Merge pull request #6564 from JosJuice/translate-certain-button-names

Translate certain button names but not all
This commit is contained in:
Léo Lam 2018-04-14 23:20:39 +02:00 committed by GitHub
commit ee955e37a9
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GPG Key ID: 4AEE18F83AFDEB23
25 changed files with 142 additions and 85 deletions

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@ -56,27 +56,27 @@ GCKeyboard::GCKeyboard(const unsigned int index) : m_index(index)
// buttons
groups.emplace_back(m_keys0x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys0)
m_keys0x->controls.emplace_back(new ControllerEmu::Input(key));
m_keys0x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
groups.emplace_back(m_keys1x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys1)
m_keys1x->controls.emplace_back(new ControllerEmu::Input(key));
m_keys1x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
groups.emplace_back(m_keys2x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys2)
m_keys2x->controls.emplace_back(new ControllerEmu::Input(key));
m_keys2x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
groups.emplace_back(m_keys3x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys3)
m_keys3x->controls.emplace_back(new ControllerEmu::Input(key));
m_keys3x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
groups.emplace_back(m_keys4x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys4)
m_keys4x->controls.emplace_back(new ControllerEmu::Input(key));
m_keys4x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
groups.emplace_back(m_keys5x = new ControllerEmu::Buttons(_trans("Keys")));
for (const char* key : named_keys5)
m_keys5x->controls.emplace_back(new ControllerEmu::Input(key));
m_keys5x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
// options
groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));

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@ -52,10 +52,12 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
for (const char* named_button : named_buttons)
{
const std::string& ui_name =
// i18n: The START/PAUSE button on GameCube controllers
(named_button == std::string("Start")) ? _trans("START") : named_button;
m_buttons->controls.emplace_back(new ControllerEmu::Input(named_button, ui_name));
const bool is_start = named_button == std::string("Start");
const ControllerEmu::Translatability translate =
is_start ? ControllerEmu::Translate : ControllerEmu::DoNotTranslate;
// i18n: The START/PAUSE button on GameCube controllers
const std::string& ui_name = is_start ? _trans("START") : named_button;
m_buttons->controls.emplace_back(new ControllerEmu::Input(translate, named_button, ui_name));
}
// sticks
@ -67,20 +69,28 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
// triggers
groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
for (const char* named_trigger : named_triggers)
m_triggers->controls.emplace_back(new ControllerEmu::Input(named_trigger));
{
m_triggers->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, named_trigger));
}
// rumble
groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
m_rumble->controls.emplace_back(new ControllerEmu::Output(_trans("Motor")));
m_rumble->controls.emplace_back(
new ControllerEmu::Output(ControllerEmu::Translate, _trans("Motor")));
// Microphone
groups.emplace_back(m_mic = new ControllerEmu::Buttons(_trans("Microphone")));
m_mic->controls.emplace_back(new ControllerEmu::Input(_trans("Button")));
m_mic->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, _trans("Button")));
// dpad
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
for (const char* named_direction : named_directions)
m_dpad->controls.emplace_back(new ControllerEmu::Input(named_direction));
{
m_dpad->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
}
// options
groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));

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@ -98,7 +98,8 @@ Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
for (const char* button_name : classic_button_names)
{
const std::string& ui_name = (button_name == std::string("Home")) ? "HOME" : button_name;
m_buttons->controls.emplace_back(new ControllerEmu::Input(button_name, ui_name));
m_buttons->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::DoNotTranslate, button_name, ui_name));
}
// sticks
@ -110,12 +111,18 @@ Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
// triggers
groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
for (const char* trigger_name : classic_trigger_names)
m_triggers->controls.emplace_back(new ControllerEmu::Input(trigger_name));
{
m_triggers->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, trigger_name));
}
// dpad
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
for (const char* named_direction : named_directions)
m_dpad->controls.emplace_back(new ControllerEmu::Input(named_direction));
{
m_dpad->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
}
// Set up register
m_calibration = classic_calibration;

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@ -47,7 +47,10 @@ Drums::Drums(ExtensionReg& reg) : Attachment(_trans("Drums"), reg)
// pads
groups.emplace_back(m_pads = new ControllerEmu::Buttons(_trans("Pads")));
for (auto& drum_pad_name : drum_pad_names)
m_pads->controls.emplace_back(new ControllerEmu::Input(drum_pad_name));
{
m_pads->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, drum_pad_name));
}
// stick
groups.emplace_back(
@ -55,8 +58,8 @@ Drums::Drums(ExtensionReg& reg) : Attachment(_trans("Drums"), reg)
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
m_buttons->controls.emplace_back(new ControllerEmu::Input("-"));
m_buttons->controls.emplace_back(new ControllerEmu::Input("+"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
// set up register
m_id = drums_id;

