Commit Graph

5279 Commits

Author SHA1 Message Date
Tillmann Karras 19d954eaea VideoCommon: remove CP readonly field, it's now always false 2025-02-08 11:46:49 +00:00
Tillmann Karras 84e72c185a VideoCommon: drop CP MMIO registers that were probably added in the wrong place
I think someone confused these with the actual token and bounding box
registers in PE, which were added later. In CP they never did anything
and it's suspicious that they have the same addresses as their PE
counterparts. On real hardware they always read as zero.
2025-02-08 11:46:49 +00:00
Admiral H. Curtiss 05f217bd0b
Merge pull request #13330 from Dentomologist/performancemetrics_allow_moving_overlays
PerformanceMetrics: Allow users to move overlays
2025-02-06 21:56:57 +01:00
JosJuice db285b7c87
Merge pull request #13319 from hoogmin/infinite-style-fix
Refactor: Infinite loop in AsyncShaderCompiler according to style guidelines
2025-02-06 18:31:28 +01:00
Javier Martinez 7dec083af5 Refactor: Make loop non-infinite instead in AsyncShaderCompiler. 2025-02-05 20:06:59 -05:00
Dentomologist 4b8e36cba9 PerformanceMetrics: Allow users to move overlays
Allow users to move the FPS, VPS, Speed, and Performance Graph overlays.
2025-02-02 19:40:01 -08:00
Dentomologist f94e6cb73e PerformanceMetrics: Call ImGui::End() unconditionally
Move ImGui::End() calls out of if(ImGui::Begin()) blocks.

Quoting from ImGui::Begin's function comment in imgui.cpp:
"You always need to call ImGui::End() even if false is returned."

In practice this didn't cause problems because the windows don't have
title bars and thus can't be collapsed, and so the block containing
::End would always run, but let's do it the right way.
2025-02-02 14:14:56 -08:00
OatmealDome b5a0d293ae
Merge pull request #13305 from OatmealDome/vertexloader-config
VertexLoaderBase: Allow the vertex loader type to be set via config
2025-01-29 17:14:05 -05:00
JMC47 e16e3f9a61
Merge pull request #13291 from iwubcode/imgui_1_91_7
Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16
2025-01-28 20:57:28 -05:00
OatmealDome bffaec9c5e VertexLoaderBase: Allow the vertex loader type to be set via config 2025-01-24 18:31:42 -05:00
iwubcode 25c805be99 Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16; imgui changed types for ImTextureId, which was addressed by using an implicit cast 2025-01-20 14:47:14 -06:00
iwubcode ee906ae6e8 VideoCommon: add formatter for AbstractTextureType 2025-01-20 14:24:54 -06:00
Admiral H. Curtiss 3ea870ef8c
Merge pull request #13244 from dreamsyntax/bugfix-double-osd-texture-messages
Core/VideoCommon: Fix duplicate OSD Custom Textures messages
2025-01-12 16:16:09 +01:00
Admiral H. Curtiss 7133bfbb0e
Merge pull request #13180 from jordan-woyak/eof-logic
Core/VideoCommon: Fix some weird (!eof) logic.
2025-01-08 05:27:42 +01:00
JMC47 6b686be5f1
Merge pull request #13233 from TryTwo/PR_Codec
AdvancedWidget: Replace FFV1 codec with Ut Video
2025-01-04 22:26:36 -05:00
mitaclaw 110d32729e Simplify `std::find` with `Common::Contains`
In NandPaths.cpp, the `std::initializer_list<char>` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp).

The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
2025-01-01 09:52:03 -08:00
Jordan Woyak 0938fca6e3 Core/VideoCommon: Fix some weird (!eof) logic. 2024-12-30 20:13:59 -06:00
TryTwo 3d248d000f Frame Dumping: Change lossless codec from FFV1 to Ut Video.
Ut Video is faster and more compatible with editing programs, but produces larger files.
2024-12-30 14:07:43 -07:00
dreamsyntax 07f712f8a0 Core/VideoCommon: Fix duplicate OSD Custom Textures messages
Resolves duplicate OSD messages for Loading and Found custom textures.
VideoBackend initialization results in HiresTexture::Init being called.
We already call HiresTexture::Update when OnNewTitleLoad is called.
Thus we can remove HiresTextures::Init completely as it is redundant.
2024-12-28 01:09:50 -07:00
mitaclaw 2b0cd16c8c Modernize `std::none_of` with ranges
In JitRegCache.cpp, the lambda predicate were replaced by a pointer to member function because ranges algorithms are able to invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.

