Remove Global Declarations from Movie

This commit is contained in:
Chris Burgener 2016-08-04 12:54:45 -04:00
parent e98875949c
commit 222c4ba077
10 changed files with 137 additions and 84 deletions

View File

@ -900,11 +900,11 @@ void UpdateTitle()
if (Movie::IsPlayingInput())
SFPS = StringFromFormat("Input: %u/%u - VI: %u - FPS: %.0f - VPS: %.0f - %.0f%%",
(u32)Movie::g_currentInputCount, (u32)Movie::g_totalInputCount,
(u32)Movie::g_currentFrame, FPS, VPS, Speed);
(u32)Movie::GetCurrentInputCount(), (u32)Movie::GetTotalInputCount(),
(u32)Movie::GetCurrentFrame(), FPS, VPS, Speed);
else if (Movie::IsRecordingInput())
SFPS = StringFromFormat("Input: %u - VI: %u - FPS: %.0f - VPS: %.0f - %.0f%%",
(u32)Movie::g_currentInputCount, (u32)Movie::g_currentFrame, FPS, VPS,
(u32)Movie::GetCurrentInputCount(), (u32)Movie::GetCurrentFrame(), FPS, VPS,
Speed);
else
{

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@ -492,7 +492,6 @@ void ChangeDiscAsCPU(const std::string& newFileName)
CoreTiming::ScheduleEvent(500000000, s_insert_disc, (u64)_FileName);
if (Movie::IsRecordingInput())
{
Movie::g_bDiscChange = true;
std::string fileName = newFileName;
auto sizeofpath = fileName.find_last_of("/\\") + 1;
if (fileName.substr(sizeofpath).length() > 40)
@ -501,7 +500,7 @@ void ChangeDiscAsCPU(const std::string& newFileName)
"The filename of the disc image must not be longer than 40 characters.",
newFileName.c_str());
}
Movie::g_discChange = fileName.substr(sizeofpath);
Movie::SignalDiscChange(fileName.substr(sizeofpath));
}
}

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@ -1147,15 +1147,15 @@ u32 CWII_IPC_HLE_Device_es::ES_DIVerify(const std::vector<u8>& tmd)
File::CreateFullPath(tmd_path);
File::CreateFullPath(Common::GetTitleDataPath(tmd_title_id, Common::FROM_SESSION_ROOT));
Movie::g_titleID = tmd_title_id;
Movie::SetTitleId(tmd_title_id);
std::string save_path = Common::GetTitleDataPath(tmd_title_id, Common::FROM_SESSION_ROOT);
if (Movie::IsRecordingInput())
{
// TODO: Check for the actual save data
if (File::Exists(save_path + "banner.bin"))
Movie::g_bClearSave = false;
Movie::SetClearSave(false);
else
Movie::g_bClearSave = true;
Movie::SetClearSave(true);
}
// TODO: Force the game to save to another location, instead of moving the user's save.

