Commit Graph

4122 Commits

Author SHA1 Message Date
Chris Burgener 222c4ba077 Remove Global Declarations from Movie 2016-08-04 15:24:44 -04:00
Chris Burgener 2bdc3ee777 Remove Global Declarations from Frame 2016-08-04 15:05:31 -04:00
JDV 7e535b2855 Make Dolphin remember the NetPlay window size/position
The default size might be too big for some screens. This allows
the user to modify the window as they see fit and has Dolphin
remember those settings. People who are happy with the default
size and position will not be affected
2016-08-03 16:10:20 -06:00
Pierre Bourdon 2c0364d95c Merge pull request #4058 from Aestek/fix/netplay-gui-freeze
NetPlay: Fix GUI freeze
2016-08-01 00:36:49 +02:00
Léo Lam 77fab5940c InputConfigDiag: Don't prevent closing dialog if device not found
There is no reason to prevent the user from closing the config dialog
if the device is not found. It's not very good UX…

Also fixes ExpressionParser to return NO_DEVICE if the device doesn't
exist instead of SUCCESS.
2016-07-30 10:00:55 +02:00
Pierre Bourdon e0cbb9d1ae Merge pull request #3890 from leoetlino/evdev-hotplug
evdev: Add hotplug support
2016-07-29 17:43:49 +02:00
Léo Lam 93f5df4195 ControllerInterface: Add RemoveDevice()
This adds RemoveDevice() to ControllerInterface, fixes ExpressionParser
and some other code to support device removals without crashing,
and adds an IsValid() method to Device, to prepare for hotplugging.
2016-07-29 17:18:37 +02:00
Aestek 0aa6e20685 Allow to change Wii sd card path in config pane
Add a setting in the "Paths" config pane to select which file should be
used as wii sd card.
2016-07-29 15:03:01 +02:00
Aestek d906462dee Do not pause emulation when confirming stop when using NetPlay
Pausing emulation requires to access the CPU thread, which might be blocked
waiting for inputs by netplay. Accessing it in this state would cause the
whole GUI to hang for set timeout (10s).
2016-07-26 21:34:35 +02:00
Pierre Bourdon d7de39ebbe Merge pull request #3588 from Aestek/feature/improve-netplay-dialog
Improve netplay UX
2016-07-26 02:12:22 +02:00
Pierre Bourdon c6924b4d03 Merge pull request #4036 from RisingFog/rtc_osd
Display RTC on OSD
2016-07-25 15:36:03 +02:00
Pringo f89d5c9a20 Update Menu Ellipses Usage 2016-07-23 13:15:34 -07:00
JDV 67eb814320 Fixes focus not being set on gamelist after tab change
Once a tab is selected the focus can be set directly from the page
changed event. However once the tab was shown, the first tab order
control element was given the focus by default. This was fixed by
delaying the action and setting the focus after the default focus
had been assigned.
2016-07-23 20:58:51 +02:00
JDV 2ba4b22e88 Standardizes constant use 2016-07-23 20:58:51 +02:00
Aestek 6a0fc4c438 Improve netplay setup dialog UX
* Focus "Hash Code" / "IP address" text box by default in "Connect"
* Focus game list in "Host" tab
* RETURN keypress now host/join depending on selected tab
* Remember last hosted game
* Remove PanicAlertT:
	* Simply log message to netplay window
	* Remove them when they are useless
* Show some netplay message in OSD
	* Chat messages
	* Pad buffer changes
	* Desync alerts
* Stop the game consistently when another player disconnects / crashes
* Prettify chat textbox
* Log netplay ping to OSD

Join scenario:
* Copy netplay code
* Open netplay
* Paste code
* Press enter

Host scenario:
* Open netplay
* Go to host tab
* Press enter
2016-07-23 20:58:51 +02:00
Anthony Serna aa34e5e20e Merge pull request #4042 from leoetlino/where-did-the-panicalert-go
Don't pipe PanicAlerts to netplay window if it isn't opened
2016-07-23 13:57:39 -05:00
Léo Lam da18f7f8ac Netplay: Fix a typo in the MD5 check dropdown
"Curent game" → "Current game"
2016-07-22 17:41:33 +02:00
Chris Burgener 0ef1ee7a83 Display RTC on OSD 2016-07-22 09:58:34 -04:00
Léo Lam 574468c95b Don't pipe PanicAlerts to netplay window if it isn't opened
This is something that was quite confusing for me while trying to get
netplay to work for me; once the Connect/Host buttons were pressed,
the UI would hang, only to work again a few seconds later, but with
no error message or explanation *at all*.

Turns out this is because panic alerts are shown in the netplay window
instead during netplay, even before it is even shown.

This fixes it by "piping" the alerts to the netplay chat only if the
netplay window is visible.