In BoundingBox.cpp, the lambda predicate was returning the bool element unchanged, so `std::identity` was a better fit.
2024-12-15 19:54:17 -08:00
mitaclaw 140252ffc0 Modernize `std::any_of` with ranges
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-15 19:54:16 -08:00
mitaclaw 860e6cf5cb Modernize `std::all_of` with ranges
In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.

In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
2024-12-15 19:50:34 -08:00
Dr. Dystopia 6d44afc7dd Replace 'reinterpret_cast' with 'static_cast' 2024-11-08 07:26:47 +01:00
Dentomologist 47a86d920f GeneralWidget: Recommend default video backend in tooltip
Recommend the platform's default video backend in the Backend tooltip
instead of always recommending OpenGL.
2024-11-03 12:28:30 -08:00
Dentomologist 7b8610f4ea VideoBackendBase: Clarify function name
Rename GetDefaultBackendName to GetDefaultBackendConfigName to
distinguish it from the display name.
2024-11-03 12:26:57 -08:00
TellowKrinkle 5ef4fcb005 VideoCommon: Implement primitive breaking for primitive lists 2024-10-29 22:38:22 -05:00
JMC47 05e3a52de0
Merge pull request #13135 from Tilka/warning
VideoCommon: fix -Wshadow-uncaptured-local warning and simplify
2024-10-19 15:12:25 -04:00
Tilka fed8220c39
Merge pull request #12712 from Dentomologist/remove_defined_out_code
Remove defined-out code
2024-10-19 19:36:19 +01:00
JMC47 21f4319302
Merge pull request #13092 from mitaclaw/ranges-modernization-3-spaceship
Ranges Algorithms Modernization - Compare
2024-10-17 13:37:16 -04:00
Tillmann Karras 0e41adb7b7 VideoCommon: fix -Wshadow-uncaptured-local warning and simplify 2024-10-16 18:36:00 +01:00
JosJuice 07605bf67c
Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial
Ranges Algorithms Modernization - Trivial
2024-10-15 17:08:55 +02:00
JMC47 ef8b753cd7
Merge pull request #13115 from Tilka/syncfifo
VideoCommon: fix common opcode decoding errors
2024-10-14 21:26:08 -04:00
Pokechu22 937bb2aa2e Cache normals in addition to binormals and tangents
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.

LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
2024-10-12 10:32:41 -07:00
Tilka c1832d17f6
Merge pull request #13117 from mitaclaw/ranges-modernization-9-trivial-find
Ranges Algorithms Modernization - Find
2024-10-11 20:27:18 +01:00
mitaclaw 8b1975ab18 GraphicsMod: Simplify `std::sort` using ranges and projections 2024-10-11 12:08:22 -07:00
mitaclaw e8d5fb89e4 C++20: Synthesize `operator!=` From `operator==`
The inequality operator is automatically generated by the compiler if `operator==` is defined.
2024-10-10 20:23:55 -07:00
mitaclaw e4fb837f4b Modernize `std::find_if` with ranges
In BTEmu.cpp, `std::mem_fn` was not necessary for the predicate to compile.
2024-10-10 15:28:11 -07:00
mitaclaw 6ca7e2856b Modernize `std::find` with ranges 2024-10-10 15:28:11 -07:00
mitaclaw 728663bdc0 Modernize `std::binary_search` with ranges
In VolumeVerifier.cpp, constructing a `std::string_view` of the volume's GameID is unnecessary, as `std::`(`ranges::`)`binary_search` supports heterogeneous lookup. The usage in GameFile.cpp is a perfect example.
2024-10-10 00:53:48 -07:00
mitaclaw ebf7cebc32 Modernize `std::sort` with ranges 2024-10-10 00:53:48 -07:00
mitaclaw 9bd1dae41d Modernize `std::fill` with ranges
In DSPCore.cpp, there were two `std::fill` uses that could be simplified using `std::fill_n`. Due to their proximity with other `std::fill` algorithms being modernized with ranges, I chose to make these examples into the rare `std::ranges::fill_n`.
2024-10-10 00:53:48 -07:00
Tillmann Karras e96960e2a6 VideoCommon: fix common opcode decoding errors
Many games call GXSetGPFifo() without first waiting for the GP to finish
consuming outstanding commands in the previous GP fifo. Normally,
Dolphin runs OpcodeDecoding in 1000-cycle time slices. In that time
frame, GXSetGPFifo() has probably completed and the GP read pointer now
points to entirely new memory. If the last GP fifo copy ended in an
incomplete command, the new GP fifo would most likely desync for a
while. To avoid all this, give the GP a time slice right now to copy the
remaining data from the previous GP fifo.
2024-10-10 04:07:44 +01:00
Pokechu22 929bcbdde9 Fifo analyzer: Fix indexed XF loads showing "bytes" instead of "words"
Indexed XF loads specify the number of 32-bit words (generally floats, but light data has some integers) to load, not the number of bytes. This was only a mistake in the fifo analyzer text; the actual implementation already loaded words.
2024-10-06 21:56:48 -07:00
JMC47 339f9311fb
Merge pull request #12918 from JosJuice/revert-revert-audit-get-state
Partially revert "Revert "Audit uses of IsRunning and GetState""
2024-10-06 11:26:06 -04:00
Jules Blok b191c0f7d8
Merge pull request #12208 from PatrickFerry/add-vertex-depth-range-case
Use Vertex Depth Range when zRange Exceeds farZ
2024-10-05 14:14:11 +02:00
JosJuice 6ca2da53e8 Partially revert "Revert "Audit uses of IsRunning and GetState""
This reverts the revert commit bc67fc97c3,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.

A few changes have also been made based on review comments.
2024-10-04 18:35:41 +02:00
JosJuice 2da3e49b1e
Merge pull request #13078 from Dentomologist/videobackendbase_only_populate_backend_info_when_uninitialized
VideoBackendBase: Only populate backend info when uninitialized
2024-10-04 18:31:06 +02:00
JMC47 e259831bcf
Merge pull request #13087 from TellowKrinkle/PresentSkip
VideoBackends:Vulkan: Prevent freezes during window resize on Linux
2024-10-02 21:09:25 -04:00
TellowKrinkle 7e1a9490c0 VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 2024-10-02 19:22:16 -05:00
TellowKrinkle fd94ff252d VideoCommon: Dirty pixel shader manager on efb scale changes 2024-09-30 01:12:55 -05:00
Dentomologist dc1b961c09 VideoBackendBase: Only populate backend info when uninitialized
Prevent potential issues when creating the Graphics window (and thus
calling PopulateBackendInfo) while the core state is Stopping, like we
already do while it's Starting or Running.
2024-09-27 12:20:48 -07:00
Dentomologist 0a1084fad5 VideoBackendBase: Check Core state in PopulateBackendInfo
Remove the PopulateBackendInfoFromUI function, which had a single caller
(GraphicsWindow::OnBackendChanged) and checked that the core wasn't
running or starting before calling PopulateBackendInfo.

Move the core state check into PopulateBackendInfo and have
OnBackendChanged call that instead. This guarantees the check is
performed by all callers of PopulateBackendInfo, preventing
potential reintroduction of the crash fixed in 3d4ae63f if another call
to PopulateBackendInfo is added.

As of the previous commit the only other caller of PopulateBackendInfo
is Core::Init shortly before s_state is set to Starting, so it will
always pass the check and so maintain its current behavior.
2024-09-26 17:12:26 -07:00
Dentomologist 91f7b776ca GraphicsWindow: Fix crash when opening during emulation startup
Fix a crash when opening the Graphics window for the first time during
emulation startup when the backend is Vulkan, D3D11, or D3D12.

Don't call PopulateBackendInfo() from the Host thread when the core is
starting up. First, the function has already been called in Core::Init()
so we don't need to again. More importantly, PopulateBackendInfo() calls
g_video_backend->InitBackendInfo(), and the Vulkan and D3D
implementations of those functions load and then unload libraries (and
their associated function pointers) which are potentially in use by
other threads.

