Improve netplay setup dialog UX
* Focus "Hash Code" / "IP address" text box by default in "Connect" * Focus game list in "Host" tab * RETURN keypress now host/join depending on selected tab * Remember last hosted game * Remove PanicAlertT: * Simply log message to netplay window * Remove them when they are useless * Show some netplay message in OSD * Chat messages * Pad buffer changes * Desync alerts * Stop the game consistently when another player disconnects / crashes * Prettify chat textbox * Log netplay ping to OSD Join scenario: * Copy netplay code * Open netplay * Paste code * Press enter Host scenario: * Open netplay * Go to host tab * Press enter
This commit is contained in:
parent
aa34e5e20e
commit
6a0fc4c438
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@ -208,25 +208,6 @@ void TraversalClient::OnFailure(FailureReason reason)
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m_State = Failure;
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m_FailureReason = reason;
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switch (reason)
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{
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case TraversalClient::BadHost:
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PanicAlertT("Couldn't look up central server %s", m_Server.c_str());
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break;
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case TraversalClient::VersionTooOld:
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PanicAlertT("Dolphin too old for traversal server");
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break;
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case TraversalClient::ServerForgotAboutUs:
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PanicAlertT("Disconnected from traversal server");
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break;
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case TraversalClient::SocketSendError:
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PanicAlertT("Socket error sending to traversal server");
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break;
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case TraversalClient::ResendTimeout:
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PanicAlertT("Timeout connecting to traversal server");
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break;
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}
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if (m_Client)
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m_Client->OnTraversalStateChanged();
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}
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@ -27,6 +27,8 @@
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "InputCommon/GCAdapter.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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static std::mutex crit_netplay_client;
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static NetPlayClient* netplay_client = nullptr;
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@ -351,6 +353,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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packet >> size;
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m_target_buffer_size = size;
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m_dialog->OnPadBufferChanged(size);
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}
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break;
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@ -428,17 +431,10 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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break;
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case NP_MSG_STOP_GAME:
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{
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m_dialog->OnMsgStopGame();
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}
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break;
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case NP_MSG_DISABLE_GAME:
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{
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PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You must "
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"manually stop the game.");
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m_is_running.store(false);
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NetPlay_Disable();
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StopGame();
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m_dialog->OnMsgStopGame();
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}
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break;
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@ -466,6 +462,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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packet >> player.ping;
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}
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DisplayPlayersPing();
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m_dialog->Update();
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}
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break;
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@ -476,18 +473,15 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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u32 frame;
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packet >> pid_to_blame;
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packet >> frame;
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const char* blame_str = "";
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const char* blame_name = "";
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std::string player = "??";
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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if (pid_to_blame != -1)
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{
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auto it = m_players.find(pid_to_blame);
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blame_str = " from player ";
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blame_name = it != m_players.end() ? it->second.name.c_str() : "??";
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if (it != m_players.end())
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player = it->second.name;
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}
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m_dialog->AppendChat(StringFromFormat("/!\\ Possible desync detected%s%s on frame %u",
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blame_str, blame_name, frame));
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m_dialog->OnDesync(frame, player);
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}
