VertexManagerBase: Initialize m_ticks_elapsed on construction
Ensures that this always has a deterministic value on construction like everything else in the class.
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@ -247,7 +247,7 @@ private:
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bool m_allow_background_execution = true;
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std::unique_ptr<CustomShaderCache> m_custom_shader_cache;
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u64 m_ticks_elapsed;
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u64 m_ticks_elapsed = 0;
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Common::EventHook m_frame_end_event;
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Common::EventHook m_after_present_event;
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