Jordan Woyak
a61dff67da
InputCommon: List IMUAccelerometer's Up/Down inputs first for consistency.
2020-01-18 13:56:11 -06:00
Jordan Woyak
6106f780a7
ControllerInterface/DSUClient: Eliminate m_accl/m_gyro state by accessing the pad data directly like every other input.
2020-01-13 17:35:33 -06:00
JMC47
eacbff76dd
Merge pull request #8474 from jordan-woyak/dsu-battery
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ControllerInterface: Exposse DSU client battery level as an input.
2020-01-13 18:30:53 -05:00
Jordan Woyak
e2d5c92c76
ControllerInterface: Remove and re-add device when combining nodes.
2020-01-13 16:50:58 -06:00
Jordan Woyak
aabe8d2ccd
ControllerInterface: Don't consider the empty string a valid unique ID.
2020-01-13 16:50:58 -06:00
Jordan Woyak
ac907ef977
ControllerInterface: Combine evdev devices with the same unique ID.
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This works around Linux drivers for DS4 (Playstation 4) controllers splitting the device into three separate event nodes which makes configuration difficult.
To prevent collisions of input names in combined devices more descriptive names are now used when possible.
2020-01-13 16:50:56 -06:00
Jordan Woyak
2b9fa0597a
ControllerInterface: Minor DSU client device cleanups.
2020-01-13 16:32:02 -06:00
Jordan Woyak
f0534cabc6
ControllerInterface: Exposse DSU client battery level as an input.
2020-01-13 16:29:24 -06:00
Scott Mansell
a8c33f4ef6
Fix trailing whitespace
2020-01-07 12:52:05 +13:00
Scott Mansell
21528c3e72
Document the evdev "interesting" heuristic
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Was checking over this old code, and saw a comment calling me out for a lack of documentation.
It might be half a decade late, but better late then never.
2020-01-07 12:46:24 +13:00
David Korth
6e549bb668
InputConfig::LoadConfig(): Convert num[] to an array of std::string_view.
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NOTE: The explicit std::string() conversions later are needed. Otherwise,
gcc-9.2.0 throws all sorts of errors because it can't find a matching
operator+() function.
2019-12-29 23:45:02 -05:00
Stenzek
6fcb1c6c46
Add an ARM64 target to Visual Studio projects
2019-12-28 19:20:41 +10:00
Pierre Bourdon
5c996dec89
DualShockUDPClient: downgrade spurious NOTICE_LOGs
2019-12-23 18:36:18 +01:00
Stenzek
dd23a1ee79
Update VS projects/solutions to VS2019
2019-11-30 13:42:52 +10:00
OatmealDome
ef32a10d69
InputCommon: Decouple ButtonManager and Touchscreen from Android
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Changes were also made for codestyle compliance.
2019-11-28 15:20:51 -05:00
Anthony
155016531f
Merge pull request #8439 from JosJuice/android-native-motion-controls
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Android: Native motion controls
2019-11-27 15:40:43 -08:00
Léo Lam
ec895f544c
Merge pull request #8486 from lioncash/dualshock
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InputCommon/DualShockUDPClient: Minor cleanup
2019-11-24 00:46:19 +01:00
Lioncash
334e2768f5
InputCommon/DualShockUDPClient: Use an alias for the clock type
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Makes code slightly less verbose without exposing the whole chrono
header to the current source file.
2019-11-22 17:06:10 -05:00
Lioncash
db9e592765
InputCommon/DualShockUDPClient: Use deduction guides for lock_guard
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With C++17, we can use template deduction guides provided by the
standard library. This allows the omission of the mutex type itself.
2019-11-22 17:06:10 -05:00
Lioncash
278d03f737
InputCommon/DualShockUDPClient: Make use of std::array where applicable
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Provides the same semantics of a C array, but is much nicer to work
with.
Notably, it makes all cases of performing comparisons with said arrays
significantly less reading-involved.
2019-11-22 17:06:07 -05:00
JosJuice
a06da596e5
Merge pull request #8485 from lioncash/imu
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InputCommon/IMU*: Remove unnecessary includes
2019-11-22 22:31:57 +01:00
JosJuice
af37d09b0f
Merge pull request #8484 from lioncash/input-func
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InputCommon/FunctionExpression: Minor cleanup
2019-11-22 22:31:31 +01:00
Lioncash
67097b4574
InputCommon/DualShockUDPClient: Relocate settings to top of source file
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This is a small namespace, so we can move it to the top of the file to
get it out of the way of everything else.
2019-11-22 15:56:29 -05:00
Lioncash
4488719a76
InputCommon/DualShockUDPClient: In-class initialize members where applicable
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Deduplicates members within the constructor's initializer list.
2019-11-22 15:56:29 -05:00
Lioncash
544d6cbe52
InputCommon/DualShockUDPClient: Add missing header guard
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Prevents potential inclusion issues from occurring.
2019-11-22 15:56:26 -05:00
Lioncash
91993b46d9
InputCommon/IMU*: Remove unnecessary includes
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Trims out unnecessary includes to avoid unnecessary header dependencies.
This also resolves indirect inclusions of <optional> within
IMUAccelerometer.h and IMUGyroscope.h
2019-11-22 15:41:38 -05:00
Lioncash
814fd165af
InputCommon/FunctionExpression: Use Yoda conditions, we do not
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The general convention in the codebase is to compare the non-constant
value/string with the constant value/string, not the other way around.
2019-11-22 15:36:18 -05:00
Lioncash
1f6077922b
InputCommon/FunctionExpression: Remove unnecessary 'else' in MakeFunctionExpression()
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Given all conditional bodies only contain a return, the use of else here
isn't necessary.
This has the benefit of consistently vertically aligning the names.
2019-11-22 15:36:18 -05:00
Lioncash
10fea99d80
InputCommon/FunctionExpression: Make MakeFunctionExpression() take a std::string_view
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There's nothing within this function that requires a copy of the string
to be made, so we can make use of a non-owning view
2019-11-22 15:36:18 -05:00
Lioncash
ddf8abf507
InputCommon/FunctionExpression: Remove unused LOOP_MAX_REPS constant
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This isn't used anywhere in the translation unit, so we can remove it.
2019-11-22 15:36:18 -05:00
Lioncash
64bc6f53fd
InputCommon/FunctionExpression: Remove cyclical include
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This header was including itself, which is likely not intended.
2019-11-22 15:36:18 -05:00
Lioncash
cb8fbe872e
InputCommon/FunctionExpression: Collapse namespaces
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Since we target C++17, we can collapse the namespaces into a single
declaration specifier.
2019-11-22 15:36:14 -05:00
Lioncash
6586ecc7a8
InputCommon/FunctionExpression: include <algorithm>
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std::min/std::max are used within this translation unit, so it needs to
be included to prevent potential compilation failures.