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@ -66,17 +66,21 @@ Guitar::Guitar(ExtensionReg& reg) : Attachment(_trans("Guitar"), reg)
// frets
groups.emplace_back(m_frets = new ControllerEmu::Buttons(_trans("Frets")));
for (auto& guitar_fret_name : guitar_fret_names)
m_frets->controls.emplace_back(new ControllerEmu::Input(guitar_fret_name));
{
m_frets->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, guitar_fret_name));
}
// strum
groups.emplace_back(m_strum = new ControllerEmu::Buttons(_trans("Strum")));
m_strum->controls.emplace_back(new ControllerEmu::Input(_trans("Up")));
m_strum->controls.emplace_back(new ControllerEmu::Input(_trans("Down")));
m_strum->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Up")));
m_strum->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, _trans("Down")));
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
m_buttons->controls.emplace_back(new ControllerEmu::Input("-"));
m_buttons->controls.emplace_back(new ControllerEmu::Input("+"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
// stick
groups.emplace_back(
@ -84,7 +88,8 @@ Guitar::Guitar(ExtensionReg& reg) : Attachment(_trans("Guitar"), reg)
// whammy
groups.emplace_back(m_whammy = new ControllerEmu::Triggers(_trans("Whammy")));
m_whammy->controls.emplace_back(new ControllerEmu::Input(_trans("Bar")));
m_whammy->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, _trans("Bar")));
// slider bar
groups.emplace_back(m_slider_bar = new ControllerEmu::Slider(_trans("Slider Bar")));

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@ -32,8 +32,8 @@ Nunchuk::Nunchuk(ExtensionReg& reg) : Attachment(_trans("Nunchuk"), reg)
{
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
m_buttons->controls.emplace_back(new ControllerEmu::Input("C"));
m_buttons->controls.emplace_back(new ControllerEmu::Input("Z"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "C"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "Z"));
// stick
groups.emplace_back(
@ -48,11 +48,11 @@ Nunchuk::Nunchuk(ExtensionReg& reg) : Attachment(_trans("Nunchuk"), reg)
// shake
groups.emplace_back(m_shake = new ControllerEmu::Buttons(_trans("Shake")));
// i18n: Refers to a 3D axis (used when mapping motion controls)
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("X")));
m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("X")));
// i18n: Refers to a 3D axis (used when mapping motion controls)
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Y")));
m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Y")));
// i18n: Refers to a 3D axis (used when mapping motion controls)
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Z")));
m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Z")));
m_id = nunchuk_id;
}

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@ -41,10 +41,6 @@ constexpr std::array<const char*, 9> turntable_button_names{{
_trans("Green Right"),
_trans("Red Right"),
_trans("Blue Right"),
"-",
"+",
// i18n: This button name refers to a gameplay element in DJ Hero
_trans("Euphoria"),
}};
Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
@ -52,7 +48,17 @@ Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
for (auto& turntable_button_name : turntable_button_names)
m_buttons->controls.emplace_back(new ControllerEmu::Input(turntable_button_name));
{
m_buttons->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, turntable_button_name));
}
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
// i18n: This button name refers to a gameplay element in DJ Hero
m_buttons->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, _trans("Euphoria")));
// turntables
// i18n: "Table" refers to a turntable
@ -67,7 +73,8 @@ Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
// effect dial
groups.emplace_back(m_effect_dial = new ControllerEmu::Triggers(_trans("Effect")));
m_effect_dial->controls.emplace_back(new ControllerEmu::Input(_trans("Dial")));
m_effect_dial->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, _trans("Dial")));
// crossfade
groups.emplace_back(m_crossfade = new ControllerEmu::Slider(_trans("Crossfade")));

