Video: split frame dumping settings into 3 resolution dumping modes
also polish aspect ratio related code for clarity
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1f34adf216
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72db62e178
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@ -70,8 +70,9 @@ const Info<std::string> GFX_DUMP_PIXEL_FORMAT{{System::GFX, "Settings", "DumpPix
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const Info<std::string> GFX_DUMP_ENCODER{{System::GFX, "Settings", "DumpEncoder"}, ""};
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const Info<std::string> GFX_DUMP_PATH{{System::GFX, "Settings", "DumpPath"}, ""};
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const Info<int> GFX_BITRATE_KBPS{{System::GFX, "Settings", "BitrateKbps"}, 25000};
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const Info<bool> GFX_INTERNAL_RESOLUTION_FRAME_DUMPS{
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{System::GFX, "Settings", "InternalResolutionFrameDumps"}, false};
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const Info<FrameDumpResolutionType> GFX_FRAME_DUMPS_RESOLUTION_TYPE{
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{System::GFX, "Settings", "FrameDumpsResolutionType"},
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FrameDumpResolutionType::XFB_ASPECT_RATIO_CORRECTED_RESOLUTION};
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const Info<int> GFX_PNG_COMPRESSION_LEVEL{{System::GFX, "Settings", "PNGCompressionLevel"}, 6};
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const Info<bool> GFX_ENABLE_GPU_TEXTURE_DECODING{
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{System::GFX, "Settings", "EnableGPUTextureDecoding"}, false};
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@ -14,6 +14,7 @@ enum class TextureFilteringMode : int;
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enum class OutputResamplingMode : int;
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enum class ColorCorrectionRegion : int;
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enum class TriState : int;
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enum class FrameDumpResolutionType : int;
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namespace Config
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{
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@ -67,7 +68,7 @@ extern const Info<std::string> GFX_DUMP_PIXEL_FORMAT;
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extern const Info<std::string> GFX_DUMP_ENCODER;
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extern const Info<std::string> GFX_DUMP_PATH;
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extern const Info<int> GFX_BITRATE_KBPS;
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extern const Info<bool> GFX_INTERNAL_RESOLUTION_FRAME_DUMPS;
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extern const Info<FrameDumpResolutionType> GFX_FRAME_DUMPS_RESOLUTION_TYPE;
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extern const Info<int> GFX_PNG_COMPRESSION_LEVEL;
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extern const Info<bool> GFX_ENABLE_GPU_TEXTURE_DECODING;
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extern const Info<bool> GFX_ENABLE_PIXEL_LIGHTING;
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@ -135,21 +135,24 @@ void AdvancedWidget::CreateWidgets()
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auto* dump_layout = new QGridLayout();
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dump_box->setLayout(dump_layout);
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m_use_fullres_framedumps = new ConfigBool(tr("Dump at Internal Resolution"),
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Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS);
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m_frame_dumps_resolution_type =
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new ConfigChoice({tr("Window Resolution"), tr("Aspect Ratio Corrected Internal Resolution"),
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tr("Raw Internal Resolution")},
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Config::GFX_FRAME_DUMPS_RESOLUTION_TYPE);
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m_dump_use_ffv1 = new ConfigBool(tr("Use Lossless Codec (FFV1)"), Config::GFX_USE_FFV1);
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m_dump_bitrate = new ConfigInteger(0, 1000000, Config::GFX_BITRATE_KBPS, 1000);
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m_png_compression_level = new ConfigInteger(0, 9, Config::GFX_PNG_COMPRESSION_LEVEL);
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dump_layout->addWidget(m_use_fullres_framedumps, 0, 0);
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dump_layout->addWidget(new QLabel(tr("Resolution Type:")), 0, 0);
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dump_layout->addWidget(m_frame_dumps_resolution_type, 0, 1);
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#if defined(HAVE_FFMPEG)
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dump_layout->addWidget(m_dump_use_ffv1, 0, 1);
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dump_layout->addWidget(new QLabel(tr("Bitrate (kbps):")), 1, 0);
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dump_layout->addWidget(m_dump_bitrate, 1, 1);
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dump_layout->addWidget(m_dump_use_ffv1, 1, 0);
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dump_layout->addWidget(new QLabel(tr("Bitrate (kbps):")), 2, 0);
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dump_layout->addWidget(m_dump_bitrate, 2, 1);
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#endif
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dump_layout->addWidget(new QLabel(tr("PNG Compression Level:")), 2, 0);
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dump_layout->addWidget(new QLabel(tr("PNG Compression Level:")), 3, 0);
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m_png_compression_level->SetTitle(tr("PNG Compression Level"));
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dump_layout->addWidget(m_png_compression_level, 2, 1);
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dump_layout->addWidget(m_png_compression_level, 3, 1);
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// Misc.