2019-11-22 14:41:13 -05:00
Lioncash
e8edc49bbe
InputCommon: Make use of fmt where applicable
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Continues the migration over to fmt
2019-11-22 14:38:26 -05:00
JosJuice
c8b8a60033
Android: Let WiimoteEmu know whether we have accelerometer/gyroscope
2019-11-20 20:13:36 +01:00
JosJuice
b143df91be
Android: Native motion controls
2019-11-20 18:22:20 +01:00
JosJuice
fe39e1e6d8
Merge pull request #8440 from rlnilsen/motion-input-tweaks
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Motion Input enhancements
2019-11-15 14:08:45 +01:00
Connor McLaughlin
913cb08066
Merge pull request #8456 from jordan-woyak/input-gate-race-fix
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InputCommon: Make the "input gate" not racy.
2019-11-11 10:59:49 +10:00
Jordan Woyak
0c57887839
evdev: fix bad integer division.
2019-11-10 10:10:37 -06:00
Jordan Woyak
1180c231a6
InputCommon: Detect when evdev exposes acceleration/gyroscope data.
2019-11-09 13:34:29 -06:00
Jordan Woyak
85ceb37ccd
InputCommon: Make the "input gate" not racey.
2019-11-06 16:31:02 -06:00
rlnilsen
f7a50545e3
Motion Input: Add "enable" checkbox for motion controlled cursor.
2019-11-03 11:56:01 +01:00
rlnilsen
d67a2304b0
Input: Add optional "enable" setting to the ControlGroup class.
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The setting is exposed as a check box in the QGroupBox instance that visualises the ControlGroup instance.
The setting is saved under "[control group name]/Enabled", but only when it is "false". The default value is "true".
2019-11-03 11:55:52 +01:00
Mat M
fd4bf5f0a2
Merge pull request #8438 from JosJuice/tilt-tooltip-string
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Change Wii Remote tilt tooltip string based on translator feedback
2019-10-30 05:39:13 -04:00
Pierre Bourdon
1f3d1a9b7f
Merge pull request #8352 from rlnilsen/motion-controller-support-via-cemuhook-protocol
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Support for motion controllers like the DualShock 4
2019-10-28 16:39:10 +01:00
JosJuice
f4da08eb13
Change Wii Remote tilt tooltip string based on translator feedback
2019-10-28 11:16:55 +01:00
rlnilsen
da1f153b47
Rename all instances of "CemuhookUDPServer"/"UDPServer" to "DualShockUDPClient"/"DSUClient".
2019-10-27 16:05:22 +01:00
rlnilsen
5ff79499a5
UDPServer: Add configuration UI.
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Accessed through button "Alternate Input Sources" in the "Controller Settings" dialog.
2019-10-26 02:20:18 +02:00
rlnilsen
4cb3baba5c
Add support for motion controllers via the CemuHook controller input protocol.
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This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-26 02:19:53 +02:00
JosJuice
c6b4438c62
InputCommon: Change "EOF" to "end of expression" in user facing string
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This is hopefully clearer, since we're not dealing with a file.
2019-10-25 23:49:20 +02:00
Jordan Woyak
1fe44238b1
ExpressionParser: Add XOR operator.
2019-10-20 09:51:52 -05:00
JMC47
8bc0a92f2c
Merge pull request #7663 from jordan-woyak/expression-parser-improve
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Expression parser improvements
2019-10-17 17:35:30 -04:00
Anthony
a21b7b1bdd
Merge pull request #8390 from jordan-woyak/wiimote-emu-tilt-fix
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WiimoteEmu: Tilt fixes.
2019-10-16 16:14:42 -07:00
Jordan Woyak
b120b08726
ControllerEmu: Clamp results of trigger/slider states to prevent integer overflow later on.
2019-10-15 15:35:07 -05:00
Jordan Woyak
7295458c11
ExpressionParser: Make Lexer ctor explicit and move argument.
2019-10-12 12:28:19 -05:00
Jordan Woyak
72302d9c42
ExpressionParser: Add support for /* */ style comments.
2019-10-12 11:41:02 -05:00
Jordan Woyak
b4e2b3cae3
ControllerEmu: Don't clear expression variables on references update. Hotplug would make that problematic.
2019-10-11 19:42:49 -05:00
Jordan Woyak
4d41bd64c8
ExpressionParser: Show error message with expected arguments.
2019-10-11 19:38:18 -05:00
Jordan Woyak
b57178d246
ExpressionParser: Remove ! character from function syntax. Remove unused serialization functions.
2019-10-11 18:12:18 -05:00
Jordan Woyak
7912dc57dd
ExpressionParser: Remove !while and add optional 2nd argument to !smooth.
2019-10-11 18:12:18 -05:00
Jordan Woyak
ca7ce67450
ExpressionParser/DolphinQt: Added parse results to UI.
2019-10-11 18:12:18 -05:00
Jordan Woyak
c8b2188e19
DolphinQT: Add syntax highlighting from tokenizer data.
2019-10-11 18:12:18 -05:00
Jordan Woyak
5cb1248612
ExpressionParser: Clean up some redundant using-declarations and wrong comments.
2019-10-11 18:12:18 -05:00
Jordan Woyak
fae8b15db1
ExpressionParser: Add !pulse function that evaluates to 1.0 for N seconds for each press.
2019-10-11 18:12:18 -05:00
Jordan Woyak
b5b43f8342
ExpressionParser: Add relative input function.
2019-10-11 18:12:18 -05:00
Jordan Woyak
08b291b0f9
ExpressionParser: Fix timer function with negative values.
2019-10-11 18:12:18 -05:00
Jordan Woyak
18b5120441
ExpressionParser: Add !tap function which activates after X (defaults to 2) taps within Y seconds.
2019-10-11 18:12:17 -05:00
Jordan Woyak
f2e499d587
ExpressionParser: Add !hold function that activates after input is held for N seconds.
2019-10-11 18:12:17 -05:00
Jordan Woyak
9e536382c4
ExpressionParser: Add function to smooth inputs.
2019-10-11 18:12:17 -05:00
Jordan Woyak
bbd6b1848f
ExpressionParser: Add deadzone function.
2019-10-11 18:12:17 -05:00
Jordan Woyak
6a2096c419
ExpressionParser: Add optional 2nd argument to toggle function which clears state.
2019-10-11 18:12:17 -05:00
Jordan Woyak
fd07ae8cec
ExpressionParser: Move FunctionExpression type definitions into another file.
2019-10-11 18:12:16 -05:00
Jordan Woyak
d4f9b8c4ef
ExpressionParser: Allow unary functions to be used without parens around the argument. e.g. !`Up`
2019-10-11 17:31:09 -05:00
Jordan Woyak
2a377e35ed
ExpressionParser: Make function names case sensitive.
