Merge pull request #4001 from leoetlino/split-controller-setting

ControllerEmu: Split the Setting class
This commit is contained in:
Pierre Bourdon 2016-07-13 13:59:59 +02:00 committed by GitHub
commit 89a03174cc
11 changed files with 176 additions and 143 deletions

View File

@ -247,9 +247,11 @@ bool TryParse(const std::string& str, u32* const output)
bool TryParse(const std::string& str, bool* const output)
{
if ("1" == str || !strcasecmp("true", str.c_str()))
float value;
const bool is_valid_float = TryParse(str, &value);
if ((is_valid_float && value == 1) || !strcasecmp("true", str.c_str()))
*output = true;
else if ("0" == str || !strcasecmp("false", str.c_str()))
else if ((is_valid_float && value == 0) || !strcasecmp("false", str.c_str()))
*output = false;
else
return false;

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@ -73,9 +73,10 @@ GCKeyboard::GCKeyboard(const unsigned int index) : m_index(index)
// options
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->settings.emplace_back(
new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BackgroundInputSetting>(_trans("Background Input")));
m_options->boolean_settings.emplace_back(std::make_unique<ControlGroup::BooleanSetting>(
_trans("Iterative Input"), false, ControlGroup::SettingType::VIRTUAL));
}
std::string GCKeyboard::GetName() const

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@ -68,9 +68,10 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
// options
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->settings.emplace_back(
new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BackgroundInputSetting>(_trans("Background Input")));
m_options->boolean_settings.emplace_back(std::make_unique<ControlGroup::BooleanSetting>(
_trans("Iterative Input"), false, ControlGroup::SettingType::VIRTUAL));
}
std::string GCPad::GetName() const

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@ -115,7 +115,7 @@ void Wiimote::SpeakerData(wm_speaker_data* sd)
}
// Speaker Pan
unsigned int vol = (unsigned int)(m_options->settings[4]->GetValue() * 100);
unsigned int vol = (unsigned int)(m_options->numeric_settings[0]->GetValue() * 100);
unsigned int sample_rate = sample_rate_dividend / m_reg_speaker.sample_rate;
float speaker_volume_ratio = (float)m_reg_speaker.volume / volume_divisor;

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@ -216,7 +216,7 @@ void Wiimote::Reset()
// 0x33 - 0x43: level 2
// 0x33 - 0x54: level 3
// 0x55 - 0xff: level 4
m_status.battery = (u8)(m_options->settings[5]->GetValue() * 100);
m_status.battery = (u8)(m_options->numeric_settings[1]->GetValue() * 100);
memset(m_shake_step, 0, sizeof(m_shake_step));
@ -266,7 +266,8 @@ Wiimote::Wiimote(const unsigned int index)
m_extension->attachments.emplace_back(new WiimoteEmu::Drums(m_reg_ext));
m_extension->attachments.emplace_back(new WiimoteEmu::Turntable(m_reg_ext));
m_extension->settings.emplace_back(new ControlGroup::Setting(_trans("Motion Plus"), 0, 0, 1));
m_extension->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BooleanSetting>(_trans("Motion Plus"), false));
// rumble
groups.emplace_back(m_rumble = new ControlGroup(_trans("Rumble")));
@ -279,14 +280,18 @@ Wiimote::Wiimote(const unsigned int index)
// options
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->settings.emplace_back(
new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
m_options->settings.emplace_back(new ControlGroup::Setting(_trans("Sideways Wiimote"), false));
m_options->settings.emplace_back(new ControlGroup::Setting(_trans("Upright Wiimote"), false));
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
m_options->settings.emplace_back(new ControlGroup::Setting(_trans("Speaker Pan"), 0, -127, 127));
m_options->settings.emplace_back(
new ControlGroup::Setting(_trans("Battery"), 95.0 / 100, 0, 255));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BackgroundInputSetting>(_trans("Background Input")));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BooleanSetting>(_trans("Sideways Wiimote"), false));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BooleanSetting>(_trans("Upright Wiimote"), false));
m_options->boolean_settings.emplace_back(std::make_unique<ControlGroup::BooleanSetting>(
_trans("Iterative Input"), false, ControlGroup::SettingType::VIRTUAL));
m_options->numeric_settings.emplace_back(
std::make_unique<ControlGroup::NumericSetting>(_trans("Speaker Pan"), 0, -127, 127));
m_options->numeric_settings.emplace_back(
std::make_unique<ControlGroup::NumericSetting>(_trans("Battery"), 95.0 / 100, 0, 255));
// TODO: This value should probably be re-read if SYSCONF gets changed
m_sensor_bar_on_top = SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR") != 0;
@ -303,7 +308,7 @@ std::string Wiimote::GetName() const
bool Wiimote::Step()
{
// TODO: change this a bit
m_motion_plus_present = m_extension->settings[0]->value != 0;
m_motion_plus_present = m_extension->boolean_settings[0]->GetValue();
m_rumble->controls[0]->control_ref->State(m_rumble_on);
@ -356,7 +361,7 @@ void Wiimote::UpdateButtonsStatus()
{
// update buttons in status struct
m_status.buttons.hex = 0;
const bool is_sideways = m_options->settings[1]->value != 0;
const bool is_sideways = m_options->boolean_settings[1]->GetValue();
m_buttons->GetState(&m_status.buttons.hex, button_bitmasks);
m_dpad->GetState(&m_status.buttons.hex, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks);
}
@ -375,8 +380,8 @@ void Wiimote::GetButtonData(u8* const data)
void Wiimote::GetAccelData(u8* const data, const ReportFeatures& rptf)
{
const bool is_sideways = m_options->settings[1]->value != 0;
const bool is_upright = m_options->settings[2]->value != 0;
const bool is_sideways = m_options->boolean_settings[1]->GetValue();
const bool is_upright = m_options->boolean_settings[2]->GetValue();
EmulateTilt(&m_accel, m_tilt, is_sideways, is_upright);
EmulateSwing(&m_accel, m_swing, is_sideways, is_upright);
@ -626,7 +631,7 @@ void Wiimote::Update()
Movie::SetPolledDevice();
m_status.battery = (u8)(m_options->settings[5]->GetValue() * 100);
m_status.battery = (u8)(m_options->numeric_settings[1]->GetValue() * 100);
const ReportFeatures& rptf = reporting_mode_features[m_reporting_mode - WM_REPORT_CORE];
s8 rptf_size = rptf.size;