This crash was reliably reproducible with the following steps:
1) Select an affected backend.
2) Enable "Compile Shaders Before Starting"
3) Delete the cached shaders (but not the .uidcache file) for the game
   you're testing.
4) Close and reopen Dolphin.
5) Start the game.
6) While the game is still booting or compiling shaders, open the
   Graphics window for the first time in that Dolphin session.

Fixes https://bugs.dolphin-emu.org/issues/13634.
2024-09-26 17:12:26 -07:00
Dentomologist c3d6d2189a Texture Dumping: Show OSD message on startup and when toggled
If texture dumping is enabled, notify the user on emulation startup
using an On Screen Display message.

Also notify the user when texture dumping is toggled.

Addresses https://bugs.dolphin-emu.org/issues/12445.
2024-09-06 13:00:25 -07:00
Admiral H. Curtiss e1b1e4b4cf
Merge pull request #13031 from parona-source/libfmt-11
Add support for libfmt-11
2024-08-31 15:34:48 +02:00
Alfred Wingate d7c93d87be
Add support for libfmt-11
fmt::join was moved into fmt/ranges.h

Signed-off-by: Alfred Wingate <parona@protonmail.com>
2024-08-22 16:54:35 +03:00
Bryan Jacobs 7ec6d116e8 Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution
independently to each eye when using side-by-side or
top-and-bottom 3D.
2024-08-22 07:11:43 +10:00
Dr. Dystopia 9602f36248 Remove redundant semicolons 2024-08-20 14:59:54 +02:00
Tillmann Karras 20f4643c74 VideoCommon: force 32-byte alignment for display list address and size 2024-08-18 05:00:38 +01:00
mitaclaw 9fa4eb9aab Use 'contains' method 2024-08-15 14:20:16 -07:00
Dr. Dystopia 618b41a459 Use 'contains' method 2024-08-14 22:18:28 +02:00
Dentomologist d627b78c46 Adjust order and spacing of various #includes
Move some #includes around to match the Contributing guidelines.
2024-07-26 14:28:34 -07:00
TellowKrinkle cab6e7c12e Properly link against xxhash
Things using dolphin_find_optional_system_library need to link against the name used there or they won't work with both the system and bundled cases
2024-07-06 16:56:44 -05:00
iwubcode 36ccbbc06e VideoCommon: add ability to serialize a texture asset metadata to json 2024-06-29 14:50:40 -05:00
iwubcode 1c3402502b VideoCommon: set individual texture asset filter/wrap values when loading from json 2024-06-29 14:50:40 -05:00
iwubcode 75a0a1ed67 VideoCommon: update texture asset to properly set near sampler state value 2024-06-29 14:50:40 -05:00
Admiral H. Curtiss ce2f4101f3
Core/VideoCommon: Revert change from #12828
This causes Dual Core to lock up during the boot sequence, because it tries to wait for a not-yet-running GPU thread.

Fixes https://bugs.dolphin-emu.org/issues/13559
2024-06-23 03:44:05 +02:00
Admiral H. Curtiss 9b33b777cf
Merge pull request #12828 from JosJuice/unify-state-variables-2
Clean up Core::GetState
2024-06-22 20:20:54 +02:00
JosJuice 72cf2bdb87 Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
2024-06-21 20:52:55 +02:00
JosJuice 962230f91e Core: Store current state in less places
Core::GetState reads from four different pieces of state: s_is_stopping,
s_hardware_initialized, s_is_booting, and CPUManager::IsStepping.
I'm keeping that last one as is for now because there's code in Dolphin
that sets it directly, but we can unify the other three to make things
easier to reason about.