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break;
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@ -571,6 +565,24 @@ void NetPlayClient::Send(sf::Packet& packet)
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enet_peer_send(m_server, 0, epac);
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}
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void NetPlayClient::DisplayPlayersPing()
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{
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if (!g_ActiveConfig.bShowNetPlayPing)
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return;
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OSD::AddTypedMessage(OSD::MessageType::NetPlayPing,
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StringFromFormat("Ping: %u", GetPlayersMaxPing()), OSD::Duration::SHORT,
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OSD::Color::CYAN);
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}
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u32 NetPlayClient::GetPlayersMaxPing() const
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{
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return std::max_element(
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m_players.begin(), m_players.end(),
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[](const auto& a, const auto& b) { return a.second.ping < b.second.ping; })
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->second.ping;
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}
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void NetPlayClient::Disconnect()
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{
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ENetEvent netEvent;
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@ -636,13 +648,11 @@ void NetPlayClient::ThreadFunc()
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enet_packet_destroy(netEvent.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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m_is_running.store(false);
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NetPlay_Disable();
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m_dialog->AppendChat("< LOST CONNECTION TO SERVER >");
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PanicAlertT("Lost connection to server!");
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m_do_loop.store(false);
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m_dialog->OnConnectionLost();
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if (m_is_running.load())
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StopGame();
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netEvent.peer->data = nullptr;
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break;
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default:
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break;
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@ -786,8 +796,6 @@ bool NetPlayClient::StartGame(const std::string& path)
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return false;
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}
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m_dialog->AppendChat(" -- STARTING GAME -- ");
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m_timebase_frame = 0;
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m_is_running.store(true);
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@ -895,6 +903,7 @@ void NetPlayClient::OnTraversalStateChanged()
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m_traversal_client->m_State == TraversalClient::Failure)
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{
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Disconnect();
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m_dialog->OnTraversalError(m_traversal_client->m_FailureReason);
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}
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}
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@ -1080,8 +1089,6 @@ bool NetPlayClient::StopGame()
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return false;
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}
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m_dialog->AppendChat(" -- STOPPING GAME -- ");
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m_is_running.store(false);
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NetPlay_Disable();
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@ -32,6 +32,10 @@ public:
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virtual void OnMsgChangeGame(const std::string& filename) = 0;
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virtual void OnMsgStartGame() = 0;
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virtual void OnMsgStopGame() = 0;
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virtual void OnPadBufferChanged(u32 buffer) = 0;
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virtual void OnDesync(u32 frame, const std::string& player) = 0;
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virtual void OnConnectionLost() = 0;
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virtual void OnTraversalError(int error) = 0;
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virtual bool IsRecording() = 0;
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virtual std::string FindGame(const std::string& game) = 0;
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virtual void ShowMD5Dialog(const std::string& file_identifier) = 0;
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@ -157,6 +161,8 @@ private:
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void Disconnect();
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bool Connect();
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void ComputeMD5(const std::string& file_identifier);
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void DisplayPlayersPing();
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u32 GetPlayersMaxPing() const;
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bool m_is_connected = false;
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ConnectionState m_connection_state = ConnectionState::Failure;
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@ -350,15 +350,13 @@ unsigned int NetPlayServer::OnDisconnect(Client& player)
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{
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if (mapping == pid && pid != 1)
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{
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PanicAlertT("Client disconnect while game is running!! NetPlay is disabled. You must "
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"manually stop the game.");
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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m_is_running = false;
