VertexLoaderTest: Add test for skipped texture coordinates

Jimmie Johnson's Anything with an Engine is known to use texture coordinate 7 (and only texture coordinate 7) in some cases. There are a lot of possible edge-cases, so this test brute-forces all combinations with coordinates 0, 1, and 2.
This commit is contained in:
Pokechu22 2023-12-02 15:39:43 -08:00
parent 530590d162
commit 1ee6824324
2 changed files with 274 additions and 0 deletions

View File

@ -575,6 +575,102 @@ struct VAT
return 0;
}
}
void SetTexElements(size_t idx, TexComponentCount value)
{
switch (idx)
{
case 0:
g0.Tex0CoordElements = value;
return;
case 1:
g1.Tex1CoordElements = value;
return;
case 2:
g1.Tex2CoordElements = value;
return;
case 3:
g1.Tex3CoordElements = value;
return;
case 4:
g1.Tex4CoordElements = value;
return;
case 5:
g2.Tex5CoordElements = value;
return;
case 6:
g2.Tex6CoordElements = value;
return;
case 7:
g2.Tex7CoordElements = value;
return;
default:
PanicAlertFmt("Invalid tex coord index {}", idx);
}
}
void SetTexFormat(size_t idx, ComponentFormat value)
{
switch (idx)
{
case 0:
g0.Tex0CoordFormat = value;
return;
case 1:
g1.Tex1CoordFormat = value;
return;
case 2:
g1.Tex2CoordFormat = value;
return;
case 3:
g1.Tex3CoordFormat = value;
return;
case 4:
g1.Tex4CoordFormat = value;
return;
case 5:
g2.Tex5CoordFormat = value;
return;
case 6:
g2.Tex6CoordFormat = value;
return;
case 7:
g2.Tex7CoordFormat = value;
return;
default:
PanicAlertFmt("Invalid tex coord index {}", idx);
}
}
void SetTexFrac(size_t idx, u8 value)
{
switch (idx)
{
case 0:
g0.Tex0Frac = value;
return;
case 1:
g1.Tex1Frac = value;
return;
case 2:
g1.Tex2Frac = value;
return;
case 3:
g1.Tex3Frac = value;
return;
case 4:
g2.Tex4Frac = value;
return;
case 5:
g2.Tex5Frac = value;
return;
case 6:
g2.Tex6Frac = value;
return;
case 7:
g2.Tex7Frac = value;
return;
default:
PanicAlertFmt("Invalid tex coord index {}", idx);
}
}
};
template <>
struct fmt::formatter<VAT>

