Ryan Houdek
282282aafc
[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 04:11:26 -05:00
yerejm
fff81fecb1
Reinstate format string.
...
Avoid the consequences in the unlikely event the path includes a %.
2015-06-14 16:49:35 +10:00
Matthew Parlane
6d9711c02c
Merge pull request #2599 from Sonicadvance1/aarch64_clean_cpudetect
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[AArch64] Clean up our CPUDetect.
2015-06-14 15:19:03 +10:00
Matthew Parlane
b39014eac5
Merge pull request #2590 from endrift/fix-freebsd-build
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Fix FreeBSD
2015-06-14 15:18:26 +10:00
Matthew Parlane
2d8fdb791e
Merge pull request #2603 from JosJuice/move-getcompany
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Move GetCompany() to ISOFile.h/GameFile.h
2015-06-14 15:16:20 +10:00
Jeffrey Pfau
1b9f55692b
Fix 64-bit FreeBSD build
2015-06-13 21:52:47 -07:00
Jeffrey Pfau
b6d1512587
Common: Use more portable invocation of shm_open
2015-06-13 21:52:47 -07:00
Jeffrey Pfau
7085fcc8d6
Fix FreeBSD build
2015-06-13 21:52:47 -07:00
Ryan Houdek
5ea66369f8
[AArch64] Optimize paired quantized stores.
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Uses {S,U}QXTN to saturate the value to the maximum sizes instead of manually clamping using FMIX + FMAX.
2015-06-13 23:16:56 -05:00
Ryan Houdek
5dc148159f
[AArch64] Implement {U, S}QXTN{,2}
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Also split out XTN to XTN and XTN2.
2015-06-13 23:16:17 -05:00
Matthew Parlane
f32cede086
Revert "x64: build a Position-Independent Executable (PIE)"
2015-06-14 16:06:26 +12:00
Lioncash
74b359e390
Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset
2015-06-13 14:27:15 -04:00
JosJuice
01e324eed0
Move GetCompany() to ISOFile.h/GameFile.h
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For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
Ryan Houdek
0af5bdcf1d
[AArch64] Clean up our CPUDetect.
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Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
Admiral H. Curtiss
8ffe745c09
Config: Allow PAL60 to be set by ini files.
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Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847 .
2015-06-13 02:10:44 +02:00
Admiral H. Curtiss
92447fb052
Config: Add a boolean for PAL60, like the Progressive Scan one.
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This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
Jules Blok
4042945ee5
Merge branch 'stable'
2015-06-13 01:12:12 +02:00
Ryan Houdek
bcc8c78e4a
Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
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[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
degasus
9f929c8593
Hotkeys: Fix translation array
2015-06-12 19:32:50 +02:00
degasus
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
degasus
b9a9fcd26d
Hotkeys: Fix missing hotkey strings
2015-06-12 13:59:22 +02:00
skidau
5ae1c07cd4
Merge pull request #2570 from Papermanzero/patch-1
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Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
skidau
a2b3541160
Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
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Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
Admiral H. Curtiss
33f5aaf956
GameCube Config: Add option to override the NTSC auto language change.
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Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Admiral H. Curtiss
ffe25da78a
Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
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NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731 .
2015-06-11 18:39:44 +02:00
Markus Wick
be1d1e2798
Merge pull request #2024 from RisingFog/irgui
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Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Fog
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00
degasus
20ec5867ec
GameIni: Remove default Projection Hack
2015-06-10 19:31:10 +02:00
Jules Blok
fd637030e4
GeometryShaderGen: Consistently use xfmem just as the vertex shader.
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There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
Jules Blok
4cbaddb7ad
GeometryShaderGen: Don't use `centroid in` for input variables.
2015-06-10 16:04:32 +02:00
Tillmann Karras
d329147871
Interpreter: use std::isnan(x) instead of x != x
2015-06-10 14:31:08 +02:00
Tillmann Karras
c7544719e2
Interpreter: optimize NaN checks
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NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00
Markus Wick
9b8eb55cd4
Merge pull request #2581 from mimimi085181/FreeTexture-code-cleanup
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Code cleanup for FreeTexture after merging PR #2097
2015-06-10 12:49:20 +02:00
Matthew Parlane
5cce640f48
Anisotropic Filtering option is now correct in D3D
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Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
Ryan Houdek
113c2dcd74
[AArch64] Clamp quantized store ranges.
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Fixes block dots in THP videos.
Nintendo's THP video uses paired U8 stores to write their THP videos after decoding with floating point operations.
Paired stores clamp the range to the minimum and maximum values(0 - 255 in this case).
In some instances the resulting float will be larger than what a U8 can fit(Typically white) and results in black dots due to how AArch64 handles
quantizing.
2015-06-09 18:11:27 -05:00
Ryan Houdek
3d2b116323
[AArch64] Implement a couple instructions in the emitter.
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Implements LD2R.
Implements LD1R/LD2R with post-indexing support.
Implements vector min/max instructions.
2015-06-09 18:10:56 -05:00
flacs
d4cf06c922
Merge pull request #2579 from degasus/hotkeys
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Hotkeys: Fix "Select State Slot"
2015-06-09 23:56:23 +02:00
Jules Blok
97e3c5302d
Merge pull request #2578 from Armada651/cmake-stable
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Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
mimimi085181
4d5fdb74be
Code cleanup for FreeTexture after merging PR #2097
2015-06-09 21:45:09 +02:00
degasus
640b81a19f
Hotkeys: Fix "Select State Slot"
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This was a copy&paste issue from dfc951fbbb
.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
Tony Wasserka
6833c203a6
Make make_scmrev.h.js recognize "stable" as a stable branch.
2015-06-09 20:03:25 +02:00
Rohit Nirmal
46bad5291b
Silence -Wreorder warning.
2015-06-09 11:35:53 -05:00
Markus Wick
e47e4c677a
Merge pull request #2097 from mimimi085181/find-textures-by-hash
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Search the texture cache for small textures by address and hash
2015-06-09 10:12:05 +02:00
Matthew Parlane
39155007c7
Merge pull request #2545 from Tilka/accurate_nans
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Jit64: optionally accurate NaNs
2015-06-09 17:53:28 +10:00
Jules Blok
d5788f75a3
Merge pull request #2533 from degasus/syncgpu
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Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
Fog
519d2549dd
Fix File Extension Search Being Case Sensitive
2015-06-08 21:39:00 -04:00
Matthew Parlane
42d5b5b48c
Merge pull request #2568 from Sonicadvance1/aarch64_crc32_hash
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[AArch64] Implement CRC32 texture hashing.
2015-06-09 10:39:52 +10:00
comex
9ed7e3bd3e
Merge pull request #2536 from endrift/deploy-mac
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Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
Ryan Houdek
ffe085f5ea
[AArch64] Implement CRC32 texture hashing.
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In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.
This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
Anthony Serna
57f7129295
Changed AR Code Window and Patch Window
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Text fields no longer have redundant text.
Blank text variables no longer have redundant translation syntax.
Removed redundant else condition.
Fixed bug with cheat name deleting itself on edit.
2015-06-08 17:02:16 -07:00
NanoByte011
59f273696a
VideoSW: refactor shared lighting attenuation function
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- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
NanoByte011
06d1b8c63a
VideoSW: rewrite lighting attenuation
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- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
2015-06-08 23:20:27 +02:00
degasus
d31bed8b79
Fifo: Rewrite SyncGpu
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The new implementation has 3 options:
SyncGpuMaxDistance
SyncGpuMinDistance
SyncGpuOverclock
The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.
The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-08 23:16:24 +02:00
Papermanzero
47ea0e1089
Update WiimoteEmu.cpp
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Should fix Issue 8209: Emulated Wiimote tilt is incorrect since 4.0-4543.
