ControllerInterface/Device: Make DetectInput() a const member function

This doesn't actually modify object instance state, so it can be made
const.
This commit is contained in:
Lioncash 2019-05-29 19:23:51 -04:00
parent 27346fee8a
commit 0263435050
2 changed files with 2 additions and 2 deletions

View File

@ -256,7 +256,7 @@ bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const
// and also properly handles detection when using "FullAnalogSurface" inputs.
// Upon input, return the detected Device and Input, else return nullptrs
std::pair<std::shared_ptr<Device>, Device::Input*>
DeviceContainer::DetectInput(u32 wait_ms, const std::vector<std::string>& device_strings)
DeviceContainer::DetectInput(u32 wait_ms, const std::vector<std::string>& device_strings) const
{
struct InputState
{

View File

@ -188,7 +188,7 @@ public:
bool HasConnectedDevice(const DeviceQualifier& qualifier) const;
std::pair<std::shared_ptr<Device>, Device::Input*>
DetectInput(u32 wait_ms, const std::vector<std::string>& device_strings);
DetectInput(u32 wait_ms, const std::vector<std::string>& device_strings) const;
protected:
mutable std::mutex m_devices_mutex;