View File

@ -859,6 +859,184 @@ TEST_P(VertexLoaderSkippedColorsTest, SkippedColors)
EXPECT_EQ((m_dst.Read<u32, true>()), 0x08090a0bu);
}
class VertexLoaderSkippedTexCoordsTest : public VertexLoaderTest,
public ::testing::WithParamInterface<u32>
{
public:
static constexpr u32 NUM_COMPONENTS_TO_TEST = 3;
static constexpr u32 NUM_PARAMETERS_PER_COMPONENT = 3;
static constexpr u32 NUM_COMBINATIONS =
1 << (NUM_COMPONENTS_TO_TEST * NUM_PARAMETERS_PER_COMPONENT);
};
INSTANTIATE_TEST_SUITE_P(AllCombinations, VertexLoaderSkippedTexCoordsTest,
::testing::Range(0u, VertexLoaderSkippedTexCoordsTest::NUM_COMBINATIONS));
TEST_P(VertexLoaderSkippedTexCoordsTest, SkippedTextures)
{
std::array<bool, NUM_COMPONENTS_TO_TEST> enable_tex, enable_matrix, use_st;
const u32 param = GetParam();
for (u32 component = 0; component < NUM_COMPONENTS_TO_TEST; component++)
{
const u32 bits = param >> (component * NUM_PARAMETERS_PER_COMPONENT);
enable_tex[component] = (bits & 1);
enable_matrix[component] = (bits & 2);
use_st[component] = (bits & 4);
}
size_t input_size = 1;
size_t output_size = 3 * sizeof(float);
std::array<bool, NUM_COMPONENTS_TO_TEST> component_enabled{};
std::array<size_t, NUM_COMPONENTS_TO_TEST> component_offset{};
m_vtx_desc.low.Position = VertexComponentFormat::Index8;
m_vtx_attr.g0.PosElements = CoordComponentCount::XYZ;
m_vtx_attr.g0.PosFormat = ComponentFormat::Float;
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
if (enable_matrix[i] || enable_tex[i])
{
component_enabled[i] = true;
component_offset[i] = output_size;
if (enable_matrix[i])
{
output_size += 3 * sizeof(float);
}
else
{
if (use_st[i])
{
output_size += 2 * sizeof(float);
}
else
{
output_size += sizeof(float);
}
}
}
if (enable_matrix[i])
{
m_vtx_desc.low.TexMatIdx[i] = enable_matrix[i];
input_size++;
}
if (enable_tex[i])
{
m_vtx_desc.high.TexCoord[i] = VertexComponentFormat::Index8;
input_size++;
}
m_vtx_attr.SetTexElements(i, use_st[i] ? TexComponentCount::ST : TexComponentCount::S);
m_vtx_attr.SetTexFormat(i, ComponentFormat::Float);
m_vtx_attr.SetTexFrac(i, 0);
}
CreateAndCheckSizes(input_size, output_size);
// Vertex 0
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
if (enable_matrix[i])
Input<u8>(u8(20 + i));
}
Input<u8>(1); // Position
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
if (enable_tex[i])
Input<u8>(1);
}
// Vertex 1
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
if (enable_matrix[i])
Input<u8>(u8(10 + i));
}
Input<u8>(0); // Position
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
if (enable_tex[i])
Input<u8>(0);
}
// Position array
VertexLoaderManager::cached_arraybases[CPArray::Position] = m_src.GetPointer();
g_main_cp_state.array_strides[CPArray::Position] =
sizeof(float); // so 1, 2, 3 for index 0; 2, 3, 4 for index 1
Input(1.f);
Input(2.f);
Input(3.f);
Input(4.f);
// Texture coord arrays
for (u8 i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
VertexLoaderManager::cached_arraybases[CPArray::TexCoord0 + i] = m_src.GetPointer();
g_main_cp_state.array_strides[CPArray::TexCoord0 + i] = 2 * sizeof(float);
Input<float>(i * 100 + 11);
Input<float>(i * 100 + 12);
Input<float>(i * 100 + 21);
Input<float>(i * 100 + 22);
}
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[i].enable, component_enabled[i]);
if (component_enabled[i])
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[i].offset, component_offset[i]);
}
RunVertices(2);
// Vertex 0
ExpectOut(2);
ExpectOut(3);
ExpectOut(4);
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
size_t num_read = 0;
if (enable_tex[i])
{
ExpectOut(i * 100 + 21);
num_read++;
if (use_st[i])
{
ExpectOut(i * 100 + 22);
num_read++;
}
}
if (enable_matrix[i])
{
// With a matrix there are always 3 components; otherwise-unused components should be 0
while (num_read++ < 2)
ExpectOut(0);
ExpectOut(20 + i);
}
}
// Vertex 1
ExpectOut(1);
ExpectOut(2);
ExpectOut(3);
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
size_t num_read = 0;
if (enable_tex[i])
{
ExpectOut(i * 100 + 11);
num_read++;
if (use_st[i])
{
ExpectOut(i * 100 + 12);
num_read++;
}
}
if (enable_matrix[i])
{
// With a matrix there are always 3 components; otherwise-unused components should be 0
while (num_read++ < 2)
ExpectOut(0);
ExpectOut(10 + i);
}
}
}
// For gtest, which doesn't know about our fmt::formatters by default
static void PrintTo(const VertexComponentFormat& t, std::ostream* os)
{