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sf::Packet spac;
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spac << (MessageId)NP_MSG_DISABLE_GAME;
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// this thread doesn't need players lock
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SendToClients(spac, 1);
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SendToClients(spac, -1);
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break;
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}
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}
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@ -636,19 +634,15 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}))
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{
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int pid_to_blame = -1;
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if (timebases.size() > 2)
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for (auto pair : timebases)
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{
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for (auto pair : timebases)
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if (std::all_of(timebases.begin(), timebases.end(), [&](std::pair<PlayerId, u64> other) {
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return other.first == pair.first || other.second != pair.second;
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}))
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{
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if (std::all_of(timebases.begin(), timebases.end(),
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[&](std::pair<PlayerId, u64> other) {
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return other.first == pair.first || other.second != pair.second;
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}))
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{
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// we are the only outlier
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pid_to_blame = pair.first;
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break;
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}
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// we are the only outlier
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pid_to_blame = pair.first;
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break;
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}
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}
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@ -720,8 +714,8 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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void NetPlayServer::OnTraversalStateChanged()
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{
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if (m_dialog)
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m_dialog->Update();
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if (m_dialog && m_traversal_client->m_State == TraversalClient::Failure)
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m_dialog->OnTraversalError(m_traversal_client->m_FailureReason);
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}
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// called from ---GUI--- thread
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@ -43,10 +43,11 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
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: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay Setup")), m_game_list(game_list)
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{
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IniFile inifile;
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inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini");
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inifile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
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wxPanel* const panel = new wxPanel(this);
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panel->Bind(wxEVT_CHAR_HOOK, &NetPlaySetupFrame::OnKeyDown, this);
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// top row
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wxBoxSizer* const trav_szr = new wxBoxSizer(wxHORIZONTAL);
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panel, wxID_ANY, _("Connection Type:"), wxDefaultPosition, wxSize(100, -1));
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m_direct_traversal = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxSize(150, -1));
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m_direct_traversal->Bind(wxEVT_CHOICE, &NetPlaySetupFrame::OnChoice, this);
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m_direct_traversal->Bind(wxEVT_CHOICE, &NetPlaySetupFrame::OnDirectTraversalChoice, this);
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m_direct_traversal->Append(_("Direct Connection"));
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m_direct_traversal->Append(_("Traversal Server"));
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centralServer + ":" + centralPort);
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}
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// tabs
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wxNotebook* const notebook = new wxNotebook(panel, wxID_ANY);
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wxPanel* const connect_tab = new wxPanel(notebook, wxID_ANY);
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notebook->AddPage(connect_tab, _("Connect"));
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wxPanel* const host_tab = new wxPanel(notebook, wxID_ANY);
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notebook->AddPage(host_tab, _("Host"));
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m_notebook = new wxNotebook(panel, wxID_ANY);
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wxPanel* const connect_tab = new wxPanel(m_notebook, wxID_ANY);
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m_notebook->AddPage(connect_tab, _("Connect"));
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wxPanel* const host_tab = new wxPanel(m_notebook, wxID_ANY);
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m_notebook->AddPage(host_tab, _("Host"));
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// connect tab
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{
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m_ip_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Host Code :"));
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std::string address;
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netplay_section.Get("HostCode", &address, "00000000");
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m_connect_ip_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(address));
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std::string last_hash_code;