Original changes can be looked at the link below and discussion about the issue can be followed within Issue 8209 at googlecode.
http://pastebin.com/yKA2nuGp
Thanks to hk.konpie for the fix.
2015-06-08 13:22:55 +02:00
JosJuice
04de064732
DolphinQt: Use short GC game titles in grid view
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Short titles fit better than long titles.
2015-06-08 12:04:51 +02:00
JosJuice
ec0370d2d1
Volume: Add prefer_long parameter to GetNames
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GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
Tillmann Karras
aec38466d9
Jit64: optionally accurate NaNs
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When AccurateNaNs is enabled, NaNs are handled accurately by checking
for NaN results and choosing the correct input NaN or replacing x86's
generated -QNaN with +QNaN.
2015-06-08 11:14:52 +02:00
Ryan Houdek
881f6db2ab
Merge pull request #2509 from comex/fix-ar-codes
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Fix subdialogs of the ISO props dialog... sort of
2015-06-08 04:13:16 -04:00
Ryan Houdek
3a3b782f3c
[AArch64] Detect AES/SHA1/SHA2/CRC32 in CPUDetect.
2015-06-08 01:20:24 -05:00
Ryan Houdek
59e2225f7d
Remove ARMv7 support.
2015-06-07 22:44:13 -05:00
Ryan Houdek
499478bcad
Merge pull request #2550 from Armada651/d3d-pokes
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D3D: Implement Z pokes.
2015-06-07 23:25:16 -04:00
Ryan Houdek
9969273994
Merge pull request #2557 from AdmiralCurtiss/gc-sram-checksum
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GameCube SRAM: Recalculate checksums after setting language.
2015-06-07 23:24:06 -04:00
Ryan Houdek
e8ae0f8c3c
Merge pull request #2562 from Sonicadvance1/aarch64_optimize_gatherpipe
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[AArch64] Optimize gatherpipe stores
2015-06-07 23:23:11 -04:00
Ryan Houdek
8c2e5e2860
Merge pull request #2555 from Sonicadvance1/aarch64_rebase_ppsspp_emitter
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[AArch64] Upstream PPSSPP's emitter changes.
2015-06-07 23:23:04 -04:00
Ryan Houdek
a81d1c250a
Merge pull request #2512 from JosJuice/bnr-size-match
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VolumeGC: Check that opening.bnr size matches type
2015-06-07 23:20:54 -04:00
Ryan Houdek
51b440fbcf
Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
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\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek
9521bc1fc6
Merge pull request #2558 from sigmabeta/android-panic-alerts
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Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
Ryan Houdek
c79dd40e72
Merge pull request #2529 from JosJuice/ini-skip-bom
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Skip reading UTF-8 BOM at the beginning of INI files
2015-06-07 23:13:53 -04:00
Ryan Houdek
daf9492072
Merge pull request #2561 from Sonicadvance1/gles_fix
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Fix OpenGL ES shader compilation.
2015-06-07 23:12:57 -04:00
Ryan Houdek
444d112df5
Merge pull request #2563 from Sonicadvance1/aarch64_disable_psql
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[AArch64] Disable psq_l again.
2015-06-07 23:12:50 -04:00
Ryan Houdek
c8068e26fb
Merge pull request #2527 from Sonicadvance1/aarch_multi_loadstore
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[AArch64] Implement lmw/stmw.
2015-06-07 23:12:42 -04:00
Matthew Parlane
9e1aab663f
Revert "SDL: handle SDL_QUIT event"
2015-06-08 13:43:39 +12:00
Ryan Houdek
d29fd84249
[AArch64] Disable psq_l again.
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Still causing issues with games.
Disable it again until I can spend enough time debugging it.
2015-06-07 19:55:27 -05:00
Ryan Houdek
46c3a11d01
[AArch64] Optimize gatherpipe stores
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This can be even more optimized in the future when the register cache supports constant caching.
2015-06-07 19:53:40 -05:00
Ryan Houdek
8ae12d8005
[AArch64] Add ASIMD LDR/STR with register offset
2015-06-07 19:53:05 -05:00
Ryan Houdek
05b72c5d31
[AArch64] Upstream PPSSPP's emitter changes.
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Requires a minor change to in the JIT to make sure everything still works.
2015-06-07 19:50:21 -05:00
comex
5c7caf1f22
Merge pull request #2517 from comex/netplay-timebase-rb
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[rebased] Compare timebase of netplay users to detect desyncs.
2015-06-07 17:47:53 -07:00
Ryan Houdek
3f46491255
Fix OpenGL ES shader compilation.
2015-06-07 19:44:44 -05:00
Admiral H. Curtiss
63064aeaaa
GameCube SRAM: Add a struct for the "flags" parameter.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss
78903884e5
GameCube SRAM: Recalculate checksums after setting language.
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This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss
350f2fb40e
Fixes issue with PAL Wind Waker not displaying PAL60 option.
2015-06-08 02:29:35 +02:00
sigmabeta
d752ee73c0
Android: Remove old panic alert messsaging flags.
2015-06-07 20:16:55 -04:00
sigmabeta
3038368128
Android: Display Panic Alerts on-screen as an Android Toast message.
2015-06-07 20:13:52 -04:00
Markus Wick
e987383f6d
Merge pull request #2537 from degasus/master
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Config: Add SyncOnSkipIdle GameIni option
2015-06-07 23:02:12 +02:00
Ryan Houdek
588de63f9c
Merge pull request #2141 from Tilka/position_cache
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zfreeze: cache vertex positions
2015-06-07 16:44:40 -04:00
flacs
82fa01804c
Merge pull request #2553 from AdmiralCurtiss/cpu-engine-selection-fix
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Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 21:40:38 +02:00
Lioncash
62bcba3fb7
Merge pull request #2554 from JosJuice/hires-textures-translation
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VideoConfigDiag: Translate cache_hires_textures_desc like other strings
2015-06-07 14:44:05 -04:00
JosJuice
b856849b1d
VideoConfigDiag: Translate cache_hires_textures_desc like other strings
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1aa829c
made these strings use wxTRANSLATE by reverting 0004b60
, but
cache_hires_textures_desc was left out because it was added after 0004b60
.
2015-06-07 20:25:42 +02:00
Admiral H. Curtiss
3520a1d123
Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 19:39:54 +02:00
Jules Blok
75fef8e26f
D3D: Implement Z pokes.
2015-06-07 15:33:30 +02:00
Jules Blok
cfc23560d9
D3D: Set the viewport to the full target size when doing EFB pokes.
2015-06-07 13:32:00 +02:00
flacs
30db1959fa
Merge pull request #2549 from Tilka/fma4
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Revert "Jit64: add FMA4 support to fmaddXX"
2015-06-07 13:29:03 +02:00
Tillmann Karras
3513dd454f
Revert "Jit64: add FMA4 support to fmaddXX"
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This reverts commit 794a311b11
.
2015-06-07 13:03:16 +02:00
Dolphin Bot
0245dd156d
Merge pull request #2543 from JosJuice/remove-dsp-thread-reference
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Remove reference to DSP on Dedicated Thread
2015-06-07 13:01:06 +02:00
flacs
cab9f7b4da
Merge pull request #2548 from endrift/jit-nulls
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Common: Add null checks when adding and removing breakpoints
2015-06-07 12:44:41 +02:00
Ryan Houdek
10bd68936c
[AArch64] Implement ZFreeze cache
2015-06-07 12:13:01 +02:00
Tillmann Karras
5ddd2cef6c
zfreeze: cache vertex positions
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Suggested by degasus.
2015-06-07 12:13:00 +02:00
Tillmann Karras
9e2f4dd7da
VertexLoaderX64: revert 9da86092ae
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I can't reproduce that it's actually faster and it will definitely be
slower with position caching for zfreeze.