(regression introduced in #3823)
2016-07-21 16:52:57 +02:00
comex 591e10c4dd trivial warning fixes 2016-07-20 01:23:19 -04:00
Mat M 3fbd781cb8 Merge pull request #4033 from RisingFog/configurable_rtc
Disable changing Custom RTC when game is running
2016-07-19 23:09:43 -04:00
Chris Burgener 80ac4a359d Disable changing Custom RTC when game is running 2016-07-19 16:30:00 -04:00
Chris Burgener e32af8e0fe Merge pull request #4007 from RisingFog/configurable_rtc
Add Configurable RTC options
2016-07-19 11:55:46 -04:00
Chris Burgener cac9516e39 Add Configurable RTC 2016-07-19 11:20:02 -04:00
Lioncash 8f52209b3a VS: Add MD5Dialog.cpp to the correct filter hierarchy 2016-07-18 17:58:40 -04:00
Anthony Serna 1a81735527 Merge pull request #3859 from Aestek/feature/netplay-md5
Netplay: add md5 testing
2016-07-18 09:20:37 -05:00
Matthew Parlane 4b9173ca62 Merge pull request #4017 from bentley/openbsd-libs
OpenBSD neither provides nor requires libdl and librt.
2016-07-18 12:42:14 +12:00
Anthony J. Bentley eb4cae78aa OpenBSD neither provides nor requires libdl and librt. 2016-07-17 18:06:38 -06:00
Léo Lam 66c2ce6c74 DolphinWX: Center the links in the About dialog
This makes the links explicitly vertically centered in the DolphinWX
About dialog. It is not needed on Windows, because the links have the
same height as text (and look just like text links). However, this is
required on other platforms or the links would look misaligned.
2016-07-17 22:48:26 +02:00
Aestek 9c5b546e2e Add Wii sdcard to CommonPaths 2016-07-16 22:48:46 +02:00
Aestek 51c77e8eea Add md5 testing to netplay
Allows to test current game, an arbitrary game or the sdcard of all players
at once.
2016-07-16 22:48:46 +02:00
Mat M fac7d09091 Merge pull request #3737 from EmptyChaos/update-wx
Externals: Update wxWidgets to 3.1.0
2016-07-15 09:48:14 -04:00
Pringo 94353978ae Finish Menu Capitalization Fixes 2016-07-13 21:05:59 -07:00
Matthew Parlane ca8484cb72 Merge pull request #3936 from Pringo/fix-menu-capitalization
Fix Menu Capitalization
2016-07-14 14:19:34 +12:00
Pierre Bourdon 014037ebb7 Merge pull request #3983 from JosJuice/discio-enums
Move DiscIO enums to a new file
2016-07-13 19:51:01 +02:00
JosJuice 0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00
Pierre Bourdon 89a03174cc Merge pull request #4001 from leoetlino/split-controller-setting
ControllerEmu: Split the Setting class
2016-07-13 13:59:59 +02:00
Matthew Parlane baf9abe911 Merge pull request #3980 from JosJuice/changedisc-threading-simplification
DVDInterface: Simplify calling ChangeDisc from CPU thread
2016-07-13 22:48:47 +12:00
Matthew Parlane 3f9a98ddf2 Merge pull request #3979 from JosJuice/use-g_want_determinism
Use g_want_determinism more
2016-07-13 18:56:23 +12:00
Léo Lam 5e829f4527 ControllerEmu: Split the Setting class
The Setting class was used for both numeric values and booleans, and
other parts of the code had hacks to make it work with booleans.

By splitting Setting into NumericSetting and BooleanSetting, it is
clear which settings are numeric, and which are boolean, so there is
no need to guess by checking the default values or anything like that.
Also, booleans are stored as booleans in config files, instead of 1.0.
2016-07-12 11:42:18 +02:00
Pierre Bourdon ac00b249aa Merge pull request #3985 from thegrb93/master
Prevent windows from idling while playing a game with a gc controller
2016-07-11 23:45:53 +02:00
Garrett Brown 0856e162a3 Prevent windows from idling while playing a game with a gamecube controller. 2016-07-11 13:39:06 -05:00
Pierre Bourdon f57aec0525 Merge pull request #3858 from Aestek/feature/better-netplay-gamenotfound
Netplay: check if all players have the game before starting
2016-07-11 10:06:00 +02:00
Léo Lam c827fdd2b5 WiimoteReal: Don't block on refresh
This changes Refresh() to use the existing scanning thread to scan for
devices, instead of running the scan on the UI thread and blocking it.

Also makes the UI thread not block when Continuous Scanning is disabled
and removes duplicated code.

Should fix issue 8992.

Under the hood:
* The scanning thread is now always active, even when continuous
  scanning is disabled.
* The initialize code which waits for Wiimotes to be connected also
  uses the scanning thread instead of scanning on yet another thread.
* The scanning thread now always checks for disconnected devices, to
  avoid Dolphin thinking a Wiimote is still connected when it isn't. So
  we now check if we need new Wiimotes or a Balance Board at scan time.
2016-07-10 13:29:57 +02:00
Aestek cd9a58b704 Check if all players have the game before starting netplay
https://bugs.dolphin-emu.org/issues/8885
2016-07-10 10:13:34 +02:00
Léo Lam 90ed048532 DolphinWX: Print a message when we receive a signal
This makes it clear that sending a signal a second time will force stop
Dolphin (which is useful in case the GUI is deadlocked or otherwise
unable to react to the signal).
2016-07-09 20:27:49 +02:00
Pierre Bourdon 59f4d445bb Merge pull request #3991 from leoetlino/signal
DolphinWX: Shut down cleanly on shutdown signal
2016-07-09 14:17:22 +02:00
Léo Lam 0f028df6b2 DolphinWX: Shut down cleanly on signal
This makes DolphinWX shut down cleanly, just like it would with
File->Exit when it receives a SIGINT, SIGTERM (Unix) or some signals
on Windows.

The default signal handler will be restored after a first shutdown
signal so a second signal will exit Dolphin forcefully.
2016-07-08 23:11:27 +02:00
mimimi085181 4f9fe41ee6 Revert pr#3660
https://github.com/dolphin-emu/dolphin/pull/3660
2016-07-08 20:23:33 +02:00
mimimi085181 330289cf71 Revert pr#3691
https://github.com/dolphin-emu/dolphin/pull/3691
2016-07-08 20:23:32 +02:00
Pierre Bourdon 3f03e2d5fe Merge pull request #3982 from JosJuice/how-did-this-even-compile
DolphinWX: Fix a mix-up
2016-07-06 18:46:05 +02:00
JosJuice 3b7c614124 DolphinWX: Fix a mix-up
Caused by a commit of mine, cb3b1b6
2016-07-06 18:31:18 +02:00
JosJuice 6951228abd Use g_want_determinism more 2016-07-05 18:50:06 +02:00
JosJuice 1da866d7de DVDInterface: Simplify calling ChangeDisc from CPU thread
When Movie was calling ChangeDisc, it was moving execution to
the host thread just to then make the host thread the CPU thread.
We can simply run the code directly on the CPU thread instead.
2016-07-05 18:20:24 +02:00
JDV d6a2fcd26c Formatting and setting is now only temporarily changed (#1)
Add the cheat setting to the bootmanager config cache, and reformat
2016-07-05 02:23:19 +02:00
mathieui 8a2e7fddd1 Sync the "enable cheat" setting over netplay 2016-07-05 02:23:10 +02:00
Chris Burgener 046c96f1b8 Merge pull request #3944 from RisingFog/configurable_dump_path
Add Dump Path to Configuration Menu
2016-06-30 20:46:52 -04:00
Chris Burgener e92ff9d09f Add Dump Path to Configuration Menu 2016-06-30 20:20:48 -04:00
Lioncash 396ae89e5c FifoDataFile: Convert FifoFrameInfo's fifoData member into a vector 2016-06-29 02:54:49 -04:00
Lioncash 437b1294bb FifoDataFile: Convert MemoryUpdate data member to std::vector 2016-06-29 02:29:34 -04:00
degasus d79aeaa1e9 VideoCommon: Drop GetConfigName.
We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00
EmptyChaos 822326eea9 Update wxWidgets to 3.1.0
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.

include/wx/defs.h -- __w64 warning disable patch by comex brought forward.

include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.

src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.

src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.

src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).

Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00
Pringo 96d574b7ab Fixed Missed Uncapitalized Words. 2016-06-25 21:50:56 -07:00
Pringo 56d0f08f29 Change "Op" to "Instruction" 2016-06-25 19:12:32 -07:00
Pierre Bourdon c1fa1e6749 Merge pull request #3923 from leoetlino/ciface-small-cleanup
ControllerInterface: Small cleanup
2016-06-26 04:03:33 +02:00
degasus fdbda7b7dd Null: Create Visual Studio project file.
Why is this so stupid on linux.....
2016-06-25 22:40:23 +02:00
degasus 59e4882af3 nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
Léo Lam 8678133e87 ControllerInterface: Switch to std::shared_ptr
Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).

Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).

A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
2016-06-25 21:46:39 +02:00
Pringo 6b568b1150 Fix Menu Capitalization 2016-06-25 10:50:04 -07:00
JosJuice 1878605d77 Undo some comment formatting changes from b5104a7 2016-06-25 18:07:10 +02:00
Rukai b5104a79f1 GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
Chris Burgener dba9d86b55 Merge pull request #3888 from RisingFog/remove_cpack_txt
Remove cpack_package_description.txt from Windows builds
2016-06-24 21:13:27 -04:00
Pierre Bourdon 5fcb4bb3ab Further fixes to the formatting change. WX sucks. 2016-06-24 12:16:10 +02:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
hthh 45ad585baf GUI: Fix truncated text on OS X 2016-06-23 22:17:53 +10:00
Pierre Bourdon 63dab254e0 Analytics: Implement UI.
* Opt-in popup on first start.
* Checkbox and button in the main config dialog.
2016-06-19 02:55:46 +02:00
Pierre Bourdon 121f270367 Add an Analytics reporting system.
Fully opt-in, reports to analytics.dolphin-emu.org over SSL. Collects system
information and settings at Dolphin start time and game start time.

UI not implemented yet, so users are required to opt in through config editing.
2016-06-19 02:55:46 +02:00
Chris Burgener 66fe98dbd9 Remove cpack_package_description.txt from Windows builds 2016-06-10 09:50:46 -04:00
EmptyChaos 309d0e59f4 ISOProperties/GameListCtrl: Use Global INI Change event.
ISOProperties no longer needs its hack to refresh the game list, the
new INI Modified event can be used instead.
2016-05-30 00:49:11 +10:00
EmptyChaos 6ab1b27477 ActionReplay: UI Consistency and Cleanup
Cleanup code style.

Move ActionReplay code->INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
2016-05-29 23:33:24 +10:00
EmptyChaos 25b072ff2b ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
2016-05-29 23:33:24 +10:00
Pierre Bourdon 0fa9233c1a Merge pull request #3857 from JosJuice/update-language-list
Add more languages, and remove Hebrew because it's very incomplete
2016-05-29 15:22:16 +02:00
JosJuice 3d62b1ced7 Add more languages, and remove Hebrew because it's very incomplete 2016-05-25 23:33:18 +02:00
Anthony Serna 44677ce7d5 [UI] Fix Gamelist encoding bug 2016-05-23 17:47:30 -05:00
Mat M 08d45b9fea Merge pull request #3794 from EmptyChaos/frame-advance-race
Core: Add synchronization to state changes (Fix Frame Step and FIFO Player -  Issue 8718)
2016-05-22 15:19:16 -04:00
Matthew Parlane 25f88bf751 Merge pull request #3823 from Summate/development
Piping the wxMsgAlert through netplay window during netplay ...
2016-05-21 11:16:19 +12:00
degasus 3a452f3cc5 VideoSW: Fix XFB config. 2016-05-18 18:37:44 +02:00
EmptyChaos c1944f623b Core/Movie: Add ability to run code in Host context
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.

The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
EmptyChaos e8dfc8e654 Movie: Threadsafety Audit
Fix TASInputDlg which was trying to access the GUI without the GUI
lock from the CPU Thread.
2016-05-13 09:23:44 +10:00
EmptyChaos c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
Summate e01bdeddf2 Piping the wxMsgAlert through netplay window during netplay instead of running a blocking messagebox 2016-05-10 05:03:06 -05:00
Mat M c299a6a8cc Merge pull request #3801 from Helios747/the_30_minute_blocker_fix
[UI] Remove browse toolbar button and tweak empty gamelist message
2016-05-08 17:24:40 -04:00
Matthew Parlane 1e1fce1a03 Merge pull request #3815 from degasus/scm
SCM: Use std::string.
2016-05-07 20:24:59 +12:00
Corwin Mcknight 453d7777e5 Fix regression for .elf files in Netplay Game Selector
Rearranged code to look nicer, as well
2016-05-06 19:41:40 -07:00
Matthew Parlane 1cfeacd5b6 Merge pull request #3793 from mathieui/netplay-disc-num
Add information about disc number in the netplay setup
2016-05-06 09:19:54 +12:00
mathieui f36cd77da4 Add information about disc number in the netplay setup
Previously, two-disc games would appear exactly the same, and not
necessarily in disc order, which made it a pain.
2016-05-05 23:15:00 +02:00
degasus 2030ad4577 SCM: Use std::string.
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
Corwin Mcknight 3a76aeb23d [UI] Make NetPlay UI bigger and neater
This commit does 4 things:
* It increases the default small size of the NetPlay window to a larger
and more appealing size.
* It cleans up and reorganizes a bit of the NetPlay Setup UI code.
* It moves the Direct or Transversal Selector to be more appealing and
nice looking.
* The Direct or Transversal also gets a label and nicer text, and a
spacer.
2016-05-02 08:15:44 -07:00
Anthony Serna 79b902e7e5 [UI] Remove browse toolbar button and tweak empty gamelist message
Removed some related functions
2016-04-30 10:25:46 -05:00
EmptyChaos 97d570f0c9 DriveReader: Fix View > Show Drives
DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.

Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.

SectorReader has been given a working cache system.
2016-04-26 21:24:08 +10:00
Mathew Maidment bdb9da2104 Merge pull request #3687 from rukai/fixMakerColumn
DolphinWX: Disable 'maker' column hiding
2016-04-21 09:15:10 -04:00
EmptyChaos 49babfb60b CFrame: Fix Confirm Close
Closing Dolphin's main frame and clicking "no" does not clear
m_bClosing which means that pressing the "stop" button triggers
OnClosed which suddenly and unexpectedly closes the main frame.
2016-04-19 15:47:51 +10:00
Rukai 4cd918caf1 DolphinWX: Disable 'maker' column hiding
This was done because showing a column was broken:
Showing a column repopulates the column with no regard for the sorted
order. This results in a seemingly random order.
(actually the order of m_ISO_FILES)
2016-04-17 10:19:25 +10:00
Chris Burgener 02bfc62d1c Fix Windows build not copying certain files 2016-04-12 19:05:17 -04:00
Chris Burgener ab4c3314e7 Only copy relevant files for Windows builds
Fixes issue 9455: https://bugs.dolphin-emu.org/issues/9455
2016-04-12 12:20:23 -04:00
Mathew Maidment 23f6c64525 Merge pull request #3733 from EmptyChaos/wx-playbtn-fix
WXGUI: Fix disabled play button not fading
2016-04-03 11:26:14 -04:00
EmptyChaos 902e5cddf7 VideoBackends: Do not use Anisotropy on Point filtered textures.
The D3D backend was always forcing Anisotropic filtering when that is enabled regardless of how the game chose to configure the texture filtering registers; this causes the same issues as "Force Filtering" without Anisotropy, such as causing game UI elements to no longer line up adjacent correctly. Historically, OpenGL's Anisotropy support has always worked "better" than D3D's due to seeming to not have this problem; unfortunately, OpenGL's Anisotropy specification only gives GL_LINEAR based filtering modes defined behavior, with only the mipmap setting being required to be considered. Some OpenGL implementations were implicitly disabling Anisotropy when the min/mag filters were set to GL_NEAREST, but this behavior is not required by the spec so cannot be relied on.
2016-03-24 13:43:29 +11:00
EmptyChaos 564341ab3d WXGUI: Fix disabled play button not being faded.
Followed from PR #3333.
2016-03-14 13:42:52 +11:00
Ryan Houdek 40931f5030 Merge pull request #3690 from aserna3/bikeshedding_bait
[Config UI] add "normal speed" to speed limit 100%
2016-03-05 11:55:06 -05:00
Pierre Bourdon 3b6af8c7a5 Merge pull request #3691 from rukai/netplayWiiRemoval
Netplay Wii Remote Removal
2016-03-04 23:45:07 +01:00
Anthony Serna 8ba9839161 [Config UI] add "normal speed" to speed limit 100% 2016-03-02 19:51:05 -06:00
Pierre Bourdon 265c6408d6 Merge pull request #3686 from Armada651/revert-3578
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Pierre Bourdon f752c6e704 Merge pull request #3589 from mathieui/gcadapter-recording
Fix recording a movie with the GC Adapter
2016-03-03 02:02:29 +01:00
Rukai 1b65adcd56 Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp 2016-03-02 21:02:15 +11:00
Jules Blok 6d1628eda4 Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
This reverts commit e2a1a085b6, reversing
changes made to 2aea549eef.
2016-02-29 00:55:51 +01:00
mathieui 7b2c54ad93 [Movie] allow recording with any pad
(bongo/dancemat/adapter…)
2016-02-25 22:58:21 +01:00
Jules Blok e2a1a085b6 Merge pull request #3578 from Armada651/forced-slow-depth
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Lioncash 1d6ee140f0 VideoBackendBase: Store video backends as unique_ptr 2016-02-20 19:07:40 -05:00
Anthony Serna 28fbf6ae03 [Netplay] Disable Wiimotes 2016-02-19 22:15:52 -06:00
Chris Burgener 6fe3a3004d Rename Direct3D to Direct3D 11 2016-02-16 22:43:21 -05:00
hdcmeta 8cc686b360 D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
Mathew Maidment 5b795c4b20 Merge pull request #3347 from JosJuice/wii-compress-warning-once
DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
JosJuice 8a2e678ea7 DolphinWX: Don't include skipped items in the compression count 2016-02-08 15:26:25 +01:00
JosJuice 8cad70238c DolphinWX: Don't store compression progress in member variables
Just some extra cleanup.
2016-02-08 15:26:11 +01:00
Jules Blok 9805f70913 VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
2016-02-08 12:26:55 +01:00
Ryan Houdek 31523b7e80 Merge pull request #3572 from Sonicadvance1/egl_support_headless
Egl support headless
2016-01-30 11:15:07 -05:00
JosJuice 6a75212e7a DolphinWX: Only show Wii compression warning once
When compressing multiple Wii games, the warning used to be showed
once for each game. Now it only appears once at the beginning.
2016-01-30 13:33:03 +01:00
JosJuice bd326ace5c DolphinWX: Replace GetSelectedISO hack for multiple selections 2016-01-30 13:32:57 +01:00
Tillmann Karras bf643c98aa Fix warnings 2016-01-28 23:54:11 +00:00
Ryan Houdek 628e9bad92 Support a headless EGL option.
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Lioncash 102672a797 NetPlayClient: Make is_connected private
This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
JosJuice 53acd063f9 DolphinWX: Support 2x images for all resources 2016-01-20 00:46:10 +01:00
Ryan Houdek abb4c64c8f Fix the Exit hotkey.
We were constructing our wxCommandEvent incorrectly and using an ID as an event type instead of the ID.
Works properly now.
2016-01-19 02:04:45 -06:00
Mathew Maidment a7f35eeb42 Merge pull request #3520 from Sonicadvance1/debugger_address_minsize
Fix debugger address lookup search control.
2016-01-16 11:34:24 -05:00
Ryan Houdek 6754326c6b Fix debugger address lookup search control.
The dumb wxAUI stuff isn't fully implemented for GTK. So the wxAuiToolBar doesn't properly deduce the size it needs to be when it contains a
wxSearchCtrl object.
Force the manager to set its minimum size to something reasonable.
2016-01-16 08:05:24 -06:00
Lioncash f2038b9e90 HW: Remove unnecessary header inclusions 2016-01-13 02:47:32 -05:00
degasus 0c92603fd5 Merge VideoBackendHardware into VideoBackend.
And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
Mathew Maidment 9925d8a947 Merge pull request #3478 from mmastrac/ui_resize_fix
DolphinWX: fixes the window growing slightly on every re-launch
2016-01-09 17:15:35 -05:00
Matt Mastracci 560769ad5d DolphinWX: Fix window growing on every relaunch
Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
2016-01-09 14:29:15 -07:00
Pierre Bourdon dbe7e6634d Merge pull request #3412 from skidau/CheatSearch-Prev-Value
Added the ability to search on previous value in the Cheat Search.
2016-01-09 06:06:02 +01:00
Pierre Bourdon bf1c53a6e8 Merge pull request #3451 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
Chris Burgener c34fb3edf0 Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
Pierre Bourdon 89bb4b1288 Merge pull request #3460 from JosJuice/platform-icon-padding
Adjust the size of the Wii platform icon and padding of all platform icons
2016-01-07 00:50:06 +01:00
Pierre Bourdon e668fd7a02 Merge pull request #3465 from Sonicadvance1/Android_move_jni
Move Android JNI bits from DolphinWX to the Android folder.
2016-01-07 00:47:39 +01:00
Pierre Bourdon 4553f723ff Merge pull request #3466 from JosJuice/game-list-empty-condition
DolphinWX: Unify the condition for the game list being empty
2016-01-07 00:33:32 +01:00
JosJuice 85ab84935a Use the English name for DK Bongos in the English version of Dolphin
Tarukonga is Japanese. People who don't speak Japanese are unlikely to
understand it.
2016-01-07 00:12:25 +01:00
Ryan Houdek 74478addeb Move Android JNI bits from DolphinWX to the Android folder. 2016-01-06 15:36:44 -06:00
JosJuice dcde91cdd8 DolphinWX: Unify the condition for the game list being empty
When there are no games to display in the game list, DolphinWX shows a
message instead. Clicking the message will perform an action. If the game
list truly is empty, the message and action are for opening a browse
dialog, but if the user has hidden some games, they are instead for
unhiding all games. However, the condition for checking which message to
display lacked some parts that are in the condition for checking which
action to use, so the two could be different in rare cases. This PR fixes
that by breaking out the two conditions to a new unified function.
2016-01-06 22:25:30 +01:00
degasus efbe5bc4b6 VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-06 22:10:29 +01:00
degasus ad1f7576ad VideoConfig: Use "GFX.ini" for both D3D and OGL.
They share the same format, so there is no need to separate their configs.
2016-01-06 21:43:11 +01:00
Ryan Houdek 342496563d Merge pull request #3455 from Sonicadvance1/GC_adapter_android
[Android] Add support for the Wii U Gamecube adapter under Android.
2016-01-06 15:07:09 -05:00
JosJuice e6cee3a130 DolphinWX: Re-add some padding for platform icons
The padding on the right was changed from 3px to 0px by fd2d505. 1px is
needed for counteracting the white 1px line to the left of the game list.
2016-01-06 21:06:36 +01:00
Ryan Houdek b49683b2e8 Merge pull request #3357 from JosJuice/no-xpm
DolphinWX: Stop using XPM images
2016-01-06 13:37:03 -05:00
Ryan Houdek 6e503bebc4 Add a stubbed GCAdapter namespace.
This cleans up a bunch of #ifdef checks in places.
2016-01-06 00:57:08 -06:00
Ryan Houdek 1dcc199a63 Fix GCPad recalibration shortcut.
Dolphin has supported the recalibration shortcut (X+Y+Start) for quite a long while. So if someont's axises are terrible, you could easily
recalibrate.
Games even get the initial calibration upon boot(Most of the time).