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@ -222,9 +222,10 @@ HotkeyManager::HotkeyManager()
}
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->settings.emplace_back(
new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BackgroundInputSetting>(_trans("Background Input")));
m_options->boolean_settings.emplace_back(std::make_unique<ControlGroup::BooleanSetting>(
_trans("Iterative Input"), false, ControlGroup::SettingType::VIRTUAL));
}
HotkeyManager::~HotkeyManager()

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@ -100,8 +100,8 @@ void PadSettingExtension::UpdateValue()
}
PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent,
ControllerEmu::ControlGroup::Setting* const _setting)
: PadSetting(new wxCheckBox(parent, wxID_ANY, wxGetTranslation(StrToWxStr(_setting->name)))),
ControllerEmu::ControlGroup::BooleanSetting* const _setting)
: PadSetting(new wxCheckBox(parent, wxID_ANY, wxGetTranslation(StrToWxStr(_setting->m_name)))),
setting(_setting)
{
UpdateGUI();
@ -109,13 +109,12 @@ PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent,
void PadSettingCheckBox::UpdateGUI()
{
((wxCheckBox*)wxcontrol)->SetValue(!!setting->GetValue());
((wxCheckBox*)wxcontrol)->SetValue(setting->GetValue());
}
void PadSettingCheckBox::UpdateValue()
{
// 0.01 so its saved to the ini file as just 1. :(
setting->SetValue(0.01 * ((wxCheckBox*)wxcontrol)->GetValue());
setting->SetValue(((wxCheckBox*)wxcontrol)->GetValue());
}
void PadSettingSpin::UpdateGUI()
@ -827,13 +826,13 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
wxBITMAP_TYPE_BMP);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
for (auto& groupSetting : group->settings)
for (auto& groupSetting : group->numeric_settings)
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))));
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))));
szr->Add(setting->wxcontrol, 0, wxLEFT, 0);
}
@ -856,7 +855,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize,
wxBITMAP_TYPE_BMP);
PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0].get());
auto* const threshold_cbox = new PadSettingSpin(parent, group->numeric_settings[0].get());
threshold_cbox->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
threshold_cbox->wxcontrol->SetToolTip(
@ -865,9 +864,9 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
options.push_back(threshold_cbox);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(group->settings[0]->name))),
0, wxCENTER | wxRIGHT, 3);
szr->Add(new wxStaticText(parent, wxID_ANY,
wxGetTranslation(StrToWxStr(group->numeric_settings[0]->m_name))),
0, wxCENTER | wxRIGHT, 3);
szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL | wxCENTER, 3);
@ -893,14 +892,15 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize,
wxBITMAP_TYPE_BMP);
for (auto& groupSetting : group->settings)
for (auto& groupSetting : group->numeric_settings)
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))),
0, wxCENTER | wxRIGHT, 3);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))), 0,
wxCENTER | wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL | wxCENTER, 3);
}
@ -926,35 +926,32 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
default:
{
// options
for (auto& groupSetting : group->settings)
for (auto& groupSetting : group->boolean_settings)
{
if (groupSetting->high == DEFAULT_HIGH_VALUE)
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, groupSetting.get());
if (groupSetting->m_name == "Iterative Input")
{
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, groupSetting.get());
if (groupSetting->is_iterate == true)
{
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSettingUI, eventsink);
groupSetting->value = 0;
}
else
{
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink);
}
options.push_back(setting_cbox);
Add(setting_cbox->wxcontrol, 0, wxALL | wxLEFT, 5);
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSettingUI, eventsink);
groupSetting->SetValue(false);
}
else
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))), 0,
wxCENTER | wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL | wxCENTER, 3);
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink);
}
options.push_back(setting_cbox);
Add(setting_cbox->wxcontrol, 0, wxALL | wxLEFT, 5);
}
for (auto& groupSetting : group->numeric_settings)
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))), 0,
wxCENTER | wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL | wxCENTER, 3);
}
}
break;
@ -980,7 +977,8 @@ ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow
new wxStaticBoxSizer(wxVERTICAL, parent, wxGetTranslation(StrToWxStr(group->ui_name)));
control_group->Add(control_group_box);
const size_t grp_size = group->controls.size() + group->settings.size();
const size_t grp_size =
group->controls.size() + group->numeric_settings.size() + group->boolean_settings.size();
col_size += grp_size;
if (col_size > 8 || nullptr == stacked_groups)
{