2019-10-11 17:31:09 -05:00
Jordan Woyak
2b0297489f
ExpressionParser: Rename some functions and return a syntax error on trailing tokens.
2019-10-11 17:31:09 -05:00
Jordan Woyak
258832b1e8
ExpressionParser: Change function argument syntax to something more c++-like.
2019-10-11 17:31:09 -05:00
Jordan Woyak
ccac3f1e49
ExpressionParser: Fix negative literals and support unary minus operator.
2019-10-11 17:31:07 -05:00
Jordan Woyak
7cf903a209
ExpressionParser: Suppport N-ary functions. Arguments are read LISP style. N atoms are read after the function name. Added "if" function and made the "while" function more sensible with an arity of 2. Removed the ugly binary conditional operator.
2019-10-11 17:16:05 -05:00
Jordan Woyak
4dd078568b
ExpressionParser: Replace the timer literal with a timer function that increases from 0.0 to 1.0 and resets after N seconds. e.g. (!timer 2.0) is a 2 second timer. Fixed parsing of unary expressions so things like (! ! 1.0) work.
2019-10-11 17:14:45 -05:00
Jordan Woyak
785eb14432
ExpressionParser: Clean up string lexing and support numeric literals without tick delimiter: e.g. 0.75
2019-10-11 17:14:45 -05:00
Jordan Woyak
fa75ab404f
ExpressionParser: operator precedence.
2019-10-11 17:14:45 -05:00
Jordan Woyak
46c0ae7d1f
ExpressionParser: Add !while loop unary expression. Limited to 10000 reps to prevent infinite loops. Rhs is re-evaluated until it is < 0.5. Added comma operator, which behaves like it does in c++. Added subration operator.
2019-10-11 17:14:45 -05:00
Jordan Woyak
2c89b60298
ExpressionParser: cleanup.
2019-10-11 17:14:45 -05:00
Jordan Woyak
58efc93ed4
ExpressionParser: Conditional operator. A binary op that evals the rhs if lhs > 0.5 else 0.0.
2019-10-11 17:14:45 -05:00
Jordan Woyak
718efce1dc
ExpressionParser: Add less-than and greater-than operators.
2019-10-11 17:14:45 -05:00
Jordan Woyak
35e51ebbaa
ExpressionParser: Clear expression variables on UpdateReferences call. I don't know if this is most sensible.
2019-10-11 17:14:45 -05:00
Jordan Woyak
e896835f86
ExpressionParser: Renamed ControlFinder to ControlEnvironment. Added support for variables and assignment operator. ControlExpression objects now reference a matching input and output so the two can me mixed in any expression. (you can set rumble directly from inputs)
2019-10-11 17:14:32 -05:00
Jordan Woyak
1efcf861ea
ExpressionParser: Add mod operator, sin function, and timer "constant" which can be used for auto-fire and oscillators.
2019-10-11 17:13:58 -05:00
Jordan Woyak
a8f3e9585f
ExpressionParser: Expand ! symbol to allow for named unary functions. Added !toggle function which toggles on/off with each activation of its inner expression.
2019-10-11 17:13:58 -05:00
Jordan Woyak
bf63f85d73
ExpressionParser: Add multiplication and division operators. (division by zero evaluates as zero). Don't clamp result of addition operator. Clamping will be done later.
2019-10-11 17:13:58 -05:00
Jordan Woyak
f3192ca06d
ExpressionParser: Add support for literals.
2019-10-11 17:13:58 -05:00
Jordan Woyak
673f13b7ac
WiimoteEmu: Change default tilt angle to 85 degrees.
2019-10-06 09:56:41 -05:00
Jordan Woyak
260cefd60b
WiimoteEmu: Expose maximum tilt acceleration.
2019-10-06 09:56:39 -05:00
Connor McLaughlin
428ae5a43d
Merge pull request #8172 from nokturnusmf/relative-input-hold
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Added (held) key for relative input
2019-08-10 00:37:53 +10:00
Connor McLaughlin
48ca2c6f2e
Merge pull request #8233 from JosJuice/stringutil-string-view
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StringUtil: Use std::string_view more
2019-08-09 23:39:01 +10:00
Lioncash
37d643c7d3
InputCommon/DInputJoystick: Correct force-feedback flag testing
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Introduced in a995e2f5ba
We need to be performing a bitwise AND on the flags and not a logical
AND, otherwise we could end up counting device objects that don't
support forced feedback.
2019-08-02 10:26:44 -04:00
JosJuice
a2a1e04fc9
StringUtil: Use std::string_view more
2019-07-23 14:49:12 +02:00
Léo Lam
cf60a9a7f7
Use separate libusb contexts to avoid thread safety issues
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Unfortunately, it appears that using libusb's synchronous transfer API
from several threads causes nasty race conditions in event handling and
can lead to deadlocks, despite the fact that libusb's synchronous API
is documented to be perfectly fine to use from several threads (only
the manual polling functionality is supposed to require special
precautions).
Since usbdk was the only real reason for using a single libusb context
and since usbdk (currently) has so many issues with Dolphin, I think
dropping support for it in order to fix other backends is acceptable.
2019-06-26 17:55:51 +02:00
Lioncash
ec60027f56
InputCommon: Use nested namespace specifiers where applicable
2019-06-17 16:51:41 -04:00
Matthew Foulds
c62570c527
Added key for relative input
2019-06-10 13:23:16 +01:00
Connor McLaughlin
bed2d66bed
Merge pull request #8117 from weihuoya/threaded_env
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android: get java env from thread local storage
2019-06-08 20:42:15 +10:00
Lioncash
c0c0e412e0
Core/ConfigManager: Use forward declarations where applicable
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Avoids dragging in IniFile, EXI device and SI device headers in this header which is
quite widely used throughout the codebase.
This also uncovered a few cases where indirect inclusions were being
relied upon, which this also fixes.
2019-06-07 19:54:39 -04:00
Lioncash
24f5acf9a5
InputCommon/CMakeLists: Specify headers in target sources
2019-05-31 06:54:25 -04:00
Léo Lam
00ecfb3c59
Merge pull request #8138 from lioncash/input-string
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ControllerInterface/Device: Minor cleanup
2019-05-30 14:33:53 +02:00
Lioncash
0263435050
ControllerInterface/Device: Make DetectInput() a const member function
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This doesn't actually modify object instance state, so it can be made
const.
2019-05-29 19:23:54 -04:00
Lioncash
27346fee8a
ControllerInterface/Device: Take vector by const reference in DetectInput()
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The vector is only ever queryied and it's contents aren't modified, so
there's no reason to take the vector by value. We can take a constant
reference to it to avoid unnecessary allocating.
2019-05-29 19:12:21 -04:00
Lioncash
246e2a77ce
ControllerInterface/Device: std::move strings in constructor where applicable
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Allows callers to move std::string values into the constructor,
potentially avoiding copies.
