VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation

This commit is contained in:
iwubcode 2023-11-16 01:23:59 -06:00
parent 1a2d0882d0
commit fb86c6342e
8 changed files with 76 additions and 40 deletions

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@ -724,6 +724,7 @@
<ClInclude Include="VideoCommon\TextureDecoder_Util.h" />
<ClInclude Include="VideoCommon\TextureDecoder.h" />
<ClInclude Include="VideoCommon\TextureInfo.h" />
<ClInclude Include="VideoCommon\TextureUtils.h" />
<ClInclude Include="VideoCommon\TMEM.h" />
<ClInclude Include="VideoCommon\UberShaderCommon.h" />
<ClInclude Include="VideoCommon\UberShaderPixel.h" />
@ -1337,6 +1338,7 @@
<ClCompile Include="VideoCommon\TextureConverterShaderGen.cpp" />
<ClCompile Include="VideoCommon\TextureDecoder_Common.cpp" />
<ClCompile Include="VideoCommon\TextureInfo.cpp" />
<ClCompile Include="VideoCommon\TextureUtils.cpp" />
<ClCompile Include="VideoCommon\TMEM.cpp" />
<ClCompile Include="VideoCommon\UberShaderCommon.cpp" />
<ClCompile Include="VideoCommon\UberShaderPixel.cpp" />

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@ -19,7 +19,7 @@ void AbstractTexture::FinishedRendering()
{
}
bool AbstractTexture::Save(const std::string& filename, unsigned int level, int compression)
bool AbstractTexture::Save(const std::string& filename, unsigned int level, int compression) const
{
// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
// framebuffer, and saving that). TextureCache does not call Save for custom textures

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@ -38,7 +38,7 @@ public:
MathUtil::Rectangle<int> GetRect() const { return m_config.GetRect(); }
MathUtil::Rectangle<int> GetMipRect(u32 level) const { return m_config.GetMipRect(level); }
bool IsMultisampled() const { return m_config.IsMultisampled(); }
bool Save(const std::string& filename, unsigned int level, int compression = 6);
bool Save(const std::string& filename, unsigned int level, int compression = 6) const;
static bool IsCompressedFormat(AbstractTextureFormat format);
static bool IsDepthFormat(AbstractTextureFormat format);

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@ -155,6 +155,8 @@ add_library(videocommon
TextureDecoder_Util.h
TextureInfo.cpp
TextureInfo.h
TextureUtils.cpp
TextureUtils.h
TMEM.cpp
TMEM.h
UberShaderCommon.cpp

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@ -52,6 +52,7 @@
#include "VideoCommon/TextureConversionShader.h"
#include "VideoCommon/TextureConverterShaderGen.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/TextureUtils.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
@ -998,39 +999,6 @@ RcTcacheEntry TextureCacheBase::DoPartialTextureUpdates(RcTcacheEntry& entry_to_
return entry_to_update;
}
void TextureCacheBase::DumpTexture(RcTcacheEntry& entry, std::string basename, unsigned int level,
bool is_arbitrary)
{
std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
// make sure that the directory exists
if (!File::IsDirectory(szDir))
File::CreateDir(szDir);
if (is_arbitrary)
{
basename += "_arb";
}
if (level > 0)
{
if (!g_ActiveConfig.bDumpMipmapTextures)
return;
basename += fmt::format("_mip{}", level);
}
else
{
if (!g_ActiveConfig.bDumpBaseTextures)
return;
}
const std::string filename = fmt::format("{}/{}.png", szDir, basename);
if (File::Exists(filename))
return;
entry->texture->Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
}
// Helper for checking if a BPMemory TexMode0 register is set to Point
// Filtering modes. This is used to decide whether Anisotropic enhancements
// are (mostly) safe in the VideoBackends.
@ -1838,12 +1806,21 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
entry->has_arbitrary_mips = arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer);
if (g_ActiveConfig.bDumpTextures && !skip_texture_dump)
if (g_ActiveConfig.bDumpTextures && !skip_texture_dump && texLevels > 0)
{
const std::string basename = texture_info.CalculateTextureName().GetFullName();
for (u32 level = 0; level < texLevels; ++level)
if (g_ActiveConfig.bDumpBaseTextures)
{
DumpTexture(entry, basename, level, entry->has_arbitrary_mips);
VideoCommon::TextureUtils::DumpTexture(*entry->texture, basename, 0,
entry->has_arbitrary_mips);
}
if (g_ActiveConfig.bDumpMipmapTextures)
{
for (u32 level = 1; level < texLevels; ++level)
{
VideoCommon::TextureUtils::DumpTexture(*entry->texture, basename, level,
entry->has_arbitrary_mips);
}
}
}
}

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@ -361,8 +361,6 @@ private:
TLUTFormat tlutfmt);
void StitchXFBCopy(RcTcacheEntry& entry_to_update);
void DumpTexture(RcTcacheEntry& entry, std::string basename, unsigned int level,
bool is_arbitrary);
void CheckTempSize(size_t required_size);
RcTcacheEntry AllocateCacheEntry(const TextureConfig& config);

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@ -0,0 +1,41 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/TextureUtils.h"
#include <fmt/format.h>
#include "Common/FileUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "VideoCommon/AbstractTexture.h"
namespace VideoCommon::TextureUtils
{
void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
bool is_arbitrary)
{
std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
// make sure that the directory exists
if (!File::IsDirectory(szDir))
File::CreateDir(szDir);
if (is_arbitrary)
{
basename += "_arb";
}
if (level > 0)
{
basename += fmt::format("_mip{}", level);
}
const std::string filename = fmt::format("{}/{}.png", szDir, basename);
if (File::Exists(filename))
return;
texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
}
} // namespace VideoCommon::TextureUtils

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@ -0,0 +1,16 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "Common/CommonTypes.h"
class AbstractTexture;
namespace VideoCommon::TextureUtils
{
void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
bool is_arbitrary);
}