VideoCommon: wait for the GPU to be finished doing any work before invalidating pipelines when graphic config changes

This commit is contained in:
iwubcode 2023-10-10 17:45:52 -05:00
parent 6aadfd522b
commit b251194a7e
1 changed files with 1 additions and 0 deletions

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@ -369,6 +369,7 @@ void CheckForConfigChanges()
if (changed_bits & (CONFIG_CHANGE_BIT_HOST_CONFIG | CONFIG_CHANGE_BIT_MULTISAMPLES))
{
OSD::AddMessage("Video config changed, reloading shaders.", OSD::Duration::NORMAL);
g_gfx->WaitForGPUIdle();
g_vertex_manager->InvalidatePipelineObject();
g_vertex_manager->NotifyCustomShaderCacheOfHostChange(new_host_config);
g_shader_cache->SetHostConfig(new_host_config);