Commit Graph

1397 Commits

Author SHA1 Message Date
Glenn Rice 43cbff64b5 More FrameAui work. Some more segmentation faults resolved. And a little more code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5959 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 02:36:22 +00:00
Soren Jorvang 949b873dc8 Further *BSD portability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5958 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 23:51:34 +00:00
Soren Jorvang 2d06b4114b Some cases where where uses of wxFileSelector with
wxFileSelectorDefaultWildcardStr had been copy-pasted and
changed to use specific filetypes had retained the extranous
format arguments to wxString::Format.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5957 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 23:50:09 +00:00
Jordan Woyak a3e3155678 Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5949 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 05:22:12 +00:00
Glenn Rice 2e6c5b36ab Fix a segmentation fault when changing perspectives.
Some general code clean up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5948 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 03:53:18 +00:00
Soren Jorvang ba67333053 Hopefully fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5947 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 08:58:23 +00:00
Soren Jorvang 8d2ed5975e Use the Linux install hierarchy conventions on other Unices as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5946 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 08:09:14 +00:00
Soren Jorvang 09b5dfbd53 Prevent Python from stripping off the final newline of the main(){}
autoconfiguration tests. Some versions of gcc care enough about ANSI C
to complain about this.
 
Use the Linux install hierarchy conventions on other Unices as well.
 
XKeysymToString returns NULL on unknown keysyms, which is not a valid
std::string initializer.
 
There appears to be some disagreement regarding the second parameter
to iconv(). Some versions/installations have it as const, others don't.
Unfortunately, due to wonderful C++ brain damage, implicit conversion 
from const to non-const doesn't work here.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5945 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 07:55:35 +00:00
Jordan Woyak 637e5e542a Double warning fix! Thanks to Nakeeeee and BhaaL! :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5943 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 05:39:57 +00:00
Jordan Woyak 41f5379c8c A slightly modified(fixed a memleak and sizer spacing) version of avindra's patch to improve the layout of the new "Cheat Search" dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5942 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 05:28:24 +00:00
Shawn Hoffman 48abd94113 small fix for svnrev.h generation: now (again) dolphinwx project will cause the build number to be updated as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5936 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:11:28 +00:00
Soren Jorvang 83883cee45 Port to *BSD. It runs but isn't terribly useful without Cg.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 03:29:35 +00:00
Shawn Hoffman b4ce9c90b6 make generation of svnrev.h slightly more sane, by using vbscript instead of just batch script.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5932 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:46:11 +00:00
Glenn Rice 3859a7dce2 Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:05:28 +00:00
Jordan Woyak fb36de2338 WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5930 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 01:48:48 +00:00
Soren Jorvang 4ffea2c8b9 Less confused about absolute/relative/symbolic pathnames now.
Fixes Linux global build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:50:43 +00:00
Glenn Rice 8c7bdebf1e Fix the global build on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:19:25 +00:00
Soren Jorvang 244448014a Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5922 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 03:23:25 +00:00
Soren Jorvang 6813a75ab2 Some pathnames are used both by SCons and cpp which can be a bit tricky.
Should revisit and make the distinction more explicit.

Put the Data and Sys directories under Resources in the OS X app bundle.

Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.

Some minor bits of non-Linux Unix portability.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 02:45:31 +00:00
Soren Jorvang a2b1f829cb Get rid of a number of unnecessary env.Clones.
Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:42:37 +00:00
Glenn Rice b175397cb7 Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 02:09:34 +00:00
NeoBrainX 378d3aaa52 Make FIFO watermark tightness configurable instead of hardcoding it.
To change it, right click the affected game in the iso list, select Properties, and enter some constant for "Watermark tightness". Reasonable values range from 20 to 200.

FIFO seems unoverflowable on my computer no matter what I set this value to, so test whether tuning the value helps you ;P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5907 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 15:47:28 +00:00
Soren Jorvang faf586e8f1 Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
from JIT generated code, the compiler may not get the heads-up to properly
prepare for run-time instantiation of those template functions.

Explicitly instantiating Pos_ReadDirect gets around that issue.

Also force DataRead* inline as gcc didn't always do that itself when the
DataRead functions in turn were called from (other) template functions.

I am far from a C++ language lawyer, so I cannot speak learnedly about the
correctness of this solution, but it works.

Dolphin.app built on OS X 10.6 now actually works on 10.5 as well.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5901 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 05:31:51 +00:00
Jordan Woyak 8208903fed Added a "Cheat Search" tab to the "Tools->Action Replay Manager" dialog.(issue 8) You can currently search for values in memory and create AR codes from a found address/value. The code where a new ARCode is created/added to the gameini is a bit hacky, but the cheat searching works decently. There currently isn't any way to remove ARCodes or create codes with multiple commands, other than stopping the game and opening the game properties.(needs improvement) Made the AR Manager dialog a bit less ugly as well.(it resizes better)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5898 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 04:13:16 +00:00
Soren Jorvang 3e383aa8eb Maintaining Leopard binary compatibility turns out be a a bit cumbersome.
For a typical OS X app, one only needs to specify the SDK version and the
target OS version range.

Because we use OpenCL which is new in 10.6, however, we must be somewhat
more verbose in order to make use of the forward compatibility facilities.

Unfortunately, the critical bit that is required to have binaries built
on 10.6 work on 10.5, namely disabling the new compact __LINKEDIT format,
causes stack alignment crashes at emulation time on 10.6, so for now
Leopard users still have to build Dolphin themselves.

Hopefully, this stack alignment problem will turn out to be coincident
with lingering alignment issues.

Include the OS X version of the Cg framework in Externals as with the
Windows one. The header files appear to be the same in the Windows and the
OS X builds of the February 2.2 Cg toolkit, although they are differently
munged by what appears to be some automatic process, so no new duplicates.

Any upgrades to the Cg libraries will of course need to be done in sync.

I do hope that Sonicadvance1's GLSL work will enable us to get rid of Cg.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5893 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-17 19:43:26 +00:00
Soren Jorvang 697480f5cc Remove long-rotted vestiges of SDL video output.
Use SDL for input devices only on Windows and Linux. 
(Still globally enabled for the legacy Wiimote plugin.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 19:17:35 +00:00
Glenn Rice 02ce753b76 This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 14:14:57 +00:00
luisr142004 c2ee89b170 include the MP compiler option, which will allow for faster compiling + some minorly stuff :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 09:22:53 +00:00
Jordan Woyak deffc95794 New Wiimote Plugin: Moved Linux cursor position code into ControllerInterface/Xlib. (absolute cursor position can be mapped to something other than IR camera) (code fixed by Glennrics) Put the UDP Wiimote dialog's Update Buttons,Update IR,Update Nunchuk... checkboxes in an "Update" group box. Fixed some Linux config dialog problems. (thanks Glennrics again) Some other minor cleanup in ControllerInterface. (changed some std::string/stringstream to char[] where possible) Removed a warning in DX11 plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 03:43:11 +00:00
Glenn Rice 379706b25a On linux check to see if the xrandr extension is present and don't use it if not.
This fixes issue 2920.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5867 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-10 12:35:16 +00:00
Soren Jorvang 2bcdf4f5a4 Remove NSAutoreleasePools that are no longer necessary now that pools
are properly declared at thread entry/exit. I am leaving the ones in
Wiiuse while there's still a small hope that it may be used outside of
Dolphin, though.

Move the fixed MAP_32BIT definition for OS X to Common.h.