View File

@ -61,10 +61,10 @@ static DTMHeader tmpHeader;
static u8* tmpInput = nullptr;
static size_t tmpInputAllocated = 0;
static u64 s_currentByte = 0, s_totalBytes = 0;
u64 g_currentFrame = 0, g_totalFrames = 0; // VI
u64 g_currentLagCount = 0;
static u64 s_currentFrame = 0, s_totalFrames = 0; // VI
static u64 s_currentLagCount = 0;
static u64 s_totalLagCount = 0; // just stats
u64 g_currentInputCount = 0, g_totalInputCount = 0; // just stats
static u64 s_currentInputCount = 0, s_totalInputCount = 0; // just stats
static u64 s_totalTickCount = 0, s_tickCountAtLastInput = 0; // just stats
static u64 s_recordingStartTime; // seconds since 1970 that recording started
static bool s_bSaveConfig = false, s_bSkipIdle = false, s_bDualCore = false;
@ -73,12 +73,12 @@ static bool s_bDSPHLE = false, s_bFastDiscSpeed = false;
static bool s_bSyncGPU = false, s_bNetPlay = false;
static std::string s_videoBackend = "unknown";
static int s_iCPUCore = 1;
bool g_bClearSave = false;
bool g_bDiscChange = false;
bool g_bReset = false;
static bool s_bClearSave = false;
static bool s_bDiscChange = false;
static bool s_bReset = false;
static std::string s_author = "";
std::string g_discChange = "";
u64 g_titleID = 0;
static std::string s_discChange = "";
static u64 s_titleID = 0;
static u8 s_MD5[16];
static u8 s_bongos, s_memcards;
static u8 s_revision[20];
@ -196,14 +196,14 @@ void FrameUpdate()
{
// TODO[comex]: This runs on the GPU thread, yet it messes with the CPU
// state directly. That's super sketchy.
g_currentFrame++;
s_currentFrame++;
if (!s_bPolled)
g_currentLagCount++;
s_currentLagCount++;
if (IsRecordingInput())
{
g_totalFrames = g_currentFrame;
s_totalLagCount = g_currentLagCount;
s_totalFrames = s_currentFrame;
s_totalLagCount = s_currentLagCount;
}
if (s_bFrameStep)
{
@ -260,19 +260,19 @@ void Init()
s_bRecordingFromSaveState = false;
s_rerecords = 0;
s_currentByte = 0;
g_currentFrame = 0;
g_currentLagCount = 0;
g_currentInputCount = 0;
s_currentFrame = 0;
s_currentLagCount = 0;
s_currentInputCount = 0;
}
}
// NOTE: CPU Thread
void InputUpdate()
{
g_currentInputCount++;
s_currentInputCount++;
if (IsRecordingInput())
{
g_totalInputCount = g_currentInputCount;
s_totalInputCount = s_currentInputCount;
s_totalTickCount += CoreTiming::GetTicks() - s_tickCountAtLastInput;
s_tickCountAtLastInput = CoreTiming::GetTicks();
}
@ -352,12 +352,12 @@ bool IsRecordingInputFromSaveState()
bool IsJustStartingRecordingInputFromSaveState()
{
return IsRecordingInputFromSaveState() && g_currentFrame == 0;
return IsRecordingInputFromSaveState() && s_currentFrame == 0;
}
bool IsJustStartingPlayingInputFromSaveState()
{
return IsRecordingInputFromSaveState() && g_currentFrame == 1 && IsPlayingInput();
return IsRecordingInputFromSaveState() && s_currentFrame == 1 && IsPlayingInput();
}
bool IsPlayingInput()
@ -380,6 +380,57 @@ u64 GetRecordingStartTime()
return s_recordingStartTime;
}
u64 GetCurrentFrame()
{
return s_currentFrame;
}
u64 GetTotalFrames()
{
return s_totalFrames;
}
u64 GetCurrentInputCount()
{
return s_currentInputCount;
}
u64 GetTotalInputCount()
{
return s_totalInputCount;
}
u64 GetCurrentLagCount()
{
return s_currentLagCount;
}
u64 GetTotalLagCount()
{
return s_totalLagCount;
}
void SetClearSave(bool enabled)
{
s_bClearSave = enabled;
}
void SignalDiscChange(const std::string& new_disc_filename)
{
s_discChange = new_disc_filename;
s_bDiscChange = true;
}
void SetReset(bool reset)
{
s_bReset = reset;
}
void SetTitleId(u64 title_id)
{
s_titleID = title_id;
}
bool IsUsingPad(int controller)
{
return ((s_numPads & (1 << controller)) != 0);
@ -441,7 +492,7 @@ u8 GetLanguage()
bool IsStartingFromClearSave()
{
return g_bClearSave;
return s_bClearSave;
}
bool IsUsingMemcard(int memcard)
@ -520,9 +571,9 @@ bool BeginRecordingInput(int controllers)
bool was_unpaused = Core::PauseAndLock(true);
s_numPads = controllers;