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netplay_section.Get("HostCode", &last_hash_code, "00000000");
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std::string last_ip_address;
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netplay_section.Get("Address", &last_ip_address, "127.0.0.1");
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m_connect_ip_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(last_ip_address));
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m_connect_hashcode_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(last_hash_code));
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// Will be overridden by OnDirectTraversalChoice, but is necessary
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// so that both inputs do not take up space
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m_connect_hashcode_text->Hide();
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m_client_port_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Port :"));
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@ -144,7 +152,8 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
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top_szr->Add(m_ip_lbl, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, 5);
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top_szr->Add(m_connect_ip_text, 3);
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top_szr->Add(m_client_port_lbl, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT | wxLEFT, 5);
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top_szr->Add(m_connect_hashcode_text, 3);
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top_szr->Add(m_client_port_lbl, 0, wxCENTER | wxRIGHT | wxLEFT, 5);
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top_szr->Add(m_connect_port_text, 1);
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wxBoxSizer* const con_szr = new wxBoxSizer(wxVERTICAL);
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@ -190,6 +199,10 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
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NetPlayDialog::FillWithGameNames(m_game_lbox, *game_list);
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std::string last_hosted_game;
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if (netplay_section.Get("SelectedHostGame", &last_hosted_game, ""))
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m_game_lbox->SetStringSelection(last_hosted_game);
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wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
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top_szr->Add(m_host_port_lbl, 0, wxCENTER | wxRIGHT, 5);
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top_szr->Add(m_host_port_text, 0);
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@ -221,7 +234,7 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
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main_szr->Add(trav_szr, 0, wxALL | wxALIGN_LEFT, 5);
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main_szr->Add(nick_szr, 0, wxALL | wxALIGN_LEFT, 5);
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main_szr->Add(m_traversal_lbl, 0, wxALL | wxALIGN_LEFT, 5);
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main_szr->Add(notebook, 1, wxLEFT | wxRIGHT | wxEXPAND, 5);
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main_szr->Add(m_notebook, 1, wxLEFT | wxRIGHT | wxEXPAND, 5);
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main_szr->Add(quit_btn, 0, wxALL | wxALIGN_RIGHT, 5);
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panel->SetSizerAndFit(main_szr);
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@ -237,37 +250,35 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
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// Needs to be done last or it set up the spacing on the page correctly
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wxCommandEvent ev;
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OnChoice(ev);
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OnDirectTraversalChoice(ev);
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}
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NetPlaySetupFrame::~NetPlaySetupFrame()
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{
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IniFile inifile;
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const std::string dolphin_ini = File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini";
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const std::string dolphin_ini = File::GetUserPath(F_DOLPHINCONFIG_IDX);
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inifile.Load(dolphin_ini);
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IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
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std::string travChoice = "traversal";
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if (m_direct_traversal->GetSelection() == 1)
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{
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netplay_section.Set("TraversalChoice", travChoice);
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}
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else
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std::string travChoice;
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switch (m_direct_traversal->GetSelection())
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{
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case TRAVERSAL_CHOICE:
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travChoice = "traversal";
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break;
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case DIRECT_CHOICE:
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travChoice = "direct";
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netplay_section.Set("TraversalChoice", travChoice);
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break;
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}
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netplay_section.Set("TraversalChoice", travChoice);
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netplay_section.Set("Nickname", WxStrToStr(m_nickname_text->GetValue()));
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if (m_direct_traversal->GetCurrentSelection() == 0)
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{
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if (m_direct_traversal->GetCurrentSelection() == DIRECT_CHOICE)
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netplay_section.Set("Address", WxStrToStr(m_connect_ip_text->GetValue()));
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}
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else
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{