UDPNunchuk.cpp was deleted, so update the scons build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 22:31:04 +00:00
Soren Jorvang 0284a7a1df Some more attempts at cleaning up the scons build and more clearly
identifying which options and parameters go with which platforms etc.

OS X, like Windows, now no longer uses Config.h. Configure() is still
used for the wx-config parameters, but that is a temporary measure.

Globals.cpp has never been used.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 01:26:53 +00:00
Glenn Rice 07973f726e Fix a segfault when the debugger is used and dolphin exits.
Put the filename back into the "Saving settings ..." notice log (soren don't remove this again.)
Added a "batch" mode command line option.  Now dolphin will not exit with the emulator if a file is run from the command line unless you also use the "batch" option.  For example in linux "dolphin-emu -b -e filename".


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5859 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 23:27:51 +00:00
Soren Jorvang 17e6c16bf1 When running a game from the command line, exit after emulation stops.
This "run once" behavior is more in line with expectations of a command
line invocation and matches what the nowx build does.

Personally, this makes the main build do everything the nowx build does
and more.

However, if you feel that the main build still doesn't have feature parity
with nowx, please say so now, so we can fix it and kill off nowx.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5855 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 17:25:20 +00:00
Soren Jorvang 39ae36398f Copy the version string obtained from svnversion at runtime instead of
using it as a constant in several places. Saves a few bytes and the time
it takes to recompile a bunch of files whenever svnversion twitches.

Using the SVN version string as an integer is not portable as the Unix
svnversion always includes e.g. the "M" suffix for a modified tree.

Windows people, please check my change to Plugin_VideoDX9/Src/main.cpp
as I don't really understand how _T() and the %hs format string work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5852 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 15:25:01 +00:00
Glenn Rice 75be9ce40d Fix the nowx build. Do we still want to keep the nowx build? If you do speak up now because soren wants to remove it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5851 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 00:52:46 +00:00
Soren Jorvang 0a47e12b18 Add back AfterInit which essentially does such actions that would
normally (on a fresh install) be triggered by the user clicking on
the GUI.

This notably includes refreshing the game list. The progress dialog
used in the course of updating the game list relies on wxWidgets
being able to yield to its event handler which isn't started until
after OnInit.

In fact, we might want to consider just moving all the initialization
currently triggered by OnInit into AfterInit so that we can rely on
the event handler running there. This would mean that we don't have to
worry about whether those code paths are triggered by a user click or
run at init time. This will require some more testing, though.

For now just move automatic booting along as this requires the game
list initialization to be done.

We also could instead choose to special-case cases like updating the
game list and simply not use a progress dialog there if the event
handler isn't running, but this approach is clearly cleaner.

See thread at http://code.google.com/p/dolphin-emu/source/detail?r=5848 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5849 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 22:00:41 +00:00
Glenn Rice 0ad71eda6b Revise the way that cdrom and dvd rom drives are identified in linux to remove reduntant drive listings. Also no longer checking mount points (in fstap and mtab). This can give redundant listings, and GC/Wii backup discs can not be mounted anyway. This prevents multiple listings from appearing in the GameListCtrl when "Show Drives" is selected.
Some general code cleanup, and removed a PanicAlert (made it a NOTICE_LOG instead) so that only one panic alert is shown when attempting to load from dvd/cdrom drives, and none are shown when "Show Drives" is selected from the menu.  

Also removed the hack introduced in revision 5564 that prevents the GameListCtrl from being properly updated when a game is loaded from the command line or via the autostart feature of the debugger.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5848 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 19:47:45 +00:00
Glenn Rice 3e08208f42 Linux build fix, code cleanup, and compiler warning removal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5840 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 01:37:34 +00:00
skidau f158ca82af Debugger enhancements:
* Added JIT breakpoints functionality
* Added a menu option to disable the JIT block cache
* Enabled single stepping in JIT mode as a run-time option (automatically enabled when the debugger is used)
* Enabled the missing JIT Off menu options
* Removed the JIT Unlimited Cache hack



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5833 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 02:05:47 +00:00
j4ck.fr0st 2a3aa881fd Rename the /e command line option to exec. Caused some confusion in Issue 2891 since it is not limited to ELF only.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5823 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:24:55 +00:00
Orphis 8315aa1432 Fix some projects to include CLRun/include to find the OpenCL headers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5809 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 09:15:29 +00:00
j4ck.fr0st 374999d750 Use the int/wxString[] ctor for empty wxChoice instead of the wxArrayList& one (which is probably a bad idea when passing NULL).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5807 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-27 17:52:02 +00:00
Soren Jorvang d18085c3ad Don't bother using autoconfiguration to find the OpenCL and Cg
frameworks on OS X.

Try to be a little clearer about which configuration options apply    
to which platform(s). Should pave the way slightly for win32 scons. 
 
We have accidentally been using LUA_USE_LINUX on OS X all along.
Turns out that LUA_USE_MACOSX is for an ancient version of OS X and
LUA_USE_LINUX is a reasonable set of defaults for modern Unices, so
just keep using that.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5804 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 19:17:43 +00:00
Soren Jorvang 9de9ec1fb6 It would appear that FindFocus() is (differently) broken on Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5803 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 18:50:22 +00:00
Soren Jorvang 10b76db391 Link the OpenCL framework weakly on OS X, so that a binary built on 10.6
with OpenCL will also run on 10.5 without OpenCL.

Build with OpenCL by default now, but keep the opencl build option around
until Linux also links OpenCL weakly, at which point it can go away.

Start to merge in the actions required to make the OS X application bundle
redistributable into the main build and let bundle=true be concerned only
with the optional step of creating a dmg.

Some people are building binary snapshots for OS X without applying the
install_name_tool fixups and besides, osx_make_dmg.sh doesn't fully handle
the internal dependencies between the wx libraries, so we need to be rid
of any external dependencies by the time "scons bundle=false ." finishes.

Ideally we should just use static builds of the wx libraries, but the flat
namespace used by Objective-C for anything other than normally linked
dylibs (sadly not dlopen'ed dylibs) makes that difficult because both the
main binary and the plugins have wx linked in without any symbol ordering.

TBD: Either do automatic install_name_tool fixups for both the main binary
and the wx dylibs or find a workaround for the flat namespace problem.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5797 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:29:44 +00:00
Soren Jorvang 7ce5e5d1bd Config.h should never be included directly, but rather through Common.h
for portability.

(It is a bit unfortunate that some of the plugins have a Config.h of
their own, which can confuse this matter.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:11:34 +00:00
Soren Jorvang 2be444965a When checking to see if the rendering window has focus, there are a
few different variations that can be true depending on circumstances.

This would likely cover the _WIN32 case as well, but since I don't
pretend to fully understand just what is going on with wxWidgets
here, I can't really call this any less of a hack..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:07:33 +00:00
Glenn Rice e706ccc5d0 Hide OpenCL GUI option for non-OpenCL builds.
From now on if you create a GUI option specific to a particular build, do not gray it out.  Instead do as I have done here and make it not present on those builds.  It may add a few precompiler conditionals that developers have to look at, but that is considerably better than a completely useless option that the end user has to look at.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5774 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-23 12:57:59 +00:00
nakeee 454de392d7 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 15:10:25 +00:00
xsacha 21fb4cb96c Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5768 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 13:17:01 +00:00
Jordan Woyak 25aca8cc4a GCPad/New Wiimote: Fixed issue 2848 (profiles not saving). Renamed DInput mouse axes to "Axis [XYZ][-+]" from "Mouse XYZ...". Minor cleanup/warning removal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5767 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 08:30:33 +00:00
snzgoo 6e83fe2416 win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 02:17:53 +00:00
luisr142004 4f8a6a1573 apply some speedup to dx11 plugin + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5721 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 10:12:57 +00:00
Jordan Woyak cefc0b2c6f GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 02:57:50 +00:00
Soren Jorvang 391312641c Build GLEW, SDL and zlib as static libraries from Externals as with
LZO/SFML/SOIL and subject to the same shared_foo exception options.