2015-06-07 12:13:00 +02:00
Matthew Parlane
cf8f049c4d
Merge pull request #2518 from degasus/hotkeys
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Hotkeys: Drop old GUI
2015-06-07 20:10:10 +10:00
Jeffrey Pfau
1214161ad9
Common: Add null checks when adding and removing breakpoints
2015-06-07 03:03:35 -07:00
Matthew Parlane
d286c69ec4
Merge pull request #2546 from Parlane/fix_trans
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Fixed translation of strings at runtime.
2015-06-07 19:17:08 +10:00
Matthew Parlane
1aa829c03c
Fixed translation of strings at runtime.
...
Static strings can not be translated until wxLocale is initialised.
This reverts commit 0004b6004b
.
Conflicts:
Source/Core/DolphinWX/VideoConfigDiag.cpp
2015-06-07 20:38:36 +12:00
comex
9f2d684802
Merge pull request #2539 from mimimi085181/gecko-codes-line-ending-fix
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Fix line ending bug for downloaded gecko codes
2015-06-06 23:12:39 -04:00
Jules Blok
b0afb08170
Merge pull request #2541 from Armada651/revert-revert
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Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
2015-06-07 00:26:01 +02:00
JosJuice
b61f41e698
Remove reference to DSP on Dedicated Thread
2015-06-07 00:01:57 +02:00
Jules Blok
026d07e7c9
D3D: Remove obsolete comment.
2015-06-06 23:26:52 +02:00
Lioncash
8707d68ddb
Merge pull request #2542 from JosJuice/how-to-not-print-variables
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DVDInterface: Fix newFileName variable not being printed correctly
2015-06-06 16:20:49 -04:00
Jeffrey Pfau
c1c472958e
Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-06 12:44:47 -07:00
JosJuice
23f9ccf59b
DVDInterface: Fix newFileName variable not being printed correctly
2015-06-06 21:29:43 +02:00
Jules Blok
37dc8661ab
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
...
This reverts commit 9ef1ca4141
.
2015-06-06 20:10:23 +02:00
Jules Blok
8cc271516d
Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
...
This reverts commit 05d60f4fef
.
2015-06-06 20:09:22 +02:00
Jules Blok
5650b9e970
Revert "OGL: Use floating point arithmetic to scale the depth value."
...
This reverts commit 05f42f94a0
.
2015-06-06 20:07:49 +02:00
mimimi085181
bd5e55bc59
Fix line ending bug for downloaded gecko codes
2015-06-06 19:15:15 +02:00
flacs
d3e47dfcf5
Merge pull request #2496 from Tilka/fma4
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Jit64: add FMA4 support to fmaddXX
2015-06-06 17:31:55 +02:00
Jules Blok
f9b5571ddd
Merge pull request #2534 from Armada651/depth-clamp
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VideoBackends: Allow the viewport to use the full depth range.
2015-06-06 12:32:56 +02:00
degasus
12b469b417
Config: Add SyncOnSkipIdle GameIni option
2015-06-06 11:19:58 +02:00
comex
9c63b78397
Fix indeterminism in GPU thread mode.
2015-06-06 02:14:06 -04:00
comex
f2631a835e
Simplify and improve.
...
Note - I removed a SleepCurrentThread(1) the patch added which seemed to
be unrelated to the actual job at hand. If there was a real need for it
(which sounds like it would be an enet-related bug - enet_host_service
is supposed to *sleep*), that needs to be dealt with...
2015-06-06 01:28:01 -04:00
comex
95d682dfd5
Merge pull request #2519 from JosJuice/volume-type-enum
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Volume: Return volume type as an enum
2015-06-06 01:23:52 -04:00
flacs
726fc58b49
Merge pull request #2531 from lioncash/vs
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Common: Fix a typo in the VS project file.
2015-06-06 07:18:22 +02:00
Rachel Bryk
04ca54623c
Compare timebase of netplay users to detect desyncs.
2015-06-06 00:52:02 -04:00
Lioncash
3239a204db
Common: Fix typos in BlockingLoop.h
2015-06-05 23:37:37 -04:00
Jules Blok
ef1dfa8bcb
VideoBackends: Allow the viewport to use the full depth range.
2015-06-06 03:37:46 +02:00
skidau
2f577e147b
Merge pull request #2520 from AdmiralCurtiss/wii-pal60
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Properly set default video mode for PAL Wii games.
2015-06-06 10:42:42 +10:00
mimimi085181
3b9020dc9b
Search the texture cache for small textures by address and hash
...
This fixes issue 6563:
https://code.google.com/p/dolphin-emu/issues/detail?id=6563
This PR adds a 2nd map to texture cache, which uses the hash as key. Cache entries from this new map are used only if the address matches or if the texture was fully hashed. This restriction avoids false positive cache hits. This results in a possible situation where safe texture cache accuracy could be faster than the fast one.
Small textures means up to 1KB for fast texture cache accuracy, 4KB for medium, and all textures for safe accuracy.
Since this adds a small overhead to all texture cache handling, some regression testing would be nice. Games, which use a lot of textures the same time, should be affected the most.
2015-06-05 21:30:39 +02:00
flacs
b9821916dc
Merge pull request #2530 from Tilka/sdl_quit
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SDL: handle SDL_QUIT event
2015-06-05 19:53:24 +02:00
Tillmann Karras
9ec5a4544f
SDL: handle SDL_QUIT event
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Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-05 19:34:06 +02:00
Lioncash
da9a858dcb
Common: Fix a typo in the VS project file
2015-06-05 13:27:14 -04:00
JosJuice
990d61b786
Skip reading UTF-8 BOM at the beginning of INI files
2015-06-05 18:32:58 +02:00
Lioncash
aca7c948d5
EXI_DeviceEthernet: Convert a volatile bool to an atomic
2015-06-05 09:37:14 -04:00
Admiral H. Curtiss
a2ca4841e9
Properly set default video mode for PAL Wii games.
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See https://github.com/dolphin-emu/dolphin/pull/2520 for a more detailed explanation.
2015-06-05 14:35:48 +02:00
Ryan Houdek
7b9565c4e6
[AArch64] Implement lmw/stmw.
2015-06-04 23:54:50 -05:00
flacs
2f2e514b54
Merge pull request #2524 from lioncash/aarch64
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Arm64: Make some functions const.
2015-06-05 04:52:14 +02:00
Lioncash
97382ec90a
Merge pull request #2526 from lioncash/silly
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WII_IPC_HLE: Remove a silly volatile usage
2015-06-04 22:27:48 -04:00
Rohit Nirmal
cd5142ddeb
Fix building with PCH disabled.
2015-06-04 21:05:10 -05:00
Lioncash
630e0375b1
WII_IPC_HLE: Remove a silly volatile usage
2015-06-04 21:35:21 -04:00
Lioncash
de2e84344d
Core: Convert volatile bools to atomics
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Converts over bools that are typically used as loop checks into atomics.
2015-06-04 21:21:11 -04:00
Lioncash
fe77505d4d
Jit: Make IsInCodeSpace() const
2015-06-04 20:52:53 -04:00
Lioncash
4f276ede0f
Arm64Emitter: Make GetReg() const
2015-06-04 20:43:22 -04:00
Lioncash
d9e1bf139f
JitArm64_RegCache: Make some functions const
2015-06-04 20:40:36 -04:00
Lioncash
6f3598eee4
PPCAnalyst: Remove extra whitespace from CodeBuffer
2015-06-04 19:13:29 -04:00
Lioncash
293c3bae6f
PPCAnalyst: Mark some functions as const
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Also removes the redundant inline specifier, as functions defined in a class/struct definition are inline by default.
