Merge pull request #3980 from JosJuice/changedisc-threading-simplification
DVDInterface: Simplify calling ChangeDisc from CPU thread
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baf9abe911
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@ -472,10 +472,20 @@ static void InsertDiscCallback(u64 userdata, s64 cyclesLate)
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delete _FileName;
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}
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void ChangeDisc(const std::string& newFileName)
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// Can only be called by the host thread
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void ChangeDiscAsHost(const std::string& newFileName)
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{
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// WARNING: Can only run on Host Thread
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bool was_unpaused = Core::PauseAndLock(true);
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// The host thread is now temporarily the CPU thread
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ChangeDiscAsCPU(newFileName);
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Core::PauseAndLock(false, was_unpaused);
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}
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// Can only be called by the CPU thread
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void ChangeDiscAsCPU(const std::string& newFileName)
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{
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std::string* _FileName = new std::string(newFileName);
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CoreTiming::ScheduleEvent(0, s_eject_disc);
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CoreTiming::ScheduleEvent(500000000, s_insert_disc, (u64)_FileName);
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@ -492,7 +502,6 @@ void ChangeDisc(const std::string& newFileName)
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}
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Movie::g_discChange = fileName.substr(sizeofpath);
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}
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Core::PauseAndLock(false, was_unpaused);
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}
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void SetLidOpen(bool open)
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@ -108,7 +108,8 @@ bool VolumeIsValid();
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// Disc detection and swapping
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void SetDiscInside(bool _DiscInside);
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bool IsDiscInside();
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void ChangeDisc(const std::string& fileName); // [NOT THREADSAFE] Host only
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void ChangeDiscAsHost(const std::string& path); // Can only be called by the host thread
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void ChangeDiscAsCPU(const std::string& path); // Can only be called by the CPU thread
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// DVD Access Functions
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bool ChangePartition(u64 offset);
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@ -1210,17 +1210,15 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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PadStatus->button |= PAD_TRIGGER_R;
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if (s_padState.disc)
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{
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// This implementation assumes the disc change will only happen once. Trying to change more than
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// that will cause
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// it to load the last disc every time. As far as i know though, there are no 3+ disc games, so
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// this should be fine.
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CPU::Break();
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// This implementation assumes the disc change will only happen once. Trying
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// to change more than that will cause it to load the last disc every time.
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// As far as I know, there are no 3+ disc games, so this should be fine.
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bool found = false;
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std::string path;
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for (size_t i = 0; i < SConfig::GetInstance().m_ISOFolder.size(); ++i)
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for (const std::string& iso_folder : SConfig::GetInstance().m_ISOFolder)
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{
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path = SConfig::GetInstance().m_ISOFolder[i];
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if (File::Exists(path + '/' + g_discChange))
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path = iso_folder + '/' + g_discChange;
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if (File::Exists(path))
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{
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found = true;
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break;
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@ -1228,18 +1226,11 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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}
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if (found)
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{
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path += '/' + g_discChange;
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Core::QueueHostJob([=] {
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if (!Movie::IsPlayingInput())
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return;
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DVDInterface::ChangeDisc(path);
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CPU::EnableStepping(false);
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});
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DVDInterface::ChangeDiscAsCPU(path);
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}
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else
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{
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CPU::Break();
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PanicAlertT("Change the disc to %s", g_discChange.c_str());
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}
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}
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@ -132,7 +132,7 @@ void CRenderFrame::OnDropFiles(wxDropFilesEvent& event)
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}
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else
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{
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DVDInterface::ChangeDisc(filepath);
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DVDInterface::ChangeDiscAsHost(filepath);
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}
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}
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@ -691,7 +691,7 @@ void CFrame::DoOpen(bool Boot)
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}
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else
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{
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DVDInterface::ChangeDisc(WxStrToStr(path));
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DVDInterface::ChangeDiscAsHost(WxStrToStr(path));
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}
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}
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@ -1331,7 +1331,7 @@ void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
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const GameListItem* iso = GetSelectedISO();
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if (!iso || !Core::IsRunning())
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return;
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DVDInterface::ChangeDisc(WxStrToStr(iso->GetFileName()));
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DVDInterface::ChangeDiscAsHost(WxStrToStr(iso->GetFileName()));
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}
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void CGameListCtrl::OnSize(wxSizeEvent& event)
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