This makes building a self-contained distribution package much easier.

TBD: Cg and wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5712 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:07:52 +00:00
Soren Jorvang 31e442f11d Restore the look of the details/banner tab and limit the size of
the properties window so that a large ISO directory doesn't cause
the window to take up the full height of the display.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5700 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 22:01:10 +00:00
Soren Jorvang b560d2456e Integrate the standalone memcard manager into the main build.
Use 10.5 SDK header files in an attempt to keep us honest and
10.5 compatible. I'd do the same with system libraries, but
the linker gives strange errors when I try that. We also link
against third party libraries from Macports that haven't had
any magic 10.5 compat dust sprinkled over them, so maybe it
isn't very important anyway.

Move the OS X variable section in SConstruct upwards a bit to
have the settings apply to more of the config tests. SCons'
ParseConfig causes problems for the -arch tuples, though, so
the SDL check still isn't quite as comprehensive as it should
be.

Put the XCode project out of its misery.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5693 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 18:07:29 +00:00
snzgoo 841311a77f more buildfixing x32/x64 release/debug/debugfast [dolphinwx/dx11]
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 22:47:46 +00:00
Glenn Rice 9123ae3230 Fix pad configuration dialog on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5676 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 14:49:49 +00:00
snzgoo 6d5da6b9be Build fix win32.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5675 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 12:54:11 +00:00
hrydgard 7c47cd2ae5 Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5671 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:26:00 +00:00
hrydgard 8cae2fee56 Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism.
In the future if we merge wiimote too, this will bring the advantage that the two will be able to cooperate, to no longer fight over control of input devices which can sometimes cause problems.

Thanks shuffle2 for the patience.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5670 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:14:40 +00:00
Glenn Rice 1936772725 Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5667 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:33:29 +00:00
hrydgard 5fe57452af Remove old silly code that pretended to support loading multiple pad plugins and multiple wiimote plugins, but actually didn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5666 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:13:58 +00:00
hrydgard 7c103fbc4e (cleanup) Move WXInputBase into InputUICommon. Delete some leftovers from the last change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5665 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 19:58:02 +00:00
hrydgard 5c7bda49d4 (cleanup) RIP EventHandler, now unused.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5664 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 19:42:39 +00:00
Soren Jorvang b7c2e523b3 Treat strings from external sources as 8-bit so FromAscii doesn't barf.
Ideally we should be more character set aware, but at the moment we
use anonymous 7/8-bit strings in too many places.

Fix use of AddGrowable{Col,Row}. Any (non-zero) rows/columns must     
have been created first by adding an item to it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5648 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-11 08:39:03 +00:00
Soren Jorvang ce82c43bb7 Disable the Wiiuse banner and instead credit Michael Laforest,
the original author, in the About dialog. Ok'ed with him.

WX doesn't reflow text terribly well, so format it manually.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5646 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:39:08 +00:00
Soren Jorvang 404c625622 Simplify the SCons build:
On OS X, build all code as Objective-C(++).

Centralize framework handling.

Cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:18:21 +00:00
Soren Jorvang c05c9fa1f4 Use 10.5 compatible API's to get list of display resolutions on OS X.
Patch from user gamepromcompany on the MacOSX_Build wiki page.

Add support for the Mac command key as a hotkey modifier in 
WXKeyToString but present it as Control. WXKeyToString is used for     
both hotkeys and menu accelerators, the latter only supporting
Shift/Alt/Control with wxWidgets.

wxSpinCtrl on wx 2.9 has a very small default size, so give the 
window size ones a reasonable size.

Use wxFULLSCREEN_ALL when switching to fullscreen, which gets rid
of window decorations like the title bar. Note that to actually
be rid of it with wx 2.9 on OS X, you'll need this patch:
http://trac.wxwidgets.org/ticket/11701

Also remove a couple of files I had accidentally duplicated.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5642 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 20:03:37 +00:00
Shawn Hoffman 4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00
Glenn Rice 91e1d053d3 Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5633 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-08 02:03:44 +00:00
Glenn Rice 3603f05398 Shift-JIS is not available on most linux platforms as it is not unicode compliant. Substitute EUC-JP instead. Should fix issue 2736
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5632 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-07 16:02:25 +00:00
Jordan Woyak 5341bbad3a Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 03:52:11 +00:00
luisr142004 1aac546185 Plugins build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5624 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 21:48:38 +00:00
Soren Jorvang 5c335a8c85 Fixed WXKeyToString which had several problems, mostly just to get
hotkey configuration working with wx 2.9, but it turned out to be
too tempting to use it to hack up OS X keyboard support using wx
key events in the "old" input plugins.

It was with some reluctance that I used PAD_Input (and copied it
for Wiimote as well) as that is clearly a deprecated interface,
but this way the hack is contained within the old plugins for when
the switchover to ControllerInterface happens.

The idea is to provide stable keyboard support on OS X for both
GCPad and Wiimote while we debug HID keyboard and real 'mote code.

It works pretty well, although the wx approach does impose a few
limitations like no arrow keys and left/right side modifier keys
are considered equivalent.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5622 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 19:03:37 +00:00
Soren Jorvang 9ed6d98e2c wx 2.9 pasto and a few nits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5617 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 03:03:01 +00:00
luisr142004 44f14b2ece forgot just one thing (again) >.>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5615 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 02:03:16 +00:00
luisr142004 2e783d9769 space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 01:38:22 +00:00
nakeee 1435c2527a After party
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 05:21:46 +00:00
Soren Jorvang 3ab27a7d87 Revert parts of r5576 and r5598 for Sonicadvance1's sake.
This reenables the option for building without wx on OS X,
but still leaves wxgl as the default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 04:59:07 +00:00
Soren Jorvang 84c55c3e4e Deprecate nowx on OS X (but keep it building for sanity checking).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5598 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 02:58:35 +00:00
hrydgard 5539dd4e8b Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5595 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 20:37:32 +00:00
Soren Jorvang 4a18908c57 Reapply r5586 and r5587:
Have lint mean -Werror at least until the issue with
-Warray-bounds and -Wunused-result can be resolved.

Avoid producing empty object files:

CoreRecording.cpp is not configured through the build system,
so just give it a dummy symbol when it's not compiled in.
ChunkFile.cpp and DSPBreakpoints.cpp are no longer used.
ExtendedTrace.cpp is Windows-only.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5592 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:49:35 +00:00
hrydgard a3c96ac42c Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:05:08 +00:00
Soren Jorvang 450aefdd01 A few minor nits to fix building on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5584 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 06:51:34 +00:00
nakeee 89aeda83a3 Compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5582 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 06:13:09 +00:00
nakeee a34ad40517 An almost linux/osx compile fix beside some undefined references
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 05:59:58 +00:00
Shawn Hoffman e4085f0f04 Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
Soren Jorvang 52c912a59e Make wxgl mandatory on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 01:24:26 +00:00
Soren Jorvang 30e437f9e3 Fix some cases of variables being used uninitialized. Also some unused
variables, writeable strings and dangerously shadowed variables.

index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.

