Change paper white default to 203 to match the ITU

This commit is contained in:
Filoppi 2023-11-14 20:21:34 +02:00
parent 87c27936fc
commit a8fd938a06
3 changed files with 5 additions and 4 deletions

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@ -153,7 +153,7 @@ const Info<bool> GFX_CC_SDR_DISPLAY_GAMMA_SRGB{
const Info<float> GFX_CC_SDR_DISPLAY_CUSTOM_GAMMA{
{System::GFX, "ColorCorrection", "SDRDisplayCustomGamma"}, 2.2f};
const Info<float> GFX_CC_HDR_PAPER_WHITE_NITS{{System::GFX, "ColorCorrection", "HDRPaperWhiteNits"},
200.f};
203.f};
// Graphics.Stereoscopy

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@ -51,7 +51,7 @@ void ColorCorrectionConfigWindow::Create()
"Controls the base luminance of a paper white surface in nits. Useful for adjusting to "
"different environmental lighting conditions when using a HDR display.<br><br>HDR output is "
"required for this setting to take effect.<br><br><dolphin_emphasis>If unsure, leave this at "
"200.</dolphin_emphasis>");
"203.</dolphin_emphasis>");
// Color Space:

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@ -142,8 +142,9 @@ struct VideoConfig final
float fSDRDisplayCustomGamma = 2.2f;
// HDR:
// 200 is a good default value that matches the brightness of many SDR screens
float fHDRPaperWhiteNits = 200.f;
// 203 is a good default value that matches the brightness of many SDR screens.
// It's also the value recommended by the ITU.
float fHDRPaperWhiteNits = 203.f;
} color_correction;
// Information