2019-05-29 18:46:49 -04:00
Lioncash
1355b43fd2
ControllerInterface/Device: Use std::string_view where applicable
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In these cases, the given string is only ever compared against other
string, so std::string can be turned into a std::string_view to allow
non-allocating inputs.
2019-05-29 18:42:24 -04:00
Vincent Duvert
2c3c8bbb90
GCAdapter: Update Android-specific source
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Fix the Android version of GCAdapter.cpp so it matches the new definitions in GCAdapter.h.
2019-05-29 18:28:24 +02:00
Vincent Duvert
9e7d4d2abb
GCAdapter: Handle dynamic status updates for non-hotplug libusb
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Detect when the setup function found no adapter, or found one but could
not connect to it, and report the new status in that case.
2019-05-29 18:28:24 +02:00
Vincent Duvert
2ac1ca133f
GCPadWiiUConfigDialog: Update the adapter state dynamically
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Update the GC adapter config GUI if the adapter is plugged or unplugged.
2019-05-29 18:28:24 +02:00
Vincent Duvert
b08e2ec959
GCAdapter: Report libusb open errors to the user
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If opening the adapter fails, report the libusb error message in the GUI
instead of “No Adapter Detected”.
The error condition is removed when the adapter is unplugged.
2019-05-29 18:28:24 +02:00
Vincent Duvert
0165e5e703
GCAdapter: Close libusb handle if an open error occurs
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The handle was previously kept open, which was causing future adapter
plug/unplug events to be ignored.
2019-05-29 18:28:24 +02:00
weihuoya
0dec8feadb
android: thread local env
2019-05-29 20:22:26 +08:00
Léo Lam
256c9375c9
Move libusb utilities to LibusbUtils
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* Simplifies libusb context usage and allows us to set options for
all contexts easily. Notably, this lets us enable usbdk support
in libusb, which is now opt-in in the latest version.
* Moves the libusb config descriptor wrapper class to LibusbUtils too
since that could easily be reused.
* Moves device listing to LibusbUtils too and add a lock around it
as some libusb backends are not thread safe.
* Consequences: only a single context and a single event handling
thread is used now, which is more efficient.
2019-05-27 20:09:55 +02:00
Léo Lam
e2c769a9c5
Merge pull request #7992 from artemist/centering
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ControllerEmu: Add support for setting the center of a ReshapableInput
2019-05-20 18:29:31 +02:00
Artemis Tosini
49e46c8aff
ControllerEmu: Add support for setting the center of a ReshapableInput
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This is useful in far out-of-calibration controllers, such as the
Switch Pro controller. This also adds support for configuring the center
in the Mapping widget.
2019-05-18 14:45:16 +00:00
spycrab
ec734065db
Merge pull request #8087 from spycrab/cmake_win2019
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Support CMake on Windows
2019-05-14 21:07:26 +02:00
Jordan Woyak
374585f128
WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant Forward/Backward mappings.
2019-05-08 20:27:41 -05:00
spycrab
12a26453e9
InputCommon/ControlGroup.h: Add missing include
2019-05-08 21:03:11 +02:00
spycrab
7eaece8814
InputCommon/Device.cpp: Add missing include
2019-05-08 21:02:26 +02:00
spycrab
98d808ab71
InputCommon/DInput.h: Add missing include
2019-05-08 21:01:46 +02:00
Techjar
ff972e3673
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
Léo Lam
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
Jordan Woyak
99f537d499
WiimoteEmu/DolphinQt: Better extension display names.
2019-05-01 17:25:48 -05:00
Jordan Woyak
57a23cc4a0
InputCommon: Remove unused "sign" macro.
2019-04-29 18:28:56 -05:00
Jordan Woyak
9f0dc402f4
InputCommon: Make sure setting values are initialized in case they are used before config load.
2019-04-27 07:01:24 -05:00
Jordan Woyak
ba1b335118
WiimoteEmu: Improve emulated swing.
2019-04-23 19:02:41 -05:00
Jordan Woyak
4374600367
WiimoteEmu: Implement MotionPlus parameter y0 and other cleanups.
2019-04-23 18:38:00 -05:00
Jordan Woyak
8c1310d1d1
ControllerInterface/DInput: Optimize cursor position updating.
2019-04-20 09:25:11 -05:00
JMC47
80d21b8ffb
Merge pull request #8002 from JMC47/CursorSlowdown
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Slow down relative input cursor
2019-04-15 20:43:31 -04:00
JMC47
f3aaf5deaa
Reduce Relative Input Cursor Speed Dramatically
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This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
JMC47
1cedbd5b82
Merge pull request #7923 from jordan-woyak/full-surface-rename
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ControllerInterface: Rename full surface analog inputs.
2019-04-13 17:43:29 -04:00
Jordan Woyak
be897b41a7
ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+".
2019-04-13 08:45:19 -05:00
Jordan Woyak
c89ddf8cba
WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
2019-04-12 16:50:59 -05:00
Jordan Woyak
5efb717873
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
2019-04-07 09:32:49 -05:00
JMC47
75e74315e6
Merge pull request #7689 from jordan-woyak/sdl-improve
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ControllerInterface: SDL cleanups/fixes
2019-04-06 14:53:51 -04:00
Jordan Woyak
2b6d718636
InputCommon: Fix Win32 init race.
2019-03-31 07:46:58 -05:00
JMC47
735a705e4d
Merge pull request #7776 from jordan-woyak/wm_devicechange
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Add hotplug support to DInput and XInput controller backends
2019-03-30 18:41:46 -04:00
Jordan Woyak
eadbdd6bc3
ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event.
2019-03-29 09:04:16 -05:00
Michael M
d26c1ce24d
Add hotplug support to DInput and XInput controller backends
2019-03-29 08:01:40 -05:00
Michael M
92ca6e124e
Add ControllerInterface::Win32 to wrap XInput and DInput
2019-03-29 08:01:39 -05:00
Jordan Woyak
a015851b02
HW/SI: GCAdapter calibration fix.
2019-03-29 06:15:58 -05:00
spycrab
c89139d75d
Merge pull request #7903 from spycrab/imgui_np_chat
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Add imgui-based Netplay Chat
2019-03-23 21:11:33 +01:00
spycrab
672b582bec
Merge pull request #7918 from spycrab/iokit_refactor
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InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 21:18:27 +01:00
spycrab
80fd01c3c3
InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 14:04:30 +01:00
Tilka
0a1aacb5d0
Merge pull request #7906 from jordan-woyak/leak-fix
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DolphinQt/InputCommon: Fix a few memory leaks.
2019-03-21 23:26:54 +00:00
spycrab
61350b3d98
Core/Host: Allow frontends to block inputs
2019-03-21 13:16:21 +01:00
Jordan Woyak
b53636827b
ControllerInterface: Unbreak DirectInput POV Hats having bad values on init.