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auto* misc_box = new QGroupBox(tr("Misc"));
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@ -338,10 +341,21 @@ void AdvancedWidget::AddDescriptions()
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static const char TR_LOAD_GRAPHICS_MODS_DESCRIPTION[] =
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QT_TR_NOOP("Loads graphics mods from User/Load/GraphicsMods/.<br><br><dolphin_emphasis>If "
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"unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_INTERNAL_RESOLUTION_FRAME_DUMPING_DESCRIPTION[] = QT_TR_NOOP(
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"Creates frame dumps and screenshots at the raw internal resolution of the renderer,"
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"rather than using the size it is displayed within the window.<br><br>"
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"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_FRAME_DUMPS_RESOLUTION_TYPE_DESCRIPTION[] = QT_TR_NOOP(
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"Selects how frame dumps (videos) and screenshots are going to be captured.<br>If the game "
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"or window resolution change during a recording, multiple video files might be created.<br>"
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"Note that color correction and cropping are always ignored by the captures."
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"<br><br><b>Window Resolution</b>: Uses the output window resolution (without black bars)."
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"<br>This is a simple dumping option that will capture the image more or less as you see it."
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"<br><b>Aspect Ratio Corrected Internal Resolution</b>: "
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"Uses the Internal Resolution (XFB size), and corrects it by the target aspect ratio.<br>"
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"This option will consistently dump at the specified Internal Resolution "
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"regardless of how the image is displayed during recording."
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"<br><b>Raw Internal Resolution</b>: Uses the Internal Resolution (XFB size) "
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"without correcting it with the target aspect ratio.<br>"
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"This will provide a clean dump without any aspect ratio correction so users have as raw as "
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"possible input for external editing software.<br><br><dolphin_emphasis>If unsure, leave "
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"this at \"Aspect Ratio Corrected Internal Resolution\".</dolphin_emphasis>");
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#if defined(HAVE_FFMPEG)
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static const char TR_USE_FFV1_DESCRIPTION[] =
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QT_TR_NOOP("Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
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@ -432,7 +446,7 @@ void AdvancedWidget::AddDescriptions()
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m_dump_xfb_target->SetDescription(tr(TR_DUMP_XFB_DESCRIPTION));
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m_disable_vram_copies->SetDescription(tr(TR_DISABLE_VRAM_COPIES_DESCRIPTION));
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m_enable_graphics_mods->SetDescription(tr(TR_LOAD_GRAPHICS_MODS_DESCRIPTION));
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m_use_fullres_framedumps->SetDescription(tr(TR_INTERNAL_RESOLUTION_FRAME_DUMPING_DESCRIPTION));
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m_frame_dumps_resolution_type->SetDescription(tr(TR_FRAME_DUMPS_RESOLUTION_TYPE_DESCRIPTION));
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#ifdef HAVE_FFMPEG
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m_dump_use_ffv1->SetDescription(tr(TR_USE_FFV1_DESCRIPTION));
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#endif
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@ -60,7 +60,7 @@ private:
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// Frame dumping
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ConfigBool* m_dump_use_ffv1;
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ConfigBool* m_use_fullres_framedumps;
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ConfigChoice* m_frame_dumps_resolution_type;
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ConfigInteger* m_dump_bitrate;
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ConfigInteger* m_png_compression_level;
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@ -212,23 +212,49 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
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if (g_frame_dumper->IsFrameDumping() && m_xfb_entry)
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{
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MathUtil::Rectangle<int> target_rect;
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if (!g_ActiveConfig.bInternalResolutionFrameDumps && !g_gfx->IsHeadless())
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target_rect = GetTargetRectangle();
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else
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switch (g_ActiveConfig.frame_dumps_resolution_type)
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{
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default:
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case FrameDumpResolutionType::WINDOW_RESOLUTION:
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{
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if (!g_gfx->IsHeadless())
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{
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target_rect = GetTargetRectangle();
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break;
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}
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[[fallthrough]];
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}
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case FrameDumpResolutionType::XFB_ASPECT_RATIO_CORRECTED_RESOLUTION:
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{
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target_rect = m_xfb_rect;
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const bool allow_stretch = false;
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auto [float_width, float_height] =
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ScaleToDisplayAspectRatio(m_xfb_rect.GetWidth(), m_xfb_rect.GetHeight(), allow_stretch);
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const float draw_aspect_ratio = CalculateDrawAspectRatio(allow_stretch);
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auto [int_width, int_height] =
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FindClosestIntegerResolution(float_width, float_height, draw_aspect_ratio);
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target_rect = MathUtil::Rectangle<int>(0, 0, int_width, int_height);
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break;
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}
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case FrameDumpResolutionType::XFB_RAW_RESOLUTION:
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{
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target_rect = m_xfb_rect;
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break;
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}
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}
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int width = target_rect.GetWidth();
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int height = target_rect.GetHeight();
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// Ensure divisibility by "VIDEO_ENCODER_LCM" to make it compatible with all the video
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// encoders. Note that this is theoretically only necessary when recording videos and not
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// Ensure divisibility by "VIDEO_ENCODER_LCM" and a min of 1 to make it compatible with all the
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// video encoders. Note that this is theoretically only necessary when recording videos and not
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// screenshots.
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// We always scale positively to make sure the least amount of information is lost.
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//
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// TODO: this should be added as black padding on the edges by the frame dumper.