While changing over the GCAdapter code, I was testing to make sure the reset and calibration shortcuts still worked, turns out they didn't work at
all.
Looking in to the problem, we capture the combination properly, and we wait three seconds until we actually fire that off recalibration.
The problem is for Nintendo's SDK to properly handle recalibrating, we need to send back data saying that it needs to recalibrate.
On hardware this is done as part of the 64bits of data the controller sends back to us.
On holding of the controller, bit 61 of the return value is set, which the Nintendo SDK catches, and then signals immediately afterwards a CMD_ORIGIN
command in order to recalibrate the controller.
We were outright ignoring this bit, so the library wasn't ever recalibrating. I suspect in the past the class itself used to use the calibration data
to to offset the data, but somewhere along the lines it got munged out of existence.

The Gamecube adapter does this shortcut in a bit of a unique way, instead of sending the command and having the library support it and what have you.
Once holding the shortcut for the amount of time, the adapter reports back that the controller has actually been disconnected. Then when you let go of
the combination, the adapter states that a new device has been connected to that port, and the recalibration happens because a new device is
"connected."

This fixes controller calibration for both emulated GC controllers and also the Wii Gamecube Adapter.
2016-01-06 00:41:00 -06:00
degasus 3ff4ec275a Throttler: Rename "framelimiter" to "emulation speed".
We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used.
2016-01-05 23:39:05 +01:00
Ryan Houdek 49410576e9 Make the Wii U Gamecube adapter work with less magic.
The Wii U Gamecube controller adapter setup has always been a bit weird. It tries to be as automatic as possible to make the user experience as easy
as possible.
The problem with this approach is that it brings a large disconnect in the user experience because you have the Gamecube controller setup with regular
gamepads and then for some reason below that you have a "direct connect" option which will cause the Gamecube Adapter to overwrite the regular inputs
if something was connected.
While this works and allows the user to only click one checkbox to get the device working, it breaks the user's experience because they don't really
know what "direct connect" means and won't look it up to figure out what it is. Just expecting the device to work (At least one occurence of this in
the IRC channel in the last week).