2019-03-19 16:05:49 -05:00
Jordan Woyak
725d34b2f0
DolphinQt/InputCommon: Fix a few memory leaks.
2019-03-17 18:31:41 -05:00
Jordan Woyak
0bdfa19650
ControllerInterface: SDL: Replace unclear bool parameter with enum class.
2019-03-17 08:53:53 -05:00
Jordan Woyak
4fb68c530b
ControllerInterface: SDL cleanup and FF effect fixes.
2019-03-17 08:53:13 -05:00
JMC47
011ecd92e8
Merge pull request #7829 from jordan-woyak/detect-input-improve
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ControllerInterface/DolphinQt: Improve input detection.
2019-03-13 19:00:24 -04:00
Tilka
a865cc0bf6
Merge pull request #7806 from jordan-woyak/wiimote-emu-swing-improve
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WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-05 23:37:00 +00:00
Jordan Woyak
c389d68186
ControllerInterface/DolphinQt: Make mapping "all devices" way less hacky.
2019-03-03 18:39:02 -06:00
Jordan Woyak
48b69ca018
ControllerInterface: Input detection improvements.
2019-03-03 18:36:16 -06:00
Jordan Woyak
4db4840d7c
WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-03 12:43:25 -06:00
Jordan Woyak
ecb67cf815
ControllerEmu: Deadzone math fix.
2019-03-01 17:40:10 -06:00
Tilka
131f4931fb
Merge pull request #7792 from jordan-woyak/auto-calibration
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DolphinQt/ControllerEmu: Add stick calibration "wizard".
2019-02-13 02:13:27 +00:00
Tilka
8d59d1bb11
Merge pull request #7798 from ShFil119/impr/empty
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Use empty instead of size
2019-02-13 01:59:43 +00:00
Filip Gawin
49fe9f5db1
Use empty instead of size
2019-02-13 00:03:49 +01:00
Jordan Woyak
0064f70c8a
DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input calibration "wizard".
2019-02-10 07:55:47 -06:00
Anthony
e9130734af
Merge pull request #7688 from jordan-woyak/evdev-improve
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ControllerInterface: evdev: Cleanups and effect processing fixes.
2019-02-03 10:25:23 -08:00
Jordan Woyak
9c1a8891e5
WiimoteEmu: Code cleanups.
2019-02-02 19:40:31 -06:00
Jordan Woyak
0d1fbe7bbc
WiimoteEmu: Major renaming and cleanup.
2019-02-02 19:40:31 -06:00
Jordan Woyak
3bc4968c11
ControllerEmu: Round input floats instead of casting to prevent almost-neutral values from being rounded down.
2019-02-02 15:12:07 -06:00
zackhow
4979220cf0
Android: Optimize rumble call
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Moved rumble call to IDCache since GetMethodID is expensive
2019-01-26 09:38:35 -05:00
zackhow
d0b42286cf
Load custom game IR values if they are not set
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This is mostly for android so that a user can use the touchscreen to
accurately emulate pointer movements
2019-01-23 17:16:32 -05:00
zackhow
47d6406fd4
Android: Add touch to move pointer in overlay
2019-01-19 23:21:33 -05:00
Jordan Woyak
6cc8775510
ControllerInterface: evdev: Replace unclear bool parameter with enum class.
2019-01-17 12:10:50 -06:00
Jordan Woyak
52aa39991c
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
Léo Lam
e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
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ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
Léo Lam
a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
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ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
Léo Lam
b2de98cad1
Merge pull request #7680 from jordan-woyak/dinput-axis-range
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DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
Emmanuel Gil Peyrot
fb6fae2b2b
Flatten GCAdapter function
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Make CheckDeviceAccess() more flat by inverting checks, reducing
indentation and removing dead code.
2019-01-16 14:20:00 +01:00
Jordan Woyak
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
JMC47
012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
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ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
JosJuice
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
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ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
zackhow
02c649ba20
Android: Change all analoginputs to just inputs
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Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
Jordan Woyak
a7c45fb49e
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-06 08:14:37 -06:00
JMC47
0ca9accd8b
Merge pull request #7640 from jordan-woyak/input-fixes
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ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
Jordan Woyak
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
Jordan Woyak
25d43ffd98
ControllerInterface: Shutdown order and race condition fix.
2019-01-02 08:19:42 -06:00
Jordan Woyak
df43fd9472
ControllerEmu: Killed the Buttons group threshold setting.
2018-12-31 08:35:31 -06:00
Jordan Woyak
7efa96eda9
ControllerEmu: code cleanup.
2018-12-30 10:52:45 -06:00
Jordan Woyak
7a00f55cfa
ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing.
2018-12-30 09:10:32 -06:00
Jordan Woyak
247fa8c628
WiimoteEmu: Remove redundant threshold setting from hotkeys button group.
2018-12-29 16:19:28 -06:00
Jordan Woyak
c3dc3c106c
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
2018-12-29 16:06:03 -06:00
Jordan Woyak
6a6195f53c
ControllerEmu: Implement dead zone setting for triggers.
2018-12-29 13:56:35 -06:00
Jordan Woyak
c614f5f534
ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers.
2018-12-27 19:16:37 -06:00
Jordan Woyak
da9bcf83ef
InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
2018-12-27 18:31:46 -06:00
Jordan Woyak
ceb28a2302
Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty.
2018-12-27 18:31:46 -06:00
Jordan Woyak
0f19c4a40f
ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users.
2018-12-24 19:40:58 -06:00
Jordan Woyak
d5df56c677
ControllerInterface: Make CoalesceExpression not set the inactive child's value (rumble) to 0. This caused rumble to not enable when a control expression was both a valid "bareword" and "complex" expression.
2018-12-22 11:17:05 -06:00
Stenzek
52828901ef
Core: Switch controller interface to render widget on booting
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Previously, the Qt frontend would initialize the controller
interface on starting, resulting in the cursor position being
relative to the main window, instead of the render window.
2018-10-29 11:46:06 +10:00
Stenzek
a7f334dc2a
ControllerInterface: Don't crash on non-X11 QPA
2018-10-29 11:46:06 +10:00
Tillmann Karras
97cc9894e4
Update to Visual Studio's default Windows SDK
2018-10-20 00:53:08 +01:00
Tillmann Karras
79051a28c4
evdev: simplify code
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No need to check write access if we call open() right after which checks
that anyway. Also only get the device name once.
2018-10-08 19:51:29 +01:00
Markus Wick
85961f996e
Merge pull request #7400 from zackhow/phone-rumble
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Android: Add rumble for phone
2018-09-21 17:05:46 +02:00
Léo Lam
e90bd035cb
Merge pull request #7262 from lioncash/force
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ControlGroup: Return state data via GetState() by value where applicable
2018-09-16 16:04:21 +02:00
JosJuice
a4f950ee86
Fix a string not getting translated
2018-09-08 15:16:39 +02:00
zackhow
126ff8dc5f
Android: Add rumble for phone
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This currently only supports using the internal vibrate on a phone for rumble.