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@ -261,7 +261,8 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), ir_sin(0), ir_cos(1
for (const char* named_button : named_buttons)
{
const std::string& ui_name = (named_button == std::string("Home")) ? "HOME" : named_button;
m_buttons->controls.emplace_back(new ControllerEmu::Input(named_button, ui_name));
m_buttons->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::DoNotTranslate, named_button, ui_name));
}
// ir
@ -277,11 +278,11 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), ir_sin(0), ir_cos(1
// shake
groups.emplace_back(m_shake = new ControllerEmu::Buttons(_trans("Shake")));
// i18n: Refers to a 3D axis (used when mapping motion controls)
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("X")));
m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("X")));
// i18n: Refers to a 3D axis (used when mapping motion controls)
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Y")));
m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Y")));
// i18n: Refers to a 3D axis (used when mapping motion controls)
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Z")));
m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Z")));
// extension
groups.emplace_back(m_extension = new ControllerEmu::Extension(_trans("Extension")));
@ -294,12 +295,16 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), ir_sin(0), ir_cos(1
// rumble
groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
m_rumble->controls.emplace_back(m_motor = new ControllerEmu::Output(_trans("Motor")));
m_rumble->controls.emplace_back(
m_motor = new ControllerEmu::Output(ControllerEmu::Translate, _trans("Motor")));
// dpad
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
for (const char* named_direction : named_directions)
m_dpad->controls.emplace_back(new ControllerEmu::Input(named_direction));
{
m_dpad->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
}
// options
groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));

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@ -270,7 +270,8 @@ HotkeyManager::HotkeyManager()
groups.emplace_back(m_hotkey_groups[group]);
for (int key = groups_info[group].first; key <= groups_info[group].last; key++)
{
m_keys[group]->controls.emplace_back(new ControllerEmu::Input(hotkey_labels[key]));
m_keys[group]->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, hotkey_labels[key]));
}
}
}

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@ -8,7 +8,7 @@
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
MappingBool::MappingBool(MappingWidget* widget, ControllerEmu::BooleanSetting* setting)
: QCheckBox(QString::fromStdString(setting->m_ui_name)), m_parent(widget), m_setting(setting)
: QCheckBox(tr(setting->m_ui_name.c_str())), m_parent(widget), m_setting(setting)
{
Update();
Connect();

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@ -82,7 +82,10 @@ QGroupBox* MappingWidget::CreateGroupBox(const QString& name, ControllerEmu::Con
button->setMinimumWidth(100);
button->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
form_layout->addRow(QString::fromStdString(control->name), button);
const bool translate = control->translate == ControllerEmu::Translate;
const QString translated_name =
translate ? tr(control->ui_name.c_str()) : QString::fromStdString(control->ui_name);
form_layout->addRow(translated_name, button);
auto* control_ref = control->control_ref.get();
@ -103,7 +106,7 @@ QGroupBox* MappingWidget::CreateGroupBox(const QString& name, ControllerEmu::Con
for (auto& numeric : group->numeric_settings)
{
auto* spinbox = new MappingNumeric(this, numeric.get());
form_layout->addRow(QString::fromStdString(numeric->m_name), spinbox);
form_layout->addRow(tr(numeric->m_name.c_str()), spinbox);
m_numerics.push_back(spinbox);
}

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@ -964,8 +964,11 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
control_grid->AddGrowableCol(0);
for (const auto& control : group->controls)
{
wxStaticText* const label =
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(control->ui_name)));
const wxString control_ui_name = StrToWxStr(control->ui_name);
const bool translate = control->translate == ControllerEmu::Translate;
wxStaticText* const label = new wxStaticText(
parent, wxID_ANY, translate ? wxGetTranslation(control_ui_name) : control_ui_name);
ControlButton* const control_button =
new ControlButton(parent, control->control_ref.get(), control->ui_name, 80);

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@ -9,14 +9,15 @@
namespace ControllerEmu
{
Control::Control(std::unique_ptr<ControlReference> ref, const std::string& name_,
const std::string& ui_name_)
: control_ref(std::move(ref)), name(name_), ui_name(ui_name_)
Control::Control(std::unique_ptr<ControlReference> ref, Translatability translate_,
const std::string& name_, const std::string& ui_name_)
: control_ref(std::move(ref)), translate(translate_), name(name_), ui_name(ui_name_)
{
}
Control::Control(std::unique_ptr<ControlReference> ref, const std::string& name_)
: Control(std::move(ref), name_, name_)
Control::Control(std::unique_ptr<ControlReference> ref, Translatability translate_,
const std::string& name_)
: Control(std::move(ref), translate_, name_, name_)
{
}