A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.

These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
Soren Jorvang 664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
Soren Jorvang f32a4b7e9c Higher resolution icon image contributed by the original artist.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5570 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 17:11:44 +00:00
Soren Jorvang d5e2bbf7cd Remove a few __APPLE__ ifdefs which are no longer necessary.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5569 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 15:54:35 +00:00
Soren Jorvang c9564405d9 Some wxWidgets features, like wxProgressDialog used when updating the
game list, rely on the main event handler already running, which isn't
the case until after OnInit(). This is a problem when an ISO directory
is already set at startup.

To deal with such actions that can only properly be done after the wx
environment is fully functional, schedule AfterInit() where the initial
game list scan is done.

The underlying icon object for wxIcon on OS X didn't work with our 
(non-square?) 96x32 game list graphics, but we weren't using any wxIcon
properties such as transparency anyhow, so just skip the wxBitmap to 
wxIcon back to wxBitmap conversions.

Use wxID_ABOUT and wxID_PREFERENCES so that those menu items are
automagically teleported to their canonincal locations on each platform.

USE_XPM_BITMAPS has been implicit on all platforms for some time now.
 
AddGrowableCol() causes problems in a couple of inessential places for    
some unknown reason, even though the same pattern works fine elsewhere.
 
These changes make us play a lot nicer with wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5564 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 21:03:02 +00:00
Soren Jorvang 220c3ae829 Identify OS X application bundle with SVN version number.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5557 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 16:18:40 +00:00
Jordan Woyak 5070a59799 Made the Dolphin config dialog shorter with an added "Display" tab. Removed code that toggled fullscreen on double-click in gamecube games because GCPad New allows mouse input (maybe double-click fullscreen toggling should be an option though). Changed the label in the toolbar from "GC Pad" to "GCPad" (all other labels on the toolbar are single words and we call the plugin "GCPad" everywhere else). Made game properties dialog open centered on screen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5548 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 08:22:04 +00:00
donkopunchstania 55fd46de26 Add some safety to file names. This fixes a buffer overrun when extracting everything from an ISO.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5537 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 19:37:29 +00:00
Jordan Woyak ceabf90bda Improve iterator usage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 23:14:16 +00:00
Soren Jorvang 0d75190af9 wxFileSelector with wxWidgets 2.9 on OS X allows only very simple glob
patterns like "*.foo".


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5527 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 17:23:51 +00:00
nakeee 6687f3e791 Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5525 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 09:33:31 +00:00
LPFaint99 ffc0c37365 GameListCtrl: fixes progress bar for extracting multiple files (cant mix ascii with unicode wxstring:format)
use appropriate extensions extracting compressed wii discs
check for tmd+tik for each title and list titles correctly for sysmenu versions <=0xE0
this will allow viewing of installed channels but they will not launch until ES_Launch is emulated
so far I have not been able to determine why later sysmenu versions do not display channels correctly
switching between system menu versions is as simple as rightclicking a system menu wad in the gamelist and installing to wiimenu than restarting

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5524 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 05:30:03 +00:00
Soren Jorvang 5f9cdad7cd Unbreak nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5503 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:23:44 +00:00
Soren Jorvang 00758fcafb Uninitialized variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5501 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:16:03 +00:00
Soren Jorvang 208a4f5646 [Connection defaultConnection] and NewString are deprecated in OS X 10.6.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5492 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:54:48 +00:00
LPFaint99 bdbdef51ee Fixes importing and exporting wii saves with dirs.
disable install wii menu item after installation (restart required still for NANDContentLoader to find it

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5456 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-16 17:11:51 +00:00
NeoBrainX ba9dd697de Fix a wx error popup when trying to launch a game.
The error was caused by trying to set the text for a status bar field whose index was equal to the actual number of fields.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5449 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-13 12:42:38 +00:00
LPFaint99 303f7e3af8 Install shared content from wads to the proper location
allows (among other things) installing the wiimenu from a wad extracted from the update partition of a game
currently you can choose Tools > Install Wii Menu or right click wad from the gamelist and install
restart required to have the Tools > Load Wii Menu work

I thought I had already commit this, I guess I forgot and it's just been sitting on my hdd :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5448 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-13 04:50:18 +00:00
Shawn Hoffman e7099251ce OSX fix Dolphin not actually using the Application Support path.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5445 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 04:26:32 +00:00
Jordan Woyak 0c16bf279b Forgot some files. Also... Hacks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5435 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-05 04:44:19 +00:00
Jordan Woyak ec11685a66 NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5434 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-05 04:31:21 +00:00
Glenn Rice a8659054ac Build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5431 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-03 23:48:42 +00:00
Jordan Woyak fd1ea33fb2 NetPlay: some code cleanup, added a stop button (sometimes works), host can now change the game after starting a session
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5430 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 23:01:50 +00:00
Shawn Hoffman 6c407b5fa0 OS X buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5429 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 21:12:51 +00:00
Jordan Woyak 533162b41f NetPlay: Fixed a problem with client game start code. Other minor fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5427 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 04:24:49 +00:00
Glenn Rice b2e0dc2519 Netplay build fix for linux, and a little clean up.
For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 21:27:48 +00:00
Jordan Woyak a6d6d27328 NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5425 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 19:10:35 +00:00
Glenn Rice 41ba7d9ec5 Fix something... Whistle and walk away.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5414 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 23:25:36 +00:00
Glenn Rice 98bd41385d Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5409 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 20:10:16 +00:00
Shawn Hoffman 1d8db5ce3f osx buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5402 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 19:15:44 +00:00
Glenn Rice 140332c02e Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
Also added a window size setting for windowed mode.

Also pulled some X11 specific code out into a separate file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5395 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 04:28:34 +00:00
Rodolfo Osvaldo Bogado 8eb21d1bac fixed mipmap loading in both plugins.
add an option to limit fps instead of vps for games with bad synchronization
some minor fixes in d3d gui
enjoy :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5394 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 02:51:07 +00:00
Shawn Hoffman c15b1d3219 OS X: enable path in Jit64::stX. fix wxw assert on opening ConfigMain. __force_align_arg_pointer__ not needed on x64 builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5393 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-20 13:19:36 +00:00
Glenn Rice badf7c2771 Fix GUI hotkeys like Alt+F5 etc.
Fixes issue 2608


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5391 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 19:20:33 +00:00
Glenn Rice d93cebf84b Build fix for the NoGUI build.
Also removed a few compiler warning while I was at it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5387 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 03:06:18 +00:00
nitsuja- b31042cb10 fixed a bug where events scheduled for the same time run in backwards order
simplified CoreTiming::AddEventToQueue
fixed emu.frameadvance and implemented emu.wait
fixed Lua script termination
brought over some luaconf customizations to fix issue 2245 in a better way and deal with certain other scripting problems

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5383 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 08:28:52 +00:00
nitsuja- 766818baa8 possible savestate memory leak fix in DoBuffer
made Lua run on the CPU thread to fix unreliable script execution issues
several fixes so the Lua savestate functions can actually work
added Lua function savestate.verify to help with catching desyncs
implemented FailVerifyAtFrameBoundary in Lua interface
added a Clear button to the LuaWindow

