PostProcessing: Mark helper functions as static

These didn't have any prototypes and were generating
-Wmissing-declaration warnings.
This commit is contained in:
Lioncash 2023-12-11 17:07:56 -05:00
parent abb5cc3a3a
commit e8b4796273
1 changed files with 4 additions and 4 deletions

View File

@ -39,8 +39,8 @@ static const char s_default_pixel_shader_name[] = "default_pre_post_process";
// RGBA16F should have enough quality even if we store colors in gamma space on it.
static const AbstractTextureFormat s_intermediary_buffer_format = AbstractTextureFormat::RGBA16F;
bool LoadShaderFromFile(const std::string& shader, const std::string& sub_dir,
std::string& out_code)
static bool LoadShaderFromFile(const std::string& shader, const std::string& sub_dir,
std::string& out_code)
{
std::string path = File::GetUserPath(D_SHADERS_IDX) + sub_dir + shader + ".glsl";
@ -769,7 +769,7 @@ std::string PostProcessing::GetFooter() const
return {};
}
std::string GetVertexShaderBody()
static std::string GetVertexShaderBody()
{
std::ostringstream ss;
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
@ -1002,7 +1002,7 @@ bool PostProcessing::CompilePixelShader()
return true;
}
bool UseGeometryShaderForPostProcess(bool is_intermediary_buffer)
static bool UseGeometryShaderForPostProcess(bool is_intermediary_buffer)
{
// We only return true on stereo modes that need to copy
// both source texture layers into the target texture layers.