This commit also gets rid of s_is_started. This was previously used in
Core::IsRunningAndStarted to ensure true wouldn't be returned until the
CPU thread was started, but it wasn't used in Core::GetState, so
Core::GetState would happily return State::Running after we had
initialized the hardware but before we had initialized the CPU thread.
As far as I know, there are no callers that have any real need to know
whether the boot process is currently initializing the hardware or the
CPU thread. Perhaps once upon a time there was a desire to make the
apploader debuggable, but a long time has passed without anyone stepping
up to implement it, and the way CBoot::RunApploader is implemented makes
it rather difficult. So this commit makes all the functions in Core.cpp
consider the core to still be starting until the CPU thread is started.
2024-06-21 20:46:44 +02:00
Admiral H. Curtiss 5728ebf7ad
Merge pull request #12867 from AdmiralCurtiss/uicommon-dependency
CMake dependency fixes
2024-06-21 20:01:44 +02:00
LillyJadeKatrin 45563a872c Scale challenge icons based on screen height 2024-06-19 13:59:59 -04:00
JMC47 9886199cb1
Merge pull request #12859 from LillyJadeKatrin/retroachievements-challenge-hide
Hide Challenge Icons when OSD Messages Disabled
2024-06-19 02:29:08 -04:00
LillyJadeKatrin 9e1f5ed4b5 Stack Challenge Icons Horizontally 2024-06-15 22:42:40 -04:00
LillyJadeKatrin a79f428972 Fix margins on icon-only messages
Messages with an icon and no text (such as in the game start sequence) had an oversized margin due to ImGui adding padding for an empty string.
2024-06-15 22:42:35 -04:00
LillyJadeKatrin 1b00b4e3d8 OSD messages display horizontally
OSD messages with an icon and text will display the text to the right of the icon instead of below it.
2024-06-15 22:30:39 -04:00
Admiral H. Curtiss c5a030e7ab
VideoCommon: Fix format string injection vulnerability from leaderboards 2024-06-15 23:12:19 +02:00
Admiral H. Curtiss a95c3dbc97
Merge pull request #12818 from iwubcode/json_file_operations
Common: add Json helper utilities for loading or saving to a file
2024-06-15 16:43:38 +02:00
Admiral H. Curtiss f71d6498d0
Merge pull request #12855 from LillyJadeKatrin/retroachievements-challenge-refactor
Refactored Challenge Icons to handle icon updates
2024-06-15 16:24:24 +02:00
LillyJadeKatrin 3d5a1f7d33 Refactored Challenge Icons to handle icon updates
If an icon is displayed on screen before it downloads, it was displaying a default icon but it would fail to load the actual icon even after it was downloaded. This fixes that.
2024-06-15 07:36:49 -04:00
LillyJadeKatrin 7eec723f3f Hide Challenge Icons when OSD Messages Disabled 2024-06-14 00:19:45 -04:00
JMC47 71171a9e4d
Merge pull request #12819 from iwubcode/texture_asset_sampler_in_pipeline
VideoCommon: update custom pipeline to use a texture's sampler instead of linear sampler if the texture is used
2024-06-11 21:13:57 -04:00
JMC47 16c7869ab2
Merge pull request #12721 from iwubcode/custom_shader_alpha
VideoCommon: allow custom shaders to set the alpha value
2024-06-11 21:13:24 -04:00
iwubcode fa5a6547c6 VideoCommon: add texture type to texture config comparison 2024-06-08 14:28:11 -05:00
Admiral H. Curtiss 81b6bfaa1e
Merge pull request #12832 from JosJuice/retro-achievements-less-ifdefs
Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
2024-06-06 22:42:53 +02:00
JosJuice 22aa88109f Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
This lets us reduce the number of USE_RETRO_ACHIEVEMENTS ifdefs in the
code base, reducing visual clutter. In particular, needing an ifdef for
each call to IsHardcodeModeActive was annoying to me. This also reduces
the risk that someone writes code that accidentally fails to compile
with USE_RETRO_ACHIEVEMENTS disabled.

