Rename "Purge Cache" to "Purge Game List Cache"

Users who have heard about the shader cache but not the game list cache
might think that "Purge Cache" will affect the shader cache.
This commit is contained in:
JosJuice 2015-11-18 19:08:19 +01:00
parent 584ea8b320
commit 1c8938cd59
3 changed files with 4 additions and 4 deletions

View File

@ -297,7 +297,7 @@ EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
EVT_MENU_RANGE(IDM_LOG_WINDOW, IDM_VIDEO_WINDOW, CFrame::OnToggleWindow)
EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible)
EVT_MENU(IDM_PURGE_CACHE, CFrame::GameListChanged)
EVT_MENU(IDM_PURGE_GAME_LIST_CACHE, CFrame::GameListChanged)
EVT_MENU(IDM_SAVE_FIRST_STATE, CFrame::OnSaveFirstState)
EVT_MENU(IDM_UNDO_LOAD_STATE, CFrame::OnUndoLoadState)

View File

@ -345,7 +345,7 @@ wxMenuBar* CFrame::CreateMenu()
viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
viewMenu->Append(IDM_PURGE_CACHE, _("Purge Cache"));
viewMenu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
wxMenu *columnsMenu = new wxMenu;
viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
@ -1953,7 +1953,7 @@ void CFrame::GameListChanged(wxCommandEvent& event)
case IDM_LIST_DRIVES:
SConfig::GetInstance().m_ListDrives = event.IsChecked();
break;
case IDM_PURGE_CACHE:
case IDM_PURGE_GAME_LIST_CACHE:
std::vector<std::string> rFilenames = DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
for (const std::string& rFilename : rFilenames)

View File

@ -149,7 +149,7 @@ enum
IDM_LIST_WORLD,
IDM_LIST_UNKNOWN,
IDM_LIST_DRIVES,
IDM_PURGE_CACHE,
IDM_PURGE_GAME_LIST_CACHE,
// Help menu
IDM_HELP_WEBSITE,