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 21:02:03 +00:00
Glenn Rice 0a12b9d9f5 Logical reorderring of the GUI boot sequence. Also a little clean up in the OpenGL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5379 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 03:17:36 +00:00
Glenn Rice 4b232e50c5 Re-add the show FPS/VPS speed information in the window title when not rendering to main.
Also fix an issue with the DX9 plugin not being the correct size when starting the game in fullscreen at a higher resolution than the desktop resolution.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5375 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 20:58:34 +00:00
skidau 7a7d1a7b55 Re-added Skies of Arcadia projection hack. Fixes issue 2514.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5372 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 09:23:59 +00:00
Glenn Rice 01e11610a4 Make sure screensaver does not start while a game is running in MS Windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5371 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 03:25:35 +00:00
death2droid 1483715567 HLE: Remove the RE0 hack because of reports of it not working which is most likely due to the amount of HLE changes since Rev 3200.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5365 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 11:27:26 +00:00
donkopunchstania bfe6e92c15 Return a string instead of a wxChar pointer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5360 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 03:26:18 +00:00
Jordan Woyak 387aba7a6c Hopefully fixed "RendererHasFocus()" on windows. Input should work again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5359 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 20:02:48 +00:00
Glenn Rice 9592da1a9b Save the correct render window size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5354 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 04:00:41 +00:00
Glenn Rice 16d3cfadb4 Make "Start in Fullscreen" work with the DX9 plugin. Also a partial fix to the problem with Windows not saving the window size correctly when not rendering to main.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5352 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 02:12:09 +00:00
Glenn Rice 448af895d3 Fix some segmentation faults with the GCPadNew configuration dialog.
Also improve the visual appearance in linux.  I think I have done so without hurting the appearance in windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5348 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 20:41:38 +00:00
nitsuja- 22551a0a8a a few minor code fixes.
also added a user file that should simplify running from VS for newcomers

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5338 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 02:00:15 +00:00
Glenn Rice 3861f56d51 Added files I forgot in last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5337 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 01:56:05 +00:00
Glenn Rice 33a64d5db0 Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 01:33:10 +00:00
NeoBrainX a4515490ce Code cleanups, warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 11:16:57 +00:00
j4ck.fr0st c3b1705e3f Fix some not-so-obvious breakage in Frame.cpp, removed Xlib from the build (its only for non-win32)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5321 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 21:14:18 +00:00
Glenn Rice a5edf59787 Get GCPadNew keyboard working in linux. Also some code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5320 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 20:44:56 +00:00
skidau 0ecdb7b83e Fixed the bug where JITIL could not be selected in debugger mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5292 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 09:18:42 +00:00
NeoBrainX 33a005c801 Partially implement NCDGetWirelessMacAddress on Windows as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5285 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 20:25:00 +00:00
j4ck.fr0st ff9b185a7f Fixed game-specific Wii/Widescreen and RE0 Hack checkboxes.
Disabled game-specific Wii/Progressive Scan checkbox, since its never used by Dolphin; it would cause side-effects to global configuration if we did write to SysConf in that place.
Fixes Issue 2518

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5283 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 13:05:47 +00:00
NeoBrainX 131bb78897 Change a PanicYesNo to a PanicAlert
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5281 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 10:19:38 +00:00
Shawn Hoffman 675fc84255 trunk: Don't enable selection of mic device if dolphin is not compiled with portaudio support.
Restrict SI AM Baseboard device to port 1.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5278 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 19:25:49 +00:00
skidau 962fef0626 Fixed bug where the projection hack setting was not being saved in the Game Properties dialog.
Removed the obsolete projection hacks:

* Final Fantasy CC Echo of Time
* Harvest Moon Magical Melody
* Baten Kaitos
* Baten Kaitos Origin
* Skies of Arcadia

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5271 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 21:28:56 +00:00
j4ck.fr0st ca3f4a6494 Fix game-specific dual-core checkbox
Fixes Issue 2438

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-31 16:41:30 +00:00
j4ck.fr0st d69abeac43 buildfix, plus some cleanup to make things a bit more readable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5253 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 17:57:44 +00:00
death2droid f56ce07c8b Hopefully completely fix up the issues with the wiimote auto reconnect option not turning on/off properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5252 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 11:53:41 +00:00
death2droid 1a07772c8f Commit some work based off of James333's auto reconnect patch.
This still requires more work, like making the option only per Wiimote then rather the first one counting for them all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5241 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 04:21:19 +00:00
Glenn Rice 9fc6383a94 Change log window font back to SJIS.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5225 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 20:52:37 +00:00
Glenn Rice f885eb2de0 Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
Changed the default font for the log window to the local font (why was a Japanese font the default?).  Also fixed an issue that prevented the log windows settings from being saved properly.  Lots more needs to be done with the AUI manager.  That stuff doesn't work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 14:34:37 +00:00
Glenn Rice 721935c6ff Several little fixes.
Fixed a segfault in linux when a cd/dvd drive is empty or invalid and "Boot from DVD" or "Show Drives" are selected.
On all platforms if a game fails to load show the game list again.
The other things here are essentially code cleanup and won't be noticeable by most users.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5204 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 01:54:40 +00:00
Glenn Rice a7b03fd2cd Implement pausing (with the Escape key) for the NoGUI build in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5203 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 13:30:52 +00:00
Glenn Rice d6b9a2ec81 Shutdown NoGUI build properly in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5202 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 13:18:52 +00:00
Glenn Rice 6723a91664 No gui fix in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5201 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 03:34:27 +00:00
Glenn Rice 2015d252f0 Rewrite of fullscreen toggling in linux. This goes back to using the EWMH specifications. I wasn't using it right before, but now it should work on all EWMH compliant window managers (like KDE, Metacity, Compiz, etc). Since this doesn't need an override redirect Alt-Tab works even in fullscreen mode. This also allows for some other nice things to be done.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5199 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-15 23:25:11 +00:00
Glenn Rice 3ccbd152fd In linux with render to main, make sure the emulator window is resized if the log window is opened or resized. Also fix a memory leak, and a little code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5190 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-12 04:10:48 +00:00
Shawn Hoffman e6efc4a611 remove wiimote led/speaker status from statusbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5187 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:20:32 +00:00
Glenn Rice 5fa18ae114 Fixed an issue that caused the render to main window to lose focus if the gfx config dialog is opened while the emulator is running. Only affects linux. Also fixed a few preprocessor conditionals.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5186 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-10 17:29:19 +00:00
Glenn Rice c455673f87 Added scons options "shared_libname=true" to link agains the system shared libraries for lzo, sfml, and soil. For example add the scons option "shared_lzo=true" for lzo. This will check for the system libraries and then fall back to building and linking statically against the Externals if not found. You must have liblzo2-dev, libsoil-dev, and libsfml-dev installed. Note that you need version 1.5 or later for sfml. Currently scons doesn't check the version for you.
If you are having trouble with segmentation faults in linux try "shared_soil=true".  That seems to fix the problem.  How do we fix this for the static build?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 22:17:33 +00:00
Sonicadvance1 2049caa9fc Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5179 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:15:28 +00:00
Glenn Rice 5beb6dfd47 Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5176 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 23:29:16 +00:00
Glenn Rice beba3b7f5b Removed more compiler warnings in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5170 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 22:48:37 +00:00
Shawn Hoffman ff7da32c6b just a little clarification around sram stuff, and silence some compile warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5166 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 17:08:42 +00:00
Shawn Hoffman 3116a7ea1b should fix cases where the gamelist would stay active under the render window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5146 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 19:28:21 +00:00
luisr142004 0718385f27 fix modal state for pad plugin configs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5134 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 22:47:40 +00:00
luisr142004 5d81b93189 woops missed a file :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5130 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 06:38:09 +00:00
luisr142004 816febd3b0 finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5129 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 06:12:35 +00:00
nodchip b7e73102ca Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5120 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 10:10:48 +00:00
Glenn Rice 1d40b8a5ae Systematically eliminating compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5117 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 03:38:36 +00:00
Glenn Rice 303769d31c Revert commit 5105 until we sort out how we want this to work in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5110 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 16:10:08 +00:00
sl1nk3.s ffdf087aad Fixes issue 2331, plugins won't cause a crash/hang on stop anymore if their config dialog was opened, note that stopping a game while a config dialog is open still causes a crash (that should not be possible in the first place since the dialogs are modals, but heh...).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5109 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 04:59:57 +00:00
Glenn Rice 73d575c5c2 On linux don't compile and link against lzo, soil, and sfml "Externals."
Instead use system libraries liblzo2-dev, libsoil-dev, and libsfml-dev