2015-06-04 19:11:38 -04:00
comex
0c23283049
Merge pull request #2522 from lioncash/ref
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Core: Pass several parameters by const reference
2015-06-04 16:15:11 -04:00
comex
78e0e78671
Merge pull request #2516 from comex/hires-oops
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Undo accidental screwup of some HiresTextures code from project-moration
2015-06-04 16:13:05 -04:00
Lioncash
e37b643096
Merge pull request #2521 from lioncash/unused
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Interpreter: Remove unused function prototype
2015-06-04 14:32:31 -04:00
Lioncash
d9b51f74be
Core: Pass several parameters by const reference
2015-06-04 14:19:25 -04:00
Lioncash
bc0e61cb7c
Interpreter: Remove unused function prototype
2015-06-04 13:53:53 -04:00
JosJuice
0ed3118141
Volume: Return volume type as an enum
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ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.
I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
2015-06-04 16:26:36 +02:00
JosJuice
030d467d62
Use PanicAlert instead of PanicAlertT when appropriate
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It means less work for the translators... But I'm not too sure
about this, because most of these have already been translated.
2015-06-04 13:25:17 +02:00
JosJuice
95a2abc1ce
Use PanicAlertT instead of PanicAlert when appropriate
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I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
2015-06-04 13:25:06 +02:00
degasus
dfc951fbbb
Hotkey: move some code into ParseHotkey
2015-06-04 10:44:20 +02:00
Jasper St. Pierre
c84cefa990
Remove wx-based Hotkey stuff
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The core InputCommon Hotkeys interface does all of this for us.
2015-06-04 10:44:20 +02:00
Markus Wick
1ed38e901e
Merge pull request #2505 from degasus/hotkeys
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Hotkeys fixes 2
2015-06-04 10:42:50 +02:00
comex
830a4e4f8f
Undo accidental screwup of some HiresTextures code from project-moration.
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This is why I should wait for people to review, even if I get annoyed
that nobody seems to care. :duncecap:
2015-06-04 02:52:41 -04:00
Tillmann Karras
088668606d
Interpreter: use the VERY_ACCURATE_FP code
2015-06-03 22:08:24 +02:00
Tillmann Karras
68eb83ea83
Interpreter: fix NaN handling in FMA
2015-06-03 22:08:24 +02:00
Tillmann Karras
d4538c762f
MemoryUtil: get executable pages near static data
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and clean up a bit.
2015-06-03 21:44:31 +02:00
Tillmann Karras
a0597f0d62
Jit64: turn 32 bit addresses into offsets
2015-06-03 21:44:31 +02:00
flacs
9f15054358
Merge pull request #2487 from Tilka/vlj_pic
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VertexLoaderX64: generate PIC
2015-06-03 21:43:50 +02:00
Markus Wick
bcd77f9a3a
Merge pull request #2482 from degasus/ogl_poke_z
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OGL: Rewrite POKE_Z with a draw call
2015-06-03 20:35:34 +02:00
degasus
eabda0efa5
Hotkeys: Implement default hotkeys
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Also disable the default hotkeys of the old system.
2015-06-03 19:26:43 +02:00
degasus
501ebdb471
Hotkeys: Fix duplicated called hotkeys.
2015-06-03 19:26:43 +02:00
JosJuice
78b6ed0218
VolumeGC: Check that opening.bnr size matches type
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The old code would accept files with BNR1 length and BNR2 type, which
can be a problem when GetNames tries to read the extra BNR2 strings.
2015-06-03 11:35:05 +02:00
comex
349f9d5493
Merge pull request #2484 from JosJuice/volume-return-types
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Volume: Use more appropriate types for some returned values
2015-06-02 20:29:08 -04:00
comex
2ae6fb9240
Merge pull request #2338 from JosJuice/getfilelist-return
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Filesystem: Return file list reference instead of modifying argument
2015-06-02 20:28:25 -04:00
Tillmann Karras
7a6a5e2791
VertexLoaderX64: generate PIC
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Address static memory relative to a base register, analog to what we're
doing with PPCSTATE in the CPU JIT. This allows executable memory for
the vertex loader JIT to be allocated anywhere, not just within 2 GiB of
static data.
Fixes issue 8180.
2015-06-03 02:27:37 +02:00
comex
36b554613c
Merge pull request #2494 from Sonicadvance1/common_disassembler
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Break out the disassembler code from the WXWidgets UI.
2015-06-02 20:26:26 -04:00
comex
f85db7a686
Merge pull request #2503 from sepalani/master
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Fixed: NULL remoteHost in IOCTL_SO_INETATON
2015-06-02 20:23:39 -04:00
comex
c0e567731a
Merge pull request #2352 from JosJuice/scheduleevent-immediate-assert
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CoreTiming: Add assert to ScheduleEvent_Immediate
2015-06-02 20:22:14 -04:00
comex
0c5aa54606
Merge pull request #2470 from degasus/syncgpu
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Common: Blocking Loop (extracted from Fifo.cpp)
2015-06-02 20:19:00 -04:00
comex
3af30d12ed
Fix subdialogs of the ISO props dialog... sort of
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On OS X, if you close a subdialog of the ISO Properties dialog, such as
the one to add a new AR code, the main Dolphin window would magically
get raised above ISO Properties. This is confusing, to say the least;
when I encountered this the other day, I thought the dialog was actually
getting closed.
I *think* the diagnosis looks like this:
Cocoa expects NSPanel (not to be confused with wxPanel) to be for things
like find dialogs, font dialogs with the little title bars, sheets, etc.
See:
https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
Therefore, NSPanels return NO for canBecomeMainWindow, which is
documented; and when [NSWindow orderOut:] is called to hide a window,
Cocoa seems to want to make the window it focuses in its place a main
window, which, as far as I can tell, is not. So if the next highest
window is a panel, it gets skipped over. (I tested this by overriding
wxNSPanel's canBecomeMainWindow to return YES, in which case the right
window gets focused, but this isn't a correct fix.)
The ISO Properties dialog does have grounds to be a dialog/panel - the
close button, whose positioning is provided by the wxDialog class. This
is arguably simply a roundabout discovery that our UI sucks for an OS X
app and that to be consistent with other nonmodal preferences dialogs,
it shouldn't have such a button on OS X (though ESC to close is still
kosher). However, I'm not willing to make that change right now, so...
Hack around the problem by calling Raise (on this) after each call to
ShowModal in CISOProperties. The resulting behavior is slightly
glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 20:15:12 -04:00
flacs
00cbc7c7c7
Merge pull request #2508 from comex/fix-gecko-codes
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Fix bug where Gecko codes would be "enabled by default"
2015-06-03 01:13:43 +02:00
comex
35ca27f1cd
Fix bug where Gecko codes would be "enabled by default"
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Actually caused by IniFiles::GetLines leaving the output vector in its
old state if the section wasn't found, and Gecko::LoadCodes not checking
the return value. Fix by moving lines->clear() up.
2015-06-02 19:04:04 -04:00
comex
97d6b71f3f
fix duplicate variable definition
2015-06-02 18:49:53 -04:00
comex
a3b3f0522b
Merge pull request #1556 from comex/project-moration
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Rudimentary version of Wii IPC determinism. Ported from my old udpnet branch.
2015-06-02 18:38:19 -04:00
degasus
84b13de538
OGL: Rewrite POKE_Z with a draw call
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It's now also merged and it should be faster than the glClear way.