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netplay_section.Set("HostCode", WxStrToStr(m_connect_ip_text->GetValue()));
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}
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netplay_section.Set("HostCode", WxStrToStr(m_connect_hashcode_text->GetValue()));
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netplay_section.Set("ConnectPort", WxStrToStr(m_connect_port_text->GetValue()));
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netplay_section.Set("HostPort", WxStrToStr(m_host_port_text->GetValue()));
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netplay_section.Set("ListenPort", m_traversal_listen_port_enabled->IsChecked() ?
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@ -283,21 +294,19 @@ void NetPlaySetupFrame::MakeNetPlayDiag(int port, const std::string& game, bool
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NetPlayDialog*& npd = NetPlayDialog::GetInstance();
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NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
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bool trav = !is_hosting && m_direct_traversal->GetCurrentSelection() == TRAVERSAL_CHOICE;
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std::string ip;
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npd = new NetPlayDialog(m_parent, m_game_list, game, is_hosting);
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if (is_hosting)
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ip = "127.0.0.1";
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else if (trav)
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ip = WxStrToStr(m_connect_hashcode_text->GetValue());
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else
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ip = WxStrToStr(m_connect_ip_text->GetValue());
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bool trav;
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if (!is_hosting && m_direct_traversal->GetCurrentSelection() == 1)
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trav = true;
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else
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trav = false;
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IniFile inifile;
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inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini");
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inifile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
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std::string centralPortString;
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@ -323,6 +332,16 @@ void NetPlaySetupFrame::MakeNetPlayDiag(int port, const std::string& game, bool
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void NetPlaySetupFrame::OnHost(wxCommandEvent&)
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{
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DoHost();
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}
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void NetPlaySetupFrame::DoHost()
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{
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IniFile ini_file;
|
||||
const std::string dolphin_ini = File::GetUserPath(F_DOLPHINCONFIG_IDX);
|
||||
ini_file.Load(dolphin_ini);
|
||||
IniFile::Section& netplay_section = *ini_file.GetOrCreateSection("NetPlay");
|
||||
|
||||
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
|
||||
NetPlayServer*& netplay_server = NetPlayDialog::GetNetPlayServer();
|
||||
|
||||
|
@ -354,10 +373,6 @@ void NetPlaySetupFrame::OnHost(wxCommandEvent&)
|
|||
m_host_port_text->GetValue().ToULong(&listen_port);
|
||||
}
|
||||
|
||||
IniFile inifile;
|
||||
inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini");
|
||||
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
|
||||
|
||||
std::string centralPortString;
|
||||
GetTraversalPort(netplay_section, ¢ralPortString);
|
||||
unsigned long int centralPort;
|
||||
|
@ -377,6 +392,9 @@ void NetPlaySetupFrame::OnHost(wxCommandEvent&)
|
|||
#endif
|
||||
MakeNetPlayDiag(netplay_server->GetPort(), game, true);
|
||||
netplay_server->SetNetPlayUI(NetPlayDialog::GetInstance());
|
||||
|
||||
netplay_section.Set("SelectedHostGame", game);
|
||||
ini_file.Save(dolphin_ini);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -390,6 +408,11 @@ void NetPlaySetupFrame::OnHost(wxCommandEvent&)
|
|||
}
|
||||
|
||||
void NetPlaySetupFrame::OnJoin(wxCommandEvent&)
|
||||
{
|
||||
DoJoin();
|
||||
}
|
||||
|
||||
void NetPlaySetupFrame::DoJoin()
|
||||
{
|
||||
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
|
||||
if (npd)
|
||||
|
@ -406,7 +429,7 @@ void NetPlaySetupFrame::OnJoin(wxCommandEvent&)
|
|||
void NetPlaySetupFrame::OnResetTraversal(wxCommandEvent& event)
|
||||
{
|
||||
IniFile inifile;
|
||||
const std::string dolphin_ini = File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini";
|
||||
const std::string dolphin_ini = File::GetUserPath(F_DOLPHINCONFIG_IDX);
|
||||
inifile.Load(dolphin_ini);
|
||||
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
|
||||
netplay_section.Set("TraversalServer", (std::string) "stun.dolphin-emu.org");
|
||||
|
@ -421,26 +444,23 @@ void NetPlaySetupFrame::OnTraversalListenPortChanged(wxCommandEvent& event)
|
|||
m_traversal_listen_port->Enable(m_traversal_listen_port_enabled->IsChecked());
|
||||
}
|
||||
|
||||
void NetPlaySetupFrame::OnChoice(wxCommandEvent& event)
|
||||
void NetPlaySetupFrame::OnDirectTraversalChoice(wxCommandEvent& event)
|
||||
{
|
||||
int sel = m_direct_traversal->GetSelection();
|
||||
IniFile inifile;
|
||||
inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini");
|
||||
inifile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
|
||||
|
||||
if (sel == 1)
|
||||
if (sel == TRAVERSAL_CHOICE)
|
||||
{
|
||||
m_traversal_lbl->Show();
|
||||
m_trav_reset_btn->Show();
|
||||
m_connect_hashcode_text->Show();
|
||||
m_connect_ip_text->Hide();
|
||||
// Traversal
|
||||
// client tab
|
||||
{
|
||||
m_ip_lbl->SetLabelText("Host Code: ");
|
||||
|
||||
std::string address;
|
||||
netplay_section.Get("HostCode", &address, "00000000");
|
||||
m_connect_ip_text->SetLabelText(address);
|
||||
|
||||
m_client_port_lbl->Hide();
|
||||
m_connect_port_text->Hide();
|
||||
}
|
||||
|
@ -460,6 +480,8 @@ void NetPlaySetupFrame::OnChoice(wxCommandEvent& event)
|
|||
{
|
||||
m_traversal_lbl->Hide();
|
||||
m_trav_reset_btn->Hide();
|
||||
m_connect_hashcode_text->Hide();
|
||||
m_connect_ip_text->Show();
|
||||
// Direct
|
||||
// Client tab
|
||||
{
|
||||
|
@ -482,6 +504,48 @@ void NetPlaySetupFrame::OnChoice(wxCommandEvent& event)
|
|||
m_upnp_chk->Show();
|
||||
#endif
|
||||
}
|
||||
m_connect_ip_text->GetParent()->Layout();
|
||||
DispatchFocus();
|
||||
}
|
||||
|
||||
void NetPlaySetupFrame::OnKeyDown(wxKeyEvent& event)
|
||||
{
|
||||
// Let the event propagate