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@ -61,10 +61,11 @@ public:
class PadSettingSpin : public PadSetting
{
public:
PadSettingSpin(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const _setting)
PadSettingSpin(wxWindow* const parent,
ControllerEmu::ControlGroup::NumericSetting* const _setting)
: PadSetting(new wxSpinCtrl(parent, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxSize(54, -1), 0, _setting->low, _setting->high,
(int)(_setting->value * 100))),
wxSize(54, -1), 0, _setting->m_low, _setting->m_high,
(int)(_setting->GetValue() * 100))),
setting(_setting)
{
}
@ -72,17 +73,18 @@ public:
void UpdateGUI() override;
void UpdateValue() override;
ControllerEmu::ControlGroup::Setting* const setting;
ControllerEmu::ControlGroup::NumericSetting* const setting;
};
class PadSettingCheckBox : public PadSetting
{
public:
PadSettingCheckBox(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting);
PadSettingCheckBox(wxWindow* const parent,
ControllerEmu::ControlGroup::BooleanSetting* const setting);
void UpdateGUI() override;
void UpdateValue() override;
ControllerEmu::ControlGroup::Setting* const setting;
ControllerEmu::ControlGroup::BooleanSetting* const setting;
};
class InputEventFilter : public wxEventFilter

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@ -228,7 +228,7 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
{
// deadzone circle
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
dc.DrawCircle(32, 32, g->control_group->settings[SETTING_DEADZONE]->value * 32);
dc.DrawCircle(32, 32, g->control_group->numeric_settings[SETTING_DEADZONE]->GetValue() * 32);
}
// raw dot
@ -259,7 +259,7 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
{
ControlState raw_dot[3];
ControlState adj_dot[3];
const ControlState deadzone = g->control_group->settings[0]->value;
const ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
// adjusted
((ControllerEmu::Force*)g->control_group)->GetState(adj_dot);
@ -358,7 +358,7 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
// draw the shit
dc.SetPen(*wxGREY_PEN);
ControlState deadzone = g->control_group->settings[0]->value;
ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
ControlState* const trigs = new ControlState[trigger_count];
((ControllerEmu::Triggers*)g->control_group)->GetState(trigs);
@ -398,7 +398,7 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
// draw the shit
dc.SetPen(*wxGREY_PEN);
ControlState thresh = g->control_group->settings[0]->value;
ControlState thresh = g->control_group->numeric_settings[0]->GetValue();
for (unsigned int n = 0; n < trigger_count; ++n)
{
@ -428,7 +428,7 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
break;
case GROUP_TYPE_SLIDER:
{
const ControlState deadzone = g->control_group->settings[0]->value;
const ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
ControlState state = g->control_group->controls[1]->control_ref->State() -
g->control_group->controls[0]->control_ref->State();