2018-09-07 08:54:03 -04:00
Techjar
311d0442de
InputCommon/XInput2: Increase mouse buttons to 32
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Xlib supports many mouse buttons, though there are 9 standard buttons, and they aren't arranged like other mouse APIs. Using only 5 buttons was preventing the use of buttons besides left/right/middle click and the scroll wheel. Here's what all the standard buttons are:
1. left button
2. middle button (pressing the scroll wheel)
3. right button
4. turn scroll wheel up
5. turn scroll wheel down
6. push scroll wheel left
7. push scroll wheel right
8. 4th button (aka browser backward button)
9. 5th button (aka browser forward button)
The remaining button indices are non-standard and device-specific, and technically far more than 32 are supported, but this seems like a reasonable limit to avoid cluttering the list with tons of useless mouse buttons. What mouse has more than 32 buttons anyways?
2018-08-27 08:47:32 -04:00
Lioncash
cfe7549091
ControlGroup/Triggers: Return state data by value
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Makes it less error-prone to get state data from analog sticks (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
97ba02df27
ControlGroup/Tilt: Return state data by value
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Makes it less error-prone to get state data from tilt controls (no need
to pass any pointers to locals), and also allows direct assignment,
letting the retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
918d448b5b
ControlGroup/Slider: Return state data by value
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Makes it less error-prone to get state data from sliders (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
4c30b9e14d
ControlGroup/Force: Return state data by value
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Ensures that an array of sufficient size is always used and doesn't put
the responsibility on the caller. It also allows for direct assignment.
2018-07-13 13:20:35 -04:00
Lioncash
ef1240b0c7
ControlGroup/Cursor: Return state data by value
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Makes it less error-prone to get state data from cursors (no need
to pass any pointers to locals), and also allows direct assignment,
letting the retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
d05f490caa
ControlGroup/AnalogStick: Return state data by value
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Makes it less error-prone to get state data from analog sticks (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:31 -04:00
iwubcode
bce8041cce
Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis
2018-07-07 13:02:39 -05:00
iwubcode
3b11066e61
Fix lint bugs
2018-07-07 13:02:38 -05:00
iwubcode
83c94feb3d
Input: Trim profile names to allow spaces between ','s
2018-07-07 12:55:52 -05:00
iwubcode
e10abaed3e
InputConfig: Show display message when game specific input profile is loaded; matching how cycling works
2018-07-07 12:55:52 -05:00
iwubcode
14482a72af
Input: Allow cycling to occur for each individual controller
2018-07-07 12:55:49 -05:00
iwubcode
485285eadc
Input: Add cycling between game specific profiles
2018-07-07 12:39:08 -05:00
iwubcode
3969bf6d1c
Input: Add hotkey to cycle the wiimote profile forward or backward
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Co-authored-by: Barath Kannan <barathsotd@gmail.com>
2018-07-07 12:39:08 -05:00
iwubcode
9f9afeb63e
Wiimote Emulation: Be able to trigger swings consistently by holding down buttons. This makes certain actions easier (tested with Red Steel)
2018-07-07 00:49:47 -05:00
spycrab
c7c93a8e80
ControllerEmu/BooleanSetting: Add exclusive flag
2018-07-02 15:15:23 +02:00
Léo Lam
48b7cfa75c
Merge pull request #7062 from robopilot99/master
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Add auto-hide option to Wii IR pointer
2018-06-08 14:04:03 +02:00
JosJuice
1c027bc148
Use UICommon's game list code on Android
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Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
2018-06-06 17:34:07 +02:00
robopilot99
ab02499ce7
Add auto-hide option to Wii IR pointer
2018-06-04 17:58:21 -05:00
Michael M
932ca644aa
Add hotplug support to SDL2 controller backend
2018-06-04 17:50:08 +02:00
Michael M
7062967b5b
SDLJoystick: store name on creation
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Otherwise, Dolphin will crash when the joystick is removed.
2018-06-04 17:49:21 +02:00
Michael M
0eb47e1071
CMake: make SDL a private dep of InputCommon
2018-06-04 17:49:21 +02:00
Connor Roth
3e4725f390
THis fixes issue #08 and #16 , the rumble test and slider
2018-04-19 17:48:55 -04:00
Léo Lam
ee955e37a9
Merge pull request #6564 from JosJuice/translate-certain-button-names
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Translate certain button names but not all
2018-04-14 23:20:39 +02:00
Léo Lam
b1bbd8a50e
Merge pull request #6625 from lioncash/evdev-udev
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InputCommon/CMakeLists: Include evdev and udev includes on a by-target basis
2018-04-13 20:50:31 +02:00
JosJuice
7ed28297b2
ControllerEmu: Use enum instead of bool for translatability
2018-04-13 13:04:26 +02:00
JosJuice
3f13dbe087
Translate certain button names but not all
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Some button names should be translated, for instance Up, Left and such.
At the same time, some other button names shouldn't be translated,
for reasons that might be less obvious. In 0146456af
, I removed the
_trans markers for button names that never need to be translated
(such as A and B), but that isn't actually enough to ensure that
DolphinWX won't try to translate them anyway. This commit adds a bool
that explicitly tells the GUI whether a button name should be translated.
Otherwise we'll have problems like the GUI treating the button name "B"
(which isn't supposed to be translated) as matching the translatable
string "B" (being an abbreviation of "bytes"), meaning that the button
"B" will be labeled "o" when running Dolphin in French (after
translations get pulled from Transifex the next time).
By the way, while it turned out that DolphinWX translated all button
names, it also turned out that DolphinQt2 translated *no* button names.
Go figure. This commit makes them consistent with each other.
2018-04-13 13:04:26 +02:00
spycrab
40bb9974f2
Reformat all the things!
2018-04-12 21:28:39 +02:00
Lioncash
73ebc190fa
InputCommon/CMakeLists: Link evdev and udev in privately
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These libraries aren't directly used outside of InputCommon
2018-04-10 09:59:55 -04:00
Lioncash
d63d0b5069
InputCommon/CMakeLists: Include evdev and udev includes on a by-target basis
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Avoids including the evdev/udev includes in the top-level directory
2018-04-10 09:59:51 -04:00
Lioncash
e93159e54a
CMakeLists: Link in system framework libraries explicitly on macOS
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Makes our libraries explicitly link in which libraries they need.
This makes our dependencies explicit and removes the reliance on the
LIBS variable to contain the libraries that they need.