|
||||
event.Skip();
|
||||
|
||||
if (event.GetKeyCode() != wxKeyCode::WXK_RETURN)
|
||||
return;
|
||||
|
||||
int current_tab = m_notebook->GetSelection();
|
||||
|
||||
switch (current_tab)
|
||||
{
|
||||
case CONNECT_TAB:
|
||||
DoJoin();
|
||||
break;
|
||||
case HOST_TAB:
|
||||
DoHost();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void NetPlaySetupFrame::DispatchFocus()
|
||||
{
|
||||
int current_tab = m_notebook->GetSelection();
|
||||
|
||||
switch (current_tab)
|
||||
{
|
||||
case CONNECT_TAB:
|
||||
if (m_direct_traversal->GetCurrentSelection() == TRAVERSAL_CHOICE)
|
||||
m_connect_hashcode_text->SetFocus();
|
||||
else
|
||||
m_connect_ip_text->SetFocus();
|
||||
break;
|
||||
|
||||
case HOST_TAB:
|
||||
m_game_lbox->SetFocus();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void NetPlaySetupFrame::OnQuit(wxCommandEvent&)
|
||||
|
|
|
@ -23,12 +23,22 @@ public:
|
|||
~NetPlaySetupFrame();
|
||||
|
||||
private:
|
||||
static constexpr int CONNECT_TAB = 0;
|
||||
static constexpr int HOST_TAB = 1;
|
||||
|
||||
static constexpr int DIRECT_CHOICE = 0;
|
||||
static constexpr int TRAVERSAL_CHOICE = 1;
|
||||
|
||||
void OnJoin(wxCommandEvent& event);
|
||||
void OnHost(wxCommandEvent& event);
|
||||
void DoJoin();
|
||||
void DoHost();
|
||||
void OnQuit(wxCommandEvent& event);
|
||||
void OnChoice(wxCommandEvent& event);
|
||||
void OnDirectTraversalChoice(wxCommandEvent& event);
|
||||
void OnResetTraversal(wxCommandEvent& event);
|
||||
void OnTraversalListenPortChanged(wxCommandEvent& event);
|
||||
void OnKeyDown(wxKeyEvent& event);
|
||||
void DispatchFocus();
|
||||
|
||||
void MakeNetPlayDiag(int port, const std::string& game, bool is_hosting);
|
||||
|
||||
|
@ -39,11 +49,13 @@ private:
|
|||
wxTextCtrl* m_host_port_text;
|
||||
wxTextCtrl* m_connect_port_text;
|
||||
wxTextCtrl* m_connect_ip_text;
|
||||
wxTextCtrl* m_connect_hashcode_text;
|
||||
wxChoice* m_direct_traversal;
|
||||
wxStaticText* m_traversal_lbl;
|
||||
wxButton* m_trav_reset_btn;
|
||||
wxCheckBox* m_traversal_listen_port_enabled;
|
||||
wxSpinCtrl* m_traversal_listen_port;
|
||||
wxNotebook* m_notebook;
|
||||
|
||||
wxListBox* m_game_lbox;
|
||||
#ifdef USE_UPNP
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include <wx/checkbox.h>
|
||||
#include <wx/choice.h>
|
||||
#include <wx/clipbrd.h>
|
||||
#include <wx/colour.h>
|
||||
#include <wx/dialog.h>
|
||||
#include <wx/frame.h>
|
||||
#include <wx/listbox.h>
|
||||
|
@ -48,29 +49,13 @@
|
|||
#include "DolphinWX/WxUtils.h"
|
||||
#include "MD5Dialog.h"
|
||||
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
NetPlayServer* NetPlayDialog::netplay_server = nullptr;
|
||||
NetPlayClient* NetPlayDialog::netplay_client = nullptr;
|
||||
NetPlayDialog* NetPlayDialog::npd = nullptr;
|
||||
|
||||
static wxString FailureReasonStringForHostLabel(int reason)
|
||||
{
|
||||
switch (reason)
|
||||
{
|
||||
case TraversalClient::BadHost:
|
||||
return _("(Error: Bad host)");
|
||||
case TraversalClient::VersionTooOld:
|
||||
return _("(Error: Dolphin too old)");
|
||||
case TraversalClient::ServerForgotAboutUs:
|
||||
return _("(Error: Disconnected)");
|
||||
case TraversalClient::SocketSendError:
|
||||
return _("(Error: Socket)");
|
||||
case TraversalClient::ResendTimeout:
|
||||
return _("(Error: Timeout)");
|
||||
default:
|
||||
return _("(Error: Unknown)");
|
||||
}
|
||||
}
|
||||
|
||||
static std::string BuildGameName(const GameListItem& game)
|
||||
{
|
||||
// Lang needs to be consistent
|
||||
|
@ -280,13 +265,13 @@ NetPlayDialog::~NetPlayDialog()
|
|||
|
||||
void NetPlayDialog::OnChat(wxCommandEvent&)
|
||||
{
|
||||
wxString text = m_chat_msg_text->GetValue();
|
||||
std::string text = WxStrToStr(m_chat_msg_text->GetValue());
|
||||
|
||||
if (!text.empty())
|
||||
{
|
||||
netplay_client->SendChatMessage(WxStrToStr(text));
|
||||
m_chat_text->AppendText(text.Prepend(" >> ").Append('\n'));
|
||||
netplay_client->SendChatMessage(text);
|
||||
m_chat_msg_text->Clear();
|
||||
AddChatMessage(ChatMessageType::UserOut, text);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -406,11 +391,46 @@ void NetPlayDialog::OnAdjustBuffer(wxCommandEvent& event)
|
|||
{
|
||||
const int val = ((wxSpinCtrl*)event.GetEventObject())->GetValue();
|
||||
netplay_server->AdjustPadBufferSize(val);
|
||||
}
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << "< Pad Buffer: " << val << " >";
|
||||
netplay_client->SendChatMessage(ss.str());
|
||||
m_chat_text->AppendText(StrToWxStr(ss.str()).Append('\n'));
|
||||
void NetPlayDialog::OnPadBufferChanged(u32 buffer)
|
||||
{
|
||||
m_pad_buffer = buffer;
|
||||
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_PAD_BUFFER_CHANGE);
|
||||
GetEventHandler()->AddPendingEvent(evt);
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
|
||||
{
|
||||
m_desync_frame = frame;
|
||||
m_desync_player = player;
|
||||
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_DESYNC);
|
||||
GetEventHandler()->AddPendingEvent(evt);
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnConnectionLost()
|
||||
{
|
||||
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_CONNECTION_LOST);
|
||||
GetEventHandler()->AddPendingEvent(evt);
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnTraversalError(int error)
|
||||
{
|
||||
switch (error)
|
||||
{
|
||||
case TraversalClient::BadHost:
|
||||
PanicAlertT("Couldn't look up central server");
|
||||
break;
|
||||
case TraversalClient::VersionTooOld:
|
||||
PanicAlertT("Dolphin is too old for traversal server");
|
||||
break;
|
||||
case TraversalClient::ServerForgotAboutUs:
|
||||
case TraversalClient::SocketSendError:
|
||||
case TraversalClient::ResendTimeout:
|
||||
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_TRAVERSAL_CONNECTION_ERROR);
|
||||
GetEventHandler()->AddPendingEvent(evt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnQuit(wxCommandEvent&)
|
||||
|
@ -477,17 +497,16 @@ void NetPlayDialog::OnThread(wxThreadEvent& event)
|
|||
case NP_GUI_EVT_START_GAME:
|
||||
// client start game :/
|
||||
{
|
||||
std::string game = FindCurrentGame();
|
||||
if (game.empty())
|
||||
WxUtils::ShowErrorDialog(_("Game not found!"));
|
||||
else
|
||||
netplay_client->StartGame(game);
|
||||
netplay_client->StartGame(FindCurrentGame());
|
||||
std::string msg = "Starting game";
|
||||
AddChatMessage(ChatMessageType::Info, msg);
|
||||
}
|
||||
break;
|
||||
case NP_GUI_EVT_STOP_GAME:
|
||||
// client stop game
|
||||
{
|
||||
netplay_client->StopGame();
|
||||
std::string msg = "Stopping game";
|
||||
AddChatMessage(ChatMessageType::Info, msg);
|
||||
}
|
||||
break;
|
||||
case NP_GUI_EVT_DISPLAY_MD5_DIALOG:
|
||||
|
@ -515,6 +534,42 @@ void NetPlayDialog::OnThread(wxThreadEvent& event)
|
|||
m_MD5_dialog->SetResult(payload.first, payload.second);
|
||||
}
|
||||
break;
|
||||
case NP_GUI_EVT_PAD_BUFFER_CHANGE:
|
||||
{
|
||||
std::string msg = StringFromFormat("Pad buffer: %d", m_pad_buffer);
