VertexLoader: Remove unnecessary calls to VertexLoader_TextCoord::GetDummyFunction
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36796abc08
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4116344785
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@ -220,12 +220,13 @@ void VertexLoader::CompileVertexTranslator()
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{
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// if there's more tex coords later, have to write a dummy call
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bool has_more = false;
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for (size_t j = 0; j < m_VtxDesc.high.TexCoord.Size(); ++j)
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for (size_t j = i + 1; j < m_VtxDesc.high.TexCoord.Size(); ++j)
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{
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if (m_VtxDesc.high.TexCoord[j] != VertexComponentFormat::NotPresent)
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{
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has_more = true;
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WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
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// Keep tcIndex in sync so that the correct array is used later
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WriteCall(VertexLoader_TextCoord::GetDummyFunction());
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break;
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}
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else if (m_VtxDesc.low.TexMatIdx[j])
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@ -22,7 +22,7 @@ public:
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static TPipelineFunction GetFunction(VertexComponentFormat type, ComponentFormat format,
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TexComponentCount elements);
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// It is important to synchronize tcIndex.
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// It is important to synchronize tcIndex, or else the wrong texture coordinate array will be used
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static TPipelineFunction GetDummyFunction();
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private:
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