g_currentFrame = g_totalFrames = 0;
g_currentLagCount = s_totalLagCount = 0;
g_currentInputCount = g_totalInputCount = 0;
s_currentFrame = s_totalFrames = 0;
s_currentLagCount = s_totalLagCount = 0;
s_currentInputCount = s_totalInputCount = 0;
s_totalTickCount = s_tickCountAtLastInput = 0;
s_bongos = 0;
s_memcards = 0;
@ -560,11 +611,11 @@ bool BeginRecordingInput(int controllers)
// TODO: find a way to GetTitleDataPath() from Movie::Init()
if (SConfig::GetInstance().bWii)
{
if (File::Exists(Common::GetTitleDataPath(g_titleID, Common::FROM_SESSION_ROOT) +
if (File::Exists(Common::GetTitleDataPath(s_titleID, Common::FROM_SESSION_ROOT) +
"banner.bin"))
Movie::g_bClearSave = false;
Movie::s_bClearSave = false;
else
Movie::g_bClearSave = true;
Movie::s_bClearSave = true;
}
std::thread md5thread(GetMD5);
md5thread.detach();
@ -832,10 +883,10 @@ void CheckPadStatus(GCPadStatus* PadStatus, int controllerID)
s_padState.CStickX = PadStatus->substickX;
s_padState.CStickY = PadStatus->substickY;
s_padState.disc = g_bDiscChange;
g_bDiscChange = false;
s_padState.reset = g_bReset;
g_bReset = false;
s_padState.disc = s_bDiscChange;
s_bDiscChange = false;
s_padState.reset = s_bReset;
s_bReset = false;
SetInputDisplayString(s_padState, controllerID);
}
@ -895,7 +946,7 @@ void ReadHeader()
s_bDSPHLE = tmpHeader.bDSPHLE;
s_bFastDiscSpeed = tmpHeader.bFastDiscSpeed;
s_iCPUCore = tmpHeader.CPUCore;
g_bClearSave = tmpHeader.bClearSave;
s_bClearSave = tmpHeader.bClearSave;
s_memcards = tmpHeader.memcards;
s_bongos = tmpHeader.bongos;
s_bSyncGPU = tmpHeader.bSyncGPU;
@ -909,7 +960,7 @@ void ReadHeader()
}
s_videoBackend = (char*)tmpHeader.videoBackend;
g_discChange = (char*)tmpHeader.discChange;
s_discChange = (char*)tmpHeader.discChange;
s_author = (char*)tmpHeader.author;
memcpy(s_MD5, tmpHeader.md5, 16);
s_DSPiromHash = tmpHeader.DSPiromHash;
@ -940,13 +991,13 @@ bool PlayInput(const std::string& filename)
}
ReadHeader();
g_totalFrames = tmpHeader.frameCount;
s_totalFrames = tmpHeader.frameCount;
s_totalLagCount = tmpHeader.lagCount;
g_totalInputCount = tmpHeader.inputCount;
s_totalInputCount = tmpHeader.inputCount;
s_totalTickCount = tmpHeader.tickCount;
g_currentFrame = 0;
g_currentLagCount = 0;
g_currentInputCount = 0;
s_currentFrame = 0;
s_currentLagCount = 0;
s_currentInputCount = 0;
s_playMode = MODE_PLAYING;
@ -978,13 +1029,13 @@ void DoState(PointerWrap& p)
{
// many of these could be useful to save even when no movie is active,
// and the data is tiny, so let's just save it regardless of movie state.
p.Do(g_currentFrame);
p.Do(s_currentFrame);
p.Do(s_currentByte);
p.Do(g_currentLagCount);
p.Do(g_currentInputCount);
p.Do(s_currentLagCount);
p.Do(s_currentInputCount);
p.Do(s_bPolled);
p.Do(s_tickCountAtLastInput);
// other variables (such as s_totalBytes and g_totalFrames) are set in LoadInput
// other variables (such as s_totalBytes and s_totalFrames) are set in LoadInput
}
// NOTE: Host Thread
@ -1028,15 +1079,15 @@ void LoadInput(const std::string& filename)
PanicAlertT("Warning: You loaded a save whose movie ends before the current frame in the save "
"(byte %u < %u) (frame %u < %u). You should load another save before continuing.",
(u32)totalSavedBytes + 256, (u32)s_currentByte + 256, (u32)tmpHeader.frameCount,
(u32)g_currentFrame);
(u32)s_currentFrame);
afterEnd = true;
}
if (!s_bReadOnly || tmpInput == nullptr)
{
g_totalFrames = tmpHeader.frameCount;
s_totalFrames = tmpHeader.frameCount;
s_totalLagCount = tmpHeader.lagCount;
g_totalInputCount = tmpHeader.inputCount;
s_totalInputCount = tmpHeader.inputCount;
s_totalTickCount = s_tickCountAtLastInput = tmpHeader.tickCount;
EnsureTmpInputSize((size_t)totalSavedBytes);
@ -1054,8 +1105,8 @@ void LoadInput(const std::string& filename)
PanicAlertT("Warning: You loaded a save that's after the end of the current movie. (byte %u "
