VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation
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@ -724,6 +724,7 @@
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<ClInclude Include="VideoCommon\TextureDecoder_Util.h" />
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<ClInclude Include="VideoCommon\TextureDecoder.h" />
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<ClInclude Include="VideoCommon\TextureInfo.h" />
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<ClInclude Include="VideoCommon\TextureUtils.h" />
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<ClInclude Include="VideoCommon\TMEM.h" />
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<ClInclude Include="VideoCommon\UberShaderCommon.h" />
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<ClInclude Include="VideoCommon\UberShaderPixel.h" />
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@ -1337,6 +1338,7 @@
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<ClCompile Include="VideoCommon\TextureConverterShaderGen.cpp" />
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<ClCompile Include="VideoCommon\TextureDecoder_Common.cpp" />
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<ClCompile Include="VideoCommon\TextureInfo.cpp" />
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<ClCompile Include="VideoCommon\TextureUtils.cpp" />
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<ClCompile Include="VideoCommon\TMEM.cpp" />
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<ClCompile Include="VideoCommon\UberShaderCommon.cpp" />
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<ClCompile Include="VideoCommon\UberShaderPixel.cpp" />
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@ -19,7 +19,7 @@ void AbstractTexture::FinishedRendering()
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{
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}
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bool AbstractTexture::Save(const std::string& filename, unsigned int level, int compression)
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bool AbstractTexture::Save(const std::string& filename, unsigned int level, int compression) const
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{
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// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
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// framebuffer, and saving that). TextureCache does not call Save for custom textures
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@ -38,7 +38,7 @@ public:
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MathUtil::Rectangle<int> GetRect() const { return m_config.GetRect(); }
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MathUtil::Rectangle<int> GetMipRect(u32 level) const { return m_config.GetMipRect(level); }
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bool IsMultisampled() const { return m_config.IsMultisampled(); }
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bool Save(const std::string& filename, unsigned int level, int compression = 6);
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bool Save(const std::string& filename, unsigned int level, int compression = 6) const;
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static bool IsCompressedFormat(AbstractTextureFormat format);
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static bool IsDepthFormat(AbstractTextureFormat format);
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@ -155,6 +155,8 @@ add_library(videocommon
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TextureDecoder_Util.h
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TextureInfo.cpp
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TextureInfo.h
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TextureUtils.cpp
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TextureUtils.h
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TMEM.cpp
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TMEM.h
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UberShaderCommon.cpp
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@ -52,6 +52,7 @@
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#include "VideoCommon/TextureConversionShader.h"
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#include "VideoCommon/TextureConverterShaderGen.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/TextureUtils.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -998,39 +999,6 @@ RcTcacheEntry TextureCacheBase::DoPartialTextureUpdates(RcTcacheEntry& entry_to_
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return entry_to_update;
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}
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void TextureCacheBase::DumpTexture(RcTcacheEntry& entry, std::string basename, unsigned int level,
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bool is_arbitrary)
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{
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std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
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// make sure that the directory exists
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if (!File::IsDirectory(szDir))
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File::CreateDir(szDir);
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if (is_arbitrary)
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{
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basename += "_arb";
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}
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if (level > 0)
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{
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if (!g_ActiveConfig.bDumpMipmapTextures)
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return;
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basename += fmt::format("_mip{}", level);
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}
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else
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{
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if (!g_ActiveConfig.bDumpBaseTextures)
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return;
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}
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const std::string filename = fmt::format("{}/{}.png", szDir, basename);
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if (File::Exists(filename))
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return;
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entry->texture->Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
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}
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// Helper for checking if a BPMemory TexMode0 register is set to Point
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// Filtering modes. This is used to decide whether Anisotropic enhancements
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// are (mostly) safe in the VideoBackends.
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@ -1838,12 +1806,21 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
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entry->has_arbitrary_mips = arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer);
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if (g_ActiveConfig.bDumpTextures && !skip_texture_dump)
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if (g_ActiveConfig.bDumpTextures && !skip_texture_dump && texLevels > 0)
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{
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const std::string basename = texture_info.CalculateTextureName().GetFullName();
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for (u32 level = 0; level < texLevels; ++level)
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if (g_ActiveConfig.bDumpBaseTextures)
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{
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DumpTexture(entry, basename, level, entry->has_arbitrary_mips);
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VideoCommon::TextureUtils::DumpTexture(*entry->texture, basename, 0,
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entry->has_arbitrary_mips);
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}
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if (g_ActiveConfig.bDumpMipmapTextures)
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{
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for (u32 level = 1; level < texLevels; ++level)
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{
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VideoCommon::TextureUtils::DumpTexture(*entry->texture, basename, level,
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entry->has_arbitrary_mips);
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}
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}
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}
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}
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@ -361,8 +361,6 @@ private:
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TLUTFormat tlutfmt);
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void StitchXFBCopy(RcTcacheEntry& entry_to_update);
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void DumpTexture(RcTcacheEntry& entry, std::string basename, unsigned int level,
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bool is_arbitrary);
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void CheckTempSize(size_t required_size);
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RcTcacheEntry AllocateCacheEntry(const TextureConfig& config);
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@ -0,0 +1,41 @@
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/TextureUtils.h"
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#include <fmt/format.h>
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#include "Common/FileUtil.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/AbstractTexture.h"
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namespace VideoCommon::TextureUtils
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{
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void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
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bool is_arbitrary)
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{
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std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
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// make sure that the directory exists
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if (!File::IsDirectory(szDir))
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File::CreateDir(szDir);
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if (is_arbitrary)
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{
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basename += "_arb";
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}
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if (level > 0)
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{
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basename += fmt::format("_mip{}", level);
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}
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const std::string filename = fmt::format("{}/{}.png", szDir, basename);
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if (File::Exists(filename))
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return;
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texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
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}
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} // namespace VideoCommon::TextureUtils
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@ -0,0 +1,16 @@
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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class AbstractTexture;
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namespace VideoCommon::TextureUtils
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{
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void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
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bool is_arbitrary);
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}
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