VideoCommon: fix pixel shader compilation error that happens when uint output is defined
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a37fd83218
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@ -1326,8 +1326,20 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
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if (!shader_details.custom_shader.empty())
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{
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out.Write("\t{{\n");
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out.Write("\t\tcustom_data.final_color = ocol0;\n");
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out.Write("\t\tocol0.xyz = {}_{}(custom_data).xyz;\n", CUSTOM_PIXELSHADER_COLOR_FUNC, i);
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if (uid_data->uint_output)
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{
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out.Write("\t\tcustom_data.final_color = float4(ocol0.x / 255.0, ocol0.y / 255.0, ocol0.z "
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"/ 255.0, ocol0.w / 255.0);\n");
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out.Write("\t\tfloat3 custom_output = {}_{}(custom_data).xyz;\n",
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CUSTOM_PIXELSHADER_COLOR_FUNC, i);
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out.Write("\t\tocol0.xyz = uint3(custom_output.x * 255, custom_output.y * 255, "
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"custom_output.z * 255);\n");
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}
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else
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{
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out.Write("\t\tcustom_data.final_color = ocol0;\n");
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out.Write("\t\tocol0.xyz = {}_{}(custom_data).xyz;\n", CUSTOM_PIXELSHADER_COLOR_FUNC, i);
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}
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out.Write("\t}}\n\n");
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}
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}
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