We could cut down on ifdefs even further by making HardcodeWarningWidget
always exist, but that would result in non-trivial code ending up in the
binary even with USE_RETRO_ACHIEVEMENTS disabled, so I'm leaving it out
of this PR. It's not a lot of code though, so I might end up revisiting
it at some point.
2024-06-06 08:26:20 +02:00
Scott Mansell dbe7616bdd
Merge pull request #12817 from iwubcode/imgui-mouse-position-event
VideoCommon: use imgui mouse position event when the mouse position changes
2024-06-05 18:50:26 +12:00
iwubcode c2bc2ccd23 VideoCommon: pull texture sampler out of texture cache so that it can be used in other places in the future 2024-06-01 23:21:04 -05:00
iwubcode 11c37de695 VideoCommon: update custom pipeline to use a a texture's sampler if the texture is in use 2024-05-31 23:19:51 -05:00
iwubcode 50b95bbea9 InputCommon / VideoCommon: update to use new JsonFromFile function 2024-05-31 23:13:25 -05:00
iwubcode 51b69bb339 VideoCommon: use imgui mouse position event when the mouse position changes 2024-05-31 22:31:54 -05:00
LillyJadeKatrin dc8f3f6eae Refactored Achievement Badges into Texture Layers
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
2024-05-23 10:41:45 -04:00
Admiral H. Curtiss 5c2f73986a
Merge pull request #12537 from TellowKrinkle/MTLSubgroup
VideoCommon: More specific subgroup op bugs
2024-05-21 22:17:22 +02:00
iwubcode d7a8ec4353 VideoCommon: use imgui input queue for mouse clicks, this helps keep input smooth regardless of frame-times and matches keyboard events, this system was introduced in 1.87 2024-05-18 11:49:19 -05:00
Tilka c442c0d5e5
Merge pull request #10957 from Pokechu22/std-bitcast
Replace Common::BitCast with std::bit_cast
2024-05-04 08:24:59 +01:00
Pokechu22 fbbfea8e8e Replace Common::BitCast with std::bit_cast 2024-05-03 18:43:51 -07:00
mitaclaw 0df401b164 Core::IsRunning: Avoid Global System Accessor 2024-05-01 08:54:17 -07:00
LillyJadeKatrin 7895b739ee Display active leaderboard data on screen
Up to four leaderboards are displayed in a window in the bottom right of the screen (vertically above challenge icons, if there are any). As per RetroAchievements standards, the markers only display the current leaderboard values with no further context necessary.
2024-05-01 06:43:19 -04:00
iwubcode 9d28c371e7 VideoCommon: allow custom shaders to set the alpha value for use when blending is enabled 2024-04-28 18:15:27 -05:00
sowens99 3ab1334cd9 VideoCommon: Only show input count when recording 2024-04-26 20:06:57 -04:00
JosJuice c204b33314 VideoCommon/BPStructs: Add a missing bounds check
Happened to find this when working on the previous commit.
2024-04-20 18:31:08 +02:00
JosJuice 3cfa233b63 VideoCommon: Use GetSpanForAddress safely in texture decoding
Now only VertexLoader remains... But that one might be tricky.
2024-04-20 18:31:08 +02:00
JosJuice 5c9bb80638 Memmap: Replace GetPointer with GetSpanForAddress
To ensure memory safety, callers of GetPointer have to perform a bounds
check. But how is this bounds check supposed to be performed?
GetPointerForRange contained one implementation of a bounds check, but
it was cumbersome, and it also isn't obvious why it's correct.