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if ((width % VIDEO_ENCODER_LCM) != 0)
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if ((width % VIDEO_ENCODER_LCM) != 0 || width == 0)
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width += VIDEO_ENCODER_LCM - (width % VIDEO_ENCODER_LCM);
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if ((height % VIDEO_ENCODER_LCM) != 0)
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if ((height % VIDEO_ENCODER_LCM) != 0 || height == 0)
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height += VIDEO_ENCODER_LCM - (height % VIDEO_ENCODER_LCM);
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// Remove any black borders, there would be no point in including them in the recording
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@ -237,6 +263,8 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
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target_rect.right = width;
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target_rect.bottom = height;
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// TODO: any scaling done by this won't be gamma corrected,
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// we should either apply post processing as well, or port its gamma correction code
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g_frame_dumper->DumpCurrentFrame(m_xfb_entry->texture.get(), m_xfb_rect, target_rect, ticks,
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m_frame_count);
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}
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@ -360,7 +388,8 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const
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if (aspect_mode == AspectMode::Stretch)
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return (static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height));
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auto& vi = Core::System::GetInstance().GetVideoInterface();
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// The actual aspect ratio of the XFB texture is irrelevant, the VI one is the one that matters
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const auto& vi = Core::System::GetInstance().GetVideoInterface();
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const float source_aspect_ratio = vi.GetAspectRatio();
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// This will scale up the source ~4:3 resolution to its equivalent ~16:9 resolution
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@ -551,7 +580,7 @@ void Presenter::UpdateDrawRectangle()
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// Don't know if there is a better place for this code so there isn't a 1 frame delay
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if (g_ActiveConfig.bWidescreenHack)
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{
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auto& vi = Core::System::GetInstance().GetVideoInterface();
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const auto& vi = Core::System::GetInstance().GetVideoInterface();
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float source_aspect_ratio = vi.GetAspectRatio();
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// If the game is meant to be in widescreen (or forced to),
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// scale the source aspect ratio to it.
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@ -595,9 +624,10 @@ void Presenter::UpdateDrawRectangle()
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// Crop the picture to a standard aspect ratio. (if enabled)
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auto [crop_width, crop_height] = ApplyStandardAspectCrop(draw_width, draw_height);
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const float crop_aspect_ratio = crop_width / crop_height;
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// scale the picture to fit the rendering window
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if (win_aspect_ratio >= crop_width / crop_height)
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if (win_aspect_ratio >= crop_aspect_ratio)
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{
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// the window is flatter than the picture
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draw_width *= win_height / crop_height;
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@ -668,6 +698,7 @@ std::tuple<float, float> Presenter::ScaleToDisplayAspectRatio(const int width, c
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std::tuple<int, int> Presenter::CalculateOutputDimensions(int width, int height,
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bool allow_stretch) const
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{
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// Protect against zero width and height, a minimum of 1 will do
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width = std::max(width, 1);
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height = std::max(height, 1);
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@ -107,10 +107,13 @@ private:
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void OnBackBufferSizeChanged();
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// Scales a raw XFB resolution to the target (display) aspect ratio,
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// also accounting for crop and other minor adjustments
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std::tuple<int, int> CalculateOutputDimensions(int width, int height,
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bool allow_stretch = true) const;
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std::tuple<float, float> ApplyStandardAspectCrop(float width, float height,
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bool allow_stretch = true) const;
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// Scales a raw XFB resolution to the target (display) aspect ratio
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std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height,
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bool allow_stretch = true) const;
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@ -128,7 +128,7 @@ void VideoConfig::Refresh()
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sDumpEncoder = Config::Get(Config::GFX_DUMP_ENCODER);
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sDumpPath = Config::Get(Config::GFX_DUMP_PATH);
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iBitrateKbps = Config::Get(Config::GFX_BITRATE_KBPS);
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bInternalResolutionFrameDumps = Config::Get(Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS);
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frame_dumps_resolution_type = Config::Get(Config::GFX_FRAME_DUMPS_RESOLUTION_TYPE);
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bEnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
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bPreferVSForLinePointExpansion = Config::Get(Config::GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION);
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bEnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
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@ -80,6 +80,16 @@ enum class TriState : int
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Auto
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};
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enum class FrameDumpResolutionType : int
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{
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// Window resolution (not including potential back buffer black borders)
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WINDOW_RESOLUTION,
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// The aspect ratio corrected XFB resolution (XFB pixels might not have been square)
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XFB_ASPECT_RATIO_CORRECTED_RESOLUTION,
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// The raw unscaled XFB resolution (based on "internal resolution" scale)
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XFB_RAW_RESOLUTION,
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};
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// Bitmask containing information about which configuration has changed for the backend.
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enum ConfigChangeBits : u32
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{
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@ -189,7 +199,8 @@ struct VideoConfig final
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std::string sDumpEncoder;
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std::string sDumpFormat;
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std::string sDumpPath;
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bool bInternalResolutionFrameDumps = false;
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FrameDumpResolutionType frame_dumps_resolution_type =
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FrameDumpResolutionType::XFB_ASPECT_RATIO_CORRECTED_RESOLUTION;
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bool bBorderlessFullscreen = false;
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bool bEnableGPUTextureDecoding = false;
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bool bPreferVSForLinePointExpansion = false;
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