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:39:38 +00:00
nakeee a3f7e4fc73 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5102 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:28:33 +00:00
nakeee 7de17cb9c2 SFML on linux/osx now compiles from external (static)
removed HAVE_SFML ifdefs


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:09:49 +00:00
sl1nk3.s 3dc3c1c3b3 Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 19:19:16 +00:00
j4ck.fr0st fdd635d273 Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:55:00 +00:00
Glenn Rice 154bc956ad Some code clean up, and take care of some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 04:18:19 +00:00
Sonicadvance1 227be30f98 Woops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5086 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 20:41:40 +00:00
Sonicadvance1 f9f9b1bc14 No message
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5083 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:32:40 +00:00
j4ck.fr0st 3a5a7de906 NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
SysConf: removed the Save call in the dtor, this crashes on linux trying to read m_Filename (which might be already freed).
Common: set eol-style native, again.

Fixes Issue 2332

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 17:05:26 +00:00
Glenn Rice 967c5891e9 Make the Escape key pause the emulator in linux when not in fullscreen.
I believe this is the same as in windows?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:44:07 +00:00
Glenn Rice 634f6e512e Minor tweaks to fullscreen in linux, and make FullScr button in GUI work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5074 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 17:53:08 +00:00
donkopunchstania c3697df665 More memory leak fixing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5072 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 07:15:39 +00:00
Sonicadvance1 215f1f74be Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5067 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 08:46:21 +00:00
donkopunchstania 9254a2ddb5 Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5064 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:34:41 +00:00
Sonicadvance1 5b1d21d1a1 Bunch of tiny memory leaks fixed and cleanup, フウ〜!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5056 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:06:33 +00:00
j4ck.fr0st df1be33ba9 Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5046 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 19:28:51 +00:00
Shawn Hoffman eb38e858bf buildfix; don't try to save frameskip value (and fail D:< )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5036 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 01:06:41 +00:00
luisr142004 c291a2db67 make ESC pause the game now instead of quitting plus fix another bug with key and window handling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5035 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 00:34:27 +00:00
luisr142004 3f90bb215c make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 09:57:52 +00:00
sl1nk3.s 449b21fd65 Fix an issue with OpenAL not properly using the correct Volume on boot
Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 19:36:29 +00:00
ayuanx 0978551269 EXPERIMENTAL: an attempt to fix Issue 1725
Please test, especially on multi-Wiimote.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 06:07:56 +00:00
Glenn Rice 13437c1f6b Fix segfault in linux if user clicks on the window manager close button of the
emulator.  Also added the ability to close the emulator with the escape key.
Fixed an issue that caused a segmentation fault when trying to close the
emulator when running in fullscreen mode, which can also be done using the
escape key.  This makes fullscreen mode useable in linux!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5023 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 02:41:02 +00:00
j4ck.fr0st f3868dd491 Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229.
Bit of cleanup/grouping, control creation is now a bit more separate from value setting and tooltip assignment which IMO cluttered the code as it was.
Removed something from main.cpp that looked like a hack to me.
Fixes Issue 2229

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5021 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:20:54 +00:00
Glenn Rice a9db66a41a Completed TODO: Core::GetStartupParameter is dead
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 05:22:53 +00:00
Glenn Rice d979532c00 In linux process events from the main frame regularly to update statusbar text
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5018 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 01:08:36 +00:00
Glenn Rice 33a9e4c674 This should fix the program not finding SYSCONF on macs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5016 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 16:54:45 +00:00
j4ck.fr0st e83104c5db fixed a typo glennric left behind. shouldn't break anything tho, just generates a preprocessor warning with VS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5015 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 14:37:32 +00:00
Sonicadvance1 0db532cca2 Oops, forgot this header. Fail sauce
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5014 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:52:27 +00:00
Sonicadvance1 675e1f668e Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
Glenn Rice 722488a0b3 Get the status bar working in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5011 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 04:22:48 +00:00
Glenn Rice 0bad7e2a71 Removed main configuration show/hide mouse options and associated wxTimer in
linux.  This could confuse users, as it does nothing in linux.  Mouse hiding is
set from the GL video plugin.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5008 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 21:50:02 +00:00
j4ck.fr0st d89c5dddcd whoops, forgot to remove this one. closing gci twice might not be that good...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5005 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:46:22 +00:00
j4ck.fr0st 43051ffe41 some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
Thanks to Fatalis for the initial patch and pointing us to cppcheck.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5004 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:29:49 +00:00
Glenn Rice 8281564b5c Fix issue that prevented the user from being able to open the Wii save folder
for a game.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5003 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 15:13:13 +00:00
Glenn Rice feba09f7a3 Linux global build. At least the basic footwork is done here.
Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 21:56:29 +00:00
nakeee 8bb96156a2 Some small clean up + fixes to make valgrind happy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4991 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 08:10:23 +00:00
j4ck.fr0st 909dce4caf Changed OnLoadWiiMenu to walk the same path as starting a game from GameListCtrl.
This fixes some flickering and resizing stuff when using Render-to-main, where the GameListCtrl would not be hidden (and show over the rendering surface)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4986 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-30 15:05:16 +00:00
ayuanx 8b129fca0c Fies Issue 1584
OSD and Hotkey to do quick config toggling

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:44:21 +00:00
Marko Pusljar 8fdc293328 small wad startup patch (if only wad-s were enabled, there was gamelist refresh instead of game starting)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4966 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 20:18:44 +00:00
ayuanx e3730a2440 If the saved position is out of screen, start Dolphin in default position.
e.g. When last time you closed Dolphin on a second monitor but now you have ejected that monitor or have changed the position from horizontal tile to vertical tile.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4957 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 12:17:48 +00:00
ayuanx 85c2310b03 Minor fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4955 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 05:12:24 +00:00
LPFaint99 ed8742dd4d Fix changing disc on win32, (my dumb mistake, strlen doesnt include \0)
make changing disc a little less ugly
Fixes issue 2114

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4939 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 03:17:42 +00:00
death2droid 2098271bc8 Fixes Issue 2115
Fix Dolphin from saving the minimized position causing it to load up at Xpos:-32000,Ypos:-32000