"> %u) (input %u > %u). You should load another save before continuing, or load "
"this state with read-only mode off.",
(u32)s_currentByte + 256, (u32)s_totalBytes + 256, (u32)g_currentInputCount,
(u32)g_totalInputCount);
(u32)s_currentByte + 256, (u32)s_totalBytes + 256, (u32)s_currentInputCount,
(u32)s_totalInputCount);
}
else if (s_currentByte > 0 && s_totalBytes > 0)
{
@ -1104,7 +1155,7 @@ void LoadInput(const std::string& filename)
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, "
"L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d",
frame, (int)g_totalFrames, (int)tmpHeader.frameCount, frame, (int)curPadState.Start,
frame, (int)s_totalFrames, (int)tmpHeader.frameCount, frame, (int)curPadState.Start,
(int)curPadState.A, (int)curPadState.B, (int)curPadState.X, (int)curPadState.Y,
(int)curPadState.Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown,
(int)curPadState.DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L,
@ -1237,7 +1288,7 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
std::string path;
for (const std::string& iso_folder : SConfig::GetInstance().m_ISOFolder)
{
path = iso_folder + '/' + g_discChange;
path = iso_folder + '/' + s_discChange;
if (File::Exists(path))
{
found = true;
@ -1251,7 +1302,7 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
else
{
CPU::Break();
PanicAlertT("Change the disc to %s", g_discChange.c_str());
PanicAlertT("Change the disc to %s", s_discChange.c_str());
}
}
@ -1305,7 +1356,7 @@ bool PlayWiimote(int wiimote, u8* data, const WiimoteEmu::ReportFeatures& rptf,
memcpy(data, &(tmpInput[s_currentByte]), size);
s_currentByte += size;
g_currentInputCount++;
s_currentInputCount++;
CheckInputEnd();
return true;
@ -1332,7 +1383,7 @@ void EndPlayInput(bool cont)
s_bRecordingFromSaveState = false;
// we don't clear these things because otherwise we can't resume playback if we load a movie
// state later
// g_totalFrames = s_totalBytes = 0;
// s_totalFrames = s_totalBytes = 0;
// delete tmpInput;
// tmpInput = nullptr;
@ -1361,9 +1412,9 @@ void SaveRecording(const std::string& filename)
header.numControllers = s_numPads & (SConfig::GetInstance().bWii ? 0xFF : 0x0F);
header.bFromSaveState = s_bRecordingFromSaveState;
header.frameCount = g_totalFrames;
header.frameCount = s_totalFrames;
header.lagCount = s_totalLagCount;
header.inputCount = g_totalInputCount;
header.inputCount = s_totalInputCount;
header.numRerecords = s_rerecords;
header.recordingStartTime = s_recordingStartTime;
@ -1384,10 +1435,10 @@ void SaveRecording(const std::string& filename)
header.bUseXFB = g_ActiveConfig.bUseXFB;
header.bUseRealXFB = g_ActiveConfig.bUseRealXFB;
header.memcards = s_memcards;
header.bClearSave = g_bClearSave;
header.bClearSave = s_bClearSave;
header.bSyncGPU = s_bSyncGPU;
header.bNetPlay = s_bNetPlay;
strncpy((char*)header.discChange, g_discChange.c_str(), ArraySize(header.discChange));
strncpy((char*)header.discChange, s_discChange.c_str(), ArraySize(header.discChange));
strncpy((char*)header.author, s_author.c_str(), ArraySize(header.author));
memcpy(header.md5, s_MD5, 16);
header.bongos = s_bongos;
@ -1466,7 +1517,7 @@ void GetSettings()
s_bNetPlay = NetPlay::IsNetPlayRunning();
s_language = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
if (!SConfig::GetInstance().bWii)
g_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA);
s_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA);
s_memcards |= (SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD) << 0;
s_memcards |= (SConfig::GetInstance().m_EXIDevice[1] == EXIDEVICE_MEMORYCARD) << 1;
@ -1543,7 +1594,7 @@ void GetMD5()
// NOTE: EmuThread
void Shutdown()
{
g_currentInputCount = g_totalInputCount = g_totalFrames = s_totalBytes = s_tickCountAtLastInput =
s_currentInputCount = s_totalInputCount = s_totalFrames = s_totalBytes = s_tickCountAtLastInput =
0;
delete[] tmpInput;
tmpInput = nullptr;