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@ -44,14 +44,18 @@ void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section* sec, const std::s
std::string group(base + name + "/");
// settings
for (auto& s : settings)
for (auto& s : numeric_settings)
{
if (s->is_virtual)
if (s->m_type == SettingType::VIRTUAL)
continue;
if (s->is_iterate)
sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100);
s->m_value /= 100;
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Get(group + s->name, &s->value, s->default_value * 100);
s->value /= 100;
sec->Get(group + s->m_name, &s->m_value, s->m_default_value);
}
for (auto& c : controls)
@ -105,14 +109,17 @@ void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section* sec, const std::s
{
std::string group(base + name + "/");
for (auto& s : settings)
for (auto& s : numeric_settings)
{
if (s->is_virtual)
if (s->m_type == SettingType::VIRTUAL)
continue;
if (s->is_iterate)
sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0);
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Set(group + s->name, s->value * 100.0, s->default_value * 100.0);
sec->Set(group + s->m_name, s->m_value, s->m_default_value);
}
for (auto& c : controls)
@ -163,25 +170,26 @@ ControllerEmu::AnalogStick::AnalogStick(const char* const _name, const char* con
controls.emplace_back(std::make_unique<Input>(named_direction));
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
settings.emplace_back(std::make_unique<Setting>(_trans("Radius"), default_radius, 0, 100));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Buttons::Buttons(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_BUTTONS)
{
settings.emplace_back(std::make_unique<Setting>(_trans("Threshold"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
}
ControllerEmu::MixedTriggers::MixedTriggers(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_MIXED_TRIGGERS)
{
settings.emplace_back(std::make_unique<Setting>(_trans("Threshold"), 0.9));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
}
ControllerEmu::Triggers::Triggers(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_TRIGGERS)
{
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_SLIDER)
@ -189,7 +197,7 @@ ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GR
controls.emplace_back(std::make_unique<Input>("Left"));
controls.emplace_back(std::make_unique<Input>("Right"));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_FORCE)
@ -203,7 +211,7 @@ ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROU
controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_TILT)
@ -217,9 +225,9 @@ ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
settings.emplace_back(std::make_unique<Setting>(_trans("Circle Stick"), 0));
settings.emplace_back(std::make_unique<Setting>(_trans("Angle"), 0.9, 0, 180));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
}
ControllerEmu::Cursor::Cursor(const std::string& _name)
@ -231,9 +239,9 @@ ControllerEmu::Cursor::Cursor(const std::string& _name)
controls.emplace_back(std::make_unique<Input>("Backward"));
controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
settings.emplace_back(std::make_unique<Setting>(_trans("Center"), 0.5));
settings.emplace_back(std::make_unique<Setting>(_trans("Width"), 0.5));
settings.emplace_back(std::make_unique<Setting>(_trans("Height"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
}
void ControllerEmu::LoadDefaults(const ControllerInterface& ciface)