2015-06-02 23:06:41 +02:00
Sepalani
f494d1f224
Removed: Unnecessary ternaries in IOCTL_SO_INETATON
2015-06-02 22:24:29 +02:00
Sepalani
b95f18fc06
Fix a possible null pointer dereference
2015-06-02 21:09:03 +02:00
Sepalani
6985fd76b2
Merge remote-tracking branch 'upstream/master'
2015-06-02 20:24:54 +02:00
Sepalani
2ff5c451d0
Cleanup IOCTL_SO_INETATON
2015-06-02 20:15:05 +02:00
Tillmann Karras
794a311b11
Jit64: add FMA4 support to fmaddXX
2015-06-02 19:19:52 +02:00
Tillmann Karras
8db6588bb9
XEmitter: add FMA4 instructions
2015-06-02 19:19:52 +02:00
flacs
7d29039c48
Merge pull request #2498 from Tilka/wiimote_nogui
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MainNoGUI: support real Wiimotes
2015-06-02 19:04:50 +02:00
Dwayne Slater
ebf3048494
Fix invalid enums on OpenGLES
2015-06-02 12:13:31 -04:00
Ryan Houdek
9407797d16
Merge pull request #2454 from Sonicadvance1/armv7_disable_loadstores
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[ARMv7] Extend the life of the JIT Recompiler.
2015-06-02 10:42:06 -04:00
Sepalani
893ef20840
Fixed: NULL remotehost in IOCTL_SO_INETATON
2015-06-02 13:51:19 +02:00
Tillmann Karras
d516e6bbf0
Jit64: swap XMM registers for later optimization
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(BLENDVPD uses XMM0 as an implicit mask.)
2015-06-02 12:47:07 +02:00
flacs
426f33c408
Merge pull request #2500 from Tilka/osx_wiimotes
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WiimoteReal: fix multiple Wiimotes on OS X
2015-06-02 05:03:15 +02:00
Tillmann Karras
b96f0fad57
WiimoteReal: fix multiple Wiimotes on OS X
2015-06-02 00:31:02 +02:00
flacs
d36df5b1b4
Merge pull request #2468 from JosJuice/honor-logging-startup
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Honor logging settings at startup
2015-06-01 23:56:15 +02:00
Ryan Houdek
1d90a1b8a7
Merge pull request #2497 from Sonicadvance1/aarch64_minor_opt
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[AArch64] Minor bugfix and optimization.
2015-06-01 16:40:26 -04:00
aerisarn
f403bb09b0
MainNoGUI: support real Wiimotes
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This should be restructured to move the connection logic into Core
instead of duplicating it in every Host, but alas, I'm too lazy for
that right now. ~flacs
2015-06-01 14:59:22 +02:00
Lioncash
2cb073291c
Merge pull request #2490 from endrift/fix-tas-threading
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DolphinWX: Fix threading issues with TAS pad updates
2015-05-31 23:24:40 -04:00
Ryan Houdek
5ed3a5de22
[AArch64] Minor bugfix and optimization.
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Fixes a bug in lfs where I was doing a rev64.16b when I needed to do a rev32.8b.
Change a ld1r.4s to a ld1r.2s.
Fix an issue where a fcvtl2 needed to be a fcvtl.
Re-enabled psq_l, issue with flickering can't be reproduced anymore, so whatever.
2015-05-31 22:03:36 -05:00
Ryan Houdek
d0ae3f7d24
Break out the disassembler code from the WXWidgets UI.
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This cleans up some of the code between core and UI for disassembling and dumping code blocks.
Should help the QT UI in bringing up its debug UI since it won't have to deal with this garbage now.
2015-05-31 18:16:59 -05:00
Markus Wick
da97d77e08
Merge pull request #2489 from degasus/hotkeys
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Hotkeys fixes
2015-05-31 23:28:26 +02:00
Markus Wick
aa2576a2c7
Merge pull request #2480 from phire/GamesDoWeirdShit
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Fix invalid pointer errors in Burnout 2.
2015-05-31 23:26:55 +02:00
Ryan Houdek
ac1f3ef099
Merge pull request #2492 from Sonicadvance1/fix_block_sizes
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Fix JIT core's block sizes.
2015-05-31 16:49:47 -04:00
Ryan Houdek
1723217cc9
[AArch64] Don't disable tw{i,}
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It's an endblock instruction, it shouldn't be disabled via the JITDISABLE macro.
2015-05-31 15:37:22 -05:00
Ryan Houdek
6c56cd0c30
Fix JIT core's block sizes.
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Was causing disassembled blocks to be cut off by a few instructions at the end.
2015-05-31 14:59:17 -05:00
Ryan Houdek
210d7c4d54
Merge pull request #2486 from Tilka/x86_32
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Jit64: drop more x86_32 left-overs
2015-05-31 13:06:19 -04:00
Jeffrey Pfau
704f787c5a
DolphinWX: Fix threading issues with TAS pad updates
2015-05-31 03:08:07 -07:00
degasus
bdfea96123
InputCommon: Change default hotkey for home and start.
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We already use ALT + ENTER for toggling fullscreen.
But as ENTER is both home and start, this buttons will always
also be triggered on toggling fullscreen. Now we check for
those buttons if ALT is not pressed.
So now we're able to toggle fullscreen without pressing home or start.
2015-05-31 10:30:09 +02:00
degasus
ef3ed682a1
DolphinWX: Also evaluate Hotkeys while stopped.
2015-05-31 10:00:07 +02:00
Jasper St. Pierre
322c813cb6
HotkeyManager: Add missing hotkeys to the Hotkeys dialog
2015-05-31 09:27:04 +02:00
degasus
19f753de6b
HotKey: Allow more than one hotkey at the same time.
2015-05-31 09:27:04 +02:00
Tillmann Karras
eb057d49a0
x64Emitter: drop duplicate enum & unused wrappers
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Keep the more explicit version of the two SSECompare enums.
And the unused CMP* wrappers wouldn't exactly make the code more
readable anyway.
2015-05-31 08:32:31 +02:00
flacs
43ed19a663
Merge pull request #2481 from lioncash/reference
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x64Emitter: Pass some OpArg parameters by const reference.
2015-05-31 08:22:55 +02:00
flacs
a806feb10e
Merge pull request #2474 from Tilka/zfreeze
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zfreeze: fix 2-component positions
2015-05-31 06:35:21 +02:00
Tillmann Karras
a6004f8274
Jit64: drop more x86_32 left-overs
2015-05-31 05:28:40 +02:00
Markus Wick
c12f04eefa
Merge pull request #2472 from degasus/master
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AudioCommon: Remove lock on Pause state
2015-05-30 23:40:46 +02:00
degasus
bfa61105d5
Common: Update BlockingLoop to only use one atomic.
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This merges two atomic<bool> into one atomic<int>.
We did move the bit from one bool to another, now we can use operator--.
2015-05-30 12:58:09 +02:00
degasus
02a3a063c3
Fifo: Extract syncing loop
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It's now a new helper function within common.
2015-05-30 12:58:09 +02:00
JosJuice
301218a103
Volume: Use more appropriate types for some returned values
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Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
2015-05-29 21:14:02 +02:00
JosJuice
9a000f4085
Volume: Mark ReadWiiNames parameter as const
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I forgot it when I added the method.
2015-05-29 20:19:11 +02:00
Scott Mansell
7df6982973
Add a dirty flag for arraybases.
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Only loop through and call getPointers when something has actually
changed.
Worth about 2-4% speedup un SMG over the previous commit.
2015-05-30 04:39:48 +12:00
Scott Mansell
f57517f1a0
Clean up cached_arraybases. Update VideoSW to new scheme.
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Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
2015-05-30 04:09:27 +12:00
degasus
c4fc141ced
OGL: Always use sampler objects.
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We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
Tillmann Karras
4943b36259
zfreeze: fix 2-component positions
2015-05-29 13:43:12 +02:00
Scott Mansell
6d916762fb
Fix invalid pointer errors in Burnout 2.
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Yet another story of games loading weird shit into registers.