2018-03-30 16:14:10 -04:00
Lioncash
b8a4ab23dd
InputCommon/CMakeLists: Link in ForceFeedback library explicitly on macOS
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Makes an implicit dependency explicit. Also makes the macOS libraries link privately
as they aren't used in the exposed interface.
2018-03-29 11:53:50 -04:00
Lioncash
01308330d9
InputCommon/CMakeLists: Migrate off add_dolphin_library
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Continues the migration work started in 3a4c3bbe01
2018-03-24 14:13:53 -04:00
Lioncash
50a476c371
Assert: Uppercase assertion macros
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Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Anthony
8adce86daa
Merge pull request #6355 from myfreeweb/clang6-warning
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Add -Wno-register to calm down clang 6.0.0 (C++17 mode)
2018-02-07 22:25:57 -08:00
Greg V
9b201815f2
Ignore -Wregister to calm down recent clang and GCC (C++17 mode)
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The 'register' keyword is used by a header included from Xlib (X11/XKBlib.h).
2018-02-05 14:43:07 +03:00
Léo Lam
6a93223283
evdev: Always unref received udev devices
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Whenever udev_monitor_receive_device() returns a non-null pointer,
the device must be unref'd after use with udev_device_unref().
We previously missed some unref calls for non-evdev devices.
2018-02-05 01:01:05 +01:00
Léo Lam
0822bb347d
evdev: Don't leak eventfd on shutdown
2018-02-04 22:48:38 +01:00
Léo Lam
9a3705f82d
evdev: Fix select() call
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It's not guaranteed that the eventfd is smaller than the monitor fd,
because fds are not always monotonically allocated. To select()
correctly in all cases, use the max between the monitor fd and eventfd.
2018-02-04 22:45:28 +01:00
Emmanuel Gil Peyrot
f5dc8e7737
Rename constructor parameters to avoid shadowing members
2017-12-19 12:05:06 +01:00
Leo Lam
4733bbd8f3
Merge pull request #6166 from ligfx/invokedeviceschangedcallbacks
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ControllerInterface: cleanup callbacks API and logic
2017-12-15 21:05:17 +01:00
Michael M
6b7d5bb80c
DeviceQualifier: small cleanup
2017-11-19 12:46:39 -08:00
Michael Maltese
c62d83a34b
GCPadEmu: only connected if default device connected
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This lets Dolphin know if a configured GameCube Controller should actually
be treated as connected or not.
Talked to @JMC47 a bit about this last night. My use-case is that all of
my controllers are the same hardware (Xbox One controllers) so share the
same configuration (modulo device number). Treating them all as always
connected isn't a problem for most games, but in some (Smash Bros.) it
forces me to go find a keyboard/mouse and unconfigure any controllers
that I don't actually have connected. Hotplugging devices (works on macOS,
at least) + this patch remove my need to ever touch the Controller Config
dialog while in a game.
This patch makes the following changes:
- A new `BooleanSetting` in `GCPadEmu` called "Always Connected", which
defaults to false.
- `ControllerEmu` tracks whether the default device is connected on every
call to `UpdateReferences()`.
- `GCPadEmu.GetStatus()` now sets err bit to `PAD_ERR_NO_CONTROLLER` if
the default device isn't connected.
- `SIDevice_GCController` handles `PAD_ERR_NO_CONTROLLER` by imitating the
behaviour of `SIDevice_Null` (as far as I can tell, this is the only use
of the error bit from `GCPadStatus`).
I wanted to add an OSD message akin to the ones when Wiimotes get
connected/disconnected, but I haven't yet found where to put the logic.
2017-11-19 16:07:00 +01:00
Michael Maltese
379e28b58c
Add GCPadStatus.isConnected boolean
2017-11-19 16:01:08 +01:00
Michael Maltese
bb1c794657
Remove unused GCPadStatus.err
2017-11-19 16:01:07 +01:00
Leo Lam
1e24a5f309
Merge pull request #6167 from ligfx/encapsulatedefaultdevice
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EmulatedController: encapsulate default device behind getters/setters
2017-11-11 17:11:56 +01:00
Scott Pleb
0bede93daa
evdev: Correctly calculate axis range for min values greater than 0.
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Axis range was previously calculated as max + abs(min), which relies on the assumption that
min will not exceed 0. For (min, max) values like (0, 255) or (-128, 127), which I assume to
be the most common cases, the range is correctly calculated as 255. However, given (20,
235), the range is erroneously calculated as 255, leading to axis values being normalized
incorrectly.
SDL already handles this case correctly. After changing the range calculation to max - min,
the axis values received from the evdev backend are practically identical to the values
received from the SDL backend.
2017-11-11 02:07:04 -05:00
Michael M
8e6677be90
ControllerInterface: don't call InvokeDevicesChangedCallbacks more than once when refreshing
2017-11-10 13:37:42 -08:00
Michael M
fd7cbd633e
ControllerInterface: add mutex around callbacks vector
2017-11-10 13:37:42 -08:00
Michael M
1ed7532af8
ControllerInterface: HotplugCallbacks -> DevicesChangedCallbacks
2017-11-10 13:37:42 -08:00
Michael M
7355b5f70d
ControllerInterface: invoke callbacks in AddDevice/RemoveDevice
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Some backends already cause this to happen, so make it consistent across
systems.
2017-11-10 13:37:41 -08:00
Michael M
1b1dd1d749
EmulatedController: encapsulate default device behind getters/setters
2017-11-04 17:08:55 -07:00
Arthur Carlsson
79a646a67d
Prevent multiple HID elements of same usage type on OSX
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On OSX, iterate the HID device's elements and only store the last of
each type to accommodate for flaky hardware
2017-09-15 19:19:46 +02:00
Leo Lam
2b4bf8662a
Merge pull request #5577 from ligfx/separateexpressionparsingandbinding
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ControlReference/ExpressionParser: separate parsing from binding
2017-09-15 19:11:57 +02:00
Michael M
294b1895ef
ExpressionParser: std::move() tokens vector to parser
2017-09-14 12:53:36 -07:00
Michael M
31f1c06226
ControlReference: don't reparse expression when references are updated
2017-09-14 12:53:35 -07:00
Michael M
c332580b83
ControlReference/ExpressionParser: separate parsing from binding
2017-09-14 12:53:35 -07:00
Michael M
ba87a50338
ExpressionParser: add FallbackExpression node type
2017-09-14 12:53:35 -07:00
Michael M
7e74961eb1
ExpressionParser: expose ExpressionNode directly
2017-09-14 12:53:35 -07:00
Michael M
85301e2bae
ParseStatus: replace NoDevice with EmptyExpression
2017-09-14 12:53:35 -07:00
Michael M
754efd75c5
ExpressionParser: remove DummyExpression
2017-09-14 12:53:35 -07:00
Michael M
f1ff1e3d08
ExpressionParser: clean up ControlExpression
2017-09-14 12:53:35 -07:00
Michael M
3df945f8d0
ExpressionParser: replace bare pointers with unique_ptrs
2017-09-14 12:53:35 -07:00
Michael M
bbb7c17235
ExpressionParser: use internal ParseResult struct instead of out-params
2017-09-14 12:53:35 -07:00
Michael M
d2821e14fa
ParseExpression: return a std::pair
2017-09-14 12:53:34 -07:00
Michael M
22a9a08b24
Add Core::State::Starting
2017-09-13 17:30:18 -07:00
Lioncash
696e1b40b5
Common: Move version strings to their own header
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Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label
This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.