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4928 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 06:15:17 +00:00
interdpth 267fd392d7 If you're Wiimotes input was a real Wiimote and you decided to play a Gamecube Game, then you'd eventually get the message "Wiimote has been disconnected", and it would harshly mess up your game play. Fixed it so that message only appears during Wii game play. Should we checked if Wiimote was ever connected for that gaming session?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4925 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:24:43 +00:00
Glenn Rice c09ec17bb2 Play button is now be enabled and disabled at the correct times.
Game list is hidden while games are running.
Fixes issue 2078


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 21:41:25 +00:00
Marko Pusljar 49d9180266 small fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 14:30:52 +00:00
hrydgard fa309ab0ee Update the about box a little bit, it's actually 2010, not 2003.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4911 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 20:04:42 +00:00
j4ck.fr0st 57d6eabace Updated Dolphin.icns with data from Dolphin.ico, Macs also want nice icons!
(someone more gifted with gfx skills could probably improve it?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4909 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 18:44:27 +00:00
Sonicadvance1 40ac160f37 Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:49:11 +00:00
ayuanx dab40bc6fb Minor UI enhancement
(Resource from miloszwl.deviantart.com)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4901 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 10:11:53 +00:00
skidau 292627a31e Fixed the game list not reappearing after the close button was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4900 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 09:24:06 +00:00
ayuanx 82ccf1d34c Fixes Issue 2070
Fixes Issue 1886
Fixes Issue 1519
Fixes wxWindow Destroy Issue
Quits DX9 full screen when a message box pops up 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4898 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 07:47:41 +00:00
j4ck.fr0st 832a616cb0 removed now obsolete build configurations Release_JITIL from vcproj and jittest from scons
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4896 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:21:17 +00:00
ayuanx 1c09cba69a Create wxWindow in heap rather than stack
Center DX9 window
Bring Wiimote reconnect confirm dialog to topmost, now only works with OpenGL.
(It seems DX9 in full screen doesn't like other windows overlapped upon it.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4895 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:18:41 +00:00
hrydgard 576990c5a3 JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing

Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.

Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:28:27 +00:00
Shawn Hoffman 657ba22f54 commit the patch from issue 2060 to refresh the gamelist after you added your first directory. fixes issue 2060
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4890 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:55:10 +00:00
nakeee f54f63b781 Silly compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4889 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:42:53 +00:00
skidau c0a86df00e GUI fixes
* Fixed log window docking
* Fixed multi-selection in the game list
* Fixed last filename selection.  Dolphin remembers the last game/elf/file that you loaded and will load that if you press the Play button without a default ISO selected and without selecting anything from the game list.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4887 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 13:43:51 +00:00
Shawn Hoffman 5c526de39d make stop confirmation blocking. fixes issue 1961
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 06:37:09 +00:00
nakeee b5b4d92846 Change the order so selected iso will be first and only then the default iso.
Some other minor cleanup


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:21:27 +00:00
j4ck.fr0st 8fec36b22a position and size of the main window are now saved (fixes issue 2035)
Note that running in debug mode (Dolphin.exe -d) still maximizes the window and stores that size aswell.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4879 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:01:03 +00:00
skidau 335c056586 Fixed the button states in the toolbar when loading, starting, and stopping a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4877 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 12:10:51 +00:00
Sonicadvance1 936664314f Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4866 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 08:47:35 +00:00
LPFaint99 703cb0bdb8 Fix for importing / exporting more than one save per launch
SD_IV should not be global, thanks to interdpth as I was only testing with one save before 
remove duplicated code from BannerLoaderWii.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4863 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 03:25:42 +00:00
hrydgard 9d14042a0c Move Segher's hashing/crypto code from the Dolphin project to Common.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4857 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:31:11 +00:00
hrydgard 1848e93790 RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4854 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:00:09 +00:00
Shawn Hoffman 61eed07ec4 scons buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4838 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 23:26:53 +00:00
LPFaint99 0ec6d85b2f add correct copyright to WiiSaveCrypted.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4835 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 16:30:20 +00:00
ayuanx 571a47ef9a This could alleviate the suffering of dual core synchronization a bit.
But I doubt you would notice it in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 10:52:14 +00:00
LPFaint99 b186f0821e Adds experimental data.bin export of wii saves,
use at your own risk as it has been tested only to the point that a real wii recognizes the save on an sd card
Please post test results here or on issue 1945
removed the automated backup when importing from a save.bin

fixed display of pokemon titles in memcardmanager

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4829 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 07:19:10 +00:00
ayuanx 429691ce96 This should settle the FIFO BP critical games like Metroid Prime 2
G2ME01.ini

[Video]
FIFOBPHack = 1

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 11:42:04 +00:00
ayuanx 1e2f7c89c3 Fixed Issue 2005
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4820 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 06:34:34 +00:00
ayuanx 98ce4c4d8f Dedicate Wii SD Card & Wii USB Keybaord settings
When they are disabled, you get over 50% speed boost in Wii Menu.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4804 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 11:56:17 +00:00
LPFaint99 183804e442 Small unicode fix for extracting files (ISOProperties.cpp)
Change some PanicYesNo to AskYesNo so that they will always show (WiiSaveCrypted.cpp)
Adds more country filtering options to Gamelist (france, italy, korea, taiwan, and unknown country)
Misc. fixes for potential crashes that can only occur with a corrupted dump == check filesize of a dump before spending time looking for the cause of a crash :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4802 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 05:07:56 +00:00
fgfemperor 175162e661 Fixed Issue 1979 - Crash when scanning WAD files with no title information...
Removed the panic alert about HCI_CMD_INQUIRY because it doesn't crash Dolphin or anything like that...
It's called from MiiChannel, when you try to upload your Miis to a WiiMote.
And it works just fine! (except for the warning "Can't find Wiimote by bd: xx:xx:xx:xx:xx:xx", which is really odd)...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4800 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 22:03:20 +00:00
ayuanx a3cfafcd12 1. Expanded Framelimit range from 20 to 120 in case someone wants to run a little faster than full speed but still controllable not like wild OFF.
2. Fixed a bug (for Win 32bit) that reports "No possible memory base pointer found!" even when there IS valid memory base found.

3. Made Metroid Prime 2 (maybe also other games) boot
PS: There is definitely some initialization problem with Dolphin (not found exact location yet), which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first, stop it, then MP2 can boot without problem).
So I added an instant BP hack that can make MP2 boot even at first time.
And I've tested all my games to guarantee it won't break any game that already boots before this hack.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 21:57:31 +00:00
ayuanx 11091893b2 Fixed Issue 1952
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4792 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 13:16:37 +00:00
ayuanx 516f7a4ca1 An attempt to fix Issue 1919 (Multi-Wiimote Freezing)
Please test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4787 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 17:39:06 +00:00
nakeee ea4225f9fd Cleanup of the Device usb code, now we don't compare u32 to NULL.
Please someone who knows the code take a look to make sure I got it right.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4785 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 08:07:06 +00:00
LPFaint99 8b736cf7c5 Work towards importing data.bin wii save files (issue 1945)
so far only tested with NSMB save (which works)
!!backup any existing save before importing save for the same game!!