For some reason, Burnout 2 would (in rare situations) load invalid
addresses into cp_state.array_bases. What would the real hardware
do in this situation? Who knows, Burnout 2 doesn't actually enable
the vertex array with the invalid address so nothing kinky happens.
But dolphin tries to optimise things and starts using the address
as soon as it is loaded into memory. This causes GetPointer (which is
now much more vocal) to throw an error.
The Fix: We don't call GetPointer until we are sure the vertex array
has been enabled.
2015-05-29 18:51:17 +12:00
Markus Wick
61c53babf4
Merge pull request #2467 from RisingFog/disc2fix
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Fix adding additional Disc 2 to certain multi-disc games
2015-05-29 07:47:56 +02:00
Ryan Houdek
cdbdff436b
Merge pull request #2478 from degasus/fix_prefetching
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HiresTexture: Fix prefetching with broken textures
2015-05-29 01:42:48 -04:00
degasus
c69cc91f00
HiresTexture: Fix prefetching with broken textures
2015-05-29 07:31:11 +02:00
Lioncash
0b8372e566
Jit_Util: Make some OpArg parameters const references
2015-05-29 01:13:45 -04:00
Lioncash
e3a6191f02
x64Emitter: Pass some OpArg parameters by const reference
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Considering OpArg is a struct, passing by value creates unnecessary copies.
2015-05-29 01:13:29 -04:00
Lioncash
810a04db58
x64Emitter: Remove 'Gen::' namespace prefix from some parameters
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The emitter is already within the Gen namespace, so this isn't necessary.
2015-05-29 01:05:09 -04:00
Lioncash
84ed196c14
x64Emitter: Adjust position of reference and pointer indicators
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Matches the coding style.
2015-05-29 01:04:45 -04:00
Lioncash
ac26f8e79f
Pass strings by const reference where possible
2015-05-28 20:54:55 -04:00
comex
45b07cbdcd
Fix determinism issues with Wiimote netplay.
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- Change the Wiimote emulation SYSCONF R/W to use the temporary NAND if in use.
- Fix up SysConf API so this actually works.
Kind of a hack. Like I said, this can be cleaned up when configuration
is synced...
2015-05-28 19:19:00 -04:00
comex
0d257b9e88
Don't randomly generate a serial number in deterministic mode.
2015-05-28 19:14:43 -04:00
comex
138d72313e
Add a quick check to ScheduleEvent_Threadsafe to ensure it doesn't happen in deterministic mode.
2015-05-28 19:14:43 -04:00
comex
dc91e8b607
Add a mode to use a dummy Wii NAND.
...
Eventually, netplay will be able to use the host's NAND, but this could
still be useful in some cases; for TAS it definitely makes sense to have
a way to avoid using any preexisting NAND.
In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT
+ "/", as well as some other indices which are pointless to have as
separate variables rather than just using the actual path (fixed, since
they're actual Wii NAND paths) at the call site. Then split off
D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from
D_WIIROOT_IDX, which always points to the "real" one the user
configured.
2015-05-28 19:14:42 -04:00
comex
f6c6822f71
The old g_want_determinism check in WiiSockMan missed a few cases. Move to net.cpp.
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Specifically, things like GETHOSTBYNAME, GETHOSTID, etc. could be done
without creating a socket, which is what the old check blocked. Now we
check at the ioctl and ioctlv handlers. Might be possible to get a bit
more realistic behavior in future by filtering individual ioctls, but it
probably doesn't matter.
2015-05-28 19:14:42 -04:00
comex
3173d4dcbf
Disable /dev/usb/hid too.
2015-05-28 19:14:42 -04:00
comex
aae104ccb4
Disable some stuff in IPC_HLE when determinism is required.
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This includes net, which is nonsensical to "sync" in netplay/replays
(could have the host do the Wii networking in future though...), and USB
keyboard, which just needs some love to do the same.
2015-05-28 19:14:42 -04:00
comex
a0a80c9a9c
Fix CopyDir to not require source and dest paths to end with "/".
2015-05-28 19:14:42 -04:00
comex
a225426510
Rewrite FileSearch and improve ScanDirectoryTree.
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- FileSearch is now just one function, and it converts the original glob
into a regex on all platforms rather than relying on native Windows
pattern matching on there and a complete hack elsewhere. It now
supports recursion out of the box rather than manually expanding
into a full list of directories in multiple call sites.
- This adds a GCC >= 4.9 dependency due to older versions having
outright broken <regex>. MSVC is fine with it.
- ScanDirectoryTree returns the parent entry rather than filling parts
of it in via reference. The count is now stored in the entry like it
was for subdirectories.
- .glsl file search is now done with DoFileSearch.
- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
degasus
9a96e3c416
AudioCommon: Remove lock on Pause state
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We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00
JosJuice
6fb8ce58d6
Honor logging settings at startup
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https://code.google.com/p/dolphin-emu/issues/detail?id=7959
2015-05-28 09:28:23 +02:00
Fog
c767813c0c
Fix adding additional Disc 2 to certain multi-disc games
2015-05-27 11:08:57 -04:00
Tillmann Karras
285ac34bf3
OGL: use GL_TEXTURE* constants
2015-05-27 15:05:49 +02:00
JosJuice
f1580a4c91
Fix game list name encoding error caused by 4.0-6419 ( d7900b4
)
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The UTF-8 std::strings were being interpreted as the default encoding.
2015-05-27 12:28:23 +02:00
Markus Wick
255a8dfdd2
Merge pull request #2465 from lioncash/commandproc
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CommandProcessor: Replace volatile usages with atomics
2015-05-27 11:07:36 +02:00
Lioncash
1ba3b4e7ac
CommandProcessor: Replace volatile usages with atomics
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Also remove said variables from being globals.
2015-05-27 03:53:29 -04:00
Markus Wick
3318120632
Merge pull request #2422 from lioncash/core
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DSPCore: Make the mailbox registers atomic.
2015-05-27 09:14:41 +02:00
Lioncash
ec03196267
PixelEngine: Replace volatile usages with atomics
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Also removes two unused volatile variables.
2015-05-27 02:39:55 -04:00
Markus Wick
a6b327751a
Merge pull request #2463 from lioncash/fifo
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Fifo: Replace usages of volatile with atomics
2015-05-27 08:03:39 +02:00
Lioncash
5db7d4d1d5
DSPCore: Make the mailbox registers atomic.
2015-05-27 00:58:52 -04:00
Lioncash
4cb55cc427
Fifo: Replace usages of volatile with atomics
2015-05-27 00:42:56 -04:00
Rohit Nirmal
c59bfd2b7f
Fix building with PCH disabled.
2015-05-26 22:44:51 -05:00
Matthew Parlane
3135b4f3e4
Merge pull request #2461 from lioncash/barrier
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Thread: Remove unused Barrier class
2015-05-27 13:21:14 +10:00
Lioncash
23c11b3f27
Thread: Remove unused Barrier class
2015-05-26 19:25:59 -04:00
Markus Wick
85e706b4ec
Merge pull request #2459 from degasus/master
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Common: Fix IsTriviallyCopyable macro for GCC 5
2015-05-26 20:13:14 +02:00
degasus
ebad10f2a1
Common: Fix IsTriviallyCopyable macro for GCC 5
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Based on quarthex's patch in PR #2440
2015-05-26 19:50:14 +02:00
Tillmann Karras
6ea49da5b9
Jit64: fix ps_sum
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It's /always/ the register cache.
2015-05-26 19:00:42 +02:00
skidau
8944e07f84
Merge pull request #2457 from degasus/master
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DolphinWX: Drop dead hotkey button.
2015-05-26 23:53:46 +10:00
degasus
b64301d65c
DolphinWX: Drop dead hotkey button.
