Add Wii sdcard to CommonPaths
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@ -118,6 +118,8 @@
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#define WII_STATE "state.dat"
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#define WII_SDCARD "sd.raw"
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#define WII_SETTING "setting.txt"
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#define GECKO_CODE_HANDLER "codehandler.bin"
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@ -798,6 +798,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
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s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
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s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
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s_user_paths[F_WIISDCARD_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP WII_SDCARD;
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s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
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s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
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@ -55,6 +55,7 @@ enum
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F_GCSRAM_IDX,
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F_MEMORYWATCHERLOCATIONS_IDX,
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F_MEMORYWATCHERSOCKET_IDX,
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F_WIISDCARD_IDX,
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NUM_PATH_INDICES
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};
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@ -62,7 +62,7 @@ void CWII_IPC_HLE_Device_sdio_slot0::EventNotify()
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void CWII_IPC_HLE_Device_sdio_slot0::OpenInternal()
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{
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const std::string filename = File::GetUserPath(D_WIIROOT_IDX) + "/sd.raw";
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const std::string filename = File::GetUserPath(F_WIISDCARD_IDX);
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m_Card.Open(filename, "r+b");
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if (!m_Card)
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{
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@ -9,6 +9,7 @@
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#include <memory>
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#include <thread>
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/ENetUtil.h"
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#include "Common/MD5.h"
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@ -1261,8 +1262,8 @@ void NetPlayClient::ComputeMD5(const std::string& file_identifier)
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m_should_compute_MD5 = true;
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std::string file;
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if (file_identifier == "sd.raw")
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file = File::GetUserPath(D_WIIROOT_IDX) + "/sd.raw";
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if (file_identifier == WII_SDCARD)
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file = File::GetUserPath(F_WIISDCARD_IDX);
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else
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file = m_dialog->FindGame(file_identifier);
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@ -24,6 +24,7 @@
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#include <wx/string.h>
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#include <wx/textctrl.h>
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FifoQueue.h"
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#include "Common/FileUtil.h"
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@ -563,7 +564,7 @@ void NetPlayDialog::OnMD5ComputeRequested(wxCommandEvent&)
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break;
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case MD5Target::SdCard:
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file_identifier = "sd.raw";
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file_identifier = WII_SDCARD;
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break;
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default:
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