To make doing the right thing easier, this commit changes GetPointer to
return a span that tells the caller how many bytes it's allowed to
access.
2024-04-20 18:31:08 +02:00
Jordan Woyak df7dd5d36a Config: Expose GFX_OVERLAY_PROJ_STATS setting in UI. 2024-04-18 14:45:28 -05:00
Jordan Woyak 1e27183dff VideoCommon: Show the average projection to viewport ratio in statistics
window.
2024-04-18 14:45:28 -05:00
Admiral H. Curtiss 8268ae1cf7
Merge pull request #12698 from iwubcode/xfb_copy_hash_in_present
VideoCommon: add xfbs hashes to present info if available
2024-04-18 17:11:49 +02:00
Dentomologist dbaa844e57 Remove defined-out code 2024-04-15 12:17:35 -07:00
Admiral H. Curtiss b3939052b4
Merge pull request #12436 from Filoppi/frame-dump-raw-internal-resolution
Frame dump at raw internal resolution
2024-04-13 03:39:37 +02:00
Admiral H. Curtiss 2f13be5a2d
VideoConfig: Adjust FrameDumpResolutionType enum class to style guidelines 2024-04-13 03:21:39 +02:00
iwubcode abf380b705 VideoCommon: add xfb hash values (if available) to present information 2024-04-09 18:59:33 -05:00
iwubcode e5b7b2e9ee VideoCommon: add xfbs presented to video events 2024-04-09 18:57:32 -05:00
JosJuice 54773bc5d2 VideoCommon: Remove calls to GetPointer
This fourth part of my series of patches to get rid of unsafe uses of
GetPointer takes care of the "easy" cases in VideoCommon. Three uses of
GetPointer now remain in Dolphin: VertexLoaderManager, TextureInfo, and
the software renderer's TextureSampler.
2024-04-09 21:08:57 +02:00
mitaclaw eb92d6f0a8 Core::GetState: Avoid Global System Accessor 2024-04-08 16:23:23 -07:00
Filoppi 66592f79f2 Video: remove enforced resolution least common multiple of 4 when dumping screenshots and not videos (only videos encoders have this limit).
NOTE: this will likely trigger FIFOCI differences.
2024-04-08 22:54:45 +03:00
Filoppi 72db62e178 Video: split frame dumping settings into 3 resolution dumping modes
also polish aspect ratio related code for clarity
2024-04-08 22:54:45 +03:00
Pokechu22 a3951dc2d7 Fix out of bounds accesses for invalid vertex component formats
On all platforms, this would result in out of bounds accesses when getting the component sizes (which uses stuff from VertexLoader_Position.h/VertexLoader_TextCoord.h/VertexLoader_Normal.h). On platforms other than x64 and ARM64, this would also be out of bounds accesses when getting function pointers for the non-JIT vertex loader (in VertexLoader_Position.cpp etc.). Usually both of these would get data from other entries in the same multi-dimensional array, but the last few entries would be truly out of bounds. This does mean that an out of bounds function pointer can be called on platforms that don't have a JIT vertex loader, but it is limited to invalid component formats with values 5/6/7 due to the size of the bitfield the formats come from, so it seems unlikely that this could be exploited in practice.

This issue affects a few games; Def Jam: Fight for New York (https://bugs.dolphin-emu.org/issues/12719) and Fifa Street are known to be affected.

I have not done any hardware testing for this PR specifically, though I *think* I previously determined that at least a value of 5 behaves the same as float (4). That's what I implemented in any case. I did previously determine that both Def Jam: Fight for New York and Fifa Street use an invalid normal format, but don't actually have lighting enabled when that normal vector is used, so it doesn't change rendering in practice.