|
||||
|
||||
if (g_ActiveConfig.bShowNetPlayMessages)
|
||||
{
|
||||
OSD::AddTypedMessage(OSD::MessageType::NetPlayBuffer, msg, OSD::Duration::NORMAL);
|
||||
}
|
||||
|
||||
AddChatMessage(ChatMessageType::Info, msg);
|
||||
}
|
||||
break;
|
||||
case NP_GUI_EVT_DESYNC:
|
||||
{
|
||||
std::string msg = "Possible desync detected from player " + m_desync_player + " on frame " +
|
||||
std::to_string(m_desync_frame);
|
||||
|
||||
AddChatMessage(ChatMessageType::Error, msg);
|
||||
|
||||
if (g_ActiveConfig.bShowNetPlayMessages)
|
||||
{
|
||||
OSD::AddMessage(msg, OSD::Duration::VERY_LONG, OSD::Color::RED);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case NP_GUI_EVT_CONNECTION_LOST:
|
||||
{
|
||||
std::string msg = "Lost connection to server";
|
||||
AddChatMessage(ChatMessageType::Error, msg);
|
||||
}
|
||||
break;
|
||||
case NP_GUI_EVT_TRAVERSAL_CONNECTION_ERROR:
|
||||
{
|
||||
std::string msg = "Traversal server connection error";
|
||||
AddChatMessage(ChatMessageType::Error, msg);
|
||||
}
|
||||
}
|
||||
|
||||
// chat messages
|
||||
|
@ -522,8 +577,12 @@ void NetPlayDialog::OnThread(wxThreadEvent& event)
|
|||
{
|
||||
std::string s;
|
||||
chat_msgs.Pop(s);
|
||||
// PanicAlert("message: %s", s.c_str());
|
||||
m_chat_text->AppendText(StrToWxStr(s).Append('\n'));
|
||||
AddChatMessage(ChatMessageType::UserIn, s);
|
||||
|
||||
if (g_ActiveConfig.bShowNetPlayMessages)
|
||||
{
|
||||
OSD::AddMessage(s, OSD::Duration::NORMAL, OSD::Color::GREEN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -690,7 +749,7 @@ void NetPlayDialog::UpdateHostLabel()
|
|||
break;
|
||||
case TraversalClient::Failure:
|
||||
m_host_label->SetForegroundColour(*wxBLACK);
|
||||
m_host_label->SetLabel(FailureReasonStringForHostLabel(g_TraversalClient->m_FailureReason));
|
||||
m_host_label->SetLabel("...");
|
||||
m_host_copy_btn->SetLabel(_("Retry"));
|
||||
m_host_copy_btn->Enable();
|
||||
m_host_copy_btn_is_retry = true;
|
||||
|
@ -724,3 +783,36 @@ void NetPlayDialog::UpdateHostLabel()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NetPlayDialog::AddChatMessage(ChatMessageType type, const std::string& msg)
|
||||
{
|
||||
wxColour colour = *wxBLACK;
|
||||
std::string printed_msg = msg;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case ChatMessageType::Info:
|
||||
colour = wxColour(0, 150, 150); // cyan
|
||||
break;
|
||||
|
||||
case ChatMessageType::Error:
|
||||
colour = *wxRED;
|
||||
break;
|
||||
|
||||
case ChatMessageType::UserIn:
|
||||
colour = wxColour(0, 150, 0); // green
|
||||
printed_msg = "▶ " + msg;
|
||||
break;
|
||||
|
||||
case ChatMessageType::UserOut:
|
||||
colour = wxColour(100, 100, 100); // grey
|
||||
printed_msg = "◀ " + msg;
|
||||
break;
|
||||
}
|
||||
|
||||
if (type == ChatMessageType::Info || type == ChatMessageType::Error)
|
||||
printed_msg = "― " + msg + " ―";
|
||||
|
||||
m_chat_text->SetDefaultStyle(wxTextAttr(colour));
|
||||
m_chat_text->AppendText(StrToWxStr(printed_msg + "\n"));
|
||||
}
|
||||
|
|
|
@ -31,6 +31,10 @@ enum
|
|||
NP_GUI_EVT_DISPLAY_MD5_DIALOG,
|
||||
NP_GUI_EVT_MD5_PROGRESS,
|
||||
NP_GUI_EVT_MD5_RESULT,
|
||||
NP_GUI_EVT_PAD_BUFFER_CHANGE,
|
||||
NP_GUI_EVT_DESYNC,
|
||||
NP_GUI_EVT_CONNECTION_LOST,
|
||||
NP_GUI_EVT_TRAVERSAL_CONNECTION_ERROR,
|
||||
};
|
||||
|
||||
enum
|
||||
|
@ -38,6 +42,18 @@ enum
|
|||
INITIAL_PAD_BUFFER_SIZE = 5
|
||||
};
|
||||
|
||||
enum class ChatMessageType
|
||||
{
|
||||
// Info messages logged to chat
|
||||
Info,
|
||||
// Error messages logged to chat
|
||||
Error,
|
||||
// Incoming user chat messages
|
||||
UserIn,
|
||||
// Outcoming user chat messages
|
||||
UserOut,
|
||||
};
|
||||
|
||||
// IDs are UI-dependent here
|
||||
enum class MD5Target
|
||||
{
|
||||
|
@ -72,6 +88,10 @@ public:
|
|||
void OnMsgChangeGame(const std::string& filename) override;
|
||||
void OnMsgStartGame() override;
|
||||
void OnMsgStopGame() override;
|
||||
void OnPadBufferChanged(u32 buffer) override;
|
||||
void OnDesync(u32 frame, const std::string& player) override;
|
||||
void OnConnectionLost() override;
|
||||
void OnTraversalError(int error) override;
|
||||
|
||||
static NetPlayDialog*& GetInstance() { return npd; }
|
||||
static NetPlayClient*& GetNetPlayClient() { return netplay_client; }
|
||||
|
@ -92,7 +112,8 @@ private:
|
|||
void OnPlayerSelect(wxCommandEvent& event);
|
||||
void GetNetSettings(NetSettings& settings);
|
||||
std::string FindCurrentGame();
|
||||
std::string FindGame(const std::string& game) override;
|
||||
std::string FindGame(const std::string& game);
|
||||
void AddChatMessage(ChatMessageType type, const std::string& msg);
|
||||
|
||||
void OnCopyIP(wxCommandEvent&);
|
||||
void OnChoice(wxCommandEvent& event);
|
||||
|
@ -116,6 +137,9 @@ private:
|
|||
MD5Dialog* m_MD5_dialog = nullptr;
|
||||
bool m_host_copy_btn_is_retry;
|
||||
bool m_is_hosting;
|
||||
u32 m_pad_buffer;
|
||||
u32 m_desync_frame;
|
||||
std::string m_desync_player;
|
||||
|
||||
std::vector<int> m_playerids;
|
||||
|
||||
|
|
|
@ -201,13 +201,20 @@ static wxString disable_fog_desc =
|
|||
"detail.\nDisabling fog will break some games which rely on proper fog "
|
||||
"emulation.\n\nIf unsure, leave this unchecked.");
|
||||
static wxString show_fps_desc =
|
||||
wxTRANSLATE("Show the number of frames rendered per second as a measure of emulation "
|
||||
"speed.\n\nIf unsure, leave this unchecked.");
|
||||
static wxString log_render_time_to_file_desc = wxTRANSLATE(
|
||||
"Log the render time of every frame to User/Logs/render_time.txt. Use this feature when you "
|
||||
"want to measure the performance of Dolphin.\n\nIf unsure, leave this unchecked.");
|
||||
wxTRANSLATE("Show the number of frames rendered per second as a measure of "
|
||||
"emulation speed.\n\nIf unsure, leave this unchecked.");
|
||||
static wxString show_netplay_ping_desc =
|
||||
wxTRANSLATE("Show the players' maximum Ping while playing on "
|
||||
"NetPlay.\n\nIf unsure, leave this unchecked.");
|
||||
static wxString log_render_time_to_file_desc =
|
||||
wxTRANSLATE("Log the render time of every frame to User/Logs/render_time.txt. Use this "
|
||||
"feature when you want to measure the performance of Dolphin.\n\nIf "
|
||||
"unsure, leave this unchecked.");
|
||||
static wxString show_stats_desc =
|
||||
wxTRANSLATE("Show various rendering statistics.\n\nIf unsure, leave this unchecked.");
|
||||
static wxString show_netplay_messages_desc =
|
||||
wxTRANSLATE("When playing on NetPlay, show chat messages, buffer changes and "
|
||||
"desync alerts.\n\nIf unsure, leave this unchecked.");
|
||||
static wxString texfmt_desc =
|
||||
wxTRANSLATE("Modify textures to show the format they're encoded in. Needs an emulation reset "
|
||||
"in most cases.\n\nIf unsure, leave this unchecked.");
|
||||
|
@ -442,12 +449,18 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
|
|||
{
|
||||
szr_other->Add(CreateCheckBox(page_general, _("Show FPS"), wxGetTranslation(show_fps_desc),