This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Nick
ef95bf26cb
Implement GamePAd and MultiAxisController detection
2017-08-24 00:31:59 -04:00
Nick
3abde44641
formatting cleanup
2017-08-23 00:19:34 -04:00
Nick
3cddb62aea
keyboard fixes v2
2017-08-22 12:26:44 -04:00
Nick
0df4f7db4f
Depreciate old OSX Keyboard and Mouse
2017-08-21 01:44:03 -04:00
Leo Lam
918b0375e4
Merge pull request #5742 from ToadKing/fix-bad-controllers
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Ignore capabilities reported by an XInput device
2017-08-17 03:42:02 +08:00
Michael Lelli
4fb2d1e361
Ignore capabilities reported by an XInput device
2017-08-09 22:51:01 -05:00
Scott Mansell
3b5cad6682
Merge pull request #5860 from jturcotte/fix-macos-nswitch-axis
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Fix axis not working with Switch Pro controller on macOS
2017-08-07 13:44:07 +12:00
Leo Lam
d3bb964d79
Merge pull request #5809 from HannesMann/master
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Send rumble data to the adapter on a separate thread
2017-08-02 12:36:35 +08:00
Hannes Mann
56239d1ae1
Send rumble data to the adapter on a separate thread
2017-08-02 00:44:46 +02:00
Jocelyn Turcotte
200fb26148
Fix axis not working with Switch Pro controller on macOS
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Each axis would appear as multiple elements with 0 min/max.
Filter the list of elements using the correct usage page like
done for buttons.
2017-08-01 01:58:30 +02:00
JosJuice
960525859b
Make DolphinWX strings more like DolphinQt2 strings
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Same as the previous commit, except I'm copying strings
in the other direction because the DolphinWX variants
of these strings could use some improvement.
2017-07-26 08:04:10 +02:00
Michael Maltese
0019c34c73
DolphinWX: fix input bitmaps not working when background input is off
2017-07-12 00:12:07 -07:00
mimimi085181
b6ada2b633
Disable Background Input when Background Input is disabled
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Only remaining issue is that clicking on the titlebar of the window, to give it focus, is already interpreted as input. But clicking on the window in the task bar, or using alt tab works to get back, without causing an input event.
2017-06-30 16:17:29 +02:00
Léo Lam
17ef4c8046
StringUtil: Make SplitString return by value
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Simpler usage.
2017-06-11 16:48:20 +02:00
Shawn Hoffman
9357cee2ef
do not assign in conditional statements
2017-06-07 20:09:44 -07:00
shuffle2
192fec50b9
Merge pull request #5276 from ligfx/macosheadless
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Add headless support on macOS
2017-06-05 20:49:02 -07:00
shuffle2
b9b3b1dc19
Merge pull request #5347 from JosJuice/do-not-translate-button-names
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Don't translate button names
2017-06-05 19:05:09 -07:00
Léo Lam
d9fd056803
Fix minor formatting issues
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These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
Shawn Hoffman
397720a9fe
might as well update yet some more pointless version numbers..
2017-06-03 18:20:40 -07:00
Lioncash
5862d1fc41
Device: Provide operator!= counterparts to operator== for DeviceQualifier
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Makes comparison logic symmetric
2017-06-03 19:34:35 -04:00
BhaaL
072c161445
upgrade to Windows SDK 10.0.15063.0
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this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Pierre Bourdon
d592bdd4d4
Migrate to Visual Studio 2017.
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Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
JosJuice
0146456af0
Don't translate button names
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Since these button names are printed on all real controllers,
we should show them in the same way as they are printed on
the controllers, regardless of the user's language. It seems
like this was intended all along (except for "Start"), but the
_ markers in TASInputDlg.cpp (accidentally?) led to the button
names in the controller configs also becoming translatable.
I'm making exceptions for "L" and "R" because translators
may want to mark them in some way (for instance "L-Digital")
to clarify the difference from "L-Analog" and "R-Analog".
I'm also making an exception for START/PAUSE because it's
referred to as スタート in Japanese games.
I'm changing "Home" and "Start" to uppercase for consistency
with how Nintendo refers to those buttons, and because someone
who isn't familiar with the Latin script might not know the
connection between the lowercase and uppercase letters (most
users likely do know the connection, but we shouldn't assume it),
and because leaving "Start" as "Start" makes it "collide" with
unrelated strings, such as the string for the button that starts
a netplay session.
To rename "Start" and "Home" without breaking INI
compatibility, I added a ui_name variable like in f5c82ad
.
2017-05-06 16:29:10 +02:00
Anthony
dc4f8dd70b
Merge pull request #5345 from JosJuice/consistent-controller-translation
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Use _trans consistently for controllers
2017-05-04 09:00:41 -07:00
Mat M
eb8dbe03ad
Merge pull request #5349 from JosJuice/more-incorrect-trans
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Remove incorrect usage of _trans
2017-04-30 18:20:19 -04:00
JosJuice
8b5980f33e
Remove incorrect usage of _trans
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It only marks a string for translation. It doesn't actually do anything
at runtime, so the string will always be displayed in English. Even if
we would've had a way to make the translation work, we shouldn't
translate this, because OSD doesn't support non-ASCII characters.
2017-04-30 15:15:08 +02:00
JosJuice
b248016e41
Mark "Recenter" for translation
2017-04-30 14:05:05 +02:00
JosJuice
0e93c18902
Use _trans consistently for controllers
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Some strings were marked with _trans in some places but not
others. This commit adds extra _trans markers so that the
usage of _trans is consistent.
This shouldn't have any effect on which strings actually get
translated. (Note that _trans doesn't do anything at runtime.)
I also added a few new i18n comments.
2017-04-30 14:04:21 +02:00
Michael Maltese
5298328cb1
Add headless support on macOS
2017-04-15 19:34:42 -07:00
Lioncash
14c81764df
ControllerEmu: Replace includes with forward declarations
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Replaces includes with forward declarations where applicable, and moves
includes to where they're actually needed.
2017-04-04 20:38:30 -04:00
Lioncash
0c1d56c16f
Core: Hide determinism global
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This is only ever queried and not set outside of the Core.cpp, so this
should just be hidden internally and just have a function exposed that
allows querying it.
2017-04-03 14:56:12 -04:00