This way around also had the terrible nature of making the code more filthy than it needed to be. The GCAdapter namespace was parasitic and hooked in
to the regular GC Controller SI class to overwrite the data that it was getting from the default configuration.
Now instead we have a specific SIDevice class for the Wii U Gamecube adapter. This class is fairly simple and is a child of the regular SI Gamecube
Pad device and only reimplements what it needs to.
This also gives the ability to configure controllers individually, which allows the user to configure rumble individually per pad input.

Overall the code is cleaner, and it fits more in line with how the rest of Dolphin works.
2016-01-05 13:44:37 -06:00
Ryan Houdek 371e9f4fae Move SI_GCAdapter over to InputCommon 2016-01-05 13:44:37 -06:00
JosJuice fd2d50535f DolphinWX: Minor adjustments to the widths of images 2016-01-05 19:19:36 +01:00
JosJuice 81466d7fa3 DolphinWX: Stop using XPM images
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
2016-01-05 19:11:58 +01:00
Markus Wick 8b3bf1557f Merge pull request #3445 from jake8/add-crop-hotkey
Added Hotkey for toggling the Crop Setting
2016-01-04 16:24:22 +01:00
jake8 cc8aeec58c Added hotkey for toggling the crop setting 2016-01-04 10:10:49 -05:00
Markus Wick f3c1cc95fc Merge pull request #3311 from Phatcat/analog_input_android
[Android] More analog input configurations + misc
2016-01-04 14:57:43 +01:00
Markus Wick ca7160f714 Merge pull request #3434 from lioncash/enum
OnScreenDisplay: Make CallbackType an enum class
2016-01-04 13:47:22 +01:00
Phatcat f62054e467 Android: More analog input configurations
Lets the user set the following in intervals of 10 between 10 and 100;
- Stick/Radius (default 100,000000)
- Triggers/Threshold (default 90,000000)
- Tilt/Modifier/Range (default 50,000000) + mapped Tilt/Modifier button
to the configurations for wiimotes & nunchuks
2016-01-04 13:35:04 +01:00
Phatcat 158f0e8102 Android: Added categories to input controls
- Seperates input configurations into categories
- Reworked input configurations to reuse more strings
2016-01-04 13:19:44 +01:00
Phatcat cfe8400cdd Android: Revision of PR 3253 (Wiimote controls)
- Fix small error in NativeLibrary (line 141)
- Fix faulty indentment in arrays.xml
- Rework numbering system to be more accessible.
2016-01-04 13:19:42 +01:00
Lioncash 01f99a04a2 VideoBackend: Get rid of a boolean global
Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Lioncash edda018d54 OnScreenDisplay: Make CallbackType an enum class 2016-01-02 14:57:55 -05:00
skidau 066af14272 Merge pull request #3409 from sepalani/r_menu_code
RegisterView: View code menu added
2016-01-02 11:40:02 +11:00
skidau c055b40d3b Added the ability to search on previous value in the Cheat Search.
Fixed a bug where old values were being updated automatically by the display refresh.

Fixes issue 9212.
2015-12-30 11:51:36 +11:00
skidau 88c2900e9e Merge pull request #3399 from rabbott99/cheat-search
CheatSearchTab: Use an enum for filter masks rather than ints
2015-12-29 11:13:35 +11:00
skidau c80dede49f Merge pull request #3377 from JosJuice/elfdol-case
DolphinWX: Add missing m_ListElfDol cases
2015-12-29 11:03:43 +11:00
skidau 08bf808d49 Merge pull request #3343 from JosJuice/getstringt-encoding
Fix encoding for savestate slots
2015-12-29 10:54:54 +11:00
Sepalani a6967358b2 RegisterView: View code menu added 2015-12-28 22:41:24 +04:00
Markus Wick aabcd441d9 Merge pull request #3381 from Armada651/revert-3076
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
2015-12-28 10:18:32 +01:00
Markus Wick cec1a75976 Merge pull request #3296 from sepalani/r_menu
DebuggerViews: Fixed nullptr dereferences
2015-12-28 10:02:53 +01:00
Sepalani 4d3f05ddf8 DebuggerViews: Fixed nullptr dereferences 2015-12-27 19:57:58 +04:00
rabbott99 5d61e067a0 CheatSearchTab: Use an enum for filter masks rather than ints 2015-12-26 16:51:06 -05:00
Jules Blok 8bda12bcfd Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
This reverts commit 81414b4fa2, reversing
changes made to b926061f64.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
Jules Blok 9a1b2f68cc ISOProperties: Replace the ConvergenceMinimum option by the Convergence option.
The ConvergenceMinimum was replaced by Convergence in the GameINI.
2015-12-22 23:16:27 +01:00
JosJuice ed8fa5ba77 DolphinWX: Add missing m_ListElfDol cases 2015-12-22 16:26:31 +01:00
Scott Mansell ebe3c49c5f Merge pull request #3332 from degasus/master
MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
JosJuice b4b1844fe8 DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
JosJuice 9a0b70cc51 Fix encoding for savestate slots
StrToWxStr is needed, otherwise the string will not be read as UTF-8.
2015-12-17 11:25:14 +01:00
Christian Widmer 9dd9a75dbe DolphinWX: Fix items vanishing from toolbar
Commit 33487ab5f2 introduced a regression
where items would vanish from the toolbar. This adds a call to Realize()
after the reinsertions of the play/pause button as required per
documentation.

Thanks to Simonwayneee for noticing this!
2015-12-16 00:18:04 +01:00
Markus Wick c310b3f0e6 Merge pull request #3309 from JosJuice/reload-banner-without-volume
Don't read from volume when reloading Wii banners
2015-12-15 18:48:49 +01:00
Markus Wick e4b83d17bf Merge pull request #3270 from JosJuice/more-translations
Mark more strings for translation
2015-12-15 18:13:26 +01:00
Markus Wick 556371b2bc Merge pull request #3333 from ShadowsFriend/pausebutton_fix
DolphinWX: Fix label change for the play/pause button
2015-12-15 17:40:25 +01:00
degasus e26d9f7c35 MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
Jules Blok 3f7bf5ca93 VideoConfigDiag: Snap the convergence slider. 2015-12-13 22:58:38 +01:00
Jules Blok ee657c04fe VideoConfig: Change convergence setting to percentage value. 2015-12-13 22:58:16 +01:00
Christian Widmer 33487ab5f2 DolphinWX: Fix label change for the play/pause button
This fixes changing the play/pause button's label depending on the
emulation state. Before, wxToolBarToolBase's SetLabel() function was
used. This function, however, is not implemented in wxGTK which leads to
the label not changing on linux when the button is clicked. Although the preferred
method (according to the wxWidgets documentation) to change the properties
of a tool is to use the toolbar's setters, there is no such setter for
the label. Therefore, this implements a workaround where the
button is deleted and readded afterwards with the updated properties.