also adds VS files and folders to the ignore list

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4784 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 07:34:03 +00:00
ayuanx 736d84f5d6 Remap wiimote hotkeys to Alt+F5/F6/F7/F8 to make Windows happy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4783 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:31:49 +00:00
ayuanx 430f44cb1e Added hotkey Alt+F1/F2/F3/F4 for connect/disconnect wiimote with OSD display
(But there is still a little problem with DX9 fullscreen toggling)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4782 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:11:31 +00:00
ayuanx 72b1570e08 Fixed Issue 1928
Fixed Issue 1917
(Since wxWidgets is not allowed in core, so I moved the popup window to CFrame)

*Maybe* this could also fix Issue 1919?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4780 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 23:05:52 +00:00
skidau 746b9eeaab Stop spamming the file log without being asked to. Removes the "Loading settings from" and "Starting application" notices being written to the file log when the file log was not enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4770 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 09:13:08 +00:00
sl1nk3.s 5877961354 Some fixes to Stop() process.
Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:55:39 +00:00
ayuanx 40f4dd30c2 Fixed Issue 1711 (a bug that prevents some games from booting)
Thanks to chuvit's help

Added safety check for CFrame::Update

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4759 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 16:25:12 +00:00
fgfemperor 75a3e391a0 * Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)

I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:20:41 +00:00
sl1nk3.s 18e951f97a Fix a crash when closing DirectX's window, also apply a fix from j4ck.fr0st/BhaaL @ issue 1277 to prevent two possibles hang on stop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 15:08:18 +00:00
ayuanx 97779ea295 1. Proper shutdown, hopefully no crash anymore (Continuation of skidau's work)
2. Connect/Disconnect Wiimote on the fly, no need to pause game

PS: Toggling full screen by ESC in DX9 doesn't work yet, it will close Dolphin instead at the time.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4754 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 09:00:43 +00:00
skidau f97b782551 Another fix for one of the crashes ;) when closing Dolphin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4753 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 08:48:16 +00:00
skidau ec790584aa Fixes the crash when closing Dolphin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4752 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 23:15:23 +00:00
ayuanx 50139a394b More multi-byte display fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4750 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 18:25:45 +00:00
ayuanx 97406ec6eb Sorry, I forgot there were several other paths.
And I'm afraid there are even more wxString::FromAscii() :(, hopefully they don't need to be displayed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4748 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 17:43:15 +00:00
ayuanx dd6f60a551 Fixed Issue 1339
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4747 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 17:34:14 +00:00
Shawn Hoffman 37b9fed89e allow for extracting apploader/dol from gc/wii images without having to extract the whole fst. for now, the wii extraction just comes from partition 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 13:59:38 +00:00
ayuanx 7816bc6900 Tiny fix for Netplay window to display SJIS game titles correctly.
Do not scan device where emulator is already running 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4745 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 13:38:34 +00:00
Shawn Hoffman c9edf3cde0 convert sjis strings in the wxw logwindow to sjis encoding. (Thankfully wxw seems to do it's own checking to see if the source data is really sjis).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4743 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 12:00:48 +00:00
sl1nk3.s 3226d455e3 Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating.
Wii games now show their description in the gamelist instead of the company (= always "N/A"), fix SJIS handling using wxString code instead of Win32 code, fixes some broken characters in the gamelist and ISOProperties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:34:19 +00:00
ayuanx d62d6b0c33 Now Dolphin officially supports Multi-WiiMote (up to 4)
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)

* Up to 4 Emulated Wiimotes can work together at the same timer

(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
ayuanx 4240cf9053 Wiimote: More work, don't ask, no answer
nJoy: Maybe this could reactivate multi-pad?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 22:10:56 +00:00
ayuanx 06218e9ebb Sound System Rework: Phase 2 (cont'ed)
. Fixed super fast refresh rate issue

. Recovered <TAB> shortcut key for ThrottleSkipping

. Removed redundant "soundstream->Update()" in DSPLLE
  (Thanks to LordMark)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 11:59:04 +00:00
Shawn Hoffman 45307b7b38 unbreak chat for netplay (broken in last revision...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 21:49:26 +00:00
Shawn Hoffman 62b6af3259 fix wxw multibyte text issues in netplay. changes by bhaal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4725 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 20:46:56 +00:00
Shawn Hoffman 5e7607b700 replace SI_DUMMY with SI_NONE, an actual null device.
tweak SI a little so that it doesn't block things which block on the status reg.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4713 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-21 07:39:57 +00:00
sl1nk3.s 7c481d179c Fix a crash reported in r4671, plus a fix related to issue 1523 i forgot a month ago >.>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4677 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 00:03:56 +00:00
Shawn Hoffman 805bd8ec28 VolumeDirectory: allow loading of arbitrary apploader and dol. Code cleaning around the bootup logic.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4668 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 09:16:10 +00:00
hrydgard 6e56ea80f7 Don't disable option dialogs at runtime.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 21:43:54 +00:00
ayuanx 4d512ecba7 1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games.
No need to use "Sound Loop Hack", so I just removed it.

2. Fixed the WAD game loading issue. What can I say, I have to go though and patch all the WII_IPC_HLE devices to take care of this.

3. Applied tomman's Linux keyboard patch, but I can't test here, no suitable environment.

4. Disabled configuration dialogs when game is running, you have to pause game first to be able to change any configuration. (Which prevents some accidental crash to happen.)

5. Other trivial fixes, no need to mention.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 15:39:37 +00:00
luisr142004 9e17ee5155 fix a linux wiimote compile error and apply some little changes to the dx plugin :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-30 03:48:59 +00:00
Shawn Hoffman 37f1e1ca73 fix changing between interpreter and JIT not taking place instantly. Fix loading config needlessly twice on app init. Fixes issue 1682
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:43:14 +00:00
nakeee 67dee48b3e Moved XInitThreads to where it wont crash should solve issue 1540 (Thanks emuxperts for the fix)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4603 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:25:41 +00:00
Shawn Hoffman 66b80131d6 wxMenu objects are now deleted by wxwidgets - should fix a few GUI-related crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4602 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:05:54 +00:00
nakeee 354078def6 make wxpostevent into addpendingevent hoping to solve some thread issue on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 07:37:00 +00:00
Shawn Hoffman 73af91281a allow dumping of all symbols to a signature file
*hopefully* fix the memleak when scrubbing wii discs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4588 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-18 21:11:05 +00:00
bztdlinux f796d4d747 STAND BACK - NEWLINE POLICE
gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 22:26:39 +00:00
luisr142004 14c3878543 reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4578 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 07:46:43 +00:00
death2droid 6005f4155d Remove info window from Dolphin since most people do not use it or didn't even know it exists.
Plus many people think its useless :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4574 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 22:24:20 +00:00
Shawn Hoffman 4622bd0c8b reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:50:51 +00:00
Shawn Hoffman 06aa62504c revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
death2droid ee57003ea9 Dolphin System information window: Added basic and untested linux os information check. And also moved the windows.h include down into the ifdef
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 13:00:29 +00:00
death2droid 2667a469fb Dolphin:
System Information(InfoWindow.cpp) - Added a method to check what Windows OS you are running(I do not know of a method to check what linux OS someone is using)
             and also added a extended version of the cpu_summarize.
Plugin manager - Temporarily fixed a problem that caused a crashing when pressing Stop reported in Issue 1656

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4561 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 08:53:16 +00:00
Shawn Hoffman f38aaca614 apply deathknight13579's other changes from issue 1630
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:19:43 +00:00
John Peterson d47e4827f7 Build (minor) > Fix to last commit, missing an ending &quot; in some instances
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4546 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:10:36 +00:00