The color component format also has two invalid values, but VertexLoader_Color.h/.cpp do check for those invalid ones and return a default value instead of doing an out of bounds access.
2024-04-04 12:50:34 -07:00
Filoppi 1f34adf216 Video: move all padding added for frame dumping to a single function,
which also avoids the output window from being resized randomly to be a multiple of 4
2024-04-03 13:32:01 +03:00
Filoppi d6230bbad8 Video: Change the frame dumper to actually use the raw emulation output resolution, avoiding any scaling if possible.
This should make comparisons much more reliable as pixels wouldn't be smushed together or stretched.
2024-04-03 13:32:01 +03:00
Jordan Woyak 550e008774 VideoCommon: Scan texture dumping directory + subdirectories to not re-dump existing files. 2024-03-21 20:27:34 -05:00
Jordan Woyak ac5c2d9bf2 VideoCommon: Prefer D3D11/12 over OpenGL on Windows. 2024-03-15 19:51:04 -05:00
Admiral H. Curtiss 58616a6e4c
Merge pull request #12438 from Filoppi/custom_relative_aspect_ratio
Add Custom Relative and Raw (Squared Pixels) aspect ratios
2024-03-02 14:14:19 +01:00
Filoppi 41b19e262f Add custom relative and raw (squared pixels) aspect ratio modes 2024-02-29 21:11:19 +02:00
Lioncash 7bf77a56f4 VertexManagerBase: Initialize m_ticks_elapsed on construction
Ensures that this always has a deterministic value on construction like
everything else in the class.
2024-02-28 10:21:08 -05:00
Admiral H. Curtiss 5090a028e6
Merge pull request #12435 from Filoppi/fix-aspect-ratio-stuck
Fix aspect ratio heuristics getting stuck to a state
2024-02-20 21:36:43 +01:00
Filoppi 48fbbdba7c Video: update widescreen heuristic code to never get stuck to specific old values when changing settings 2024-02-20 22:26:19 +02:00
Filoppi 3f102ea8c2 Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only.
This takes care of making the image clearer in some edge cases where the game was already running at near perfect
 4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry.
-Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer
 stretching over black bars in cases when it wasn't desirable.
2024-02-20 03:09:11 +02:00
Filoppi 95ee0ac781 Video: Fix aspect ratio heuristics getting stuck to widescreen (or to non widescreen) (`m_is_game_widescreen` variable) if the user first forced the aspect ratio to 16:9/4:3 and then set it back to Auto. 2024-02-20 02:42:52 +02:00
iwubcode a1147dae6e VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
Admiral H. Curtiss 9b5fd5d34e
Merge pull request #12281 from TellowKrinkle/AsahiGL33
VideoCommon: Don't use indexed output for fbfetch
2024-02-18 02:33:50 +01:00
Mai 21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
iwubcode 2ab877586d VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
iwubcode 60772ed9d2 VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file 2024-02-11 13:28:00 -06:00
TellowKrinkle 5949911a5a VideoCommon: Don't use indexed output for fbfetch
A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
2024-02-07 03:52:31 +01:00
Admiral H. Curtiss df5baab873
Merge pull request #12550 from lioncash/dead
VertexLoaderManager: Remove unused entry struct
2024-02-03 02:38:02 +01:00
Lioncash 4f40bdf501 VertexLoaderManager: Use fill() in Init()
Same behavior, less code.
2024-02-01 23:04:40 -05:00
Lioncash ea95c82a01 VertexLoaderManager: Remove unused entry struct
This isn't used anywhere, so it can be removed.
2024-02-01 23:04:39 -05:00
Lioncash 7096f99f79 CustomPipeline: Mark arrays as constexpr
Ensures that these go into the ro section.
2024-02-01 23:02:45 -05:00
Lioncash 59211589b9 CustomPipeline: Make use of emplace_back() in GlobalConflicts()
We can use the string_view arguments to directly construct strings
inside of the global_result vector.
2024-02-01 23:02:45 -05:00
Lioncash 353ceedb50 CustomPipeline: Resolve unused variable warning
We can just use holds_alternative here instead.
2024-02-01 23:02:45 -05:00
Admiral H. Curtiss da6b5dd38a
Merge pull request #12546 from lioncash/event
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
2024-01-31 21:16:21 +01:00
Admiral H. Curtiss 18abf7c768
Merge pull request #12544 from lioncash/getmod
GraphicsModGroup: Allow heterogenous lookup for GetMod()
2024-01-31 20:17:26 +01:00
Lioncash cac66317aa VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
Lioncash 0dfefacdf4 VertexLoaderBase: Collapse std namespace for hash and mark noexcept
Makes the hash specialization a little less noisy. Also we mark it
noexcept, since hashes shouldn't be throwing exceptions (and this can be
optimized on).
2024-01-31 12:43:00 -05:00
Lioncash 8e4b2565cd TextureConfig: Collapse std namespace for hash
Lets us collapse the namespacing and make the specialization a little
less noisy.
2024-01-31 12:41:33 -05:00
Lioncash b63dcd504d RenderState: Collapse std namespace for hash
We can specify the namespace on the hash to make the specialization a
little less noisy.
2024-01-31 12:40:10 -05:00
Lioncash 5bfaa3a966 NativeVertexFormat: Collapse std namespace and mark hash noexcept
We can just tag the std:: onto the end of the specialization to make it
less noisy.

Also mark it as noexcept, since hashes shouldn't throw exceptions.
2024-01-31 12:37:44 -05:00
Lioncash 40b050fe37 GraphicsModGroup: std::move graphics_mod in Load()
The config object is quite heavyweight, so we should move this instead
of copying.
2024-01-31 12:27:43 -05:00
Lioncash ccacda5e2c GraphicsModGroup: Simplify try_add_mod()
We can use contains() here, and also move the mod config if it's valid
instead of copying it, since it contains quite a bit of allocated data.
2024-01-31 12:23:21 -05:00
Lioncash a1879ea099 GraphicsModGroup: Allow heterogenous lookup for GetMod()
Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.
2024-01-31 12:05:17 -05:00
Admiral H. Curtiss 9a3e770c23
Migrate SConfig::bWii to System. 2024-01-31 12:54:07 +01:00