Thanks to linkmauve for noticing this!
2015-12-12 23:28:34 +01:00
JosJuice a27610ff17 MainAndroid: Fix size logging 2015-12-08 12:37:51 +01:00
Bartosz Kaszubowski 4655cd01fa minor General Config GUI improvements
- theme and language selectors wrapped into one GridBagSizer for better
appearance
- missing left padding added to checkbox on Advanced Pane
2015-12-08 02:13:32 +01:00
Lioncash edbbf493f8 DiscIO: Make factory methods return unique_ptrs
Rather than rely on the developer to do the right thing,
just make the default behavior safely deallocate resources.

If shared semantics are ever needed in the future, the
constructor that takes a unique_ptr for shared_ptr can
be used.
2015-12-07 05:57:37 -05:00
JosJuice a0cd753060 Don't read from volume when reloading Wii banners
Should make loading cached Wii games that lack banners slightly faster.
2015-12-03 17:29:59 +01:00
Scott Mansell a759883ae5 Merge pull request #3126 from phire/remove-logging-lock
Refactor logging code to get rid of a mutex.
2015-12-03 13:32:07 +13:00
Markus Wick 6425ddcbe7 Merge pull request #3253 from Phatcat/master
More wiimote controls (+extensions) for android
2015-12-02 22:50:29 +01:00
Phatcat ca9c9b7135 Wiimote + Extensions for Android 2015-12-02 21:58:54 +01:00
Markus Wick abbc25f662 Merge pull request #2788 from TurboK234/3d_hotkeys
Added hotkeys for toggling different stereoscopy modes
2015-12-02 15:24:59 +01:00
Markus Wick a3433e162a Merge pull request #3149 from ShadowsFriend/fname_column
DolphinWX: Add a filename column
2015-12-02 15:04:36 +01:00
Markus Wick ec6a48ff76 Merge pull request #2876 from CastellaFactory/master
[Netplay] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-12-02 14:20:47 +01:00
Markus Wick b0dbb6ef46 Merge pull request #3067 from JosJuice/cheat-manager-regression
Fix Cheat Manager not saving created codes
2015-12-02 14:08:32 +01:00
Markus Wick 4a40e7b405 Merge pull request #3111 from JosJuice/wx-banner-scaling
DolphinWX: Improve HBC banner scaling
2015-12-02 13:59:13 +01:00
Markus Wick 02d5981b22 Merge pull request #3290 from JosJuice/compression-condition
DolphinWX: Correct a compression condition
2015-11-30 13:53:50 +01:00
Brian Bowman 507b7920e9 Fix typo in anti-aliasing dropdown description 2015-11-29 14:28:26 -06:00
JosJuice b5f32b9699 DolphinWX: Correct a compression condition
The volume type check didn't handle DOL/ELF files, and the blob type
check didn't handle formats like CISO and relied on filename extensions.
2015-11-28 09:24:15 +01:00
Scott Mansell 5a1729877e Merge pull request #3211 from JosJuice/themes-to-resources
Move nobanner and fileplatform from Themes to Resources
2015-11-27 23:47:44 +13:00
JosJuice 9b2fe62bc9 Move nobanner and fileplatform from Themes to Resources
fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
2015-11-27 11:09:20 +01:00
JosJuice 4249d9ef77 ISOFile/GameFile: Simplify IsElfOrDol 2015-11-27 10:50:19 +01:00
Scott Mansell 211169e307 Merge pull request #3269 from JosJuice/purge-cache
Rename "Purge Cache" to "Purge Game List Cache"
2015-11-24 14:17:49 +13:00
Chris Burgener 1ea9b36e3b Fix Frame Advance Hold Delay Changes
Fixes the issues of modifying the frame advance speed increase/decrease not actually doing anything
2015-11-23 13:53:14 -05:00
Lioncash 35b02db39d ISOFile: Get rid of explicit deletes 2015-11-21 21:15:01 -05:00
JosJuice 74ea765427 Mark more strings for translation 2015-11-20 11:33:47 +01:00
Pierre Bourdon f571bdd7e3 Merge pull request #3274 from JosJuice/menu-capitalization
DolphinWX: More consistent capitalization in menus
2015-11-19 14:00:46 +01:00
JosJuice 3778793df5 DolphinWX: More consistent capitalization in menus 2015-11-19 12:25:17 +01:00
Lioncash b9975694ab InputConfig: Clean up controller management 2015-11-19 02:41:33 -05:00
JosJuice 1c8938cd59 Rename "Purge Cache" to "Purge Game List Cache"
Users who have heard about the shader cache but not the game list cache
might think that "Purge Cache" will affect the shader cache.
2015-11-18 19:08:19 +01:00
Markus Wick 0b123605de Merge pull request #3235 from JosJuice/ssaa-checkbox
Remove SSAA checkbox and add SSAA to AA dropdown
2015-11-18 10:36:11 +01:00
JosJuice eeda056490 ISOFile/GameFile: Clean up includes 2015-11-15 17:15:16 +01:00
TurboK234 6b9f4f5115 Added hotkeys for toggling different stereoscopy modes 2015-11-14 17:22:48 +02:00
James Cowgill 386159c74e Remove uses of __DATE__ and __TIME__ 2015-11-14 00:52:41 +00:00
Scott Mansell 973118511a Merge pull request #2742 from AdmiralCurtiss/display-savestate-stats
Display Savestate information in Overlay and Menu.
2015-11-08 02:20:56 +13:00
Tillmann Karras 81d9cce70c VideoCommon: rename TextureCache to TextureCacheBase 2015-11-06 15:43:58 +01:00
JosJuice a0b99cfc51 Remove SSAA checkbox and add SSAA to AA dropdown
The checkbox is removed, and the dropdown now looks like this:

None
2x MSAA
4x MSAA
8x MSAA
2x SSAA
4x SSAA
8x SSAA
2015-11-06 11:22:53 +01:00
flacs fd6b093a7e Merge pull request #3234 from JosJuice/createintegerlabel
DolphinWX: Remove FifoPlayerDlg::CreateIntegerLabel
2015-11-05 12:42:15 +01:00
JosJuice da603b7665 DolphinWX: Remove FifoPlayerDlg::CreateIntegerLabel
Being forced to have the number first and being forced to add the
same string for all pluralizations is terrible for localisation.
2015-11-05 11:35:13 +01:00
Scott Mansell 51c984dde3 Remove the "Show EFB Copy Regions" debug option.
It was only implemented in OpenGL, though the option was visible in both
backends, leading to memory leaks if you enabled it in DirectX.

And it wasn't particularly useful as a debug feature as it only showed
where in the EFB the copies were taken from, not what format it was, or
what the copy was used for, or what content was in the EFB at that point
in time.

Also, it stretched the copy regions relative to the window, so the
on-screen regions don't even line up with the window unless the game used
the full EFB (some pal games) and you game image stretched to the full
window.
2015-11-05 18:15:46 +13:00
Anthony Serna 013d55227b [DolphinWX] Added warning to Wii disc compression 2015-10-31 12:08:14 -07:00
Pierre Bourdon 31f21057d9 DolphinWX: Remove the dolphin-emulator.com check.
This check is not useful anymore since that website is not running their own
buildbots anymore. It's also trivially bypassable -- it just happened to work
when the builds were fully automated over there.
2015-10-30 22:14:19 +01:00
Scott Mansell 44a40642f3 Merge pull request #2704 from RisingFog/frameadvancehold
Add Frame Advance Hold Hotkey Functionality
2015-10-28 15:31:03 +13:00
Sepalani 6b662280a9 MemoryCheckDlg: Fix event buttons 2015-10-23 20:37:29 +02:00
flacs 05e339a605 Merge pull request #3139 from JosJuice/fix-wii-root
Mark which Wii root to use in the NAND path code
2015-10-16 16:49:34 +02:00
comex c22d1d68ab Mark which Wii root to use in the NAND path code.
It's used by both the GUI to do things like install WADs and check up on
the system menu, in which case the global root should be used, and by
/dev/es, in which case the local one should.  The latter isn't
*terribly* useful today, since no contents will ever be installed in
temporary roots (although it's still relevant for data directories), but
converting the whole thing makes sense because then it will Just Work
once the entire NAND is synced.

Because it would have been a bit of work to split it up (but I can if
desired), this commit also contains some basic cleanup of
NANDContentLoader:

(1) The useless interface class INANDContentLoader is removed and the
    methods are changed to just return CNANDContentLoader (the only
    implementation);
(2) CNANDContentManager is changed to use unique_ptr and cleaned up a
    bit.
2015-10-16 09:10:39 +02:00
flacs e57f1796b5 Merge pull request #3114 from lioncash/ui
ControllerConfigDiag: Amend button sizing issues on hi-DPI displays
2015-10-16 05:48:07 +02:00
Tillmann Karras 00aefa5e08 DolphinWX: decompress discs to calculate MD5 hash 2015-10-12 02:35:43 +02:00
flacs f3c88137e7 Merge pull request #2798 from lioncash/search
Debugger: Use wxSearchCtrls instead of wxTextCtrl for address searching.
2015-10-11 15:29:59 +02:00
Christian Widmer 3fdaf377b0 DolphinWX: Add a filename column 2015-10-11 05:29:01 +02:00
Christian Widmer 4d78aea41d DolphinWX: Add items to visible columns only
Before the columns of the gamelist were filled with content regardless
of their visibility. This led to display bugs when certain columns, for
example the region column, were hidden.

The first problem was the InsertItemInReportView() function because it
refilled all columns with content on every call to update() without
checking for their visibility. While this issue would have easily been solved
by adding conditionals before each column update, the maker column would
have still caused problems for it autohides on resize and those do not
call update(). Therefore it was necessary to move the column update logic
from InsertItemInReportView() to a new one that allows for seperate
modification of an item's columns.
2015-10-11 05:01:59 +02:00
Admiral H. Curtiss 429f4ea158 SaveState/DolphinWX: Display time and date of savestate next to the load/save/select slot menu options. 2015-10-10 22:20:05 +02:00
Admiral H. Curtiss 16272f4975 SaveState/DolphinWX: Display time and date of savestate when a slot is selected, or Empty if no savestate exists in the slot. 2015-10-10 22:14:22 +02:00
Scott Mansell 71d7cd6b9d DolphinWX: Make UpdateLog() return in a finite time.
After fixing the deadlock in #3006, it is now possible for log
messages to flood in faster than UpdateLog can render them.

This causes it to never return, locking up the gui thread and
filling the windows message queue (which triggers the stack
overflow bug in older versions of Wx)
2015-10-09 12:14:04 +13:00
Chris Burgener 5edb2bfea1 Fix wxWidgets Error in About Window 2015-10-05 13:36:53 -04:00
shuffle2 3b1375f78c Merge pull request #3134 from lioncash/namespace
CPU: Convert CCPU into a namespace
2015-10-04 14:22:50 -07:00
shuffle2 552c1f51d8 Merge pull request #3068 from mickdermack/pr-block-input
Block WX input when detecting controls
2015-10-04 14:19:44 -07:00
Lioncash ef1cc2cec4 CPU: Convert CCPU into a namespace
There's not much point to a class with only static member functions.
2015-10-04 15:15:10 -04:00
Fog 471c835546 Add Frame Advance Hold Hotkey Functionality 2015-10-04 12:14:36 -04:00
Michael Ehrenreich b4411bd2ef Block WX input when detecting controls 2015-10-04 14:50:28 +02:00
shuffle2 81414b4fa2 Merge pull request #3076 from void-ghost/stereo3d_presets
Stereo3d presets
2015-10-03 18:10:23 -07:00