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@ -11,18 +11,26 @@ class ControlReference;
namespace ControllerEmu
{
enum Translatability
{
DoNotTranslate,
Translate
};
class Control
{
public:
virtual ~Control();
std::unique_ptr<ControlReference> const control_ref;
const Translatability translate;
const std::string name;
const std::string ui_name;
protected:
Control(std::unique_ptr<ControlReference> ref, const std::string& name,
Control(std::unique_ptr<ControlReference> ref, Translatability translate, const std::string& name,
const std::string& ui_name);
Control(std::unique_ptr<ControlReference> ref, const std::string& name);
Control(std::unique_ptr<ControlReference> ref, Translatability translate,
const std::string& name);
};
} // namespace ControllerEmu

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@ -10,12 +10,13 @@
namespace ControllerEmu
{
Input::Input(const std::string& name_, const std::string& ui_name_)
: Control(std::make_unique<InputReference>(), name_, ui_name_)
Input::Input(Translatability translate_, const std::string& name_, const std::string& ui_name_)
: Control(std::make_unique<InputReference>(), translate_, name_, ui_name_)
{
}
Input::Input(const std::string& name_) : Control(std::make_unique<InputReference>(), name_)
Input::Input(Translatability translate_, const std::string& name_)
: Control(std::make_unique<InputReference>(), translate_, name_)
{
}
} // namespace ControllerEmu

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@ -12,7 +12,7 @@ namespace ControllerEmu
class Input : public Control
{
public:
Input(const std::string& name, const std::string& ui_name);
explicit Input(const std::string& name);
Input(Translatability translate, const std::string& name, const std::string& ui_name);
Input(Translatability translate, const std::string& name);
};
} // namespace ControllerEmu

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@ -10,7 +10,8 @@
namespace ControllerEmu
{
Output::Output(const std::string& name_) : Control(std::make_unique<OutputReference>(), name_)
Output::Output(Translatability translate_, const std::string& name_)
: Control(std::make_unique<OutputReference>(), translate_, name_)
{
}
} // namespace ControllerEmu

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@ -12,6 +12,6 @@ namespace ControllerEmu
class Output : public Control
{
public:
explicit Output(const std::string& name);
Output(Translatability translate, const std::string& name);
};
} // namespace ControllerEmu

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@ -28,9 +28,9 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
: ControlGroup(name_, ui_name_, GroupType::Stick)
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(named_direction));
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));

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@ -24,12 +24,12 @@ namespace ControllerEmu
Cursor::Cursor(const std::string& name_) : ControlGroup(name_, GroupType::Cursor)
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(named_direction));
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
controls.emplace_back(std::make_unique<Input>(_trans("Recenter")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));

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@ -19,12 +19,12 @@ namespace ControllerEmu
{
Force::Force(const std::string& name_) : ControlGroup(name_, GroupType::Force)
{
controls.emplace_back(std::make_unique<Input>(_trans("Up")));
controls.emplace_back(std::make_unique<Input>(_trans("Down")));
controls.emplace_back(std::make_unique<Input>(_trans("Left")));
controls.emplace_back(std::make_unique<Input>(_trans("Right")));
controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}

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@ -27,7 +27,7 @@ ModifySettingsButton::ModifySettingsButton(std::string button_name)
void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
{
controls.emplace_back(new Input(std::move(button_name)));
controls.emplace_back(std::make_unique<Input>(Translate, std::move(button_name)));
threshold_exceeded.emplace_back(false);
associated_settings.emplace_back(false);
associated_settings_toggle.emplace_back(toggle);

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@ -20,8 +20,8 @@ namespace ControllerEmu
Slider::Slider(const std::string& name_, const std::string& ui_name_)
: ControlGroup(name_, ui_name_, GroupType::Slider)
{
controls.emplace_back(std::make_unique<Input>("Left"));
controls.emplace_back(std::make_unique<Input>("Right"));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}

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@ -19,12 +19,12 @@ namespace ControllerEmu
{
Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
{
controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
controls.emplace_back(std::make_unique<Input>(_trans("Left")));
controls.emplace_back(std::make_unique<Input>(_trans("Right")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));

View File

@ -9,6 +9,7 @@
#include <string>
#include <vector>
#include "Common/Common.h"
#include "Common/IniFile.h"
#include "InputCommon/ControllerInterface/Device.h"
@ -16,7 +17,8 @@ class ControllerInterface;
#define sign(x) ((x) ? (x) < 0 ? -1 : 1 : 0)
const char* const named_directions[] = {"Up", "Down", "Left", "Right"};
const char* const named_directions[] = {_trans("Up"), _trans("Down"), _trans("Left"),
_trans("Right")};
namespace ControllerEmu
{