Rename "Purge Cache" to "Purge Game List Cache"
Users who have heard about the shader cache but not the game list cache might think that "Purge Cache" will affect the shader cache.
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584ea8b320
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@ -297,7 +297,7 @@ EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
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EVT_MENU_RANGE(IDM_LOG_WINDOW, IDM_VIDEO_WINDOW, CFrame::OnToggleWindow)
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EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible)
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EVT_MENU(IDM_PURGE_CACHE, CFrame::GameListChanged)
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EVT_MENU(IDM_PURGE_GAME_LIST_CACHE, CFrame::GameListChanged)
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EVT_MENU(IDM_SAVE_FIRST_STATE, CFrame::OnSaveFirstState)
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EVT_MENU(IDM_UNDO_LOAD_STATE, CFrame::OnUndoLoadState)
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@ -345,7 +345,7 @@ wxMenuBar* CFrame::CreateMenu()
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viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
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viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
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viewMenu->Append(IDM_PURGE_CACHE, _("Purge Cache"));
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viewMenu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
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wxMenu *columnsMenu = new wxMenu;
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viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
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@ -1953,7 +1953,7 @@ void CFrame::GameListChanged(wxCommandEvent& event)
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case IDM_LIST_DRIVES:
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SConfig::GetInstance().m_ListDrives = event.IsChecked();
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break;
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case IDM_PURGE_CACHE:
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case IDM_PURGE_GAME_LIST_CACHE:
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std::vector<std::string> rFilenames = DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
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for (const std::string& rFilename : rFilenames)
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@ -149,7 +149,7 @@ enum
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IDM_LIST_WORLD,
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IDM_LIST_UNKNOWN,
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IDM_LIST_DRIVES,
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IDM_PURGE_CACHE,
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IDM_PURGE_GAME_LIST_CACHE,
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// Help menu
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IDM_HELP_WEBSITE,
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