2015-05-26 15:50:15 +02:00
Jules Blok
0b61a0dfc5
Merge pull request #2448 from Armada651/depth-inversion
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D3D: Depth range inversion.
2015-05-26 15:39:50 +02:00
Markus Wick
d7900b4423
Merge pull request #2006 from RisingFog/disc2
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Append Disc 2 to Titles for Multi-Disc Games
2015-05-26 15:39:42 +02:00
Jules Blok
ca7801da44
D3D: Invert initial depth buffer clear.
2015-05-26 15:31:36 +02:00
galop1n
2975e53091
D3D: Depth range inversion.
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Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
2015-05-26 15:31:31 +02:00
Markus Wick
a6412fb41e
Merge pull request #2162 from degasus/prefetch_tex
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CustomTexture: prefetch all available textures
2015-05-26 13:30:26 +02:00
Markus Wick
5d3a248811
Merge pull request #2455 from lioncash/fifo
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FifoQueue: Use atomics instead of volatile members
2015-05-26 12:26:36 +02:00
Lioncash
de5038849e
FifoQueue: Use atomics instead of volatile members
2015-05-26 05:34:47 -04:00
Ryan Houdek
b038b61a29
[ARMv7] Extend the life of the JIT Recompiler.
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Until loadstores are fully investigated, let's artificially extend the life of it by disabling all of them.
These instructions break in a very terrible way and eventually all loadstores end up attempting to access memory region (u32)-1.
Disable until someone has enough time to investigate further.
2015-05-25 23:36:28 -05:00
Ryan Houdek
a4a8162fb5
Merge pull request #2188 from JosJuice/dol-cleanup
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DOL loader cleanup with std::vector and safety checks
2015-05-25 23:51:40 -04:00
Ryan Houdek
f4625e6383
Merge pull request #2398 from JosJuice/revert-854f6b8
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Attempt at fixing issue 8544 (input recording desyncs)
2015-05-25 23:49:56 -04:00
Ryan Houdek
061848457a
Merge pull request #2382 from RisingFog/vfwfix
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Fix video dumping incorrect lengths for some games in Windows
2015-05-25 23:46:22 -04:00
Ryan Houdek
f706518dc0
Merge pull request #2390 from darkengine-io/new-qt
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More miscellaneous Qt fixes
2015-05-25 23:45:21 -04:00
Ryan Houdek
96ef0fce38
Merge pull request #2450 from lioncash/alloc
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NetPlayClient: Remove unnecessary array allocation
2015-05-25 23:42:49 -04:00
Ryan Houdek
b0b5f4d10d
Merge pull request #2326 from JosJuice/isoproperties-config-block
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ISOProperties: Don't block when opening default INI in text editor
2015-05-25 23:42:26 -04:00
Ryan Houdek
5911dd528a
Merge pull request #2361 from JosJuice/filesystem-read32
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Remove CFileSystemGCWii::Read32
2015-05-25 23:40:28 -04:00
Ryan Houdek
c88d6c804a
Merge pull request #2430 from Sonicadvance1/android_panic_handler
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[Android] Add support for panic alerts to the JNI.
2015-05-25 23:37:48 -04:00
Ryan Houdek
4ba430951a
Merge pull request #2439 from JosJuice/company-from-id
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Use an ID-to-name map when volume has no company string
2015-05-25 23:32:55 -04:00
Ryan Houdek
0c31013622
Merge pull request #2453 from rohit-n/call-me-bob
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Fix building with PCH disabled.
2015-05-25 23:28:18 -04:00
Ryan Houdek
1d6375b71f
Merge pull request #2339 from JosJuice/fix-wii-fst-size
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Fix reading Wii FST size
2015-05-25 23:27:25 -04:00
Rohit Nirmal
dbe54e63ed
Fix building with PCH disabled.
2015-05-25 22:26:43 -05:00
Ryan Houdek
dad5d8e13d
Merge pull request #2357 from degasus/ogl_efb_poke_merge
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ogl: efb poke merge
2015-05-25 23:26:39 -04:00
Ryan Houdek
3817dd0f91
Merge pull request #2272 from phire/jitil-floatbug
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JitIL: Fix a bug in floatpoint load/store instructions.
2015-05-25 23:17:56 -04:00
Ryan Houdek
d789d8d75f
[Android] Add support for panic alerts to the JNI.
2015-05-25 22:13:00 -05:00
Ryan Houdek
7c04c76a26
Merge pull request #2421 from Tilka/jit_stuff
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Jit64: fixes + less code
2015-05-25 23:08:24 -04:00
Ryan Houdek
0c5f5c4519
Merge pull request #2394 from Sonicadvance1/android_block_profiling_api
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[Android] Block profiling JNI interface
2015-05-25 23:06:37 -04:00
Ryan Houdek
95f9096068
Merge pull request #2396 from Sonicadvance1/fix_racing_cpu_core
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Fix a race condition when pausing the CPU core.
2015-05-25 23:06:18 -04:00
Ryan Houdek
99d9161e49
Merge pull request #2429 from Sonicadvance1/aarch64_block_profile
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[AArch64] Implement block profiling.
2015-05-25 23:05:54 -04:00
Markus Wick
1fc3c8aa02
Merge pull request #2451 from degasus/master
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DSP: Inline DSPControl into DSPState
2015-05-25 15:19:31 +02:00
Ryan Houdek
69963dc4b0
Merge pull request #2274 from degasus/disable_bbox
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Disable bbox
2015-05-25 08:46:12 -04:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
Tillmann Karras
268f52e054
Add missing license headers
2015-05-25 13:11:47 +02:00
Tillmann Karras
6d9986846c
Simplify some more license headers
2015-05-25 13:11:41 +02:00
degasus
dd35f5df94
DSP: Inline DSPControl into DSPState
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This was a struct with exactly one element, and
an overloaded constructor which matches the construtor
of this element. So there is no need for this stacked
structur.
2015-05-25 10:56:14 +02:00
degasus
7e127da791
VideoCommon: Warn if bbox is disabled but used
2015-05-25 09:33:34 +02:00
degasus
029912681e
VideoCommon: return 0 if bbox is disabled
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Through just returning the last written value sounds better, this crashes Paper Mario.
In my opinion, gfx issues are fine on older GPUs, but crashes should not happen.
2015-05-25 09:33:34 +02:00
degasus
6b2a1e57e2
BBox: remove now unreachable SW bbox implementation
2015-05-25 09:33:34 +02:00
degasus
acd074e291
VideoCommon: Make BBox emulation optional
2015-05-25 09:33:34 +02:00
degasus
ac0e304159
Jitregister: fix common-core dependency
2015-05-25 09:33:34 +02:00
Markus Wick
732802ebd0
Merge pull request #2419 from Armada651/clip-control
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OGL: Add glClipControl support.
2015-05-25 09:29:43 +02:00
Lioncash
b0075966af
NetPlayClient: Remove unnecessary array allocation
2015-05-24 22:53:25 -04:00
Eder Bastos
4faff3cf62
Android: Decouple SurfaceView initialization and emulation start.
2015-05-24 19:40:11 -04:00
JosJuice
d2e6adb045
Use an ID-to-name map when volume has no company string
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This is written so that the result of GetCompanyFromID never is cached
(except on Android?). Caching is unnecessary because the string can be
obtained quickly at runtime, and not caching it means that the cache
doesn't have to be invalidated when GetCompanyFromID is edited.
2015-05-24 17:41:53 +02:00
Lioncash
6b30c9710c
SoundStream: Devirtualize StartLogAudio and StopLogAudio
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These don't rely on anything that might need to be implemented in other SoundStream classes.
2015-05-24 06:10:11 -04:00
Lioncash
07d4dbe657
AudioCommon: Add missing override specifiers
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Also removes unnecessary virtual keywords.