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@ -71,48 +71,62 @@ public:
Output(const std::string& _name) : Control(new ControllerInterface::OutputReference, _name) {}
};
class Setting
enum class SettingType
{
public:
Setting(const std::string& _name, const ControlState def_value, const unsigned int _low = 0,
const unsigned int _high = 100)
: name(_name), value(def_value), default_value(def_value), low(_low), high(_high),
is_virtual(false), is_iterate(false)
{
}
virtual ~Setting() {}
const std::string name;
ControlState value;
const ControlState default_value;
const unsigned int low, high;
bool is_virtual;
bool is_iterate;
virtual void SetValue(ControlState new_value) { value = new_value; }
virtual ControlState GetValue() { return value; }
NORMAL, // normal settings are saved to configuration files
VIRTUAL, // virtual settings are not saved at all
};
class BackgroundInputSetting : public Setting
class NumericSetting
{
public:
BackgroundInputSetting(const std::string& _name) : Setting(_name, false)
NumericSetting(const std::string& name, const ControlState default_value,
const unsigned int low = 0, const unsigned int high = 100,
const SettingType type = SettingType::NORMAL)
: m_type(type), m_name(name), m_default_value(default_value), m_low(low), m_high(high)
{
is_virtual = true;
}
void SetValue(ControlState new_value) override
{
SConfig::GetInstance().m_BackgroundInput = !!new_value;
}
ControlState GetValue() override { return SConfig::GetInstance().m_BackgroundInput; }
ControlState GetValue() const { return m_value; }
void SetValue(ControlState value) { m_value = value; }
const SettingType m_type;
const std::string m_name;
const ControlState m_default_value;
const unsigned int m_low, m_high;
ControlState m_value;
};
class IterateUI : public Setting
class BooleanSetting
{
public:
IterateUI(const std::string& _name) : Setting(_name, false) { is_iterate = true; }
BooleanSetting(const std::string& name, const bool default_value,
const SettingType type = SettingType::NORMAL)
: m_type(type), m_name(name), m_default_value(default_value)
{
}
virtual bool GetValue() const { return m_value; }
virtual void SetValue(bool value) { m_value = value; }
const SettingType m_type;
const std::string m_name;
const bool m_default_value;
bool m_value;
};
class BackgroundInputSetting : public BooleanSetting
{
public:
BackgroundInputSetting(const std::string& name)
: BooleanSetting(name, false, SettingType::VIRTUAL)
{
}
bool GetValue() const override { return SConfig::GetInstance().m_BackgroundInput; }
void SetValue(bool value) override
{
m_value = value;
SConfig::GetInstance().m_BackgroundInput = value;
}
};
ControlGroup(const std::string& _name, const unsigned int _type = GROUP_TYPE_OTHER)
@ -137,7 +151,8 @@ public:
const unsigned int type;
std::vector<std::unique_ptr<Control>> controls;
std::vector<std::unique_ptr<Setting>> settings;
std::vector<std::unique_ptr<NumericSetting>> numeric_settings;
std::vector<std::unique_ptr<BooleanSetting>> boolean_settings;
};
class AnalogStick : public ControlGroup
@ -152,8 +167,8 @@ public:
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState radius = settings[SETTING_RADIUS]->value;
ControlState deadzone = settings[SETTING_DEADZONE]->value;
ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
ControlState m = controls[4]->control_ref->State();
ControlState ang = atan2(yy, xx);
@ -192,7 +207,7 @@ public:
{
for (auto& control : controls)
{
if (control->control_ref->State() > settings[0]->value) // threshold
if (control->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
*buttons |= *bitmasks;
bitmasks++;
@ -210,7 +225,7 @@ public:
const unsigned int trig_count = ((unsigned int)(controls.size() / 2));
for (unsigned int i = 0; i < trig_count; ++i, ++bitmasks, ++analog)
{
if (controls[i]->control_ref->State() > settings[0]->value) // threshold
if (controls[i]->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
{
*analog = 1.0;
*digital |= *bitmasks;
@ -231,7 +246,7 @@ public:
void GetState(ControlState* analog)
{
const unsigned int trig_count = ((unsigned int)(controls.size()));
const ControlState deadzone = settings[0]->value;
const ControlState deadzone = numeric_settings[0]->GetValue();
for (unsigned int i = 0; i < trig_count; ++i, ++analog)
*analog = std::max(controls[i]->control_ref->State() - deadzone, 0.0) / (1 - deadzone);
}
@ -244,7 +259,7 @@ public:
void GetState(ControlState* const slider)
{
const ControlState deadzone = settings[0]->value;
const ControlState deadzone = numeric_settings[0]->GetValue();
const ControlState state =
controls[1]->control_ref->State() - controls[0]->control_ref->State();
@ -262,7 +277,7 @@ public:
void GetState(ControlState* axis)
{
const ControlState deadzone = settings[0]->value;
const ControlState deadzone = numeric_settings[0]->GetValue();
for (unsigned int i = 0; i < 6; i += 2)
{
ControlState tmpf = 0;
@ -293,9 +308,9 @@ public:
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState deadzone = settings[0]->value;
ControlState circle = settings[1]->value;
auto const angle = settings[2]->value / 1.8;
ControlState deadzone = numeric_settings[0]->GetValue();
ControlState circle = numeric_settings[1]->GetValue();
auto const angle = numeric_settings[2]->GetValue() / 1.8;
ControlState m = controls[4]->control_ref->State();
// deadzone / circle stick code
@ -386,9 +401,9 @@ public:
// adjust cursor according to settings
if (adjusted)
{
xx *= (settings[1]->value * 2);
yy *= (settings[2]->value * 2);
yy += (settings[0]->value - 0.5);
xx *= (numeric_settings[1]->GetValue() * 2);
yy *= (numeric_settings[2]->GetValue() * 2);
yy += (numeric_settings[0]->GetValue() - 0.5);
}
*x = xx;