|
||||
vconfig.bShowFPS));
|
||||
szr_other->Add(CreateCheckBox(page_general, _("Show NetPlay Ping"),
|
||||
wxGetTranslation(show_netplay_ping_desc),
|
||||
vconfig.bShowNetPlayPing));
|
||||
szr_other->Add(CreateCheckBox(page_general, _("Log Render Time to File"),
|
||||
wxGetTranslation(log_render_time_to_file_desc),
|
||||
vconfig.bLogRenderTimeToFile));
|
||||
szr_other->Add(CreateCheckBox(page_general, _("Auto adjust Window Size"),
|
||||
wxGetTranslation(auto_window_size_desc),
|
||||
SConfig::GetInstance().bRenderWindowAutoSize));
|
||||
szr_other->Add(CreateCheckBox(page_general, _("Show NetPlay Messages"),
|
||||
wxGetTranslation(show_netplay_messages_desc),
|
||||
vconfig.bShowNetPlayMessages));
|
||||
szr_other->Add(CreateCheckBox(page_general, _("Keep Window on Top"),
|
||||
wxGetTranslation(keep_window_on_top_desc),
|
||||
SConfig::GetInstance().bKeepWindowOnTop));
|
||||
|
|
|
@ -17,21 +17,30 @@
|
|||
|
||||
namespace OSD
|
||||
{
|
||||
struct Message
|
||||
{
|
||||
Message() {}
|
||||
Message(const std::string& s, u32 ts, u32 rgba) : m_str(s), m_timestamp(ts), m_rgba(rgba) {}
|
||||
std::string m_str;
|
||||
u32 m_timestamp;
|
||||
u32 m_rgba;
|
||||
};
|
||||
|
||||
static std::multimap<CallbackType, Callback> s_callbacks;
|
||||
static std::list<Message> s_msgList;
|
||||
static std::multimap<MessageType, Message> s_messages;
|
||||
static std::mutex s_messages_mutex;
|
||||
|
||||
void AddMessage(const std::string& str, u32 ms, u32 rgba)
|
||||
void AddTypedMessage(MessageType type, const std::string& message, u32 ms, u32 rgba)
|
||||
{
|
||||
s_msgList.emplace_back(str, Common::Timer::GetTimeMs() + ms, rgba);
|
||||
std::lock_guard<std::mutex> lock(s_messages_mutex);
|
||||
s_messages.erase(type);
|
||||
s_messages.emplace(type, Message(message, Common::Timer::GetTimeMs() + ms, rgba));
|
||||
}
|
||||
|
||||
void AddMessage(const std::string& message, u32 ms, u32 rgba)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(s_messages_mutex);
|
||||
s_messages.emplace(MessageType::Typeless,
|
||||
Message(message, Common::Timer::GetTimeMs() + ms, rgba));
|
||||
}
|
||||
|
||||
void DrawMessage(const Message& msg, int top, int left, int time_left)
|
||||
{
|
||||
float alpha = std::min(1.0f, std::max(0.0f, time_left / 1024.0f));
|
||||
u32 color = (msg.m_rgba & 0xFFFFFF) | ((u32)((msg.m_rgba >> 24) * alpha) << 24);
|
||||
|
||||
g_renderer->RenderText(msg.m_str, left, top, color);
|
||||
}
|
||||
|
||||
void DrawMessages()
|
||||
|
@ -39,28 +48,32 @@ void DrawMessages()
|
|||
if (!SConfig::GetInstance().bOnScreenDisplayMessages)
|
||||
return;
|
||||
|
||||
int left = 25, top = 15;
|
||||
auto it = s_msgList.begin();
|
||||
while (it != s_msgList.end())
|
||||
{
|
||||
int time_left = (int)(it->m_timestamp - Common::Timer::GetTimeMs());
|
||||
float alpha = std::max(1.0f, std::min(0.0f, time_left / 1024.0f));
|
||||
u32 color = (it->m_rgba & 0xFFFFFF) | ((u32)((it->m_rgba >> 24) * alpha) << 24);
|
||||
std::lock_guard<std::mutex> lock(s_messages_mutex);
|
||||
|
||||
g_renderer->RenderText(it->m_str, left, top, color);
|
||||
u32 now = Common::Timer::GetTimeMs();
|
||||
int left = 20, top = 35;
|
||||
|
||||
top += 15;
|
||||
auto it = s_messages.begin();
|
||||
while (it != s_messages.end())
|
||||
{
|
||||
const Message& msg = it->second;
|
||||
int time_left = (int)(msg.m_timestamp - now);
|
||||
DrawMessage(msg, top, left, time_left);
|
||||
|
||||
if (time_left <= 0)
|
||||
it = s_msgList.erase(it);
|
||||
else
|
||||
++it;
|
||||
if (time_left <= 0)
|
||||
it = s_messages.erase(it);
|
||||
else
|
||||
++it;
|
||||
top += 15;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClearMessages()
|
||||
{
|
||||
s_msgList.clear();
|
||||
std::lock_guard<std::mutex> lock(s_messages_mutex);
|
||||
s_messages.clear();
|
||||
}
|
||||
|
||||
// On-Screen Display Callbacks
|
||||
|
|
|
@ -11,9 +11,47 @@
|
|||
|
||||
namespace OSD
|
||||
{
|
||||
struct Message
|
||||
{
|
||||
Message() {}
|
||||
Message(const std::string& s, u32 ts, u32 rgba) : m_str(s), m_timestamp(ts), m_rgba(rgba) {}
|
||||
std::string m_str;
|
||||
u32 m_timestamp;
|
||||
u32 m_rgba;
|
||||
};
|
||||
|
||||
enum class MessageType
|
||||
{
|
||||
NetPlayPing,
|
||||
NetPlayBuffer,
|
||||
|
||||
// This entry must be kept last so that persistent typed messages are
|
||||
// displayed before other messages
|
||||
Typeless,
|
||||
};
|
||||
|
||||
namespace Color
|
||||
{
|
||||
constexpr u32 CYAN = 0xFF00FFFF;
|
||||
constexpr u32 GREEN = 0xFF00FF00;
|
||||
constexpr u32 RED = 0xFFFF0000;
|
||||
constexpr u32 YELLOW = 0xFFFFFF30;
|
||||
};
|
||||
|
||||
namespace Duration
|
||||
{
|
||||
constexpr u32 SHORT = 2000;
|
||||
constexpr u32 NORMAL = 5000;
|
||||
constexpr u32 VERY_LONG = 10000;
|
||||
};
|
||||
|
||||
// On-screen message display (colored yellow by default)
|
||||
void AddMessage(const std::string& str, u32 ms = 2000, u32 rgba = 0xFFFFFF30);
|
||||
void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
|
||||
void AddMessage(const std::string& message, u32 ms = Duration::SHORT, u32 rgba = Color::YELLOW);
|
||||
void AddTypedMessage(MessageType type, const std::string& message, u32 ms = Duration::SHORT,
|
||||
u32 rgba = Color::YELLOW);
|
||||
void DrawMessage(const Message& msg, int top, int left, int time_left); // draw one message
|
||||
void DrawMessages(); // draw the current messages on the screen. Only call once
|
||||
// per frame.
|
||||
void ClearMessages();
|
||||
|
||||
// On-screen callbacks
|
||||
|
|
|
@ -60,6 +60,8 @@ void VideoConfig::Load(const std::string& ini_file)
|
|||
settings->Get("UseRealXFB", &bUseRealXFB, 0);
|
||||
settings->Get("SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples, 128);
|
||||
settings->Get("ShowFPS", &bShowFPS, false);
|
||||
settings->Get("ShowNetPlayPing", &bShowNetPlayPing, false);
|
||||
settings->Get("ShowNetPlayMessages", &bShowNetPlayMessages, false);
|
||||
settings->Get("LogRenderTimeToFile", &bLogRenderTimeToFile, false);
|
||||
settings->Get("OverlayStats", &bOverlayStats, false);
|
||||
settings->Get("OverlayProjStats", &bOverlayProjStats, false);
|
||||
|
@ -267,6 +269,8 @@ void VideoConfig::Save(const std::string& ini_file)
|
|||
settings->Set("UseRealXFB", bUseRealXFB);
|
||||
settings->Set("SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
settings->Set("ShowFPS", bShowFPS);
|
||||
settings->Set("ShowNetPlayPing", bShowNetPlayPing);
|
||||
settings->Set("ShowNetPlayMessages", bShowNetPlayMessages);
|
||||
settings->Set("LogRenderTimeToFile", bLogRenderTimeToFile);
|
||||
settings->Set("OverlayStats", bOverlayStats);
|
||||
settings->Set("OverlayProjStats", bOverlayProjStats);
|
||||
|
|
|
@ -82,6 +82,8 @@ struct VideoConfig final
|
|||
|
||||
// Information
|
||||
bool bShowFPS;
|
||||
bool bShowNetPlayPing;
|
||||
bool bShowNetPlayMessages;
|
||||
bool bOverlayStats;
|
||||
bool bOverlayProjStats;
|
||||
bool bTexFmtOverlayEnable;
|
||||
|
|
Loading…
Reference in New Issue