2015-05-24 06:10:03 -04:00
Lioncash
4695233c98
SoundStream: Devirtualize GetMixer
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Since it's handled by the base class, there's no need to allow overriding.
2015-05-24 05:49:51 -04:00
Lioncash
35ee8a1362
SoundStream: Internally construct the mixer
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Instead of creating the mixer externally and then passing it in, it can just be made within the class.
2015-05-24 05:49:41 -04:00
Lioncash
88e1850231
GekkoDisassembler: Fix typecast for the second printf param for mtfsf
2015-05-24 01:54:04 -04:00
Lioncash
612118e8e5
GekkoDisassembler: Fix disassembly of mtfsf's FM field
2015-05-24 01:51:07 -04:00
Lioncash
ac89d00718
DSPCaptureLogger: Add virtual destructor
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Silences a warning.
2015-05-24 00:44:49 -04:00
Lioncash
c6088cdf31
Merge pull request #2442 from lioncash/netplay
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NetPlayClient: Fix erroneous shifts for reconstructing system time.
2015-05-23 23:22:11 -04:00
Lioncash
1d2b29734a
NetPlayClient: Rename time variables to be more self-explanatory
2015-05-23 23:07:52 -04:00
Lioncash
6dd10033d3
NetPlayClient: Fix reassembling of system time from packets
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The shifts need to be swapped to correctly reassemble a 64-bit integer.
2015-05-23 23:06:30 -04:00
Lioncash
5c3fecc8e5
DolphinWX: Add missing breaks to a switch in RegisterView
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Technically the fallthrough would never happen, as the row numbers correspond to the grid view (which will always be zero or greater). However, it gets rid of compiler warnings on higher warning levels.
2015-05-23 22:16:39 -04:00
Matthew Parlane
8f12cc5bc3
Merge pull request #2433 from lioncash/leak
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WII_IPC_HLE_Device_net: Fix a leak with getaddrinfo
2015-05-23 19:27:06 +10:00
Lioncash
383b104af0
WiiWad: Use correct form of delete for arrays
2015-05-22 17:52:54 -04:00
Jules Blok
e31982474c
OGL: Depth range inversion.
2015-05-22 23:52:22 +02:00
Jules Blok
88cc91030e
VertexShaderGen: Use correct depth output when glClipControl is supported.
2015-05-22 23:52:21 +02:00
Jules Blok
522e721830
OGL: Add glClipControl support.
2015-05-22 23:52:20 +02:00
Lioncash
9ad35cc986
ExpressionParser: Add missing break in UnaryExpression value setting
2015-05-22 15:02:22 -04:00
Lioncash
760a17abef
WII_IPC_HLE_Device_net: Fix a leak with getaddrinfo
2015-05-22 13:15:27 -04:00
Markus Wick
ad9dae30a8
Merge pull request #2410 from lioncash/swatomic
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Software: Convert most volatile variables to atomics
2015-05-22 14:11:16 +02:00
Lioncash
474188d606
Merge pull request #2432 from lioncash/android
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ButtonManager: Pass strings by const reference
2015-05-21 22:37:47 -04:00
Lioncash
8a2f70b2ef
ButtonManager: Pass strings by const reference
2015-05-21 22:22:52 -04:00
Tillmann Karras
df34d43936
Jit64: merge ps_sign into fsign
2015-05-21 12:33:37 +02:00
Tillmann Karras
36d6a16559
Jit64: merge ps_maddXX into fmaddXX
2015-05-21 12:33:37 +02:00
Tillmann Karras
c6147c5ed5
Jit64: merge ps_arith into fp_arith
2015-05-21 12:33:37 +02:00
Tillmann Karras
6d23b511a6
Jit64: merge tri_op into fp_tri_op
2015-05-21 12:33:37 +02:00
Tillmann Karras
dc220fa13d
Jit64: merge ps_sel into fselx
2015-05-21 12:33:36 +02:00
Tillmann Karras
05a55de08f
Jit64: optimize ps_sum
2015-05-21 12:33:36 +02:00
Tillmann Karras
6593ba7ecc
XEmitter: add BLENDPS/BLENDPD
2015-05-21 12:33:36 +02:00
Tillmann Karras
ece0ef4ca8
Jit64: add packed optimization to frsp
2015-05-21 12:33:36 +02:00
Tillmann Karras
6b8ab5993a
Jit64: make ForceSinglePrecision more versatile
2015-05-21 12:33:36 +02:00
Tillmann Karras
9792976ee9
Jit64: fix ForceSinglePrecisionS/P
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This bug never broke anything because of how these functions are used.
Fixing it should avoid some false dependencies though.
2015-05-21 12:33:36 +02:00
Tillmann Karras
a7d753922d
Interpreter: fix instruction table flags of frsp
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frsp overwrites both ps0 and ps1 so frD is not an input. Regardless of
whether that's what the hardware does, it's what we do.
2015-05-21 12:33:36 +02:00
Ryan Houdek
eb94e742f1
[AArch64] Implement block profiling.
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This is time based block profiling unlike the ARMv7 core.
I would like to add cycle counter based block profiling like the ARMv7 core, but it first requires writing a kernel module to enable the counters to userland applications
2015-05-20 22:23:59 -05:00
Eder Bastos
3e5e352fee
Android: Implement an SQLite database-based game library.
2015-05-20 19:55:55 -04:00
Eder Bastos
5b0c047e0b
Android: Remove inheritance from Game model, and improve the relevance of its content
2015-05-20 19:46:19 -04:00
Eder Bastos
4c786cb70c
Android: Implement reading country value from game files.
2015-05-20 19:44:31 -04:00
Lioncash
8dc2909c00
JitWindow: Add missing virtual destructor to HostDisassembler
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HostDisassemblerLLVM has a destructor, but the class uses a pointer to the base class.
2015-05-20 12:27:47 -04:00
Jules Blok
05f42f94a0
OGL: Use floating point arithmetic to scale the depth value.
2015-05-20 14:22:30 +02:00
Jules Blok
05d60f4fef
Revert "OGL: Change the depth buffer type to GL_FLOAT."
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This reverts commit 4b2e04b862
.
2015-05-20 14:22:29 +02:00
Jules Blok
9ef1ca4141
Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
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This reverts commit be810eb750
.
2015-05-20 14:22:28 +02:00
degasus
d91d935057
OGL: reimplement poke-color
2015-05-20 11:05:31 +02:00
degasus
c7bae5ad11
VideoCommon: Merge EFB pokes
2015-05-20 10:39:21 +02:00
Tillmann Karras
ad6b522c3b
XEmitter: fix L bit in VEX prefix
2015-05-20 09:34:27 +02:00
Markus Wick
695a72c24c
Merge pull request #2414 from Armada651/depth-clamp
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VideoBackends: Clamp depth to uint24 range.
2015-05-19 14:44:34 +02:00
Fiora
22317ac74c
Merge pull request #2417 from Tilka/vex
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XEmitter: VEX-related cleanup
I'm merging this solely because of the FMA3 error message
2015-05-18 16:23:23 -07:00
Fiora
ace0a6ec90
Merge pull request #2412 from Tilka/x64cpudetect
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x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
2015-05-18 16:22:23 -07:00
Fiora
b260500045
Merge pull request #2411 from Tilka/cosmetic
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PowerPC: cosmetic changes
2015-05-18 16:20:52 -07:00
Jules Blok
ef78941042
VideoBackends: Clamp depth to uint24 range.
2015-05-18 23:22:28 +02:00
Tillmann Karras
c2c31086ae
XEmitter: restructure WriteVEXOp wrappers
2015-05-17 18:44:56 +02:00
Tillmann Karras
ae8efaa6a3
XEmitter: add VBLENDVPD and VCMPPD
2015-05-17 18:42:36 +02:00