->text().toStdString());
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m_common_password_input->setText(QString());
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m_common_login_failed->setVisible(Config::Get(Config::RA_API_TOKEN).empty());
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SaveSettings();
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@ -261,26 +263,26 @@ void AchievementSettingsWidget::Login()
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void AchievementSettingsWidget::Logout()
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{
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AchievementManager::GetInstance()->Logout();
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AchievementManager::GetInstance().Logout();
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SaveSettings();
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}
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void AchievementSettingsWidget::ToggleAchievements()
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{
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SaveSettings();
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AchievementManager::GetInstance()->ActivateDeactivateAchievements();
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AchievementManager::GetInstance().ActivateDeactivateAchievements();
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}
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void AchievementSettingsWidget::ToggleLeaderboards()
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{
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SaveSettings();
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AchievementManager::GetInstance()->ActivateDeactivateLeaderboards();
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AchievementManager::GetInstance().ActivateDeactivateLeaderboards();
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}
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void AchievementSettingsWidget::ToggleRichPresence()
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{
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SaveSettings();
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AchievementManager::GetInstance()->ActivateDeactivateRichPresence();
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AchievementManager::GetInstance().ActivateDeactivateRichPresence();
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}
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void AchievementSettingsWidget::ToggleHardcore()
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@ -305,19 +307,19 @@ void AchievementSettingsWidget::ToggleProgress()
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void AchievementSettingsWidget::ToggleBadges()
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{
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SaveSettings();
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AchievementManager::GetInstance()->FetchBadges();
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AchievementManager::GetInstance().FetchBadges();
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}
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void AchievementSettingsWidget::ToggleUnofficial()
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{
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SaveSettings();
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AchievementManager::GetInstance()->ActivateDeactivateAchievements();
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AchievementManager::GetInstance().ActivateDeactivateAchievements();
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}
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void AchievementSettingsWidget::ToggleEncore()
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{
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SaveSettings();
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AchievementManager::GetInstance()->ActivateDeactivateAchievements();
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AchievementManager::GetInstance().ActivateDeactivateAchievements();
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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@ -25,7 +25,7 @@ AchievementsWindow::AchievementsWindow(QWidget* parent) : QDialog(parent)
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CreateMainLayout();
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ConnectWidgets();
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AchievementManager::GetInstance()->SetUpdateCallback(
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AchievementManager::GetInstance().SetUpdateCallback(
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[this] { QueueOnObject(this, &AchievementsWindow::UpdateData); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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&AchievementsWindow::UpdateData);
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@ -41,7 +41,7 @@ void AchievementsWindow::showEvent(QShowEvent* event)
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void AchievementsWindow::CreateMainLayout()
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{
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auto* layout = new QVBoxLayout();
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const auto is_game_loaded = AchievementManager::GetInstance().IsGameLoaded();
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m_header_widget = new AchievementHeaderWidget(this);