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@ -48,15 +48,6 @@ struct ControllerState
static_assert(sizeof(ControllerState) == 8, "ControllerState should be 8 bytes");
#pragma pack(pop)
// Global declarations
extern bool g_bDiscChange, g_bClearSave, g_bReset;
extern u64 g_titleID;
extern u64 g_currentFrame, g_totalFrames;
extern u64 g_currentLagCount;
extern u64 g_currentInputCount, g_totalInputCount;
extern std::string g_discChange;
#pragma pack(push, 1)
struct DTMHeader
{
@ -130,6 +121,18 @@ bool IsMovieActive();
bool IsReadOnly();
u64 GetRecordingStartTime();
u64 GetCurrentFrame();
u64 GetTotalFrames();
u64 GetCurrentInputCount();
u64 GetTotalInputCount();
u64 GetCurrentLagCount();
u64 GetTotalLagCount();
void SetClearSave(bool enabled);
void SignalDiscChange(const std::string& new_disc_filename);
void SetReset(bool reset);
void SetTitleId(u64 title_id);
bool IsConfigSaved();
bool IsDualCore();
bool IsProgressive();

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@ -220,7 +220,7 @@ void MainWindow::ForceStop()
void MainWindow::Reset()
{
if (Movie::IsRecordingInput())
Movie::g_bReset = true;
Movie::SetReset(true);
ProcessorInterface::ResetButton_Tap();
}

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@ -1294,7 +1294,7 @@ void CFrame::OnStop(wxCommandEvent& WXUNUSED(event))
void CFrame::OnReset(wxCommandEvent& WXUNUSED(event))
{
if (Movie::IsRecordingInput())
Movie::g_bReset = true;
Movie::SetReset(true);
ProcessorInterface::ResetButton_Tap();
}

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@ -1106,11 +1106,11 @@ void TASInputDlg::SetTurbo(wxMouseEvent& event)
// NOTE: Host / CPU Thread
void TASInputDlg::ButtonTurbo()
{
static u64 frame = Movie::g_currentFrame;
static u64 frame = Movie::GetCurrentFrame();
if (frame != Movie::g_currentFrame)
if (frame != Movie::GetCurrentFrame())
{
frame = Movie::g_currentFrame;
frame = Movie::GetCurrentFrame();
for (Button* const button : m_buttons)
{
if (button != nullptr && button->turbo_on)

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@ -204,7 +204,7 @@ void AVIDump::AddFrame(const u8* data, int width, int height)
// Check to see if the first frame being dumped is the first frame of output from the emulator.
// This prevents an issue with starting dumping later in emulation from placing the frames
// incorrectly.
if (!s_start_dumping && Movie::g_currentFrame < 1)
if (!s_start_dumping && Movie::GetCurrentFrame() < 1)
{
delta = CoreTiming::GetTicks();
last_pts = AV_NOPTS_VALUE;

View File

@ -310,11 +310,11 @@ void Renderer::DrawDebugText()
final_cyan += " - ";
if (SConfig::GetInstance().m_ShowFrameCount)
{
final_cyan += StringFromFormat("Frame: %llu", (unsigned long long)Movie::g_currentFrame);
final_cyan += StringFromFormat("Frame: %llu", (unsigned long long)Movie::GetCurrentFrame());
if (Movie::IsPlayingInput())
final_cyan +=
StringFromFormat("\nInput: %llu / %llu", (unsigned long long)Movie::g_currentInputCount,
(unsigned long long)Movie::g_totalInputCount);
StringFromFormat("\nInput: %llu / %llu", (unsigned long long)Movie::GetCurrentInputCount(),
(unsigned long long)Movie::GetTotalInputCount());
}
final_cyan += "\n";
@ -323,7 +323,7 @@ void Renderer::DrawDebugText()
if (SConfig::GetInstance().m_ShowLag)
{
final_cyan += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
final_cyan += StringFromFormat("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount());
final_yellow += "\n";
}