Merge pull request #8390 from jordan-woyak/wiimote-emu-tilt-fix
WiimoteEmu: Tilt fixes.
This commit is contained in:
commit
a21b7b1bdd
|
@ -91,12 +91,9 @@ void EmulateTilt(RotationalState* state, ControllerEmu::Tilt* const tilt_group,
|
|||
const ControlState roll = target.x * MathUtil::PI;
|
||||
const ControlState pitch = target.y * MathUtil::PI;
|
||||
|
||||
// Higher values will be more responsive but will increase rate of M+ "desync".
|
||||
// I'd rather not expose this value in the UI if not needed.
|
||||
// Desync caused by tilt seems not as severe as accelerometer data can estimate pitch/yaw.
|
||||
constexpr auto MAX_ACCEL = float(MathUtil::TAU * 50);
|
||||
const auto max_accel = std::pow(tilt_group->GetMaxRotationalVelocity(), 2) / MathUtil::TAU;
|
||||
|
||||
ApproachAngleWithAccel(state, Common::Vec3(pitch, -roll, 0), MAX_ACCEL, time_elapsed);
|
||||
ApproachAngleWithAccel(state, Common::Vec3(pitch, -roll, 0), max_accel, time_elapsed);
|
||||
}
|
||||
|
||||
void EmulateSwing(MotionState* state, ControllerEmu::Force* swing_group, float time_elapsed)
|
||||
|
|
|
@ -732,18 +732,6 @@ Common::Vec3 Wiimote::GetAcceleration()
|
|||
// Our shake effects have never been affected by orientation. Should they be?
|
||||
accel += m_shake_state.acceleration;
|
||||
|
||||
// Simulate centripetal acceleration caused by an offset of the accelerometer sensor.
|
||||
// Estimate of sensor position based on an image of the wii remote board:
|
||||
constexpr float ACCELEROMETER_Y_OFFSET = 0.1f;
|
||||
|
||||
const auto angular_velocity = GetAngularVelocity();
|
||||
const auto centripetal_accel =
|
||||
// TODO: Is this the proper way to combine the x and z angular velocities?
|
||||
std::pow(std::abs(angular_velocity.x) + std::abs(angular_velocity.z), 2) *
|
||||
ACCELEROMETER_Y_OFFSET;
|
||||
|
||||
accel.y += centripetal_accel;
|
||||
|
||||
return accel;
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <string>
|
||||
|
||||
#include "Common/Common.h"
|
||||
#include "Common/MathUtil.h"
|
||||
|
||||
#include "InputCommon/ControlReference/ControlReference.h"
|
||||
#include "InputCommon/ControllerEmu/Control/Control.h"
|
||||
|
@ -30,7 +31,15 @@ Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::
|
|||
_trans("°"),
|
||||
// i18n: Refers to emulated wii remote movement.
|
||||
_trans("Maximum tilt angle.")},
|
||||
90, 0, 180);
|
||||
85, 0, 180);
|
||||
|
||||
AddSetting(&m_max_rotational_velocity,
|
||||
{_trans("Velocity"),
|
||||
// i18n: The symbol/abbreviation for hertz (cycles per second).
|
||||
_trans("Hz"),
|
||||
// i18n: Refers to emulated wii remote movement.
|
||||
_trans("Peak complete turns per second.")},
|
||||
7, 1, 50);
|
||||
}
|
||||
|
||||
Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
|
||||
|
@ -63,4 +72,9 @@ ControlState Tilt::GetDefaultInputRadiusAtAngle(double ang) const
|
|||
return SquareStickGate(1.0).GetRadiusAtAngle(ang);
|
||||
}
|
||||
|
||||
ControlState Tilt::GetMaxRotationalVelocity() const
|
||||
{
|
||||
return m_max_rotational_velocity.GetValue() * MathUtil::TAU;
|
||||
}
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -28,7 +28,11 @@ public:
|
|||
|
||||
StateData GetState();
|
||||
|
||||
// Return peak rotational velocity (for a complete turn) in radians/sec
|
||||
ControlState GetMaxRotationalVelocity() const;
|
||||
|
||||
private:
|
||||
SettingValue<double> m_max_angle_setting;
|
||||
SettingValue<double> m_max_rotational_velocity;
|
||||
};
|
||||
} // namespace ControllerEmu
|
||||
|
|
Loading…
Reference in New Issue