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m_tab_widget = new QTabWidget();
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||||
|
@ -50,12 +50,13 @@ void AchievementsWindow::CreateMainLayout()
|
|||
m_leaderboard_widget = new AchievementLeaderboardWidget(m_tab_widget);
|
||||
m_tab_widget->addTab(GetWrappedWidget(m_settings_widget, this, 125, 100), tr("Settings"));
|
||||
m_tab_widget->addTab(GetWrappedWidget(m_progress_widget, this, 125, 100), tr("Progress"));
|
||||
m_tab_widget->setTabVisible(1, AchievementManager::GetInstance()->IsGameLoaded());
|
||||
m_tab_widget->setTabVisible(1, is_game_loaded);
|
||||
m_tab_widget->addTab(GetWrappedWidget(m_leaderboard_widget, this, 125, 100), tr("Leaderboards"));
|
||||
m_tab_widget->setTabVisible(2, AchievementManager::GetInstance()->IsGameLoaded());
|
||||
m_tab_widget->setTabVisible(2, is_game_loaded);
|
||||
|
||||
m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
|
||||
|
||||
auto* layout = new QVBoxLayout();
|
||||
layout->addWidget(m_header_widget);
|
||||
layout->addWidget(m_tab_widget);
|
||||
layout->addWidget(m_button_box);
|
||||
|
@ -71,14 +72,17 @@ void AchievementsWindow::ConnectWidgets()
|
|||
void AchievementsWindow::UpdateData()
|
||||
{
|
||||
{
|
||||
std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
|
||||
auto& instance = AchievementManager::GetInstance();
|
||||
std::lock_guard lg{*instance.GetLock()};
|
||||
const bool is_game_loaded = instance.IsGameLoaded();
|
||||
|
||||
m_header_widget->UpdateData();
|
||||
m_header_widget->setVisible(AchievementManager::GetInstance()->IsLoggedIn());
|
||||
m_header_widget->setVisible(instance.IsLoggedIn());
|
||||
m_settings_widget->UpdateData();
|
||||
m_progress_widget->UpdateData();
|
||||
m_tab_widget->setTabVisible(1, AchievementManager::GetInstance()->IsGameLoaded());
|
||||
m_tab_widget->setTabVisible(1, is_game_loaded);
|
||||
m_leaderboard_widget->UpdateData();
|
||||
m_tab_widget->setTabVisible(2, AchievementManager::GetInstance()->IsGameLoaded());
|
||||
m_tab_widget->setTabVisible(2, is_game_loaded);
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ void FreeLookWidget::CreateLayout()
|
|||
tr("Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If unsure, "
|
||||
"leave this unchecked.</dolphin_emphasis>"));
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
bool hardcore = AchievementManager::GetInstance()->IsHardcoreModeActive();
|
||||
const bool hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
|
||||
m_enable_freelook->setEnabled(!hardcore);
|
||||
#endif // USE_RETRO_ACHIEVEMENTS
|
||||
m_freelook_controller_configure_button = new NonDefaultQPushButton(tr("Configure Controller"));
|
||||
|
@ -113,7 +113,7 @@ void FreeLookWidget::LoadSettings()
|
|||
const bool checked = Config::Get(Config::FREE_LOOK_ENABLED);
|
||||
m_enable_freelook->setChecked(checked);
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
bool hardcore = AchievementManager::GetInstance()->IsHardcoreModeActive();
|
||||
const bool hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
|
||||
m_enable_freelook->setEnabled(!hardcore);
|
||||
#endif // USE_RETRO_ACHIEVEMENTS
|
||||
m_freelook_control_type->setEnabled(checked);
|
||||
|
|
|
@ -582,7 +582,7 @@ void HotkeyScheduler::Run()
|
|||
const bool new_value = !Config::Get(Config::FREE_LOOK_ENABLED);
|
||||
Config::SetCurrent(Config::FREE_LOOK_ENABLED, new_value);
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
bool hardcore = AchievementManager::GetInstance()->IsHardcoreModeActive();
|
||||
const bool hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
|
||||
if (hardcore)
|
||||
OSD::AddMessage("Free Look is Disabled in Hardcore Mode");
|
||||
else
|
||||
|
|
|
@ -258,7 +258,7 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
|
|||
NetPlayInit();
|
||||
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
AchievementManager::GetInstance()->Init();
|
||||
AchievementManager::GetInstance().Init();
|
||||
#endif // USE_RETRO_ACHIEVEMENTS
|
||||
|
||||
#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
|
||||
|
@ -327,7 +327,7 @@ MainWindow::~MainWindow()
|
|||
Settings::Instance().ResetNetPlayServer();
|
||||
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
AchievementManager::GetInstance()->Shutdown();
|
||||
AchievementManager::GetInstance().Shutdown();
|
||||
#endif // USE_RETRO_ACHIEVEMENTS
|
||||
|
||||
delete m_render_widget;
|
||||
|
|
|
@ -125,7 +125,7 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
|
|||
m_state_save_menu->setEnabled(running);
|
||||
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
bool hardcore = AchievementManager::GetInstance()->IsHardcoreModeActive();
|
||||
const bool hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
|
||||
m_state_load_menu->setEnabled(running && !hardcore);
|
||||
m_frame_advance_action->setEnabled(running && !hardcore);
|
||||
#else // USE_RETRO_ACHIEVEMENTS
|
||||
|
|
|
@ -330,10 +330,9 @@ void OnScreenUI::DrawDebugText()
|
|||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
void OnScreenUI::DrawChallenges()
|
||||
{
|
||||
std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
|
||||
const AchievementManager::NamedIconMap& challenge_icons =
|
||||
AchievementManager::GetInstance()->GetChallengeIcons();
|
||||
if (challenge_icons.size() == 0)
|
||||
std::lock_guard lg{*AchievementManager::GetInstance().GetLock()};
|
||||
const auto& challenge_icons = AchievementManager::GetInstance().GetChallengeIcons();
|
||||
if (challenge_icons.empty())
|
||||
return;
|
||||
|
||||
const std::string window_name = "Challenges";
|
||||
|
|
Loading…
Reference in New Issue